Procházet zdrojové kódy

Down to 260 Javadoc warnings from 324

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9255 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
sky..ok před 13 roky
rodič
revize
533fb86c50

+ 2 - 2
engine/src/android/com/jme3/asset/AndroidAssetManager.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -106,7 +106,7 @@ public class AndroidAssetManager extends DesktopAssetManager {
     /**
     /**
      * Loads a texture. 
      * Loads a texture. 
      *
      *
-     * @return
+     * @return the texture
      */
      */
     @Override
     @Override
     public Texture loadTexture(TextureKey key) {
     public Texture loadTexture(TextureKey key) {

+ 32 - 1
engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/TextureBlenderFactory.java

@@ -1,3 +1,34 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
 package com.jme3.scene.plugins.blender.textures.blending;
 package com.jme3.scene.plugins.blender.textures.blending;
 
 
 import java.util.logging.Level;
 import java.util.logging.Level;
@@ -20,7 +51,7 @@ public class TextureBlenderFactory {
 	 * 
 	 * 
 	 * @param format
 	 * @param format
 	 *            the texture format
 	 *            the texture format
-	 * @returntexture blending class
+	 * @return texture blending class
 	 */
 	 */
 	public static TextureBlender createTextureBlender(Format format) {
 	public static TextureBlender createTextureBlender(Format format) {
 		switch (format) {
 		switch (format) {

+ 2 - 2
engine/src/bullet/com/jme3/bullet/PhysicsSpace.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -376,7 +376,7 @@ public class PhysicsSpace {
      * calls the callable on the next physics tick (ensuring e.g. force applying)
      * calls the callable on the next physics tick (ensuring e.g. force applying)
      * @param <V>
      * @param <V>
      * @param callable
      * @param callable
-     * @return
+     * @return Future object
      */
      */
     public <V> Future<V> enqueue(Callable<V> callable) {
     public <V> Future<V> enqueue(Callable<V> callable) {
         AppTask<V> task = new AppTask<V>(callable);
         AppTask<V> task = new AppTask<V>(callable);

+ 6 - 6
engine/src/core-effects/com/jme3/post/ssao/SSAOFilter.java

@@ -186,7 +186,7 @@ public class SSAOFilter extends Filter {
     /**
     /**
      * Return the bias<br>
      * Return the bias<br>
      * see {@link  #setBias(float bias)}
      * see {@link  #setBias(float bias)}
-     * @return 
+     * @return  bias
      */
      */
     public float getBias() {
     public float getBias() {
         return bias;
         return bias;
@@ -205,7 +205,7 @@ public class SSAOFilter extends Filter {
 
 
     /**
     /**
      * returns the ambient occlusion intensity
      * returns the ambient occlusion intensity
-     * @return 
+     * @return intensity
      */
      */
     public float getIntensity() {
     public float getIntensity() {
         return intensity;
         return intensity;
@@ -226,7 +226,7 @@ public class SSAOFilter extends Filter {
     /**
     /**
      * returns the sample radius<br>
      * returns the sample radius<br>
      * see {link setSampleRadius(float sampleRadius)}
      * see {link setSampleRadius(float sampleRadius)}
-     * @return 
+     * @return the sample radius
      */
      */
     public float getSampleRadius() {
     public float getSampleRadius() {
         return sampleRadius;
         return sampleRadius;
@@ -247,7 +247,7 @@ public class SSAOFilter extends Filter {
     /**
     /**
      * returns the scale<br>
      * returns the scale<br>
      * see {@link #setScale(float scale)}
      * see {@link #setScale(float scale)}
-     * @return 
+     * @return scale
      */
      */
     public float getScale() {
     public float getScale() {
         return scale;
         return scale;
@@ -267,7 +267,7 @@ public class SSAOFilter extends Filter {
 
 
     /**
     /**
      * debugging only , will be removed
      * debugging only , will be removed
-     * @return 
+     * @return Whether or not
      */
      */
     public boolean isUseAo() {
     public boolean isUseAo() {
         return useAo;
         return useAo;
@@ -286,7 +286,7 @@ public class SSAOFilter extends Filter {
 
 
     /**
     /**
      * debugging only , will be removed
      * debugging only , will be removed
-     * @return 
+     * @return useOnlyAo
      */
      */
     public boolean isUseOnlyAo() {
     public boolean isUseOnlyAo() {
         return useOnlyAo;
         return useOnlyAo;

+ 3 - 6
engine/src/core-plugins/com/jme3/shader/plugins/GLSLLoader.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -185,11 +185,8 @@ public class GLSLLoader implements AssetLoader {
 
 
     /**
     /**
      *
      *
-     * @param owner
-     * @param in
-     * @param extension
-     * @param key
-     * @return
+     * @param info
+     * @return String of GLSL code
      * @throws java.io.IOException
      * @throws java.io.IOException
      */
      */
     public Object load(AssetInfo info) throws IOException {
     public Object load(AssetInfo info) throws IOException {

+ 121 - 110
engine/src/core-plugins/com/jme3/texture/plugins/TGALoader.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -29,7 +29,6 @@
  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
  */
-
 package com.jme3.texture.plugins;
 package com.jme3.texture.plugins;
 
 
 import com.jme3.asset.AssetInfo;
 import com.jme3.asset.AssetInfo;
@@ -59,37 +58,32 @@ public final class TGALoader implements AssetLoader {
 
