Browse Source

Feature: added support for creased edges in subdivision surface
modifier.

jmekaelthas 11 years ago
parent
commit
592d0a0793

+ 19 - 54
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Edge.java

@@ -6,7 +6,6 @@ import java.util.logging.Level;
 import java.util.logging.Logger;
 
 import com.jme3.math.FastMath;
-import com.jme3.math.Line;
 import com.jme3.math.Vector3f;
 import com.jme3.scene.plugins.blender.file.BlenderFileException;
 import com.jme3.scene.plugins.blender.file.Pointer;
@@ -18,8 +17,7 @@ import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
  * 
  * @author Marcin Roguski (Kaelthas)
  */
-public class Edge extends Line {
-    private static final long   serialVersionUID      = 7172714692126675311L;
+public class Edge {
     private static final Logger LOGGER                = Logger.getLogger(Edge.class.getName());
 
     private static final int    FLAG_EDGE_NOT_IN_FACE = 0x80;
@@ -30,9 +28,8 @@ public class Edge extends Line {
     private float               crease;
     /** A variable that indicates if this edge belongs to any face or not. */
     private boolean             inFace;
-
-    public Edge() {
-    }
+    /** The mesh that owns the edge. */
+    private TemporalMesh        temporalMesh;
 
     /**
      * This constructor only stores the indexes of the vertices. The position vertices should be stored
@@ -46,38 +43,17 @@ public class Edge extends Line {
      * @param inFace
      *            a variable that indicates if this edge belongs to any face or not
      */
-    private Edge(int index1, int index2, float crease, boolean inFace) {
+    public Edge(int index1, int index2, float crease, boolean inFace, TemporalMesh temporalMesh) {
         this.index1 = index1;
         this.index2 = index2;
         this.crease = crease;
         this.inFace = inFace;
-    }
-
-    /**
-     * This constructor stores both indexes and vertices list. The list should contain ALL verts and not
-     * only those belonging to the edge.
-     * @param index1
-     *            the first index of the edge
-     * @param index2
-     *            the second index of the edge
-     * @param crease
-     *            the weight of the face
-     * @param inFace
-     *            a variable that indicates if this edge belongs to any face or not
-     * @param vertices
-     *            the vertices of the mesh
-     */
-    public Edge(int index1, int index2, float crease, boolean inFace, List<Vector3f> vertices) {
-        this(index1, index2, crease, inFace);
-        this.set(vertices.get(index1), vertices.get(index2));
+        this.temporalMesh = temporalMesh;
     }
 
     @Override
     public Edge clone() {
-        Edge result = new Edge(index1, index2, crease, inFace);
-        result.setOrigin(this.getOrigin());
-        result.setDirection(this.getDirection());
-        return result;
+        return new Edge(index1, index2, crease, inFace, temporalMesh);
     }
 
     /**
@@ -128,9 +104,8 @@ public class Edge extends Line {
      * @return the centroid of the edge
      */
     public Vector3f computeCentroid() {
-        Vector3f v1 = this.getOrigin();
-        Vector3f v2 = v1.add(this.getDirection());
-        return v2.addLocal(v1).divideLocal(2);
+        List<Vector3f> vertices = temporalMesh.getVertices();
+        return vertices.get(index1).add(vertices.get(index2)).divideLocal(2);
     }
 
     /**
@@ -159,18 +134,6 @@ public class Edge extends Line {
         index2 = temp;
     }
 
