|
@@ -28,6 +28,9 @@ MaterialDef PBR Lighting {
|
|
Texture2D RoughnessMap -LINEAR
|
|
Texture2D RoughnessMap -LINEAR
|
|
|
|
|
|
//Metallic and Roughness are packed respectively in the b and g channel of a single map
|
|
//Metallic and Roughness are packed respectively in the b and g channel of a single map
|
|
|
|
+ // r: unspecified
|
|
|
|
+ // g: Roughness
|
|
|
|
+ // b: Metallic
|
|
Texture2D MetallicRoughnessMap -LINEAR
|
|
Texture2D MetallicRoughnessMap -LINEAR
|
|
|
|
|
|
// Texture of the emissive parts of the material
|
|
// Texture of the emissive parts of the material
|
|
@@ -47,17 +50,6 @@ MaterialDef PBR Lighting {
|
|
Color Specular : 1.0 1.0 1.0 1.0
|
|
Color Specular : 1.0 1.0 1.0 1.0
|
|
Float Glossiness : 1.0
|
|
Float Glossiness : 1.0
|
|
|
|
|
|
- Vector4 ProbeData
|
|
|
|
-
|
|
|
|
- // Prefiltered Env Map for indirect specular lighting
|
|
|
|
- TextureCubeMap PrefEnvMap -LINEAR
|
|
|
|
-
|
|
|
|
- // Irradiance map for indirect diffuse lighting
|
|
|
|
- TextureCubeMap IrradianceMap -LINEAR
|
|
|
|
-
|
|
|
|
- //integrate BRDF map for indirect Lighting
|
|
|
|
- Texture2D IntegrateBRDF -LINEAR
|
|
|
|
-
|
|
|
|
// Parallax/height map
|
|
// Parallax/height map
|
|
Texture2D ParallaxMap -LINEAR
|
|
Texture2D ParallaxMap -LINEAR
|
|
|
|
|