 
     // 0 - no image data in file
     // 0 - no image data in file
     public static final int TYPE_NO_IMAGE = 0;
     public static final int TYPE_NO_IMAGE = 0;
-
     // 1 - uncompressed, color-mapped image
     // 1 - uncompressed, color-mapped image
     public static final int TYPE_COLORMAPPED = 1;
     public static final int TYPE_COLORMAPPED = 1;
-
     // 2 - uncompressed, true-color image
     // 2 - uncompressed, true-color image
     public static final int TYPE_TRUECOLOR = 2;
     public static final int TYPE_TRUECOLOR = 2;
-
     // 3 - uncompressed, black and white image
     // 3 - uncompressed, black and white image
     public static final int TYPE_BLACKANDWHITE = 3;
     public static final int TYPE_BLACKANDWHITE = 3;
-
     // 9 - run-length encoded, color-mapped image
     // 9 - run-length encoded, color-mapped image
     public static final int TYPE_COLORMAPPED_RLE = 9;
     public static final int TYPE_COLORMAPPED_RLE = 9;
-
     // 10 - run-length encoded, true-color image
     // 10 - run-length encoded, true-color image
     public static final int TYPE_TRUECOLOR_RLE = 10;
     public static final int TYPE_TRUECOLOR_RLE = 10;
-
     // 11 - run-length encoded, black and white image
     // 11 - run-length encoded, black and white image
     public static final int TYPE_BLACKANDWHITE_RLE = 11;
     public static final int TYPE_BLACKANDWHITE_RLE = 11;
 
 
-    public Object load(AssetInfo info) throws IOException{
-        if (!(info.getKey() instanceof TextureKey))
+    public Object load(AssetInfo info) throws IOException {
+        if (!(info.getKey() instanceof TextureKey)) {
             throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
             throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
+        }
 
 
-        boolean flip = ((TextureKey)info.getKey()).isFlipY();
+        boolean flip = ((TextureKey) info.getKey()).isFlipY();
         InputStream in = null;
         InputStream in = null;
         try {
         try {
             in = info.openStream();
             in = info.openStream();
             Image img = load(in, flip);
             Image img = load(in, flip);
             return img;
             return img;
         } finally {
         } finally {
-            if (in != null){
+            if (in != null) {
                 in.close();
                 in.close();
             }
             }
         }
         }
@@ -99,14 +93,14 @@ public final class TGALoader implements AssetLoader {
      * <code>loadImage</code> is a manual image loader which is entirely
      * <code>loadImage</code> is a manual image loader which is entirely
      * independent of AWT. OUT: RGB888 or RGBA8888 Image object
      * independent of AWT. OUT: RGB888 or RGBA8888 Image object
      * 
      * 
-     * @return <code>Image</code> object that contains the
-     *         image, either as a RGB888 or RGBA8888
+     * 
+    
+     * @param in
+     *            InputStream of an uncompressed 24b RGB or 32b RGBA TGA
      * @param flip
      * @param flip
      *            Flip the image vertically
      *            Flip the image vertically
-     * @param exp32
-     *            Add a dummy Alpha channel to 24b RGB image.
-     * @param fis
-     *            InputStream of an uncompressed 24b RGB or 32b RGBA TGA
+     * @return <code>Image</code> object that contains the
+     *         image, either as a RGB888 or RGBA8888
      * @throws java.io.IOException
      * @throws java.io.IOException
      */
      */
     public static Image load(InputStream in, boolean flip) throws IOException {
     public static Image load(InputStream in, boolean flip) throws IOException {
@@ -151,49 +145,55 @@ public final class TGALoader implements AssetLoader {
         int pixelDepth = dis.readUnsignedByte();
         int pixelDepth = dis.readUnsignedByte();
         int imageDescriptor = dis.readUnsignedByte();
         int imageDescriptor = dis.readUnsignedByte();
         if ((imageDescriptor & 32) != 0) // bit 5 : if 1, flip top/bottom ordering
         if ((imageDescriptor & 32) != 0) // bit 5 : if 1, flip top/bottom ordering
+        {
             flip = !flip;
             flip = !flip;
+        }
         if ((imageDescriptor & 16) != 0) // bit 4 : if 1, flip left/right ordering
         if ((imageDescriptor & 16) != 0) // bit 4 : if 1, flip left/right ordering
+        {
             flipH = !flipH;
             flipH = !flipH;
-        
+        }
+
         // ---------- Done Reading the TGA header ---------- //
         // ---------- Done Reading the TGA header ---------- //
-        
+
         // Skip image ID
         // Skip image ID
-        if (idLength > 0)
+        if (idLength > 0) {
             in.skip(idLength);
             in.skip(idLength);
-        
+        }
+
         ColorMapEntry[] cMapEntries = null;
         ColorMapEntry[] cMapEntries = null;
         if (colorMapType != 0) {
         if (colorMapType != 0) {
             // read the color map.
             // read the color map.
             int bytesInColorMap = (cMapDepth * cMapLength) >> 3;
             int bytesInColorMap = (cMapDepth * cMapLength) >> 3;
-            int bitsPerColor = Math.min(cMapDepth/3 , 8);
-            
+            int bitsPerColor = Math.min(cMapDepth / 3, 8);
+
             byte[] cMapData = new byte[bytesInColorMap];
             byte[] cMapData = new byte[bytesInColorMap];
             in.read(cMapData);
             in.read(cMapData);
-            
+
             // Only go to the trouble of constructing the color map
             // Only go to the trouble of constructing the color map
             // table if this is declared a color mapped image.
             // table if this is declared a color mapped image.
             if (imageType == TYPE_COLORMAPPED || imageType == TYPE_COLORMAPPED_RLE) {
             if (imageType == TYPE_COLORMAPPED || imageType == TYPE_COLORMAPPED_RLE) {
                 cMapEntries = new ColorMapEntry[cMapLength];
                 cMapEntries = new ColorMapEntry[cMapLength];
-                int alphaSize = cMapDepth - (3*bitsPerColor);
+                int alphaSize = cMapDepth - (3 * bitsPerColor);
                 float scalar = 255f / (FastMath.pow(2, bitsPerColor) - 1);
                 float scalar = 255f / (FastMath.pow(2, bitsPerColor) - 1);
                 float alphaScalar = 255f / (FastMath.pow(2, alphaSize) - 1);
                 float alphaScalar = 255f / (FastMath.pow(2, alphaSize) - 1);
                 for (int i = 0; i < cMapLength; i++) {
                 for (int i = 0; i < cMapLength; i++) {
                     ColorMapEntry entry = new ColorMapEntry();
                     ColorMapEntry entry = new ColorMapEntry();
                     int offset = cMapDepth * i;
                     int offset = cMapDepth * i;
-                    entry.red = (byte)(int)(getBitsAsByte(cMapData, offset, bitsPerColor) * scalar);
-                    entry.green = (byte)(int)(getBitsAsByte(cMapData, offset+bitsPerColor, bitsPerColor) * scalar);
-                    entry.blue = (byte)(int)(getBitsAsByte(cMapData, offset+(2*bitsPerColor), bitsPerColor) * scalar);
-                    if (alphaSize <= 0)
-                        entry.alpha = (byte)255;
-                    else
-                        entry.alpha = (byte)(int)(getBitsAsByte(cMapData, offset+(3*bitsPerColor), alphaSize) * alphaScalar);
-                    
+                    entry.red = (byte) (int) (getBitsAsByte(cMapData, offset, bitsPerColor) * scalar);
+                    entry.green = (byte) (int) (getBitsAsByte(cMapData, offset + bitsPerColor, bitsPerColor) * scalar);
+                    entry.blue = (byte) (int) (getBitsAsByte(cMapData, offset + (2 * bitsPerColor), bitsPerColor) * scalar);
+                    if (alphaSize <= 0) {
+                        entry.alpha = (byte) 255;
+                    } else {
+                        entry.alpha = (byte) (int) (getBitsAsByte(cMapData, offset + (3 * bitsPerColor), alphaSize) * alphaScalar);
+                    }
+
                     cMapEntries[i] = entry;
                     cMapEntries[i] = entry;
                 }
                 }
             }
             }
         }
         }
-        
-        
+
+
         // Allocate image data array
         // Allocate image data array
         Format format;
         Format format;
         byte[] rawData = null;
         byte[] rawData = null;
@@ -212,41 +212,45 @@ public final class TGALoader implements AssetLoader {
             byte green = 0;
             byte green = 0;
             byte blue = 0;
             byte blue = 0;
             byte alpha = 0;
             byte alpha = 0;
-            
+
             // Faster than doing a 16-or-24-or-32 check on each individual pixel,
             // Faster than doing a 16-or-24-or-32 check on each individual pixel,
             // just make a seperate loop for each.
             // just make a seperate loop for each.
             if (pixelDepth == 16) {
             if (pixelDepth == 16) {
                 byte[] data = new byte[2];
                 byte[] data = new byte[2];
-                float scalar = 255f/31f;
+                float scalar = 255f / 31f;
                 for (int i = 0; i <= (height - 1); i++) {
                 for (int i = 0; i <= (height - 1); i++) {
-                    if (!flip)
+                    if (!flip) {
                         rawDataIndex = (height - 1 - i) * width * dl;
                         rawDataIndex = (height - 1 - i) * width * dl;
+                    }
                     for (int j = 0; j < width; j++) {
                     for (int j = 0; j < width; j++) {
                         data[1] = dis.readByte();
                         data[1] = dis.readByte();
                         data[0] = dis.readByte();
                         data[0] = dis.readByte();
-                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 1, 5) * scalar);
-                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 6, 5) * scalar);
-                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 11, 5) * scalar);
+                        rawData[rawDataIndex++] = (byte) (int) (getBitsAsByte(data, 1, 5) * scalar);
+                        rawData[rawDataIndex++] = (byte) (int) (getBitsAsByte(data, 6, 5) * scalar);
+                        rawData[rawDataIndex++] = (byte) (int) (getBitsAsByte(data, 11, 5) * scalar);
                         if (dl == 4) {
                         if (dl == 4) {
                             // create an alpha channel
                             // create an alpha channel
                             alpha = getBitsAsByte(data, 0, 1);
                             alpha = getBitsAsByte(data, 0, 1);
-                            if (alpha == 1) alpha = (byte)255;
+                            if (alpha == 1) {
+                                alpha = (byte) 255;
+                            }
                             rawData[rawDataIndex++] = alpha;
                             rawData[rawDataIndex++] = alpha;
                         }
                         }
                     }
                     }
                 }
                 }
 