-    /**
-     * The method sets the vertices for the first and second index.
-     * @param v1
-     *            the first vertex
-     * @param v2
-     *            the second vertex
-     */
-    public void set(Vector3f v1, Vector3f v2) {
-        this.setOrigin(v1);
-        this.setDirection(v2.subtract(v1));
-    }
-
     /**
      * The crossing method first computes the points on both lines (that contain the edges)
      * who are closest in distance. If the distance between points is smaller than FastMath.FLT_EPSILON
@@ -198,9 +161,10 @@ public class Edge extends Line {
      * @return <b>true</b> if the edges cross and false otherwise
      */
     public boolean cross(Edge edge) {
-        Vector3f P1 = this.getOrigin(), P2 = edge.getOrigin();
-        Vector3f u = this.getDirection();
-        Vector3f v = edge.getDirection();
+        Vector3f P1 = temporalMesh.getVertices().get(index1);
+        Vector3f P2 = edge.temporalMesh.getVertices().get(edge.index1);
+        Vector3f u = temporalMesh.getVertices().get(index2).subtract(P1);
+        Vector3f v = edge.temporalMesh.getVertices().get(edge.index2).subtract(P2);
         float t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y);
         float t1 = (P2.x - P1.x + v.x * t2) / u.x;
         Vector3f p1 = P1.add(u.mult(t1));
@@ -223,9 +187,7 @@ public class Edge extends Line {
     @Override
     public String toString() {
         String result = "Edge [" + index1 + ", " + index2 + "] {" + crease + "}";
-        if (this.getOrigin() != null && this.getDirection() != null) {
-            result += " -> {" + this.getOrigin() + ", " + this.getOrigin().add(this.getDirection()) + "}";
-        }
+        result += " (" + temporalMesh.getVertices().get(index1) + " -> " + temporalMesh.getVertices().get(index2) + ")";
         if (inFace) {
             result += "[F]";
         }
@@ -260,11 +222,13 @@ public class Edge extends Line {
      * The method loads all edges from the given mesh structure that does not belong to any face.
      * @param meshStructure
      *            the mesh structure
+     * @param temporalMesh
+     *            the owner of the edges
      * @return all edges without faces
      * @throws BlenderFileException
      *             an exception is thrown when problems with file reading occur
      */
-    public static List<Edge> loadAll(Structure meshStructure) throws BlenderFileException {
+    public static List<Edge> loadAll(Structure meshStructure, TemporalMesh temporalMesh) throws BlenderFileException {
         LOGGER.log(Level.FINE, "Loading all edges that do not belong to any face from mesh: {0}", meshStructure.getName());
         List<Edge> result = new ArrayList<Edge>();
 
@@ -277,9 +241,10 @@ public class Edge extends Line {
 
                 int v1 = ((Number) edge.getFieldValue("v1")).intValue();
                 int v2 = ((Number) edge.getFieldValue("v2")).intValue();
-                float crease = ((Number) edge.getFieldValue("crease")).floatValue();
+                // I do not know why, but blender stores (possibly only sometimes) crease as negative values and shows positive in the editor
+                float crease = Math.abs(((Number) edge.getFieldValue("crease")).floatValue());
                 boolean edgeInFace = (flag & Edge.FLAG_EDGE_NOT_IN_FACE) == 0;
-                result.add(new Edge(v1, v2, crease, edgeInFace));
+                result.add(new Edge(v1, v2, crease, edgeInFace, temporalMesh));
             }
         }
         LOGGER.log(Level.FINE, "Loaded {0} edges.", result.size());

+ 2 - 4
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Face.java

@@ -355,7 +355,7 @@ public class Face implements Comparator<Integer> {
             if (i != index && i != indexToIgnore) {
                 Vector3f v2 = vertices.get(i);
                 float d = v2.distance(v1);
-                if (d < distance && this.contains(new Edge(index, i, 0, true, vertices))) {
+                if (d < distance && this.contains(new Edge(index, i, 0, true, temporalMesh))) {
                     result = i;
                     distance = d;
                 }
@@ -378,14 +378,12 @@ public class Face implements Comparator<Integer> {
         if (!indexes.areNeighbours(index1, index2)) {
             List<Vector3f> vertices = temporalMesh.getVertices();
 
-            Edge e2 = new Edge();
             for (int i = 0; i < indexes.size(); ++i) {
                 int i1 = this.getIndex(i);
                 int i2 = this.getIndex(i + 1);
                 // check if the edges have no common verts (because if they do, they cannot cross)
                 if (i1 != index1 && i1 != index2 && i2 != index1 && i2 != index2) {
-                    e2.set(vertices.get(i1), vertices.get(i2));
-                    if (edge.cross(e2)) {
+                    if (edge.cross(new Edge(i1, i2, 0, false, temporalMesh))) {
                         return false;
                     }
                 }

+ 2 - 2
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/TemporalMesh.java

@@ -117,7 +117,7 @@ public class TemporalMesh extends Geometry {
             vertexGroups = meshHelper.loadVerticesGroups(meshStructure);
 
             faces = Face.loadAll(meshStructure, userUVGroups, verticesColors, this, blenderContext);
-            edges = Edge.loadAll(meshStructure);
+            edges = Edge.loadAll(meshStructure, this);
             points = Point.loadAll(meshStructure);
 
             this.rebuildIndexesMappings();
@@ -229,7 +229,7 @@ public class TemporalMesh extends Geometry {
      * @return <b>true</b> if the index is a boundary one and <b>false</b> otherwise
      */
     public boolean isBoundary(Integer index) {
-        List<Edge> adjacentEdges = indexToEdgeMapping.get(index);
+        List<Edge> adjacentEdges = this.getAdjacentEdges(index);
         for (Edge edge : adjacentEdges) {
             if (this.isBoundary(edge)) {
                 return true;

