Przeglądaj źródła

add a test for issue #1283

Stephen Gold 5 lat temu
rodzic
commit
5ae9285903

+ 303 - 0
jme3-examples/src/main/java/jme3test/bullet/TestIssue1283.java

@@ -0,0 +1,303 @@
+/*
+ * Copyright (c) 2020 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.bullet;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.collision.PhysicsCollisionObject;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.font.BitmapText;
+import com.jme3.input.KeyInput;
+import com.jme3.input.MouseInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.input.controls.MouseButtonTrigger;
+import com.jme3.input.controls.Trigger;
+import com.jme3.light.AmbientLight;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.shape.Box;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.system.AppSettings;
+import java.util.logging.Logger;
+
+/**
+ * Test case for JME issue #1283: collision-group filter not applied to CCD.
+ * <p>
+ * Click RMB or press the "B" key to shoot a ball at the wall. In a successful
+ * test, all balls will pass through the wall. If any ball rebounds, or is
+ * deflected, the has test failed.
+ *
+ * @author Stephen Gold [email protected]
+ */
+public class TestIssue1283 extends SimpleApplication {
+    // *************************************************************************
+    // constants and loggers
+
+    /**
+     * radius of projectiles
+     */
+    final private static float projectileRadius = 0.7f;
+    /**
+     * message logger for this class
+     */
+    final public static Logger logger
+            = Logger.getLogger(TestIssue1283.class.getName());
+    /**
+     * Mesh to visualize projectiles
+     */
+    final private static Mesh projectileMesh
+            = new Sphere(32, 32, projectileRadius, true, false);
+    // *************************************************************************
+    // fields
+
+    /**
+     * Material to visualize projectiles
+     */
+    private Material projectileMaterial;
+    /**
+     * Material to visualize the wall
+     */
+    private Material wallMaterial;
+    /**
+     * space for physics simulation
+     */
+    private PhysicsSpace physicsSpace;
+    // *************************************************************************
+    // new methods exposed
+
+    /**
+     * Main entry point for the TestIssue1283 application.
+     *
+     * @param ignored array of command-line arguments (not null)
+     */
+    public static void main(String[] ignored) {
+        TestIssue1283 application = new TestIssue1283();
+        AppSettings appSettings = new AppSettings(true);
+        application.setSettings(appSettings);
+        application.start();
+    }
+    // *************************************************************************
+    // SimpleApplication methods
+
+    /**
+     * Initialize this application.
+     */
+    @Override
+    public void simpleInitApp() {
+        configureCamera();
+        configureMaterials();
+        viewPort.setBackgroundColor(ColorRGBA.Blue.clone());
+        addLighting();
+        configurePhysics();
+        addWall();
+        configureInputs();
+        showHints();
+    }
+    // *************************************************************************
+    // private methods
+
+    /**
+     * Add lighting to the scene.
+     */
+    private void addLighting() {
+        ColorRGBA ambientColor = new ColorRGBA(0.2f, 0.2f, 0.2f, 1f);
+        AmbientLight ambient = new AmbientLight(ambientColor);
+        rootNode.addLight(ambient);
+
+        Vector3f direction = new Vector3f(1f, -2f, -2f).normalizeLocal();
+        ColorRGBA sunColor = new ColorRGBA(0.5f, 0.5f, 0.5f, 1f);
+        DirectionalLight sun = new DirectionalLight(direction, sunColor);
+        rootNode.addLight(sun);
+    }
+
+    /**
+     * Add a thin wall to the scene and physics space.
+     */
+    private void addWall() {
+        float thickness = 0.1f;
+        Box wallMesh = new Box(10f, 10f, thickness);
+        Geometry geometry = new Geometry("wall", wallMesh);
+        rootNode.attachChild(geometry);
+        geometry.setMaterial(wallMaterial);
+
+        float mass = 0f; // static rigid body
+        RigidBodyControl physicsControl = new RigidBodyControl(mass);
+        geometry.addControl(physicsControl);
+
+        physicsControl.setRestitution(0.8f);
+        physicsSpace.add(physicsControl);
+    }
+
+    /**
+     * Configure the camera during startup.
+     */
+    private void configureCamera() {
+        float fHeight = cam.getFrustumTop() - cam.getFrustumBottom();
+        float fWidth = cam.getFrustumRight() - cam.getFrustumLeft();
+        float fAspect = fWidth / fHeight;
+        float yDegrees = 45f;
+        float near = 0.2f;
+        float far = 100f;
+        cam.setFrustumPerspective(yDegrees, fAspect, near, far);
+
+        flyCam.setDragToRotate(true);
+        flyCam.setMoveSpeed(200f);
+