 
                 format = dl == 4 ? Format.RGBA8 : Format.RGB8;
                 format = dl == 4 ? Format.RGBA8 : Format.RGB8;
-            } else if (pixelDepth == 24){
+            } else if (pixelDepth == 24) {
                 for (int y = 0; y < height; y++) {
                 for (int y = 0; y < height; y++) {
-                    if (!flip)
+                    if (!flip) {
                         rawDataIndex = (height - 1 - y) * width * dl;
                         rawDataIndex = (height - 1 - y) * width * dl;
-                    else
+                    } else {
                         rawDataIndex = y * width * dl;
                         rawDataIndex = y * width * dl;
+                    }
 
 
                     dis.readFully(rawData, rawDataIndex, width * dl);
                     dis.readFully(rawData, rawDataIndex, width * dl);
 //                    for (int x = 0; x < width; x++) {
 //                    for (int x = 0; x < width; x++) {
-                        //read scanline
+                    //read scanline
 //                        blue = dis.readByte();
 //                        blue = dis.readByte();
 //                        green = dis.readByte();
 //                        green = dis.readByte();
 //                        red = dis.readByte();
 //                        red = dis.readByte();
@@ -256,10 +260,11 @@ public final class TGALoader implements AssetLoader {
 //                    }
 //                    }
                 }
                 }
                 format = Format.BGR8;
                 format = Format.BGR8;
-            } else if (pixelDepth == 32){
+            } else if (pixelDepth == 32) {
                 for (int i = 0; i <= (height - 1); i++) {
                 for (int i = 0; i <= (height - 1); i++) {
-                    if (!flip)
+                    if (!flip) {
                         rawDataIndex = (height - 1 - i) * width * dl;
                         rawDataIndex = (height - 1 - i) * width * dl;
+                    }
 
