|
@@ -1,33 +1,26 @@
|
|
|
/*
|
|
|
- * Copyright (c) 2009-2010 jMonkeyEngine
|
|
|
- * All rights reserved.
|
|
|
- *
|
|
|
+ * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. <p/>
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
- * modification, are permitted provided that the following conditions are
|
|
|
- * met:
|
|
|
- *
|
|
|
- * * Redistributions of source code must retain the above copyright
|
|
|
- * notice, this list of conditions and the following disclaimer.
|
|
|
- *
|
|
|
- * * Redistributions in binary form must reproduce the above copyright
|
|
|
- * notice, this list of conditions and the following disclaimer in the
|
|
|
- * documentation and/or other materials provided with the distribution.
|
|
|
- *
|
|
|
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
- * may be used to endorse or promote products derived from this software
|
|
|
- * without specific prior written permission.
|
|
|
- *
|
|
|
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
+ * modification, are permitted provided that the following conditions are met:
|
|
|
+ *
|
|
|
+ * * Redistributions of source code must retain the above copyright notice,
|
|
|
+ * this list of conditions and the following disclaimer. <p/> * Redistributions
|
|
|
+ * in binary form must reproduce the above copyright notice, this list of
|
|
|
+ * conditions and the following disclaimer in the documentation and/or other
|
|
|
+ * materials provided with the distribution. <p/> * Neither the name of
|
|
|
+ * 'jMonkeyEngine' nor the names of its contributors may be used to endorse or
|
|
|
+ * promote products derived from this software without specific prior written
|
|
|
+ * permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
|
+ * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
|
|
|
+ * NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
|
+ * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
|
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
|
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
|
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
|
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
*/
|
|
|
package jme3test.bullet;
|
|
|
|
|
@@ -35,123 +28,180 @@ import com.jme3.bullet.BulletAppState;
|
|
|
import com.jme3.app.SimpleApplication;
|
|
|
import com.jme3.bullet.PhysicsSpace;
|
|
|
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
|
|
|
-import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
|
|
import com.jme3.bullet.control.CharacterControl;
|
|
|
import com.jme3.input.KeyInput;
|
|
|
import com.jme3.input.MouseInput;
|
|
|
import com.jme3.input.controls.ActionListener;
|
|
|
import com.jme3.input.controls.KeyTrigger;
|
|
|
import com.jme3.input.controls.MouseButtonTrigger;
|
|
|
-import com.jme3.material.Material;
|
|
|
import com.jme3.math.Vector3f;
|
|
|
import com.jme3.renderer.RenderManager;
|
|
|
+import com.jme3.scene.CameraNode;
|
|
|
+import com.jme3.scene.Node;
|
|
|
import com.jme3.scene.Spatial;
|
|
|
-import com.jme3.scene.shape.Sphere;
|
|
|
-import com.jme3.scene.shape.Sphere.TextureMode;
|
|
|
+import com.jme3.scene.control.CameraControl.ControlDirection;
|
|
|
|
|
|
/**
|
|
|
- *
|
|
|
- * @author normenhansen
|
|
|
+ * A walking physical character followed by a 3rd person camera. (No animation.)
|
|
|
+ * @author normenhansen, zathras
|
|
|
*/
|
|
|
public class TestPhysicsCharacter extends SimpleApplication implements ActionListener {
|
|
|
|
|
|
- private BulletAppState bulletAppState;
|
|
|
- private CharacterControl physicsCharacter;
|
|
|
- private Vector3f walkDirection = new Vector3f();
|
|
|
- private Material mat;
|
|
|
- private Sphere bullet;
|
|
|
- private SphereCollisionShape bulletCollisionShape;
|
|
|
+ private BulletAppState bulletAppState;
|
|
|
+ private CharacterControl physicsCharacter;
|
|
|
+ private Node characterNode;
|
|
|
+ private CameraNode camNode;
|
|
|
+ boolean rotate = false;
|
|
|
+ private Vector3f walkDirection = new Vector3f(0,0,0);
|
|
|
+ private Vector3f viewDirection = new Vector3f(0,0,0);
|
|
|
+ boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
|
|
|
+ leftRotate = false, rightRotate = false;
|
|
|
|
|
|
- public static void main(String[] args) {
|
|
|
- TestPhysicsCharacter app = new TestPhysicsCharacter();
|
|
|
- app.start();
|
|
|
- }
|
|
|
+ public static void main(String[] args) {
