Bläddra i källkod

Added iOS java rendering classes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11034 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Kostya 11 år sedan
förälder
incheckning
5afe5b35c1

+ 2571 - 0
engine/src/ios/com/jme3/renderer/ios/IGLESShaderRenderer.java

@@ -0,0 +1,2571 @@
+package com.jme3.renderer.ios;
+
+import com.jme3.light.LightList;
+import com.jme3.material.RenderState;
+import com.jme3.math.*;
+import com.jme3.renderer.*;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Mesh.Mode;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Format;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.shader.Attribute;
+import com.jme3.shader.Shader;
+import com.jme3.shader.Shader.ShaderSource;
+import com.jme3.shader.Shader.ShaderType;
+import com.jme3.shader.Uniform;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.FrameBuffer.RenderBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapAxis;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.ListMap;
+import com.jme3.util.NativeObjectManager;
+
+import java.nio.*;
+import java.util.EnumSet;
+import java.util.List;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import jme3tools.shader.ShaderDebug;
+
+/**
+ * The <code>Renderer</code> is responsible for taking rendering commands and
+ * executing them on the underlying video hardware.
+ * 
+ * @author Kirill Vainer
+ */
+public class IGLESShaderRenderer implements Renderer {
+
+    private static final Logger logger = Logger.getLogger(IGLESShaderRenderer.class.getName());
+    private static final boolean VALIDATE_SHADER = false;
+
+    private final NativeObjectManager objManager = new NativeObjectManager();
+    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
+    private final Statistics statistics = new Statistics();
+    private final StringBuilder stringBuf = new StringBuilder(250);
+    private final RenderContext context = new RenderContext();
+    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
+
+    private final int maxFBOAttachs = 1; // Only 1 color attachment on ES
+    private final int maxMRTFBOAttachs = 1; // FIXME for now, not sure if > 1 is needed for ES
+    
+    private final int[] intBuf1 = new int[1];
+    private final int[] intBuf16 = new int[16];
+
+    private int glslVer;
+    private int vertexTextureUnits;
+    private int fragTextureUnits;
+    private int vertexUniforms;
+    private int fragUniforms;
+    private int vertexAttribs;
+    private int maxRBSize;
+    private int maxTexSize;
+    private int maxCubeTexSize;
+
+    private FrameBuffer lastFb = null;
+    private FrameBuffer mainFbOverride = null;
+    private boolean useVBO = false;
+    private boolean powerVr = false;
+
+    private Shader boundShader;
+
+    private int vpX, vpY, vpW, vpH;
+    private int clipX, clipY, clipW, clipH;
+
+    public IGLESShaderRenderer() {
+        logger.log(Level.FINE, "IGLESShaderRenderer Constructor");
+    }
+
+    /**
+     * Get the capabilities of the renderer.
+     * @return The capabilities of the renderer.
+     */
+    public EnumSet<Caps> getCaps() {
+        logger.log(Level.FINE, "IGLESShaderRenderer getCaps");
+        return caps;
+    }
+
+    /**
+     * The statistics allow tracking of how data
+     * per frame, such as number of objects rendered, number of triangles, etc.
+     * These are updated when the Renderer's methods are used, make sure
+     * to call {@link Statistics#clearFrame() } at the appropriate time
+     * to get accurate info per frame.
+     */
+    public Statistics getStatistics() {
+        logger.log(Level.FINE, "IGLESShaderRenderer getStatistics");
+        return statistics;
+    }
+
+    /**
+     * Invalidates the current rendering state. Should be called after
+     * the GL state was changed manually or through an external library.
+     */
+    public void invalidateState() {
+        logger.log(Level.FINE, "IGLESShaderRenderer invalidateState");
+    }
+
+    /**
+     * Clears certain channels of the currently bound framebuffer.
+     *
+     * @param color True if to clear colors (RGBA)
+     * @param depth True if to clear depth/z
+     * @param stencil True if to clear stencil buffer (if available, otherwise
+     * ignored)
+     */
+    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
+        logger.log(Level.FINE, "IGLESShaderRenderer clearBuffers");
+        int bits = 0;
+        if (color) {
+            bits = JmeIosGLES.GL_COLOR_BUFFER_BIT;
+        }
+        if (depth) {
+            bits |= JmeIosGLES.GL_DEPTH_BUFFER_BIT;
+        }
+        if (stencil) {
+            bits |= JmeIosGLES.GL_STENCIL_BUFFER_BIT;
+        }
+        if (bits != 0) {
+            JmeIosGLES.glClear(bits);
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+    /**
+     * Sets the background (aka clear) color.
+     * 
+     * @param color The background color to set
+     */
+    public void setBackgroundColor(ColorRGBA color) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setBackgroundColor");
+        JmeIosGLES.glClearColor(color.r, color.g, color.b, color.a);
+        JmeIosGLES.checkGLError();
+    }
+
+    /**
+     * Applies the given {@link RenderState}, making the necessary
+     * GL calls so that the state is applied.