 
                     for (int j = 0; j < width; j++) {
                     for (int j = 0; j < width; j++) {
                         blue = dis.readByte();
                         blue = dis.readByte();
@@ -273,26 +278,26 @@ public final class TGALoader implements AssetLoader {
                     }
                     }
                 }
                 }
                 format = Format.RGBA8;
                 format = Format.RGBA8;
-            }else{
-                throw new IOException("Unsupported TGA true color depth: "+pixelDepth);
+            } else {
+                throw new IOException("Unsupported TGA true color depth: " + pixelDepth);
             }
             }
-        } else if( imageType == TYPE_TRUECOLOR_RLE ) {
+        } else if (imageType == TYPE_TRUECOLOR_RLE) {
             byte red = 0;
             byte red = 0;
             byte green = 0;
             byte green = 0;
             byte blue = 0;
             byte blue = 0;
             byte alpha = 0;
             byte alpha = 0;
             // Faster than doing a 16-or-24-or-32 check on each individual pixel,
             // Faster than doing a 16-or-24-or-32 check on each individual pixel,
             // just make a seperate loop for each.
             // just make a seperate loop for each.
-            if( pixelDepth == 32 ){
-                for( int i = 0; i <= ( height - 1 ); ++i ){
-                    if( !flip ){
-                        rawDataIndex = ( height - 1 - i ) * width * dl;
+            if (pixelDepth == 32) {
+                for (int i = 0; i <= (height - 1); ++i) {
+                    if (!flip) {
+                        rawDataIndex = (height - 1 - i) * width * dl;
                     }
                     }
 
 
-                    for( int j = 0; j < width; ++j ){
+                    for (int j = 0; j < width; ++j) {
                         // Get the number of pixels the next chunk covers (either packed or unpacked)
                         // Get the number of pixels the next chunk covers (either packed or unpacked)
                         int count = dis.readByte();
                         int count = dis.readByte();
-                        if( ( count & 0x80 ) != 0 ){
+                        if ((count & 0x80) != 0) {
                             // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
                             // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
                             count &= 0x07f;
                             count &= 0x07f;
                             j += count;
                             j += count;
@@ -300,16 +305,16 @@ public final class TGALoader implements AssetLoader {
                             green = dis.readByte();
                             green = dis.readByte();
                             red = dis.readByte();
                             red = dis.readByte();
                             alpha = dis.readByte();
                             alpha = dis.readByte();
-                            while( count-- >= 0 ){
+                            while (count-- >= 0) {
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = blue;
                                 rawData[rawDataIndex++] = blue;
                                 rawData[rawDataIndex++] = alpha;
                                 rawData[rawDataIndex++] = alpha;
                             }
                             }
-                        } else{
+                        } else {
                             // Its not RLE packed, but the next <count> pixels are raw.
                             // Its not RLE packed, but the next <count> pixels are raw.
                             j += count;
                             j += count;
-                            while( count-- >= 0 ){
+                            while (count-- >= 0) {
                                 blue = dis.readByte();
                                 blue = dis.readByte();
                                 green = dis.readByte();
                                 green = dis.readByte();
                                 red = dis.readByte();
                                 red = dis.readByte();
@@ -323,30 +328,30 @@ public final class TGALoader implements AssetLoader {
                     }
                     }
                 }
                 }
                 format = Format.RGBA8;
                 format = Format.RGBA8;
-            } else if( pixelDepth == 24 ){
-                for( int i = 0; i <= ( height - 1 ); i++ ){
-                    if( !flip ){
-                        rawDataIndex = ( height - 1 - i ) * width * dl;
+            } else if (pixelDepth == 24) {
+                for (int i = 0; i <= (height - 1); i++) {
+                    if (!flip) {
+                        rawDataIndex = (height - 1 - i) * width * dl;
                     }
                     }
-                    for( int j = 0; j < width; ++j ){
+                    for (int j = 0; j < width; ++j) {
                         // Get the number of pixels the next chunk covers (either packed or unpacked)
                         // Get the number of pixels the next chunk covers (either packed or unpacked)
                         int count = dis.readByte();
                         int count = dis.readByte();
-                        if( ( count & 0x80 ) != 0 ){
+                        if ((count & 0x80) != 0) {
                             // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
                             // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
                             count &= 0x07f;
                             count &= 0x07f;
                             j += count;
                             j += count;
                             blue = dis.readByte();
                             blue = dis.readByte();
                             green = dis.readByte();
                             green = dis.readByte();
                             red = dis.readByte();
                             red = dis.readByte();
-                            while( count-- >= 0 ){
+                            while (count-- >= 0) {
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = blue;
                                 rawData[rawDataIndex++] = blue;
                             }
                             }
-                        } else{
+                        } else {
                             // Its not RLE packed, but the next <count> pixels are raw.
                             // Its not RLE packed, but the next <count> pixels are raw.
                             j += count;
                             j += count;
-                            while( count-- >= 0 ){
+                            while (count-- >= 0) {
                                 blue = dis.readByte();
                                 blue = dis.readByte();
                                 green = dis.readByte();
                                 green = dis.readByte();
                                 red = dis.readByte();
                                 red = dis.readByte();
@@ -358,39 +363,39 @@ public final class TGALoader implements AssetLoader {
                     }
                     }
                 }
                 }
                 format = Format.RGB8;
                 format = Format.RGB8;
-            } else if( pixelDepth == 16 ){
-                byte[] data = new byte[ 2 ];
+            } else if (pixelDepth == 16) {
+                byte[] data = new byte[2];
                 float scalar = 255f / 31f;
                 float scalar = 255f / 31f;
-                for( int i = 0; i <= ( height - 1 ); i++ ){
-                    if( !flip ){
-                        rawDataIndex = ( height - 1 - i ) * width * dl;
+                for (int i = 0; i <= (height - 1); i++) {
+                    if (!flip) {
+                        rawDataIndex = (height - 1 - i) * width * dl;
                     }
                     }
-                    for( int j = 0; j < width; j++ ){
+                    for (int j = 0; j < width; j++) {
                         // Get the number of pixels the next chunk covers (either packed or unpacked)
                         // Get the number of pixels the next chunk covers (either packed or unpacked)
                         int count = dis.readByte();
                         int count = dis.readByte();
-                        if( ( count & 0x80 ) != 0 ){
+                        if ((count & 0x80) != 0) {
                             // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
                             // Its an RLE packed block - use the following 1 pixel for the next <count> pixels
                             count &= 0x07f;
                             count &= 0x07f;
                             j += count;
                             j += count;
                             data[1] = dis.readByte();
                             data[1] = dis.readByte();
                             data[0] = dis.readByte();
                             data[0] = dis.readByte();
-                            blue = (byte) (int) ( getBitsAsByte( data, 1, 5 ) * scalar );
-                            green = (byte) (int) ( getBitsAsByte( data, 6, 5 ) * scalar );
-                            red = (byte) (int) ( getBitsAsByte( data, 11, 5 ) * scalar );
-                            while( count-- >= 0 ){
+                            blue = (byte) (int) (getBitsAsByte(data, 1, 5) * scalar);
+                            green = (byte) (int) (getBitsAsByte(data, 6, 5) * scalar);
+                            red = (byte) (int) (getBitsAsByte(data, 11, 5) * scalar);
+                            while (count-- >= 0) {
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = blue;
                                 rawData[rawDataIndex++] = blue;
                             }
                             }
-                        } else{
+                        } else {
                             // Its not RLE packed, but the next <count> pixels are raw.
                             // Its not RLE packed, but the next <count> pixels are raw.
                             j += count;
                             j += count;
-                            while( count-- >= 0 ){
+                            while (count-- >= 0) {
                                 data[1] = dis.readByte();
                                 data[1] = dis.readByte();
                                 data[0] = dis.readByte();
                                 data[0] = dis.readByte();
-                                blue = (byte) (int) ( getBitsAsByte( data, 1, 5 ) * scalar );
-                                green = (byte) (int) ( getBitsAsByte( data, 6, 5 ) * scalar );
-                                red = (byte) (int) ( getBitsAsByte( data, 11, 5 ) * scalar );
+                                blue = (byte) (int) (getBitsAsByte(data, 1, 5) * scalar);
+                                green = (byte) (int) (getBitsAsByte(data, 6, 5) * scalar);
+                                red = (byte) (int) (getBitsAsByte(data, 11, 5) * scalar);
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = red;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = green;
                                 rawData[rawDataIndex++] = blue;
                                 rawData[rawDataIndex++] = blue;
@@ -399,21 +404,23 @@ public final class TGALoader implements AssetLoader {
                     }
                     }
                 }
                 }
                 format = Format.RGB8;
                 format = Format.RGB8;
-            } else{
-                throw new IOException( "Unsupported TGA true color depth: " + pixelDepth );
+            } else {
+                throw new IOException("Unsupported TGA true color depth: " + pixelDepth);
             }
             }
 
