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@@ -503,6 +503,11 @@ public class GLRenderer implements Renderer {
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// Initialize default state..
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gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
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+
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+ if (caps.contains(Caps.SeamlessCubemap)) {
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+ // Enable this globally. Should be OK.
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+ gl.glEnable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
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+ }
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if (caps.contains(Caps.CoreProfile)) {
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// Core Profile requires VAO to be bound.
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@@ -1833,18 +1838,6 @@ public class GLRenderer implements Renderer {
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gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
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image.getLastTextureState().minFilter = tex.getMinFilter();
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}
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- if (caps.contains(Caps.SeamlessCubemap) && tex.getType() == Texture.Type.CubeMap) {
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- if (haveMips && !context.seamlessCubemap) {
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- // We can enable seamless cubemap filtering.
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- gl.glEnable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
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- context.seamlessCubemap = true;
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- } else if (!haveMips && context.seamlessCubemap) {
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- // For skyboxes (no mipmaps), disable seamless cubemap filtering.
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- gl.glDisable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
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- context.seamlessCubemap = false;
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- }
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- }
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-
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if (tex.getAnisotropicFilter() > 1) {
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if (caps.contains(Caps.TextureFilterAnisotropic)) {
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gl.glTexParameterf(target,
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