+     */
+    public void applyRenderState(RenderState state) {
+        logger.log(Level.FINE, "IGLESShaderRenderer applyRenderState");
+        /*
+        if (state.isWireframe() && !context.wireframe){
+        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
+        context.wireframe = true;
+        }else if (!state.isWireframe() && context.wireframe){
+        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
+        context.wireframe = false;
+        }
+         */
+        if (state.isDepthTest() && !context.depthTestEnabled) {
+            JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
+            JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
+            JmeIosGLES.checkGLError();
+            context.depthTestEnabled = true;
+        } else if (!state.isDepthTest() && context.depthTestEnabled) {
+            JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
+            JmeIosGLES.checkGLError();
+            context.depthTestEnabled = false;
+        }
+		if (state.getDepthFunc() != context.depthFunc) {
+			JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
+			context.depthFunc = state.getDepthFunc();
+		}
+
+        if (state.isDepthWrite() && !context.depthWriteEnabled) {
+            JmeIosGLES.glDepthMask(true);
+            JmeIosGLES.checkGLError();
+            context.depthWriteEnabled = true;
+        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
+            JmeIosGLES.glDepthMask(false);
+            JmeIosGLES.checkGLError();
+            context.depthWriteEnabled = false;
+        }
+        if (state.isColorWrite() && !context.colorWriteEnabled) {
+            JmeIosGLES.glColorMask(true, true, true, true);
+            JmeIosGLES.checkGLError();
+            context.colorWriteEnabled = true;
+        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
+            JmeIosGLES.glColorMask(false, false, false, false);
+            JmeIosGLES.checkGLError();
+            context.colorWriteEnabled = false;
+        }
+//        if (state.isPointSprite() && !context.pointSprite) {
+////            GLES20.glEnable(GLES20.GL_POINT_SPRITE);
+////            GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
+////            GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
+////            GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
+//        } else if (!state.isPointSprite() && context.pointSprite) {
+////            GLES20.glDisable(GLES20.GL_POINT_SPRITE);
+//        }
+
+        if (state.isPolyOffset()) {
+            if (!context.polyOffsetEnabled) {
+                JmeIosGLES.glEnable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
+                JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
+                        state.getPolyOffsetUnits());
+                JmeIosGLES.checkGLError();
+
+                context.polyOffsetEnabled = true;
+                context.polyOffsetFactor = state.getPolyOffsetFactor();
+                context.polyOffsetUnits = state.getPolyOffsetUnits();
+            } else {
+                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
+                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
+                    JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
+                            state.getPolyOffsetUnits());
+                    JmeIosGLES.checkGLError();
+
+                    context.polyOffsetFactor = state.getPolyOffsetFactor();
+                    context.polyOffsetUnits = state.getPolyOffsetUnits();
+                }
+            }
+        } else {
+            if (context.polyOffsetEnabled) {
+                JmeIosGLES.glDisable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
+                JmeIosGLES.checkGLError();
+
+                context.polyOffsetEnabled = false;
+                context.polyOffsetFactor = 0;
+                context.polyOffsetUnits = 0;
+            }
+        }
+        if (state.getFaceCullMode() != context.cullMode) {
+            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
+                JmeIosGLES.glDisable(JmeIosGLES.GL_CULL_FACE);
+                JmeIosGLES.checkGLError();
+            } else {
+                JmeIosGLES.glEnable(JmeIosGLES.GL_CULL_FACE);
+                JmeIosGLES.checkGLError();
+            }
+
+            switch (state.getFaceCullMode()) {
+                case Off:
+                    break;
+                case Back:
+                    JmeIosGLES.glCullFace(JmeIosGLES.GL_BACK);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Front:
+                    JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case FrontAndBack:
+                    JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT_AND_BACK);
+                    JmeIosGLES.checkGLError();
+                    break;
+                default:
+                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
+                            + state.getFaceCullMode());
+            }
+
+            context.cullMode = state.getFaceCullMode();
+        }
+
+        if (state.getBlendMode() != context.blendMode) {
+            if (state.getBlendMode() == RenderState.BlendMode.Off) {
+                JmeIosGLES.glDisable(JmeIosGLES.GL_BLEND);
+                JmeIosGLES.checkGLError();
+            } else {
+                JmeIosGLES.glEnable(JmeIosGLES.GL_BLEND);
+                switch (state.getBlendMode()) {
+                    case Off:
+                        break;
+                    case Additive:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE);
+                        break;
+                    case AlphaAdditive:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE);
+                        break;
+                    case Color:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_COLOR);
+                        break;
+                    case Alpha:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case PremultAlpha:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case Modulate:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_ZERO);
+                        break;
+                    case ModulateX2:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_SRC_COLOR);
+                        break;
+                    default:
+                        throw new UnsupportedOperationException("Unrecognized blend mode: "
+                                + state.getBlendMode());
+                }
+                JmeIosGLES.checkGLError();
+            }
+            context.blendMode = state.getBlendMode();
+        }
+    }
+
+    /**
+     * Set the range of the depth values for objects. All rendered
+     * objects will have their depth clamped to this range.
+     * 
+     * @param start The range start
+     * @param end The range end
+     */
+    public void setDepthRange(float start, float end) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setDepthRange");
+        JmeIosGLES.glDepthRangef(start, end);
+        JmeIosGLES.checkGLError();
+    }
+
+    /**
+     * Called when a new frame has been rendered.
+     */
+    public void onFrame() {
+        logger.log(Level.FINE, "IGLESShaderRenderer onFrame");
+        //JmeIosGLES.checkGLErrorForced();
+        JmeIosGLES.checkGLError();
+
+        objManager.deleteUnused(this);
+    }
+
+    /**
+     * Set the world matrix to use. Does nothing if the Renderer is 
+     * shader based.
+     * 
+     * @param worldMatrix World matrix to use.
+     */
+    public void setWorldMatrix(Matrix4f worldMatrix) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setWorldMatrix");
+    }
+
+    /**
+     * Sets the view and projection matrices to use. Does nothing if the Renderer 
+     * is shader based.
+     * 
+     * @param viewMatrix The view matrix to use.
+     * @param projMatrix The projection matrix to use.
+     */
+    public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setViewProjectionMatrices");
+    }
+
+    /**
+     * Set the viewport location and resolution on the screen.
+     * 
+     * @param x The x coordinate of the viewport
+     * @param y The y coordinate of the viewport
+     * @param width Width of the viewport
+     * @param height Height of the viewport
+     */
+    public void setViewPort(int x, int y, int width, int height) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setViewPort");
+        if (x != vpX || vpY != y || vpW != width || vpH != height) {
+            JmeIosGLES.glViewport(x, y, width, height);
+            JmeIosGLES.checkGLError();
+
+            vpX = x;
+            vpY = y;
+            vpW = width;
+            vpH = height;
+        }
+    }
+
+    /**
+     * Specifies a clipping rectangle.
+     * For all future rendering commands, no pixels will be allowed
+     * to be rendered outside of the clip rectangle.
+     * 
+     * @param x The x coordinate of the clip rect
+     * @param y The y coordinate of the clip rect
+     * @param width Width of the clip rect
+     * @param height Height of the clip rect
+     */
+    public void setClipRect(int x, int y, int width, int height) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setClipRect");
+        if (!context.clipRectEnabled) {
+            JmeIosGLES.glEnable(JmeIosGLES.GL_SCISSOR_TEST);
+            JmeIosGLES.checkGLError();
+            context.clipRectEnabled = true;
+        }
+        if (clipX != x || clipY != y || clipW != width || clipH != height) {
+            JmeIosGLES.glScissor(x, y, width, height);
+            JmeIosGLES.checkGLError();
+            clipX = x;
+            clipY = y;
+            clipW = width;
+            clipH = height;
+        }
+    }
+
+    /**
+     * Clears the clipping rectangle set with 
+     * {@link #setClipRect(int, int, int, int) }.
+     */
+    public void clearClipRect() {
+        logger.log(Level.FINE, "IGLESShaderRenderer clearClipRect");
+        if (context.clipRectEnabled) {
+            JmeIosGLES.glDisable(JmeIosGLES.GL_SCISSOR_TEST);
+            JmeIosGLES.checkGLError();
+            context.clipRectEnabled = false;
+
+            clipX = 0;
+            clipY = 0;
+            clipW = 0;
+            clipH = 0;
+        }
+    }
+
+    /**
+     * Set lighting state.
+     * Does nothing if the renderer is shader based.
+     * The lights should be provided in world space. 
+     * Specify <code>null</code> to disable lighting.
+     * 
+     * @param lights The light list to set.
+     */
+    public void setLighting(LightList lights) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setLighting");
+    }
+
+    /**
+     * Sets the shader to use for rendering.
+     * If the shader has not been uploaded yet, it is compiled
+     * and linked. If it has been uploaded, then the 
+     * uniform data is updated and the shader is set.