 
-        } else if( imageType == TYPE_COLORMAPPED ){
+        } else if (imageType == TYPE_COLORMAPPED) {
             int bytesPerIndex = pixelDepth / 8;
             int bytesPerIndex = pixelDepth / 8;
-            
+
             if (bytesPerIndex == 1) {
             if (bytesPerIndex == 1) {
                 for (int i = 0; i <= (height - 1); i++) {
                 for (int i = 0; i <= (height - 1); i++) {
-                    if (!flip)
+                    if (!flip) {
                         rawDataIndex = (height - 1 - i) * width * dl;
                         rawDataIndex = (height - 1 - i) * width * dl;
+                    }
                     for (int j = 0; j < width; j++) {
                     for (int j = 0; j < width; j++) {
                         int index = dis.readUnsignedByte();
                         int index = dis.readUnsignedByte();
-                        if (index >= cMapEntries.length || index < 0)
-                            throw new IOException("TGA: Invalid color map entry referenced: "+index);
+                        if (index >= cMapEntries.length || index < 0) {
+                            throw new IOException("TGA: Invalid color map entry referenced: " + index);
+                        }
 
 
                         ColorMapEntry entry = cMapEntries[index];
                         ColorMapEntry entry = cMapEntries[index];
                         rawData[rawDataIndex++] = entry.red;
                         rawData[rawDataIndex++] = entry.red;
@@ -422,17 +429,19 @@ public final class TGALoader implements AssetLoader {
                         if (dl == 4) {
                         if (dl == 4) {
                             rawData[rawDataIndex++] = entry.alpha;
                             rawData[rawDataIndex++] = entry.alpha;
                         }
                         }
-    
+
                     }
                     }
                 }
                 }
             } else if (bytesPerIndex == 2) {
             } else if (bytesPerIndex == 2) {
                 for (int i = 0; i <= (height - 1); i++) {
                 for (int i = 0; i <= (height - 1); i++) {
-                    if (!flip)
+                    if (!flip) {
                         rawDataIndex = (height - 1 - i) * width * dl;
                         rawDataIndex = (height - 1 - i) * width * dl;
+                    }
                     for (int j = 0; j < width; j++) {
                     for (int j = 0; j < width; j++) {
                         int index = flipEndian(dis.readShort());
                         int index = flipEndian(dis.readShort());
-                        if (index >= cMapEntries.length || index < 0)
-                            throw new IOException("TGA: Invalid color map entry referenced: "+index);
+                        if (index >= cMapEntries.length || index < 0) {
+                            throw new IOException("TGA: Invalid color map entry referenced: " + index);
+                        }
 
