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+/*
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+ * Copyright (c) 2009-2021 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package jme3test.scene.instancing;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.collision.CollisionResult;
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+import com.jme3.collision.CollisionResults;
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+import com.jme3.font.BitmapText;
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+import com.jme3.input.MouseInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.MouseButtonTrigger;
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+import com.jme3.light.AmbientLight;
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+import com.jme3.light.PointLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Ray;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.instancing.InstancedNode;
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+import com.jme3.scene.shape.Box;
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+import com.jme3.scene.shape.Sphere;
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+import com.jme3.system.AppSettings;
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+
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+
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+/**
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+ * A test case for using instancing with ray casting.
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+ *
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+ * Based on distance from camera, swap in/out more/less detailed geometry to/from an InstancedNode.
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+ *
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+ * @author duncanj
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+ */
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+public class TestInstancedNodeAttachDetachWithPicking extends SimpleApplication {
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+ public static void main(String[] args) {
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+ TestInstancedNodeAttachDetachWithPicking app = new TestInstancedNodeAttachDetachWithPicking();
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+ AppSettings settings = new AppSettings(true);
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+ settings.setVSync(false);
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+ app.setSettings(settings);
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+ app.start();
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+ }
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+
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+ private InstancedNode instancedNode;
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+
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+ private Vector3f[] locations = new Vector3f[10];
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+ private Geometry[] spheres = new Geometry[10];
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+ private Geometry[] boxes = new Geometry[10];
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+
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+ @Override
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+ public void simpleInitApp() {
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+ addPointLight();
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+ addAmbientLight();
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+
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+ Material material = createInstancedLightingMaterial();
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+
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+ instancedNode = new InstancedNode("theParentInstancedNode");
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+ rootNode.attachChild(instancedNode);
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+ Sphere sphereMesh = new Sphere(16, 16, 1f);
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+ Box boxMesh = new Box(0.7f, 0.7f, 0.7f);
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+ // create 10 spheres & boxes, positioned along Z-axis successively further from the camera
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+ for (int i = 0; i < 10; i++) {
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+ Vector3f location = new Vector3f(0, -3, -(i*5));
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+ locations[i] = location;
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+
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+ Geometry sphere = new Geometry("sphere", sphereMesh);
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+ sphere.setMaterial(material);
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+ sphere.setLocalTranslation(location);
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+ instancedNode.attachChild(sphere); // initially just add the spheres to the InstancedNode
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+ spheres[i] = sphere;
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+
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+ Geometry box = new Geometry("box", boxMesh);
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+ box.setMaterial(material);
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+ box.setLocalTranslation(location);
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+ boxes[i] = box;
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+ }
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+ instancedNode.instance();
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+
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+ flyCam.setMoveSpeed(30);
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+
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+
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+ addCrossHairs();
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+
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+ // when you left-click, print the distance to the object to system.out
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+ inputManager.addMapping("leftClick", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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+ inputManager.addListener(new ActionListener() {
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+ @Override
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+ public void onAction(String name, boolean isPressed, float tpf) {
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+ if( isPressed ) {
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+ CollisionResult result = pickFromCamera();
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+ if( result != null ) {
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+ System.out.println("Picked = " + result.getGeometry() + ", Distance = "+result.getDistance());
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+ }
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+ }
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+ }
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+ }, "leftClick");
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+ }
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+
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+ @Override
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+ public void simpleUpdate(float tpf) {
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+ // Each frame, determine the distance to each sphere/box from the camera.
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+ // If the object is > 25 units away, switch in the Box. If it's nearer, switch in the Sphere.
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+ // Normally we wouldn't do this every frame, only when player has moved a sufficient distance, etc.
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+
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+
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+ boolean modified = false;
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+ for (int i = 0; i < 10; i++) {
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+ Vector3f location = locations[i];
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+ float distance = location.distance(cam.getLocation());
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+
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+ if(distance > 25.0f && boxes[i].getParent() == null) {
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+ modified = true;
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+ instancedNode.attachChild(boxes[i]);
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+ instancedNode.detachChild(spheres[i]);
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+ } else if(distance <= 25.0f && spheres[i].getParent() == null) {
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+ modified = true;
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+ instancedNode.attachChild(spheres[i]);
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+ instancedNode.detachChild(boxes[i]);
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+ }
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+ }
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+
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+ if(modified) {
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+ instancedNode.instance();
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+ }
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+ }
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+
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+ private Material createInstancedLightingMaterial() {
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+ Material material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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+ material.setBoolean("UseMaterialColors", true);
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+ material.setBoolean("UseInstancing", true);
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+ material.setColor("Ambient", ColorRGBA.Red);
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+ material.setColor("Diffuse", ColorRGBA.Red);
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+ material.setColor("Specular", ColorRGBA.Red);
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+ material.setFloat("Shininess", 1.0f);
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+ return material;
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+ }
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+
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+ private void addAmbientLight() {
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+ AmbientLight ambientLight = new AmbientLight(new ColorRGBA(0.2f, 0.2f, 0.2f, 1.0f));
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+ rootNode.addLight(ambientLight);
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+ }
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+
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+ private void addPointLight() {
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+ PointLight pointLight = new PointLight();
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+ pointLight.setColor(ColorRGBA.White);
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+ pointLight.setRadius(100f);
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+ pointLight.setPosition(new Vector3f(10f, 10f, 0));
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+ rootNode.addLight(pointLight);
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+ }
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+
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+ private void addCrossHairs() {
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+ BitmapText ch = new BitmapText(guiFont, false);
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+ ch.setSize(guiFont.getCharSet().getRenderedSize()+4);
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+ ch.setText("+"); // crosshairs
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+ ch.setColor(ColorRGBA.White);
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+ ch.setLocalTranslation( // center
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+ settings.getWidth() / 2 - ch.getLineWidth() / 2,
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+ settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
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+ guiNode.attachChild(ch);
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+ }
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+
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+ private CollisionResult pickFromCamera() {
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+ CollisionResults results = new CollisionResults();
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+ Ray ray = new Ray(cam.getLocation(), cam.getDirection());
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+ instancedNode.collideWith(ray, results);
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+ return results.getClosestCollision();
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+ }
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+}
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