+        cam.setLocation(new Vector3f(-2f, 2f, 30f));
+        cam.setRotation(new Quaternion(0f, 1f, 0f, 0f));
+    }
+
+    /**
+     * Configure the InputManager during startup.
+     */
+    private void configureInputs() {
+        final String launchActionName = "launch";
+        ActionListener actionListener = new ActionListener() {
+            @Override
+            public void onAction(String name, boolean ongoing, float tpf) {
+                if (ongoing) {
+                    if (name.equals(launchActionName)) {
+                        launchProjectile();
+                    }
+                }
+            }
+        };
+
+        Trigger bTrigger = new KeyTrigger(KeyInput.KEY_B);
+        Trigger rmbTrigger = new MouseButtonTrigger(MouseInput.BUTTON_RIGHT);
+        inputManager.addMapping(launchActionName, bTrigger, rmbTrigger);
+        inputManager.addListener(actionListener, launchActionName);
+    }
+
+    /**
+     * Configure materials during startup.
+     */
+    private void configureMaterials() {
+        wallMaterial = new Material(assetManager,
+                "Common/MatDefs/Misc/Unshaded.j3md");
+        wallMaterial.setColor("Color", ColorRGBA.White.clone());
+        wallMaterial.getAdditionalRenderState().setWireframe(true);
+
+        projectileMaterial = new Material(assetManager,
+                "Common/MatDefs/Light/Lighting.j3md");
+        projectileMaterial.setBoolean("UseMaterialColors", true);
+        projectileMaterial.setColor("Ambient", ColorRGBA.Red.clone());
+        projectileMaterial.setColor("Diffuse", ColorRGBA.Red.clone());
+        projectileMaterial.setColor("Specular", ColorRGBA.Black.clone());
+    }
+
+    /**
+     * Configure physics during startup.
+     */
+    private void configurePhysics() {
+        BulletAppState bulletAppState = new BulletAppState();
+        stateManager.attach(bulletAppState);
+        physicsSpace = bulletAppState.getPhysicsSpace();
+        Vector3f gravityVector = new Vector3f(0f, -30f, 0f);
+        physicsSpace.setGravity(gravityVector);
+    }
+
+    /**
+     * Add a projectile to the scene and physics space. Its initial position and
+     * velocity are determined by the camera the and mouse pointer.
+     */
+    private void launchProjectile() {
+        Vector2f screenXY = inputManager.getCursorPosition();
+        float nearZ = 0f;
+        Vector3f nearLocation = cam.getWorldCoordinates(screenXY, nearZ);
+        float farZ = 1f;
+        Vector3f farLocation = cam.getWorldCoordinates(screenXY, farZ);
+        Vector3f direction = farLocation.subtract(nearLocation);
+        direction.normalizeLocal();
+
+        Geometry geometry = new Geometry("projectile", projectileMesh);
+        rootNode.attachChild(geometry);
+        geometry.setLocalTranslation(nearLocation);
+        geometry.setMaterial(projectileMaterial);
+
+        float mass = 1f;
+        RigidBodyControl physicsControl = new RigidBodyControl(mass);
+        geometry.addControl(physicsControl);
+
+        physicsControl.setCcdMotionThreshold(0.01f);
+        physicsControl.setCcdSweptSphereRadius(projectileRadius);
+        physicsControl.setCollisionGroup(
+                PhysicsCollisionObject.COLLISION_GROUP_02);
+        physicsControl.setCollideWithGroups(
+                PhysicsCollisionObject.COLLISION_GROUP_02);
+        physicsControl.setRestitution(0.8f);
+
+        float projectileSpeed = 250f; // physics-space units per second
+        Vector3f initialVelocity = direction.mult(projectileSpeed);
+        physicsControl.setLinearVelocity(initialVelocity);
+
+        physicsSpace.add(physicsControl);
+    }
+
+    /**
+     * Attach hint text to the GUI node.
+     */
+    private void showHints() {
+        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
+
+        int numLines = 4;
+        BitmapText lines[] = new BitmapText[numLines];
+        for (int lineIndex = 0; lineIndex < numLines; ++lineIndex) {
+            lines[lineIndex] = new BitmapText(guiFont);
+        }
+
+        lines[0].setText("Test for jMonkeyEngine issue #1283");
+        lines[1].setText("Click RMB or press the B key to shoot a ball.");
+        lines[2].setText("Use W/A/S/D/Q/Z keys to move the camera.");
+        lines[3].setText("F5: toggle render statistics,"
+                + " C: print camera position, M: print memory statistics");
+
+        float textHeight = guiFont.getCharSet().getLineHeight();
+        float viewHeight = cam.getHeight();
+        float viewWidth = cam.getWidth();
+        for (int lineIndex = 0; lineIndex < numLines; ++lineIndex) {
+            float lineWidth = lines[lineIndex].getLineWidth();
+            float leftX = Math.round((viewWidth - lineWidth) / 2f);
+            float topY = viewHeight - lineIndex * textHeight;
+            lines[lineIndex].setLocalTranslation(leftX, topY, 0f);
+            guiNode.attachChild(lines[lineIndex]);
+        }
+    }
+}