 
                         ColorMapEntry entry = cMapEntries[index];
                         ColorMapEntry entry = cMapEntries[index];
                         rawData[rawDataIndex++] = entry.red;
                         rawData[rawDataIndex++] = entry.red;
@@ -444,15 +453,15 @@ public final class TGALoader implements AssetLoader {
                     }
                     }
                 }
                 }
             } else {
             } else {
-                throw new IOException("TGA: unknown colormap indexing size used: "+bytesPerIndex);
+                throw new IOException("TGA: unknown colormap indexing size used: " + bytesPerIndex);
             }
             }
 
 
             format = dl == 4 ? Format.RGBA8 : Format.RGB8;
             format = dl == 4 ? Format.RGBA8 : Format.RGB8;
         } else {
         } else {
             throw new IOException("Grayscale TGA not supported");
             throw new IOException("Grayscale TGA not supported");
         }
         }
-        
-        
+
+
         in.close();
         in.close();
         // Get a pointer to the image memory
         // Get a pointer to the image memory
         ByteBuffer scratch = BufferUtils.createByteBuffer(rawData.length);
         ByteBuffer scratch = BufferUtils.createByteBuffer(rawData.length);
@@ -472,16 +481,17 @@ public final class TGALoader implements AssetLoader {
         int offsetBytes = offset / 8;
         int offsetBytes = offset / 8;
         int indexBits = offset % 8;
         int indexBits = offset % 8;
         int rVal = 0;
         int rVal = 0;
-        
+
         // start at data[offsetBytes]...  spill into next byte as needed.
         // start at data[offsetBytes]...  spill into next byte as needed.
-        for (int i = length; --i >=0;) {
+        for (int i = length; --i >= 0;) {
             byte b = data[offsetBytes];
             byte b = data[offsetBytes];
-            int test = indexBits == 7 ? 1 : 2 << (6-indexBits);
+            int test = indexBits == 7 ? 1 : 2 << (6 - indexBits);
             if ((b & test) != 0) {
             if ((b & test) != 0) {
-                if (i == 0)
+                if (i == 0) {
                     rVal++;
                     rVal++;
-                else
-                    rVal += (2 << i-1);
+                } else {
+                    rVal += (2 << i - 1);
+                }
             }
             }
             indexBits++;
             indexBits++;
             if (indexBits == 8) {
             if (indexBits == 8) {
@@ -489,8 +499,8 @@ public final class TGALoader implements AssetLoader {
                 offsetBytes++;
                 offsetBytes++;
             }
             }
         }
         }
-        
-        return (byte)rVal;
+
+        return (byte) rVal;
     }
     }
 
 
     /**
     /**
@@ -507,11 +517,12 @@ public final class TGALoader implements AssetLoader {
     }
     }
 
 
     static class ColorMapEntry {
     static class ColorMapEntry {
+
         byte red, green, blue, alpha;
         byte red, green, blue, alpha;
-        
+
         @Override
         @Override
         public String toString() {
         public String toString() {
-            return "entry: "+red+","+green+","+blue+","+alpha;
+            return "entry: " + red + "," + green + "," + blue + "," + alpha;
         }
         }
     }
     }
 }
 }

+ 2 - 2
engine/src/core/com/jme3/asset/AssetCache.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -98,7 +98,7 @@ public class AssetCache {
      * <br/><br/>
      * <br/><br/>
      * <font color="red">Thread-safe.</font>
      * <font color="red">Thread-safe.</font>
      * @param key
      * @param key
-     * @return
+     * @return the object matching the {@link AssetKey}
      */
      */
     public Object getFromCache(AssetKey key){
     public Object getFromCache(AssetKey key){
         synchronized (regularCache){
         synchronized (regularCache){

+ 7 - 7
engine/src/core/com/jme3/asset/DesktopAssetManager.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -218,7 +218,7 @@ public class DesktopAssetManager implements AssetManager {
      *
      *
      * @param <T>
      * @param <T>
      * @param key
      * @param key
-     * @return
+     * @return the loaded asset
      */
      */
       public <T> T loadAsset(AssetKey<T> key){
       public <T> T loadAsset(AssetKey<T> key){
         if (key == null)
         if (key == null)
@@ -319,7 +319,7 @@ public class DesktopAssetManager implements AssetManager {
     /**
     /**
      * Loads a texture.
      * Loads a texture.
      *
      *
-     * @return
+     * @return the texture
      */
      */
     public Texture loadTexture(TextureKey key){
     public Texture loadTexture(TextureKey key){
         return (Texture) loadAsset(key);
         return (Texture) loadAsset(key);
@@ -335,7 +335,7 @@ public class DesktopAssetManager implements AssetManager {
      * @param name
      * @param name
      * @param generateMipmaps Enable if applying texture to 3D objects, disable
      * @param generateMipmaps Enable if applying texture to 3D objects, disable
      * for GUI/HUD elements.
      * for GUI/HUD elements.
-     * @return
+     * @return the loaded texture
      */
      */
     public Texture loadTexture(String name, boolean generateMipmaps){
     public Texture loadTexture(String name, boolean generateMipmaps){
         TextureKey key = new TextureKey(name, true);
         TextureKey key = new TextureKey(name, true);
@@ -368,7 +368,7 @@ public class DesktopAssetManager implements AssetManager {
      * Loads a bitmap font with the given name.
      * Loads a bitmap font with the given name.
      *
      *
      * @param name
      * @param name
-     * @return
+     * @return the loaded {@link BitmapFont}
      */
      */
     public BitmapFont loadFont(String name){
     public BitmapFont loadFont(String name){
         return (BitmapFont) loadAsset(new AssetKey(name));
         return (BitmapFont) loadAsset(new AssetKey(name));
@@ -382,7 +382,7 @@ public class DesktopAssetManager implements AssetManager {
      * Load a vertex/fragment shader combo.
      * Load a vertex/fragment shader combo.
      *
      *
      * @param key
      * @param key
-     * @return
+     * @return the loaded {@link Shader}
      */
      */
     public Shader loadShader(ShaderKey key){
     public Shader loadShader(ShaderKey key){
         // cache abuse in method
         // cache abuse in method
@@ -412,7 +412,7 @@ public class DesktopAssetManager implements AssetManager {
      * Load a model.
      * Load a model.
      *
      *
      * @param name
      * @param name
-     * @return
+     * @return the loaded model
      */
      */
     public Spatial loadModel(String name){
     public Spatial loadModel(String name){
         return loadModel(new ModelKey(name));
         return loadModel(new ModelKey(name));

