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- fix some dependencies for AudioNode

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10418 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 12 년 전
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5746d0be4d

+ 2 - 1
engine/src/core/com/jme3/cinematic/events/SoundEvent.java

@@ -34,6 +34,7 @@ package com.jme3.cinematic.events;
 import com.jme3.animation.LoopMode;
 import com.jme3.app.Application;
 import com.jme3.audio.AudioNode;
+import com.jme3.audio.AudioSource;
 import com.jme3.cinematic.Cinematic;
 import com.jme3.export.InputCapsule;
 import com.jme3.export.JmeExporter;
@@ -185,7 +186,7 @@ public class SoundEvent extends AbstractCinematicEvent {
 
     @Override
     public void onUpdate(float tpf) {
-        if (audioNode.getStatus() == AudioNode.Status.Stopped) {
+        if (audioNode.getStatus() == AudioSource.Status.Stopped) {
             stop();
         }
     }

+ 1 - 1
engine/src/test/jme3test/audio/TestMusicPlayer.form

@@ -1,4 +1,4 @@
-<?xml version="1.1" encoding="UTF-8" ?>
+<?xml version="1.0" encoding="UTF-8" ?>
 
 <Form version="1.3" maxVersion="1.7" type="org.netbeans.modules.form.forminfo.JFrameFormInfo">
   <Properties>

+ 1 - 1
engine/src/test/jme3test/audio/TestMusicPlayer.java

@@ -35,7 +35,7 @@ package jme3test.audio;
 import com.jme3.asset.AssetInfo;
 import com.jme3.asset.AssetLoader;
 import com.jme3.audio.*;
-import com.jme3.audio.AudioNode.Status;
+import com.jme3.audio.AudioSource.Status;
 import com.jme3.audio.plugins.OGGLoader;
 import com.jme3.audio.plugins.WAVLoader;
 import com.jme3.system.AppSettings;

+ 2 - 1
engine/src/test/jme3test/audio/TestOgg.java

@@ -34,6 +34,7 @@ package jme3test.audio;
 
 import com.jme3.app.SimpleApplication;
 import com.jme3.audio.AudioNode;
+import com.jme3.audio.AudioSource;
 import com.jme3.audio.LowPassFilter;
 
 public class TestOgg extends SimpleApplication {
@@ -54,7 +55,7 @@ public class TestOgg extends SimpleApplication {
 
     @Override
     public void simpleUpdate(float tpf){
-        if (audioSource.getStatus() != AudioNode.Status.Playing){
+        if (audioSource.getStatus() != AudioSource.Status.Playing){
             audioRenderer.deleteAudioData(audioSource.getAudioData());
 
             System.out.println("Playing with low pass filter");