|
|
|
+ TestPhysicsCharacter app = new TestPhysicsCharacter();
|
|
|
+ app.start();
|
|
|
+ }
|
|
|
|
|
|
private void setupKeys() {
|
|
|
- inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
|
|
|
- inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
|
|
|
- inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
|
|
|
- inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
|
|
|
- inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
|
|
|
- inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
|
|
- inputManager.addListener(this, "shoot");
|
|
|
- inputManager.addListener(this, "Lefts");
|
|
|
- inputManager.addListener(this, "Rights");
|
|
|
- inputManager.addListener(this, "Ups");
|
|
|
- inputManager.addListener(this, "Downs");
|
|
|
- inputManager.addListener(this, "Space");
|
|
|
- inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
|
|
|
- inputManager.addListener(this, "gc");
|
|
|
+ inputManager.addMapping("Strafe Left",
|
|
|
+ new KeyTrigger(KeyInput.KEY_Q),
|
|
|
+ new KeyTrigger(KeyInput.KEY_Z));
|
|
|
+ inputManager.addMapping("Strafe Right",
|
|
|
+ new KeyTrigger(KeyInput.KEY_E),
|
|
|
+ new KeyTrigger(KeyInput.KEY_X));
|
|
|
+ inputManager.addMapping("Rotate Left",
|
|
|
+ new KeyTrigger(KeyInput.KEY_A),
|
|
|
+ new KeyTrigger(KeyInput.KEY_LEFT));
|
|
|
+ inputManager.addMapping("Rotate Right",
|
|
|
+ new KeyTrigger(KeyInput.KEY_D),
|
|
|
+ new KeyTrigger(KeyInput.KEY_RIGHT));
|
|
|
+ inputManager.addMapping("Walk Forward",
|
|
|
+ new KeyTrigger(KeyInput.KEY_W),
|
|
|
+ new KeyTrigger(KeyInput.KEY_UP));
|
|
|
+ inputManager.addMapping("Walk Backward",
|
|
|
+ new KeyTrigger(KeyInput.KEY_S),
|
|
|
+ new KeyTrigger(KeyInput.KEY_DOWN));
|
|
|
+ inputManager.addMapping("Jump",
|
|
|
+ new KeyTrigger(KeyInput.KEY_SPACE),
|
|
|
+ new KeyTrigger(KeyInput.KEY_RETURN));
|
|
|
+ inputManager.addMapping("Shoot",
|
|
|
+ new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
|
|
+ inputManager.addListener(this, "Strafe Left", "Strafe Right");
|
|
|
+ inputManager.addListener(this, "Rotate Left", "Rotate Right");
|
|
|
+ inputManager.addListener(this, "Walk Forward", "Walk Backward");
|
|
|
+ inputManager.addListener(this, "Jump", "Shoot");
|
|
|
}
|
|
|
+ @Override
|
|
|
+ public void simpleInitApp() {
|
|
|
+ // activate physics
|
|
|
+ bulletAppState = new BulletAppState();
|
|
|
+ stateManager.attach(bulletAppState);
|
|
|
|
|
|
- @Override
|
|
|
- public void simpleInitApp() {
|
|
|
- bulletAppState = new BulletAppState();
|
|
|
- stateManager.attach(bulletAppState);
|
|
|
- bullet = new Sphere(32, 32, 0.4f, true, false);
|
|
|
- bullet.setTextureMode(TextureMode.Projected);
|
|
|
- bulletCollisionShape = new SphereCollisionShape(0.4f);
|
|
|
- PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
|
|
+ // init a physical test scene
|
|
|
+ PhysicsTestHelper.createPhysicsTestWorldSoccer(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
|
|
+ setupKeys();
|
|
|
|
|
|
- setupKeys();
|
|
|
+ // Add a physics character to the world
|
|
|
+ physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f, 1.8f), .1f);
|
|
|
+ physicsCharacter.setPhysicsLocation(new Vector3f(0, 1, 0));
|
|
|
+ characterNode = new Node("character node");
|
|
|
+ Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
|
|
|
+ model.scale(0.25f);
|
|
|
+ characterNode.addControl(physicsCharacter);
|
|
|
+ getPhysicsSpace().add(physicsCharacter);
|
|
|
+ rootNode.attachChild(characterNode);
|
|
|
+ characterNode.attachChild(model);
|
|
|
|
|
|
- // Add a physics character to the world
|
|
|
- physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f,1.8f), .1f);
|
|
|
- physicsCharacter.setPhysicsLocation(new Vector3f(3, 6, 0));
|
|
|
+ // set forward camera node that follows the character
|
|
|
+ camNode = new CameraNode("CamNode", cam);
|
|
|
+ camNode.setControlDir(ControlDirection.SpatialToCamera);
|
|
|
+ camNode.setLocalTranslation(new Vector3f(0, 1, -5));
|
|
|
+ camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);
|
|
|
+ characterNode.attachChild(camNode);
|
|
|
|
|
|
- Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
|
|
|
- model.scale(0.25f);
|
|
|
- model.addControl(physicsCharacter);
|
|
|
- getPhysicsSpace().add(physicsCharacter);
|
|
|
- rootNode.attachChild(model);
|
|
|
- }
|
|
|
+ //disable the default 1st-person flyCam (don't forget this!!)