+ 113 - 25
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/modifiers/SubdivisionSurfaceModifier.java

@@ -28,12 +28,12 @@ import com.jme3.scene.plugins.blender.textures.TexturePixel;
  * @author Marcin Roguski (Kaelthas)
  */
 public class SubdivisionSurfaceModifier extends Modifier {
-    private static final Logger LOGGER             = Logger.getLogger(SubdivisionSurfaceModifier.class.getName());
+    private static final Logger LOGGER                  = Logger.getLogger(SubdivisionSurfaceModifier.class.getName());
 
-    private static final int    TYPE_CATMULLCLARK  = 0;
-    private static final int    TYPE_SIMPLE        = 1;
+    private static final int    TYPE_CATMULLCLARK       = 0;
+    private static final int    TYPE_SIMPLE             = 1;
 
-    private static final int    FLAG_SUBDIVIDE_UVS = 0x8;
+    private static final int    FLAG_SUBDIVIDE_UVS      = 0x8;
 
     /** The subdivision type. */
     private int                 subdivType;
@@ -42,6 +42,8 @@ public class SubdivisionSurfaceModifier extends Modifier {
     /** Indicates if the UV's should also be subdivided. */
     private boolean             subdivideUVS;
 
+    private List<Integer>       verticesOnOriginalEdges = new ArrayList<Integer>();
+
     /**
      * Constructor loads all neccessary modifier data.
      * @param modifierStructure
@@ -75,6 +77,12 @@ public class SubdivisionSurfaceModifier extends Modifier {
             TemporalMesh temporalMesh = this.getTemporalMesh(node);
             if (temporalMesh != null) {
                 LOGGER.log(Level.FINE, "Applying subdivision surface modifier to: {0}", temporalMesh);
+
+                for (Edge edge : temporalMesh.getEdges()) {
+                    verticesOnOriginalEdges.add(edge.getFirstIndex());
+                    verticesOnOriginalEdges.add(edge.getSecondIndex());
+                }
+
                 if (subdivType == TYPE_CATMULLCLARK) {
                     for (int i = 0; i < levels; ++i) {
                         this.subdivideSimple(temporalMesh);// first do simple subdivision ...
@@ -109,8 +117,21 @@ public class SubdivisionSurfaceModifier extends Modifier {
             }
         }
 
-        Vector3f[] averageVert = new Vector3f[temporalMesh.getVertices().size()];
-        int[] averageCount = new int[temporalMesh.getVertices().size()];
+        List<CreasePoint> creasePoints = new ArrayList<CreasePoint>(temporalMesh.getVertexCount());
+        for (int i = 0; i < temporalMesh.getVertexCount(); ++i) {
+            // finding adjacent edges that were created by dividing original edges
+            List<Edge> adjacentOriginalEdges = new ArrayList<Edge>();
+            for (Edge edge : temporalMesh.getAdjacentEdges(i)) {
+                if (verticesOnOriginalEdges.contains(edge.getFirstIndex()) || verticesOnOriginalEdges.contains(edge.getSecondIndex())) {
+                    adjacentOriginalEdges.add(edge);
+                }
+            }
+
+            creasePoints.add(new CreasePoint(i, boundaryVertices.contains(i), adjacentOriginalEdges, temporalMesh));
+        }
+
+        Vector3f[] averageVert = new Vector3f[temporalMesh.getVertexCount()];
+        int[] averageCount = new int[temporalMesh.getVertexCount()];
 
         for (Face face : temporalMesh.getFaces()) {
             Vector3f centroid = face.computeCentroid();
@@ -144,11 +165,23 @@ public class SubdivisionSurfaceModifier extends Modifier {
         }
 