+     * 
+     * @param shader The shader to use for rendering.
+     */
+    public void setShader(Shader shader) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setShader");
+        if (shader == null) {
+            throw new IllegalArgumentException("Shader cannot be null");
+        } else {
+            if (shader.isUpdateNeeded()) {
+                updateShaderData(shader);
+            }
+
+            // NOTE: might want to check if any of the
+            // sources need an update?
+
+            assert shader.getId() > 0;
+
+            updateShaderUniforms(shader);
+            bindProgram(shader);
+        }
+    }
+
+    /**
+     * Deletes a shader. This method also deletes
+     * the attached shader sources.
+     * 
+     * @param shader Shader to delete.
+     */
+    public void deleteShader(Shader shader) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteShader");
+        if (shader.getId() == -1) {
+            logger.warning("Shader is not uploaded to GPU, cannot delete.");
+            return;
+        }
+
+        for (ShaderSource source : shader.getSources()) {
+            if (source.getId() != -1) {
+                JmeIosGLES.glDetachShader(shader.getId(), source.getId());
+                JmeIosGLES.checkGLError();
+
+                deleteShaderSource(source);
+            }
+        }
+
+        JmeIosGLES.glDeleteProgram(shader.getId());
+        JmeIosGLES.checkGLError();
+
+        statistics.onDeleteShader();
+        shader.resetObject();
+    }
+
+    /**
+     * Deletes the provided shader source.
+     * 
+     * @param source The ShaderSource to delete.
+     */
+    public void deleteShaderSource(ShaderSource source) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteShaderSource");
+        if (source.getId() < 0) {
+            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
+            return;
+        }
+
+        source.clearUpdateNeeded();
+
+        JmeIosGLES.glDeleteShader(source.getId());
+        JmeIosGLES.checkGLError();
+
+        source.resetObject();
+    }
+
+    /**
+     * Copies contents from src to dst, scaling if necessary.
+     */
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
+        logger.log(Level.FINE, "IGLESShaderRenderer copyFrameBuffer");
+        copyFrameBuffer(src, dst, true);
+    }
+
+    /**
+     * Copies contents from src to dst, scaling if necessary.
+     * set copyDepth to false to only copy the color buffers.
+     */
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
+        logger.warning("IGLESShaderRenderer copyFrameBuffer with depth TODO");
+        throw new RendererException("Copy framebuffer not implemented yet.");
+    }
+
+    /**
+     * Sets the framebuffer that will be drawn to.
+     */
+    public void setFrameBuffer(FrameBuffer fb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setFrameBuffer");
+        if (fb == null && mainFbOverride != null) {
+            fb = mainFbOverride;
+        }
+
+        if (lastFb == fb) {
+            if (fb == null || !fb.isUpdateNeeded()) {
+                return;
+            }
+        }
+
+        // generate mipmaps for last FB if needed
+        if (lastFb != null) {
+            for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
+                RenderBuffer rb = lastFb.getColorBuffer(i);
+                Texture tex = rb.getTexture();
+                if (tex != null
+                        && tex.getMinFilter().usesMipMapLevels()) {
+                    setTexture(0, rb.getTexture());
+
+//                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
+                    int textureType = convertTextureType(tex.getType());
+                    JmeIosGLES.glGenerateMipmap(textureType);
+                    JmeIosGLES.checkGLError();
+                }
+            }
+        }
+
+        if (fb == null) {
+            // unbind any fbos
+            if (context.boundFBO != 0) {
+                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
+                JmeIosGLES.checkGLError();
+
+                statistics.onFrameBufferUse(null, true);
+
+                context.boundFBO = 0;
+            }
+
+            /*
+            // select back buffer
+            if (context.boundDrawBuf != -1) {
+                glDrawBuffer(initialDrawBuf);
+                context.boundDrawBuf = -1;
+            }
+            if (context.boundReadBuf != -1) {
+                glReadBuffer(initialReadBuf);
+                context.boundReadBuf = -1;
+            }
+             */
+
+            lastFb = null;
+        } else {
+            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
+                throw new IllegalArgumentException("The framebuffer: " + fb
+                        + "\nDoesn't have any color/depth buffers");
+            }
+
+            if (fb.isUpdateNeeded()) {
+                updateFrameBuffer(fb);
+            }
+
+            if (context.boundFBO != fb.getId()) {
+                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fb.getId());
+                JmeIosGLES.checkGLError();
+
+                statistics.onFrameBufferUse(fb, true);
+
+                // update viewport to reflect framebuffer's resolution
+                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
+
+                context.boundFBO = fb.getId();
+            } else {
+                statistics.onFrameBufferUse(fb, false);
+            }
+            if (fb.getNumColorBuffers() == 0) {
+//                // make sure to select NONE as draw buf
+//                // no color buffer attached. select NONE
+                if (context.boundDrawBuf != -2) {
+//                    glDrawBuffer(GL_NONE);
+                    context.boundDrawBuf = -2;
+                }
+                if (context.boundReadBuf != -2) {
+//                    glReadBuffer(GL_NONE);
+                    context.boundReadBuf = -2;
+                }
+            } else {
+                if (fb.getNumColorBuffers() > maxFBOAttachs) {
+                    throw new RendererException("Framebuffer has more color "
+                            + "attachments than are supported"
+                            + " by the video hardware!");
+                }
+                if (fb.isMultiTarget()) {
+                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
+                        throw new RendererException("Framebuffer has more"
+                                + " multi targets than are supported"
+                                + " by the video hardware!");
+                    }
+
+                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
+                        //intBuf16.clear();
+                        for (int i = 0; i < 16; i++) {
+                            intBuf16[i] = i < fb.getNumColorBuffers() ? JmeIosGLES.GL_COLOR_ATTACHMENT0 + i : 0;
+                        }
+
+                        //intBuf16.flip();// TODO: flip
+//                        glDrawBuffers(intBuf16);
+                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
+                    }
+                } else {
+                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
+                    // select this draw buffer
+                    if (context.boundDrawBuf != rb.getSlot()) {
+                        JmeIosGLES.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
+                        JmeIosGLES.checkGLError();
+
+                        context.boundDrawBuf = rb.getSlot();
+                    }
+                }
+            }
+
+            assert fb.getId() >= 0;
+            assert context.boundFBO == fb.getId();
+
+            lastFb = fb;
+
+            checkFrameBufferStatus(fb);
+        }
+    }
+    
+    /**
+     * Set the framebuffer that will be set instead of the main framebuffer
+     * when a call to setFrameBuffer(null) is made.
+     * 
+     * @param fb 
+     */
+    public void setMainFrameBufferOverride(FrameBuffer fb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setMainFrameBufferOverride");
+        mainFbOverride = fb;
+    }
+
+    /**
+     * Reads the pixels currently stored in the specified framebuffer
+     * into the given ByteBuffer object. 
