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- fix lighting compile error

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7894 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 14 ani în urmă
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58d485467a

+ 1 - 1
engine/src/core-data/Common/MatDefs/Light/Lighting.frag

@@ -149,7 +149,7 @@ void main(){
     #endif
     #ifndef VERTEX_LIGHTING
         float spotFallOff = 1.0;
-        if(spotVec.w!=0){
+        if(spotVec.w!=0.0){
               vec3 L=normalize(lightVec.xyz);
               vec3 spotdir = normalize(spotVec.xyz);
               float curAngleCos = dot(-L, spotdir);             

+ 1 - 1
engine/src/core-data/Common/MatDefs/Light/Lighting.vert

@@ -112,7 +112,7 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec4 w
      vec4 lightDir;
      lightComputeDir(wvPos, g_LightColor, wvLightPos, lightDir);
      float spotFallOff = 1.0;
-     if(spotVec.w!=0){
+     if(spotVec.w!=0.0){
           vec3 L=normalize(lightVec.xyz);
           vec3 spotdir = normalize(spotVec.xyz);
           float curAngleCos = dot(-L, spotdir);             

+ 1 - 1
engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.frag

@@ -647,7 +647,7 @@ void main(){
     #endif
 
         float spotFallOff = 1.0;
-        if(spotVec.w!=0){
+        if(spotVec.w!=0.0){
               vec3 L=normalize(lightVec.xyz);
               vec3 spotdir = normalize(spotVec.xyz);
               float curAngleCos = dot(-L, spotdir);