+ 32 - 1
engine/src/core/com/jme3/effect/influencers/ParticleInfluencer.java

@@ -1,3 +1,34 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
 package com.jme3.effect.influencers;
 package com.jme3.effect.influencers;
 
 
 import com.jme3.effect.Particle;
 import com.jme3.effect.Particle;
@@ -48,7 +79,7 @@ public interface ParticleInfluencer extends Savable, Cloneable {
      *        Set the variation by which the initial velocity
      *        Set the variation by which the initial velocity
      *        of the particle is determined. <code>variation</code> should be a value
      *        of the particle is determined. <code>variation</code> should be a value
      *        from 0 to 1, where 0 means particles are to spawn with exactly
      *        from 0 to 1, where 0 means particles are to spawn with exactly
-     *        the velocity given in {@link ParticleEmitter#setStartVel(com.jme3.math.Vector3f) },
+     *        the velocity given in {@link ParticleEmitter#setInitialVelocity(com.jme3.math.Vector3f) },
      *        and 1 means particles are to spawn with a completely random velocity.
      *        and 1 means particles are to spawn with a completely random velocity.
      */
      */
     void setVelocityVariation(float variation);
     void setVelocityVariation(float variation);

+ 3 - 3
engine/src/core/com/jme3/font/BitmapFont.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -128,7 +128,7 @@ public class BitmapFont implements Savable {
     /**
     /**
      * Gets the line height of a StringBlock.
      * Gets the line height of a StringBlock.
      * @param sb
      * @param sb
-     * @return
+     * @return the line height
      */
      */
     public float getLineHeight(StringBlock sb) {
     public float getLineHeight(StringBlock sb) {
         return charSet.getLineHeight() * (sb.getSize() / charSet.getRenderedSize());
         return charSet.getLineHeight() * (sb.getSize() / charSet.getRenderedSize());
@@ -261,7 +261,7 @@ public class BitmapFont implements Savable {
     /**
     /**
      * Merge two fonts.
      * Merge two fonts.
      * If two font have the same style, merge will fail.
      * If two font have the same style, merge will fail.
-     * @param styleSet Style must be assigned to this.
+     * @param newFont Style must be assigned to this.
      * @author Yonghoon
      * @author Yonghoon
      */
      */
     public void merge(BitmapFont newFont) {
     public void merge(BitmapFont newFont) {

+ 2 - 2
engine/src/core/com/jme3/post/Filter.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -338,7 +338,7 @@ public abstract class Filter implements Savable {
 
 
     /**
     /**
      * returns the name of the filter
      * returns the name of the filter
-     * @return
+     * @return the Filter's name
      */
      */
     public String getName() {
     public String getName() {
         return name;
         return name;

+ 4 - 4
engine/src/core/com/jme3/post/FilterPostProcessor.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -87,7 +87,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
     }
     }
 
 
     /**
     /**
-     * Don't use this constructor use {@link FilterPostProcessor(AssetManager assetManager)}<br>
+     * Don't use this constructor, use {@link #FilterPostProcessor(AssetManager assetManager)}<br>
      * This constructor is used for serialization only
      * This constructor is used for serialization only
      */
      */
     public FilterPostProcessor() {
     public FilterPostProcessor() {
@@ -488,7 +488,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
     /**
     /**
      * For internal use only<br>
      * For internal use only<br>
      * returns the depth texture of the scene
      * returns the depth texture of the scene
-     * @return 
+     * @return the depth texture
      */    
      */    
     public Texture2D getDepthTexture() {
     public Texture2D getDepthTexture() {
         return depthTexture;
         return depthTexture;
@@ -497,7 +497,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
     /**
     /**
      * For internal use only<br>
      * For internal use only<br>
      * returns the rendered texture of the scene
      * returns the rendered texture of the scene
-     * @return 
+     * @return the filter texture
      */
      */
     public Texture2D getFilterTexture() {
     public Texture2D getFilterTexture() {
         return filterTexture;
         return filterTexture;

+ 4 - 4
engine/src/core/com/jme3/renderer/Renderer.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -270,7 +270,7 @@ public interface Renderer {
     public void renderMesh(Mesh mesh, int lod, int count);
     public void renderMesh(Mesh mesh, int lod, int count);
 
 
     /**
     /**
-     * Resets all previously used {@link GLObject}s on this Renderer.
+     * Resets all previously used GLObjects on this Renderer.
      * The state of the GLObjects is reset in such way, that using
      * The state of the GLObjects is reset in such way, that using
      * them again will cause the renderer to reupload them.
      * them again will cause the renderer to reupload them.
      * Call this method when you know the GL context is going to shutdown.
      * Call this method when you know the GL context is going to shutdown.
@@ -280,14 +280,14 @@ public interface Renderer {
     public void resetGLObjects();
     public void resetGLObjects();
 
 
     /**
     /**
-     * Deletes all previously used {@link GLObject}s on this Renderer, and
+     * Deletes all previously used GLObjects on this Renderer, and
      * then resets the GLObjects.
      * then resets the GLObjects.
      * 
      * 
      * @see #resetGLObjects() 
      * @see #resetGLObjects() 
      * @see GLObject#deleteObject(com.jme3.renderer.Renderer) 
      * @see GLObject#deleteObject(com.jme3.renderer.Renderer) 
      */
      */
     public void cleanup();
     public void cleanup();
-
+    
     /**
     /**
      * Sets the alpha to coverage state.
      * Sets the alpha to coverage state.
      * <p>
      * <p>

+ 1 - 1
engine/src/core/com/jme3/scene/BatchNode.java

@@ -56,7 +56,7 @@ import java.util.logging.Logger;
  * this geometries are directly attached to the node in the scene graph.
  * this geometries are directly attached to the node in the scene graph.
  * usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set
  * usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set
  * (see todo more automagic for further enhancements)
  * (see todo more automagic for further enhancements)
- * all the geometry that have been batched are set to {@link CullHint#Always} to not render them.
+ * all the geometry that have been batched are set to {@link Spatial.CullHint#Always} to not render them.
  * the sub geometries can be transformed as usual their transforms are used to update the mesh of the geometryBatch.
  * the sub geometries can be transformed as usual their transforms are used to update the mesh of the geometryBatch.
  * sub geoms can be removed but it may be slower than the normal spatial removing
  * sub geoms can be removed but it may be slower than the normal spatial removing
  * Sub geoms can be added after the batch() method has been called but won't be batched and will be rendered as normal geometries.
  * Sub geoms can be added after the batch() method has been called but won't be batched and will be rendered as normal geometries.

