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Fix syntax error

Kirill Vainer 8 år sedan
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5aa2c722fe

+ 2 - 2
jme3-vr/src/main/java/com/jme3/shadow/DirectionalLightShadowRendererVR.java

@@ -145,7 +145,7 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR {
 
         //We prevent computing the frustum points and splits with zeroed or negative near clip value
         float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f);
-        ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points);
+        ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, points);
 
         //shadowCam.setDirection(direction);
         shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp());
@@ -180,7 +180,7 @@ public class DirectionalLightShadowRendererVR extends AbstractShadowRendererVR {
     protected GeometryList getOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders) {
 
         // update frustum points based on current camera and split
-        ShadowUtil.updateFrustumPoints(viewPort.getCamera(), splitsArray[shadowMapIndex], splitsArray[shadowMapIndex + 1], 1.0f, points);
+        ShadowUtil.updateFrustumPoints(viewPort.getCamera(), splitsArray[shadowMapIndex], splitsArray[shadowMapIndex + 1], points);
 
         //Updating shadow cam with curent split frustra
         if (lightReceivers.size()==0) {