         for (int i = 0; i < averageVert.length; ++i) {
+            Vector3f v = temporalMesh.getVertices().get(i);
             averageVert[i].divideLocal(averageCount[i]);
+
+            // computing translation vector
+            Vector3f t = averageVert[i].subtract(v);
             if (!boundaryVertices.contains(i)) {
-                temporalMesh.getVertices().get(i).addLocal(averageVert[i].subtract(temporalMesh.getVertices().get(i)).multLocal(4 / (float) averageCount[i]));
-            } else {
-                temporalMesh.getVertices().get(i).set(averageVert[i]);
+                t.multLocal(4 / (float) averageCount[i]);
+            }
+
+            // moving the vertex
+            v.addLocal(t);
+
+            // applying crease weight if neccessary
+            CreasePoint creasePoint = creasePoints.get(i);
+            if (creasePoint.getTarget() != null && creasePoint.getWeight() != 0) {
+                t = creasePoint.getTarget().subtractLocal(v).multLocal(creasePoint.getWeight());
+                v.addLocal(t);
             }
         }
     }
@@ -164,6 +197,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
         Map<Edge, Integer> edgePoints = new HashMap<Edge, Integer>();
         Map<Face, Integer> facePoints = new HashMap<Face, Integer>();
         List<Face> newFaces = new ArrayList<Face>();
+        List<Edge> newEdges = new ArrayList<Edge>(temporalMesh.getEdges().size() * 2);
 
         int originalFacesCount = temporalMesh.getFaces().size();
 
@@ -198,14 +232,15 @@ public class SubdivisionSurfaceModifier extends Modifier {
                 int vPrevIndex = i == 0 ? face.getIndexes().get(face.getIndexes().size() - 1) : face.getIndexes().get(i - 1);
                 int vNextIndex = i == face.getIndexes().size() - 1 ? face.getIndexes().get(0) : face.getIndexes().get(i + 1);
 
-                Edge prevEdge = this.findEdge(temporalMesh, vPrevIndex, vIndex);// new Edge(vPrevIndex, vIndex, 0, true, temporalMesh.getVertices());
-                Edge nextEdge = this.findEdge(temporalMesh, vIndex, vNextIndex);// new Edge(vIndex, vNextIndex, 0, true, temporalMesh.getVertices());
+                Edge prevEdge = this.findEdge(temporalMesh, vPrevIndex, vIndex);
+                Edge nextEdge = this.findEdge(temporalMesh, vIndex, vNextIndex);
                 int vPrevEdgeVertIndex = edgePoints.containsKey(prevEdge) ? edgePoints.get(prevEdge) : -1;
                 int vNextEdgeVertIndex = edgePoints.containsKey(nextEdge) ? edgePoints.get(nextEdge) : -1;
 
                 Vector3f v = temporalMesh.getVertices().get(vIndex);
                 if (vPrevEdgeVertIndex < 0) {
                     vPrevEdgeVertIndex = vertices.size() + originalFacesCount + edgeVertices.size();
+                    verticesOnOriginalEdges.add(vNextEdgeVertIndex);
                     edgeVertices.add(vertices.get(vPrevIndex).add(v).divideLocal(2));
                     edgeNormals.add(normals.get(vPrevIndex).add(normals.get(vIndex)).normalizeLocal());
                     edgePoints.put(prevEdge, vPrevEdgeVertIndex);
@@ -215,6 +250,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
                 }
                 if (vNextEdgeVertIndex < 0) {
                     vNextEdgeVertIndex = vertices.size() + originalFacesCount + edgeVertices.size();
+                    verticesOnOriginalEdges.add(vPrevEdgeVertIndex);
                     edgeVertices.add(vertices.get(vNextIndex).add(v).divideLocal(2));
                     edgeNormals.add(normals.get(vNextIndex).add(normals.get(vIndex)).normalizeLocal());
                     edgePoints.put(nextEdge, vNextEdgeVertIndex);
@@ -257,6 +293,11 @@ public class SubdivisionSurfaceModifier extends Modifier {
                 }
 
                 newFaces.add(new Face(indexes, face.isSmooth(), face.getMaterialNumber(), newUVSets, vertexColors, temporalMesh));
+
+                newEdges.add(new Edge(vIndex, vNextEdgeVertIndex, nextEdge.getCrease(), true, temporalMesh));
+                newEdges.add(new Edge(vNextEdgeVertIndex, facePointIndex, 0, true, temporalMesh));
+                newEdges.add(new Edge(facePointIndex, vPrevEdgeVertIndex, 0, true, temporalMesh));
+                newEdges.add(new Edge(vPrevEdgeVertIndex, vIndex, prevEdge.getCrease(), true, temporalMesh));
             }
         }
 
@@ -265,24 +306,14 @@ public class SubdivisionSurfaceModifier extends Modifier {
         normals.addAll(faceNormals);
         normals.addAll(edgeNormals);
 