+     * Only color pixels are transferred, the format is BGRA with 8 bits 
+     * per component. The given byte buffer should have at least
+     * fb.getWidth() * fb.getHeight() * 4 bytes remaining.
+     * 
+     * @param fb The framebuffer to read from
+     * @param byteBuf The bytebuffer to transfer color data to
+     */
+    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
+        logger.log(Level.FINE, "IGLESShaderRenderer readFrameBuffer");
+        if (fb != null) {
+            RenderBuffer rb = fb.getColorBuffer();
+            if (rb == null) {
+                throw new IllegalArgumentException("Specified framebuffer"
+                        + " does not have a colorbuffer");
+            }
+
+            setFrameBuffer(fb);
+        } else {
+            setFrameBuffer(null);
+        }
+
+        //JmeIosGLES.glReadPixels2(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf.array(), 0, vpW * vpH * 4);
+        JmeIosGLES.glReadPixels(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf);
+        JmeIosGLES.checkGLError();
+    }
+
+    /**
+     * Deletes a framebuffer and all attached renderbuffers
+     */
+    public void deleteFrameBuffer(FrameBuffer fb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteFrameBuffer");
+        if (fb.getId() != -1) {
+            if (context.boundFBO == fb.getId()) {
+                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
+                JmeIosGLES.checkGLError();
+
+                context.boundFBO = 0;
+            }
+
+            if (fb.getDepthBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getDepthBuffer());
+            }
+            if (fb.getColorBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getColorBuffer());
+            }
+
+            intBuf1[0] = fb.getId();
+            JmeIosGLES.glDeleteFramebuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            fb.resetObject();
+
+            statistics.onDeleteFrameBuffer();
+        }
+    }
+
+    /**
+     * Sets the texture to use for the given texture unit.
+     */
+    public void setTexture(int unit, Texture tex) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setTexture");
+        Image image = tex.getImage();
+        if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated()) ) {
+            updateTexImageData(image, tex.getType());
+        }
+
+        int texId = image.getId();
+        assert texId != -1;
+
+        if (texId == -1) {
+            logger.warning("error: texture image has -1 id");
+        }
+
+        Image[] textures = context.boundTextures;
+
+        int type = convertTextureType(tex.getType());
+        if (!context.textureIndexList.moveToNew(unit)) {
+//             if (context.boundTextureUnit != unit){
+//                glActiveTexture(GL_TEXTURE0 + unit);
+//                context.boundTextureUnit = unit;
+//             }
+//             glEnable(type);
+        }
+
+        if (textures[unit] != image) {
+            if (context.boundTextureUnit != unit) {
+                JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0 + unit);
+                context.boundTextureUnit = unit;
+            }
+
+            JmeIosGLES.glBindTexture(type, texId);
+            JmeIosGLES.checkGLError();
+
+            textures[unit] = image;
+
+            statistics.onTextureUse(tex.getImage(), true);
+        } else {
+            statistics.onTextureUse(tex.getImage(), false);
+        }
+
+        setupTextureParams(tex);
+    }
+
+    /**
+     * Modify the given Texture tex with the given Image. The image will be put at x and y into the texture.
+     *
+     * @param tex the Texture that will be modified
+     * @param pixels the source Image data to copy data from
+     * @param x the x position to put the image into the texture
+     * @param y the y position to put the image into the texture
+     */
+    public void modifyTexture(Texture tex, Image pixels, int x, int y) {
+		logger.log(Level.FINE, "IGLESShaderRenderer modifyTexture");
+		setTexture(0, tex);
+		TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
+    }
+
+    /**
+     * Deletes a texture from the GPU.
+     */
+    public void deleteImage(Image image) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteImage");
+        int texId = image.getId();
+        if (texId != -1) {
+            intBuf1[0] = texId;
+
+            JmeIosGLES.glDeleteTextures(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            image.resetObject();
+
+            statistics.onDeleteTexture();
+        }
+    }
+
+    /**
+     * Uploads a vertex buffer to the GPU.
+     * 
+     * @param vb The vertex buffer to upload
+     */
+    public void updateBufferData(VertexBuffer vb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer updateBufferData");
+        int bufId = vb.getId();
+        boolean created = false;
+        if (bufId == -1) {
+            // create buffer
+            JmeIosGLES.glGenBuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            bufId = intBuf1[0];
+            vb.setId(bufId);
+            objManager.registerObject(vb);
+
+            created = true;
+        }
+
+        // bind buffer
+        int target;
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            target = JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER;
+            if (context.boundElementArrayVBO != bufId) {
+                JmeIosGLES.glBindBuffer(target, bufId);
+                JmeIosGLES.checkGLError();
+
+                context.boundElementArrayVBO = bufId;
+            }
+        } else {
+            target = JmeIosGLES.GL_ARRAY_BUFFER;
+            if (context.boundArrayVBO != bufId) {
+                JmeIosGLES.glBindBuffer(target, bufId);
+                JmeIosGLES.checkGLError();
+
+                context.boundArrayVBO = bufId;
+            }
+        }
+
+        int usage = convertUsage(vb.getUsage());
+        vb.getData().rewind();
+
+        if (created || vb.hasDataSizeChanged()) {
+            // upload data based on format
+            int size = vb.getData().limit() * vb.getFormat().getComponentSize();
+			
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+					JmeIosGLES.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Short:
+                case UnsignedShort:
+                    JmeIosGLES.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Int:
+                case UnsignedInt:
+                    JmeIosGLES.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Float:
+                    JmeIosGLES.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                default:
+                    throw new RuntimeException("Unknown buffer format.");
+            }
+        } else {
+            int size = vb.getData().limit() * vb.getFormat().getComponentSize();
+			
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Short:
+                case UnsignedShort:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Int:
+                case UnsignedInt:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Float:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                default:
+                    throw new RuntimeException("Unknown buffer format.");
+            }
+        }
+        vb.clearUpdateNeeded();
+    }
+
+    /**
+     * Deletes a vertex buffer from the GPU.
+     * @param vb The vertex buffer to delete
+     */
+    public void deleteBuffer(VertexBuffer vb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteBuffer");
+        int bufId = vb.getId();
+        if (bufId != -1) {
+            // delete buffer
+            intBuf1[0] = bufId;
+
+            JmeIosGLES.glDeleteBuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            vb.resetObject();
+        }
+    }
+
+    /**
+     * Renders <code>count</code> meshes, with the geometry data supplied.
+     * The shader which is currently set with <code>setShader</code> is
+     * responsible for transforming the input verticies into clip space
+     * and shading it based on the given vertex attributes.
+     * The int variable gl_InstanceID can be used to access the current
+     * instance of the mesh being rendered inside the vertex shader.
+     *
+     * @param mesh The mesh to render
+     * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
+     * @param count Number of mesh instances to render
+     */
+    public void renderMesh(Mesh mesh, int lod, int count) {
+        logger.log(Level.FINE, "IGLESShaderRenderer renderMesh");
+        if (mesh.getVertexCount() == 0) {
+        	return;
+        }
+        /*
+         * NOTE: not supported in OpenGL ES 2.0.
