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@@ -25,9 +25,9 @@ uniform vec2 g_ResolutionInverse;
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uniform mat4 m_LightViewProjectionMatrix4;
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uniform mat4 m_LightViewProjectionMatrix5;
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#else
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+ uniform vec3 m_LightDir;
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#ifndef PSSM
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- uniform vec3 m_LightPos;
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- uniform vec3 m_LightDir;
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+ uniform vec3 m_LightPos;
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#endif
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#endif
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