+ 3 - 3
engine/src/lwjgl/com/jme3/system/lwjgl/LwjglSmoothingTimer.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -106,14 +106,14 @@ public class LwjglSmoothingTimer extends Timer {
     }
     }
 
 
     /**
     /**
-     * @see com.jme.util.Timer#getTime()
+     * @see Timer#getTime() 
      */
      */
     public long getTime() {
     public long getTime() {
         return Sys.getTime() - startTime;
         return Sys.getTime() - startTime;
     }
     }
 
 
     /**
     /**
-     * @see com.jme.util.Timer#getResolution()
+     * @see Timer#getResolution() 
      */
      */
     public long getResolution() {
     public long getResolution() {
         return LWJGL_TIMER_RES;
         return LWJGL_TIMER_RES;

+ 3 - 3
engine/src/lwjgl/com/jme3/system/lwjgl/LwjglTimer.java

@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  * All rights reserved.
  *
  *
  * Redistribution and use in source and binary forms, with or without
  * Redistribution and use in source and binary forms, with or without
@@ -81,14 +81,14 @@ public class LwjglTimer extends Timer {
     }
     }
 
 
     /**
     /**
-     * @see com.jme.util.Timer#getTime()
+     * @see Timer#getTime() 
      */
      */
     public long getTime() {
     public long getTime() {
         return Sys.getTime() - startTime;
         return Sys.getTime() - startTime;
     }
     }
 
 
     /**
     /**
-     * @see com.jme.util.Timer#getResolution()
+     * @see Timer#getResolution() 
      */
      */
     public long getResolution() {
     public long getResolution() {
         return LWJGL_TIMER_RES;
         return LWJGL_TIMER_RES;

+ 1 - 1
engine/src/ogre/com/jme3/scene/plugins/ogre/matext/OgreMaterialKey.java

@@ -65,7 +65,7 @@ public class OgreMaterialKey extends AssetKey<MaterialList> {
     /**
     /**
      * Returns the {@link MaterialExtensionSet} previously set using
      * Returns the {@link MaterialExtensionSet} previously set using
      * {@link OgreMaterialKey#setMaterialExtensionSet(com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet) } method.
      * {@link OgreMaterialKey#setMaterialExtensionSet(com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet) } method.
-     * @return
+     * @return the {@link MaterialExtensionSet}
      */
      */
     public MaterialExtensionSet getMaterialExtensionSet() {
     public MaterialExtensionSet getMaterialExtensionSet() {
         return matExts;
         return matExts;

+ 1 - 1
engine/src/terrain/com/jme3/terrain/geomipmap/TerrainPatch.java

@@ -218,7 +218,7 @@ public class TerrainPatch extends Geometry {
      * If the patch size is 32 then the returned value would be log2(32)-2 = 3
      * If the patch size is 32 then the returned value would be log2(32)-2 = 3
      * You can then use that value, 3, to see how many times you can divide 32 by 2
      * You can then use that value, 3, to see how many times you can divide 32 by 2
      * before the terrain gets too un-detailed (can't stitch it any further).
      * before the terrain gets too un-detailed (can't stitch it any further).
-     * @return
+     * @return the maximum LOD
      */
      */
     public int getMaxLod() {
     public int getMaxLod() {
         if (maxLod < 0)
         if (maxLod < 0)

+ 2 - 2
engine/src/tools/jme3tools/optimize/TextureAtlas.java

@@ -368,7 +368,7 @@ public class TextureAtlas {
     /**
     /**
      * Get the <code>TextureAtlasTile</code> for the given Texture
      * Get the <code>TextureAtlasTile</code> for the given Texture
      * @param texture The texture to retrieve the <code>TextureAtlasTile</code> for.
      * @param texture The texture to retrieve the <code>TextureAtlasTile</code> for.
-     * @return 
+     * @return the atlas tile
      */
      */
     public TextureAtlasTile getAtlasTile(Texture texture) {
     public TextureAtlasTile getAtlasTile(Texture texture) {
         String sourceTextureName = textureName(texture);
         String sourceTextureName = textureName(texture);
@@ -390,7 +390,7 @@ public class TextureAtlas {
     /**
     /**
      * Creates a new atlas texture for the given map name.
      * Creates a new atlas texture for the given map name.
      * @param mapName
      * @param mapName
-     * @return 
+     * @return the atlas texture
      */
      */
     public Texture getAtlasTexture(String mapName) {
     public Texture getAtlasTexture(String mapName) {
         if (images == null) {
         if (images == null) {

+ 1 - 1
engine/src/tools/jme3tools/optimize/TriangleCollector.java

@@ -94,7 +94,7 @@ public class TriangleCollector {
      *
      *
      * @param inGeoms
      * @param inGeoms
      * @param tris
      * @param tris
-     * @return
+     * @return The optimized geometries
      */
      */
     public static final List<Geometry> gatherTris(Geometry[] inGeoms, List<OCTTriangle> tris){
     public static final List<Geometry> gatherTris(Geometry[] inGeoms, List<OCTTriangle> tris){
         Collections.sort(tris, comparator);
         Collections.sort(tris, comparator);