+        if (context.pointSize != mesh.getPointSize()) {
+            GLES10.glPointSize(mesh.getPointSize());
+            context.pointSize = mesh.getPointSize();
+        }
+        */
+        if (context.lineWidth != mesh.getLineWidth()) {
+            JmeIosGLES.glLineWidth(mesh.getLineWidth());
+            JmeIosGLES.checkGLError();
+            context.lineWidth = mesh.getLineWidth();
+        }
+
+        statistics.onMeshDrawn(mesh, lod);
+//        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
+//            renderMeshVertexArray(mesh, lod, count);
+//        }else{
+
+        if (useVBO) {
+            renderMeshDefault(mesh, lod, count);
+        } else {
+            renderMeshVertexArray(mesh, lod, count);
+        }
+    }
+
+    /**
+     * Resets all previously used {@link NativeObject Native Objects} on this Renderer.
+     * The state of the native objects is reset in such way, that using
+     * them again will cause the renderer to reupload them.
+     * Call this method when you know the GL context is going to shutdown.
+     * 
+     * @see NativeObject#resetObject() 
+     */
+    public void resetGLObjects() {
+        logger.log(Level.FINE, "IGLESShaderRenderer resetGLObjects");
+        objManager.resetObjects();
+        statistics.clearMemory();
+        boundShader = null;
+        lastFb = null;
+        context.reset();
+    }
+
+    /**
+     * Deletes all previously used {@link NativeObject Native Objects} on this Renderer, and
+     * then resets the native objects.
+     * 
+     * @see #resetGLObjects() 
+     * @see NativeObject#deleteObject(java.lang.Object) 
+     */
+    public void cleanup() {
+        logger.log(Level.FINE, "IGLESShaderRenderer cleanup");
+        objManager.deleteAllObjects(this);
+        statistics.clearMemory();
+    }
+    
+    /**
+     * Sets the alpha to coverage state.
+     * <p>
+     * When alpha coverage and multi-sampling is enabled, 
+     * each pixel will contain alpha coverage in all
+     * of its subsamples, which is then combined when
+     * other future alpha-blended objects are rendered.
+     * </p>
+     * <p>
+     * Alpha-to-coverage is useful for rendering transparent objects
+     * without having to worry about sorting them.
+     * </p>
+     */
+    public void setAlphaToCoverage(boolean value) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setAlphaToCoverage");
+        if (value) {
+            JmeIosGLES.glEnable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
+            JmeIosGLES.checkGLError();
+        } else {
+            JmeIosGLES.glDisable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
+            JmeIosGLES.checkGLError();
+        }
+    }
+    
+    
+    /* ------------------------------------------------------------------------------ */
+    
+    
+    public void initialize() {
+        Level store = logger.getLevel();
+        logger.setLevel(Level.FINE);
+        
+        logger.log(Level.FINE, "Vendor: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VENDOR));
+        logger.log(Level.FINE, "Renderer: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_RENDERER));
+        logger.log(Level.FINE, "Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
+        logger.log(Level.FINE, "Shading Language Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
+
+        /*
+        // Fix issue in TestRenderToMemory when GL_FRONT is the main
+        // buffer being used.
+        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
+        initialReadBuf = glGetInteger(GL_READ_BUFFER);
+
+        // XXX: This has to be GL_BACK for canvas on Mac
+        // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
+        // change this value later on ...
+//        initialDrawBuf = GL_BACK;
+//        initialReadBuf = GL_BACK;
+         */
+
+        // Check OpenGL version
+        int openGlVer = extractVersion("OpenGL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
+        if (openGlVer == -1) {
+            glslVer = -1;
+            throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for IGLESShaderRenderer!");
+        }
+
+        // Check shader language version
+        glslVer = extractVersion("OpenGL ES GLSL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
+        switch (glslVer) {
+            // TODO: When new versions of OpenGL ES shader language come out,
+            // update this.
+            default:
+                caps.add(Caps.GLSL100);
+                break;
+        }
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
+        vertexTextureUnits = intBuf16[0];
+        logger.log(Level.FINE, "VTF Units: {0}", vertexTextureUnits);
+        if (vertexTextureUnits > 0) {
+            caps.add(Caps.VertexTextureFetch);
+        }
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
+        fragTextureUnits = intBuf16[0];
+        logger.log(Level.FINE, "Texture Units: {0}", fragTextureUnits);
+
+        // Multiply vector count by 4 to get float count.
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_UNIFORM_VECTORS, intBuf16, 0);
+        vertexUniforms = intBuf16[0] * 4;
+        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_FRAGMENT_UNIFORM_VECTORS, intBuf16, 0);
+        fragUniforms = intBuf16[0] * 4;
+        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VARYING_VECTORS, intBuf16, 0);
+        int varyingFloats = intBuf16[0] * 4;
+        logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_ATTRIBS, intBuf16, 0);
+        vertexAttribs = intBuf16[0];
+        logger.log(Level.FINE, "Vertex Attributes: {0}", vertexAttribs);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_SUBPIXEL_BITS, intBuf16, 0);
+        int subpixelBits = intBuf16[0];
+        logger.log(Level.FINE, "Subpixel Bits: {0}", subpixelBits);
+
+//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES, intBuf16);
+//        maxVertCount = intBuf16.get(0);
+//        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
+//
+//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES, intBuf16);
+//        maxTriCount = intBuf16.get(0);
+//        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_SIZE, intBuf16, 0);
+        maxTexSize = intBuf16[0];
+        logger.log(Level.FINE, "Maximum Texture Resolution: {0}", maxTexSize);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16, 0);
+        maxCubeTexSize = intBuf16[0];
+        logger.log(Level.FINE, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_RENDERBUFFER_SIZE, intBuf16, 0);
+        maxRBSize = intBuf16[0];
+        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+        /*
+        if (ctxCaps.GL_ARB_color_buffer_float){
+        // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        caps.add(Caps.FloatColorBuffer);
+        }
+        }
+
+        if (ctxCaps.GL_ARB_depth_buffer_float){
+        caps.add(Caps.FloatDepthBuffer);
+        }
+
+        if (ctxCaps.GL_ARB_draw_instanced)
+        caps.add(Caps.MeshInstancing);
+
+        if (ctxCaps.GL_ARB_texture_buffer_object)
+        caps.add(Caps.TextureBuffer);
+
+        if (ctxCaps.GL_ARB_texture_float){
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        caps.add(Caps.FloatTexture);
+        }
+        }
+
+        if (ctxCaps.GL_EXT_packed_float){
+        caps.add(Caps.PackedFloatColorBuffer);
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        // because textures are usually uploaded as RGB16F
+        // need half-float pixel
+        caps.add(Caps.PackedFloatTexture);
+        }
+        }
+
+        if (ctxCaps.GL_EXT_texture_array)
+        caps.add(Caps.TextureArray);
+
+        if (ctxCaps.GL_EXT_texture_shared_exponent)
+        caps.add(Caps.SharedExponentTexture);
+
+        if (ctxCaps.GL_EXT_framebuffer_object){
+        caps.add(Caps.FrameBuffer);
+
+        glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
+        maxRBSize = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+        glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
+        maxFBOAttachs = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
+
+        if (ctxCaps.GL_EXT_framebuffer_multisample){
+        caps.add(Caps.FrameBufferMultisample);
+
+        glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
+        maxFBOSamples = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
+        }
+
+        if (ctxCaps.GL_ARB_draw_buffers){
+        caps.add(Caps.FrameBufferMRT);
+        glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
+        maxMRTFBOAttachs = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
+        }
+        }
+
+        if (ctxCaps.GL_ARB_multisample){
+        glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
+        boolean available = intBuf16.get(0) != 0;
+        glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
+        int samples = intBuf16.get(0);
+        logger.log(Level.FINER, "Samples: {0}", samples);
+        boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
+        if (samples > 0 && available && !enabled){
+        glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
+        }
+        }
+         */
+
+        String extensions = JmeIosGLES.glGetString(JmeIosGLES.GL_EXTENSIONS);
+        logger.log(Level.FINE, "GL_EXTENSIONS: {0}", extensions);
+
+        // Get number of compressed formats available.
