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- make the comment more precise because user control and world inverse /
local bind pose transforms are also copied

Alrik 9 years ago
parent
commit
546850130d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      jme3-core/src/main/java/com/jme3/animation/Bone.java

+ 1 - 1
jme3-core/src/main/java/com/jme3/animation/Bone.java

@@ -139,7 +139,7 @@ public final class Bone implements Savable {
     /**
      * Special-purpose copy constructor. 
      * <p>
-     * Only copies the name and bind pose from the original.
+     * Only copies the name, user control state and world inverse / local bind pose transforms from the original.
      * <p>
      * The rest of the data is <em>NOT</em> copied, as it will be
      * generated automatically when the bone is animated.