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UnshadedArray: does not require gpu shader extension

Kirill Vainer 10 年之前
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55d3a5dd15
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      jme3-examples/src/main/resources/jme3test/texture/UnshadedArray.frag

+ 2 - 2
jme3-examples/src/main/resources/jme3test/texture/UnshadedArray.frag

@@ -1,5 +1,5 @@
 #extension GL_EXT_texture_array : enable
-#extension GL_EXT_gpu_shader4 : enable
+// #extension GL_EXT_gpu_shader4 : enable
 
 uniform vec4 m_Color;
 
@@ -8,7 +8,7 @@ uniform vec4 m_Color;
 #endif
 
 #ifdef HAS_COLORMAP
-    #if !defined(GL_EXT_texture_array) && !defined(GL_EXT_gpu_shader4)
+    #if !defined(GL_EXT_texture_array)
         #error Texture arrays are not supported, but required for this shader.
     #endif