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_NUM_COMPRESSED_TEXTURE_FORMATS, intBuf16, 0);
+        int numCompressedFormats = intBuf16[0];
+
+        // Allocate buffer for compressed formats.
+        int[] compressedFormats = new int[numCompressedFormats];
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats, 0);
+
+        // Check for errors after all glGet calls.
+        JmeIosGLES.checkGLError();
+
+        // Print compressed formats.
+        for (int i = 0; i < numCompressedFormats; i++) {
+            logger.log(Level.FINE, "Compressed Texture Formats: {0}", compressedFormats[i]);
+        }
+
+        TextureUtil.loadTextureFeatures(extensions);
+
+        applyRenderState(RenderState.DEFAULT);
+        JmeIosGLES.glDisable(JmeIosGLES.GL_DITHER);
+        JmeIosGLES.checkGLError();
+
+        logger.log(Level.FINE, "Caps: {0}", caps);
+        logger.setLevel(store);
+    }
+    
+    
+    /* ------------------------------------------------------------------------------ */
+    
+    
+    private int extractVersion(String prefixStr, String versionStr) {
+        if (versionStr != null) {
+            int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
+            if (spaceIdx >= 1) {
+                versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
+            } else {
+                versionStr = versionStr.substring(prefixStr.length()).trim();
+            }
+            float version = Float.parseFloat(versionStr);
+            return (int) (version * 100);
+        } else {
+            return -1;
+        }
+    }
+
+    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        intBuf1[0] = rb.getId();
+        JmeIosGLES.glDeleteRenderbuffers(1, intBuf1, 0);
+        JmeIosGLES.checkGLError();
+    }
+    
+	private int convertUsage(Usage usage) {
+        switch (usage) {
+            case Static:
+                return JmeIosGLES.GL_STATIC_DRAW;
+            case Dynamic:
+                return JmeIosGLES.GL_DYNAMIC_DRAW;
+            case Stream:
+                return JmeIosGLES.GL_STREAM_DRAW;
+            default:
+                throw new RuntimeException("Unknown usage type.");
+        }
+    }
+ 
+ 
+    protected void bindProgram(Shader shader) {
+        int shaderId = shader.getId();
+        if (context.boundShaderProgram != shaderId) {
+            JmeIosGLES.glUseProgram(shaderId);
+            JmeIosGLES.checkGLError();
+
+            statistics.onShaderUse(shader, true);
+            boundShader = shader;
+            context.boundShaderProgram = shaderId;
+        } else {
+            statistics.onShaderUse(shader, false);
+        }
+    }
+
+    protected void updateShaderUniforms(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            if (uniform.isUpdateNeeded()) {
+                updateUniform(shader, uniform);
+            }
+        }
+    }
+
+
+    protected void updateUniform(Shader shader, Uniform uniform) {
+        logger.log(Level.FINE, "IGLESShaderRenderer private updateUniform: " + uniform.getVarType());
+        int shaderId = shader.getId();
+
+        assert uniform.getName() != null;
+        assert shader.getId() > 0;
+
+        if (context.boundShaderProgram != shaderId) {
+            JmeIosGLES.glUseProgram(shaderId);
+            JmeIosGLES.checkGLError();
+
+            statistics.onShaderUse(shader, true);
+            boundShader = shader;
+            context.boundShaderProgram = shaderId;
+        } else {
+            statistics.onShaderUse(shader, false);
+        }
+
+        int loc = uniform.getLocation();
+        if (loc == -1) {
+            return;
+        }
+
+        if (loc == -2) {
+            // get uniform location
+            updateUniformLocation(shader, uniform);
+            if (uniform.getLocation() == -1) {
+                // not declared, ignore
+                uniform.clearUpdateNeeded();
+                return;
+            }
+            loc = uniform.getLocation();
+        }
+
+        if (uniform.getVarType() == null) {
+            // removed logging the warning to avoid flooding the log
+            // (LWJGL also doesn't post a warning)
+            //logger.log(Level.FINEST, "Uniform value is not set yet. Shader: {0}, Uniform: {1}",
+            //        new Object[]{shader.toString(), uniform.toString()});
+            return; // value not set yet..