|
|
|
+ flyCam.setEnabled(false);
|
|
|
|
|
|
- private PhysicsSpace getPhysicsSpace() {
|
|
|
- return bulletAppState.getPhysicsSpace();
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- @Override
|
|
|
+ @Override
|
|
|
public void simpleUpdate(float tpf) {
|
|
|
+ Vector3f camDir = cam.getDirection().mult(0.2f);
|
|
|
+ Vector3f camLeft = cam.getLeft().mult(0.2f);
|
|
|
+ camDir.y = 0;
|
|
|
+ camLeft.y = 0;
|
|
|
+ viewDirection.set(camDir);
|
|
|
+ walkDirection.set(0, 0, 0);
|
|
|
+ if (leftStrafe) {
|
|
|
+ walkDirection.addLocal(camLeft);
|
|
|
+ } else
|
|
|
+ if (rightStrafe) {
|
|
|
+ walkDirection.addLocal(camLeft.negate());
|
|
|
+ }
|
|
|
+ if (leftRotate) {
|
|
|
+ viewDirection.addLocal(camLeft.mult(0.02f));
|
|
|
+ } else
|
|
|
+ if (rightRotate) {
|
|
|
+ viewDirection.addLocal(camLeft.mult(0.02f).negate());
|
|
|
+ }
|
|
|
+ if (forward) {
|
|
|
+ walkDirection.addLocal(camDir);
|
|
|
+ } else
|
|
|
+ if (backward) {
|
|
|
+ walkDirection.addLocal(camDir.negate());
|
|
|
+ }
|
|
|
physicsCharacter.setWalkDirection(walkDirection);
|
|
|
- physicsCharacter.setViewDirection(walkDirection);
|
|
|
- cam.lookAt(physicsCharacter.getPhysicsLocation(), Vector3f.UNIT_Y);
|
|
|
- }
|
|
|
-
|
|
|
- @Override
|
|
|
- public void simpleRender(RenderManager rm) {
|
|
|
- //TODO: add render code
|
|
|
+ physicsCharacter.setViewDirection(viewDirection);
|
|
|
}
|
|
|
|
|
|
public void onAction(String binding, boolean value, float tpf) {
|
|
|
- if (binding.equals("Lefts")) {
|
|
|
+ if (binding.equals("Strafe Left")) {
|
|
|
if (value) {
|
|
|
- walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
|
|
|
+ leftStrafe = true;
|
|
|
} else {
|
|
|
- walkDirection.addLocal(new Vector3f(.1f, 0, 0));
|
|
|
+ leftStrafe = false;
|
|
|
}
|
|
|
- } else if (binding.equals("Rights")) {
|
|
|
+ } else if (binding.equals("Strafe Right")) {
|
|
|
if (value) {
|
|
|
- walkDirection.addLocal(new Vector3f(.1f, 0, 0));
|
|
|
+ rightStrafe = true;
|
|
|
} else {
|
|
|
- walkDirection.addLocal(new Vector3f(-.1f, 0, 0));
|
|
|
+ rightStrafe = false;
|
|
|
}
|
|
|
- } else if (binding.equals("Ups")) {
|
|
|
+ } else if (binding.equals("Rotate Left")) {
|
|
|
if (value) {
|
|
|
- walkDirection.addLocal(new Vector3f(0, 0, -.1f));
|
|
|
+ leftRotate = true;
|
|
|
} else {
|
|
|
- walkDirection.addLocal(new Vector3f(0, 0, .1f));
|
|
|
+ leftRotate = false;
|
|
|
}
|
|
|
- } else if (binding.equals("Downs")) {
|
|
|
+ } else if (binding.equals("Rotate Right")) {
|
|
|
if (value) {
|
|
|
- walkDirection.addLocal(new Vector3f(0, 0, .1f));
|
|
|
+ rightRotate = true;
|
|
|
} else {
|
|
|
- walkDirection.addLocal(new Vector3f(0, 0, -.1f));
|
|
|
+ rightRotate = false;
|
|
|
}
|
|
|
- } else if (binding.equals("Space")) {
|
|
|
+ } else if (binding.equals("Walk Forward")) {
|
|
|
+ if (value) {
|
|
|
+ forward = true;
|
|
|
+ } else {
|
|
|
+ forward = false;
|
|
|
+ }
|
|
|
+ } else if (binding.equals("Walk Backward")) {
|
|
|
+ if (value) {
|
|
|
+ backward = true;
|
|
|
+ } else {
|
|
|
+ backward = false;
|
|
|
+ }
|
|
|
+ } else if (binding.equals("Jump")) {
|
|
|
physicsCharacter.jump();
|
|
|
}
|
|
|
- if (binding.equals("gc") && !value) {
|
|
|
- System.gc();
|
|
|
- }
|
|
|
}
|
|
|
+
|
|
|
+ private PhysicsSpace getPhysicsSpace() {
|
|
|
+ return bulletAppState.getPhysicsSpace();
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public void simpleRender(RenderManager rm) {
|
|
|
+ //TODO: add render code
|
|
|
+ }
|
|
|
}
|