-        List<Edge> newEdges = new ArrayList<Edge>(temporalMesh.getEdges().size() * 2);
         for (Edge edge : temporalMesh.getEdges()) {
             if (!edge.isInFace()) {
                 int newVertexIndex = vertices.size();
                 vertices.add(vertices.get(edge.getFirstIndex()).add(vertices.get(edge.getSecondIndex())).divideLocal(2));
                 normals.add(normals.get(edge.getFirstIndex()).add(normals.get(edge.getSecondIndex())).normalizeLocal());
 
-                newEdges.add(new Edge(edge.getFirstIndex(), newVertexIndex, 0, false, vertices));
-                newEdges.add(new Edge(newVertexIndex, edge.getSecondIndex(), 0, false, vertices));
-            } else {
-                Integer edgePoint = edgePoints.get(edge);
-                newEdges.add(new Edge(edge.getFirstIndex(), edgePoint, edge.getCrease(), true, vertices));
-                newEdges.add(new Edge(edgePoint, edge.getSecondIndex(), edge.getCrease(), true, vertices));
-                // adding edges between face points and edge points
-                List<Face> facesContainingTheEdge = temporalMesh.getAdjacentFaces(edge);
-                for (Face f : facesContainingTheEdge) {
-                    newEdges.add(new Edge(facePoints.get(f), edgePoint, 0, true, vertices));
-                }
+                newEdges.add(new Edge(edge.getFirstIndex(), newVertexIndex, 0, false, temporalMesh));
+                newEdges.add(new Edge(newVertexIndex, edge.getSecondIndex(), 0, false, temporalMesh));
             }
         }
 
@@ -506,9 +537,9 @@ public class SubdivisionSurfaceModifier extends Modifier {
             }
             faces.add(new Face(indexes, false, 0, null, null, this));
             for (i = 1; i < indexes.length; ++i) {
-                edges.add(new Edge(indexes[i - 1], indexes[i], 0, true, vertices));
+                edges.add(new Edge(indexes[i - 1], indexes[i], 0, true, this));
             }
-            edges.add(new Edge(indexes[indexes.length - 1], indexes[0], 0, true, vertices));
+            edges.add(new Edge(indexes[indexes.length - 1], indexes[0], 0, true, this));
         }
 
         /**
@@ -527,4 +558,61 @@ public class SubdivisionSurfaceModifier extends Modifier {
             return result;
         }
     }
+
+    /**
+     * A point computed for each vertex before applying CC subdivision and after simple subdivision.
+     * This class has a target where the vertices will be drawn to with a proper strength (value from 0 to 1).
+     * 
+     * The algorithm of computing the target point was made by observing how blender behaves.
+     * If a vertex has one or less creased edges (means edges that have non zero crease value) the target will not exist.
+     * If a vertex is a border vertex and has two creased edges - the target will be the original simple subdivided vertex.
+     * If a vertex is not a border vertex and have two creased edges - then it will be drawned to the plane defined by those
+     * two edges.
+     * If a vertex has 3 or more creased edges it will be drawn to its original vertex before CC subdivision with average strength
+     * computed from edges' crease values.
+     * 
+     * @author Marcin Roguski (Kaelthas)
+     */
+    private static class CreasePoint {
+        private Vector3f target = new Vector3f();
+        private float    weight;
+
+        public CreasePoint(int index, boolean borderIndex, List<Edge> creaseEdges, TemporalMesh temporalMesh) {
+            if (creaseEdges == null || creaseEdges.size() <= 1) {
+                target = null;// crease is used when vertex belongs to at least 2 creased edges
+            } else {
+                int creasedEdgesCount = 0;
+                for (Edge edge : creaseEdges) {
+                    if (edge.getCrease() > 0) {
+                        ++creasedEdgesCount;
+                        weight += edge.getCrease();
+                        target.addLocal(temporalMesh.getVertices().get(edge.getOtherIndex(index)));
+                    }
+                }
+
+                if (creasedEdgesCount <= 1) {
+                    target = null;// crease is used when vertex belongs to at least 2 creased edges
+                } else if (creasedEdgesCount == 2) {
+                    if (borderIndex) {
+                        target.set(temporalMesh.getVertices().get(index));
+                    } else {
+                        target.divideLocal(creasedEdgesCount);
+                    }
+                } else {
+                    target.set(temporalMesh.getVertices().get(index));
+                }
+                if (creasedEdgesCount > 0) {
+                    weight /= creasedEdgesCount;
+                }
+            }
+        }
+
+        public Vector3f getTarget() {
+            return target;
+        }
+
+        public float getWeight() {
+            return weight;
+        }
+    }
 }