+        }
+
+        statistics.onUniformSet();
+
+        uniform.clearUpdateNeeded();
+        ByteBuffer bb;//GetPrimitiveArrayCritical
+        FloatBuffer fb;
+        IntBuffer ib;
+        switch (uniform.getVarType()) {
+            case Float:
+                Float f = (Float) uniform.getValue();
+                JmeIosGLES.glUniform1f(loc, f.floatValue());
+                break;
+            case Vector2:
+                Vector2f v2 = (Vector2f) uniform.getValue();
+                JmeIosGLES.glUniform2f(loc, v2.getX(), v2.getY());
+                break;
+            case Vector3:
+                Vector3f v3 = (Vector3f) uniform.getValue();
+                JmeIosGLES.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
+                break;
+            case Vector4:
+                Object val = uniform.getValue();
+                if (val instanceof ColorRGBA) {
+                    ColorRGBA c = (ColorRGBA) val;
+                    JmeIosGLES.glUniform4f(loc, c.r, c.g, c.b, c.a);
+                } else if (val instanceof Vector4f) {
+                    Vector4f c = (Vector4f) val;
+                    JmeIosGLES.glUniform4f(loc, c.x, c.y, c.z, c.w);
+                } else {
+                    Quaternion c = (Quaternion) uniform.getValue();
+                    JmeIosGLES.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
+                }
+                break;
+            case Boolean:
+                Boolean b = (Boolean) uniform.getValue();
+                JmeIosGLES.glUniform1i(loc, b.booleanValue() ? JmeIosGLES.GL_TRUE : JmeIosGLES.GL_FALSE);
+                break;
+            case Matrix3:
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 9;
+                JmeIosGLES.glUniformMatrix3fv(loc, 1, false, fb);
+                break;
+            case Matrix4:
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 16;
+                JmeIosGLES.glUniformMatrix4fv(loc, 1, false, fb);
+                break;
+            case IntArray:
+                ib = (IntBuffer) uniform.getValue();
+                JmeIosGLES.glUniform1iv(loc, ib.limit(), ib);
+                break;
+            case FloatArray:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform1fv(loc, fb.limit(), fb);
+                break;
+            case Vector2Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform2fv(loc, fb.limit() / 2, fb);
+                break;
+            case Vector3Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform3fv(loc, fb.limit() / 3, fb);
+                break;
+            case Vector4Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform4fv(loc, fb.limit() / 4, fb);
+                break;
+            case Matrix4Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniformMatrix4fv(loc, fb.limit() / 16, false, fb);
+                break;
+            case Int:
+                Integer i = (Integer) uniform.getValue();
+                JmeIosGLES.glUniform1i(loc, i.intValue());
+                break;
+            default:
+                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
+        }
+        JmeIosGLES.checkGLError();
+    }
+
+    protected void updateUniformLocation(Shader shader, Uniform uniform) {
+        stringBuf.setLength(0);
+        stringBuf.append(uniform.getName()).append('\0');
+        updateNameBuffer();
+        int loc = JmeIosGLES.glGetUniformLocation(shader.getId(), uniform.getName());
+        JmeIosGLES.checkGLError();
+
+        if (loc < 0) {
+            uniform.setLocation(-1);
+            // uniform is not declared in shader
+        } else {
+            uniform.setLocation(loc);
+        }
+    }
+
+    protected void updateNameBuffer() {
+        int len = stringBuf.length();
+
+        nameBuf.position(0);
+        nameBuf.limit(len);
+        for (int i = 0; i < len; i++) {
+            nameBuf.put((byte) stringBuf.charAt(i));
+        }
+
+        nameBuf.rewind();
+    }
+    
+    
+    public void updateShaderData(Shader shader) {
+        int id = shader.getId();
+        boolean needRegister = false;
+        if (id == -1) {
+            // create program
+            id = JmeIosGLES.glCreateProgram();
+            JmeIosGLES.checkGLError();
+
+            if (id <= 0) {
+                throw new RendererException("Invalid ID received when trying to create shader program.");
+            }
+
+            shader.setId(id);
+            needRegister = true;
+        }
+
+        for (ShaderSource source : shader.getSources()) {
+            if (source.isUpdateNeeded()) {
+                updateShaderSourceData(source);
+            }
+
+            JmeIosGLES.glAttachShader(id, source.getId());
+            JmeIosGLES.checkGLError();
+        }
+
+        // link shaders to program
+        JmeIosGLES.glLinkProgram(id);
+        JmeIosGLES.checkGLError();
+
+        JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_LINK_STATUS, intBuf1, 0);
+        JmeIosGLES.checkGLError();
+
+        boolean linkOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !linkOK) {
+            JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            int length = intBuf1[0];
+            if (length > 3) {
+                // get infos
+                infoLog = JmeIosGLES.glGetProgramInfoLog(id);
+                JmeIosGLES.checkGLError();
+            }
+        }
+
+        if (linkOK) {
+            if (infoLog != null) {
+                logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
+            } else {
+                logger.fine("shader link success");
+            }
+            shader.clearUpdateNeeded();
+            if (needRegister) {
+                // Register shader for clean up if it was created in this method.
+                objManager.registerObject(shader);
+                statistics.onNewShader();
+            } else {
+                // OpenGL spec: uniform locations may change after re-link
+                resetUniformLocations(shader);
+            }
+        } else {
+            if (infoLog != null) {
+                throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
+            } else {
+                throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
+            }
+        }
+    }
+
+    protected void resetUniformLocations(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            uniform.reset(); // e.g check location again
+        }
+    }
+
+    public void updateTexImageData(Image img, Texture.Type type) {
+        int texId = img.getId();
+        if (texId == -1) {
+            // create texture
+            JmeIosGLES.glGenTextures(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            texId = intBuf1[0];
+            img.setId(texId);
+            objManager.registerObject(img);
+
+            statistics.onNewTexture();
+        }
+
+        // bind texture
+        int target = convertTextureType(type);
+        if (context.boundTextures[0] != img) {
+            if (context.boundTextureUnit != 0) {
+                JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0);
+                JmeIosGLES.checkGLError();
+
+                context.boundTextureUnit = 0;
+            }
+
+            JmeIosGLES.glBindTexture(target, texId);
+            JmeIosGLES.checkGLError();
+
+            context.boundTextures[0] = img;
+        }
+
+        boolean needMips = false;
+        if (img.isGeneratedMipmapsRequired()) {
+            needMips = true;
+            img.setMipmapsGenerated(true);
+        }
+
+        if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
+            // Check max texture size before upload
+            if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
+                throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
+            }
+        } else {
+            if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
+                throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
+            }
+        }
+
+        if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
+            // Upload a cube map / sky box
+            /*
+            @SuppressWarnings("unchecked")
+            List<AndroidImageInfo> bmps = (List<AndroidImageInfo>) img.getEfficentData();
+            if (bmps != null) {
+                // Native android bitmap
+                if (bmps.size() != 6) {
+                    throw new UnsupportedOperationException("Invalid texture: " + img
+                            + "Cubemap textures must contain 6 data units.");
+                }
+                for (int i = 0; i < 6; i++) {
+                    TextureUtil.uploadTextureBitmap(JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), needMips);
+                    bmps.get(i).notifyBitmapUploaded();
+                }
+            } else {
+        	*/
+                // Standard jme3 image data
+                List<ByteBuffer> data = img.getData();
+                if (data.size() != 6) {
+                    throw new UnsupportedOperationException("Invalid texture: " + img
+                            + "Cubemap textures must contain 6 data units.");
+                }
+                for (int i = 0; i < 6; i++) {
+                    TextureUtil.uploadTextureAny(img, JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, needMips);
+                }
+            //}
+        } else {
+            TextureUtil.uploadTextureAny(img, target, 0, needMips);
+            /*
+            if (img.getEfficentData() instanceof AndroidImageInfo) {
+                AndroidImageInfo info = (AndroidImageInfo) img.getEfficentData();
+                info.notifyBitmapUploaded();
+            }
+            */
+        }
+
+        img.clearUpdateNeeded();
+    }
+
+    private void setupTextureParams(Texture tex) {
+        int target = convertTextureType(tex.getType());
+
+        // filter things
+        int minFilter = convertMinFilter(tex.getMinFilter());
+        int magFilter = convertMagFilter(tex.getMagFilter());
+
+        JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MIN_FILTER, minFilter);
+        JmeIosGLES.checkGLError();
+        JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MAG_FILTER, magFilter);
+        JmeIosGLES.checkGLError();
+
+        /*
+        if (tex.getAnisotropicFilter() > 1){
+
+        if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
+        glTexParameterf(target,
+        EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
+        tex.getAnisotropicFilter());
+        }
+
+        }
+         */
+        // repeat modes
+
+        switch (tex.getType()) {
+            case ThreeDimensional:
+            case CubeMap: // cubemaps use 3D coords
+            // GL_TEXTURE_WRAP_R is not available in api 8
+            //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
+            case TwoDimensional:
+            case TwoDimensionalArray:
+                JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
+
+                // fall down here is intentional..
+//          case OneDimensional:
+                JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
+
+                JmeIosGLES.checkGLError();
+                break;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
+        }
+
+        // R to Texture compare mode
+/*
+        if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
+        GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
+        if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
+        }else{
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
+        }
+        }
+         */
+    }
+    
+    private int convertTextureType(Texture.Type type) {
+        switch (type) {
+            case TwoDimensional:
+                return JmeIosGLES.GL_TEXTURE_2D;
+            //        case TwoDimensionalArray:
+            //            return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
+//            case ThreeDimensional:
+            //               return GLES20.GL_TEXTURE_3D;
+            case CubeMap:
+                return JmeIosGLES.GL_TEXTURE_CUBE_MAP;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + type);
+        }
+    }
+
+    private int convertMagFilter(Texture.MagFilter filter) {
+        switch (filter) {
+            case Bilinear:
+                return JmeIosGLES.GL_LINEAR;
+            case Nearest:
+                return JmeIosGLES.GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
+        }
+    }
+
+    private int convertMinFilter(Texture.MinFilter filter) {
+        switch (filter) {
+            case Trilinear:
+                return JmeIosGLES.GL_LINEAR_MIPMAP_LINEAR;
+            case BilinearNearestMipMap:
+                return JmeIosGLES.GL_LINEAR_MIPMAP_NEAREST;
+            case NearestLinearMipMap:
+                return JmeIosGLES.GL_NEAREST_MIPMAP_LINEAR;
+            case NearestNearestMipMap:
+                return JmeIosGLES.GL_NEAREST_MIPMAP_NEAREST;
+            case BilinearNoMipMaps:
+                return JmeIosGLES.GL_LINEAR;
+            case NearestNoMipMaps:
+                return JmeIosGLES.GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown min filter: " + filter);
+        }
+    }
+
+    private int convertWrapMode(Texture.WrapMode mode) {
+        switch (mode) {
+            case BorderClamp:
+            case Clamp:
+            case EdgeClamp:
+                return JmeIosGLES.GL_CLAMP_TO_EDGE;
+            case Repeat:
+                return JmeIosGLES.GL_REPEAT;
+            case MirroredRepeat:
+                return JmeIosGLES.GL_MIRRORED_REPEAT;
+            default:
+                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
+        }
+    }
+
+    private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
+         for (VertexBuffer vb : mesh.getBufferList().getArray()) {
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib_Array(vb);
+            } else {
+                // interleaved
+                VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+                setVertexAttrib_Array(vb, interleavedData);
+            }
+        }
+
+        VertexBuffer indices = null;
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
+        }
+        if (indices != null) {
+            drawTriangleList_Array(indices, mesh, count);
+        } else {
+            JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+            JmeIosGLES.checkGLError();
+        }
+        clearVertexAttribs();
+        clearTextureUnits();
+    }
+
+    private void renderMeshDefault(Mesh mesh, int lod, int count) {
+        VertexBuffer indices = null;
+        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+            updateBufferData(interleavedData);
+        }
+
+        //IntMap<VertexBuffer> buffers = mesh.getBuffers();     ;
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
+        }
+        for (VertexBuffer vb : mesh.getBufferList().getArray()){
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib(vb);
+            } else {
+                // interleaved
+                setVertexAttrib(vb, interleavedData);
+            }
+        }
+        if (indices != null) {
+            drawTriangleList(indices, mesh, count);
+        } else {
+//            throw new UnsupportedOperationException("Cannot render without index buffer");
+            JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+            JmeIosGLES.checkGLError();
+        }
+        clearVertexAttribs();
+        clearTextureUnits();
+    }
+
+
+    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+        }
+
+        if (vb.isUpdateNeeded() && idb == null) {
+            updateBufferData(vb);
+        }
+
+        int programId = context.boundShaderProgram;
+        if (programId > 0) {
+            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+            int loc = attrib.getLocation();
+            if (loc == -1) {
+                return; // not defined
+            }
+
+            if (loc == -2) {
+//                stringBuf.setLength(0);
+//                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
+//                updateNameBuffer();
+
+                String attributeName = "in" + vb.getBufferType().name();
+                loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
+                JmeIosGLES.checkGLError();
+
+                // not really the name of it in the shader (inPosition\0) but
+                // the internal name of the enum (Position).
+                if (loc < 0) {
+                    attrib.setLocation(-1);
+                    return; // not available in shader.
+                } else {
+                    attrib.setLocation(loc);
+                }
+            }
+
+            VertexBuffer[] attribs = context.boundAttribs;
+            if (!context.attribIndexList.moveToNew(loc)) {
+                JmeIosGLES.glEnableVertexAttribArray(loc);
+                JmeIosGLES.checkGLError();
+                //System.out.println("Enabled ATTRIB IDX: "+loc);
+            }
+            if (attribs[loc] != vb) {
+                // NOTE: Use id from interleaved buffer if specified
+                int bufId = idb != null ? idb.getId() : vb.getId();
+                assert bufId != -1;
+
+                if (bufId == -1) {
+                    logger.warning("invalid buffer id");
+                }
+
+                if (context.boundArrayVBO != bufId) {
+                    JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ARRAY_BUFFER, bufId);
+                    JmeIosGLES.checkGLError();
+
+                    context.boundArrayVBO = bufId;
+                }
+
+                vb.getData().rewind();
+				/*
+                Android22Workaround.glVertexAttribPointer(loc,
+                                    vb.getNumComponents(),
+                                    convertVertexBufferFormat(vb.getFormat()),
+                                    vb.isNormalized(),
+                                    vb.getStride(),
+                                    0);
+				*/
+                logger.warning("iTODO Android22Workaround");
+				
+                JmeIosGLES.glVertexAttribPointer(loc,
+                                    vb.getNumComponents(),
+                                    convertVertexBufferFormat(vb.getFormat()),
+                                    vb.isNormalized(),
+                                    vb.getStride(),
+                                    null);
+					
+                JmeIosGLES.checkGLError();
+
+                attribs[loc] = vb;
+            }
+        } else {
+            throw new IllegalStateException("Cannot render mesh without shader bound");
+        }
+    }
+
+    public void setVertexAttrib(VertexBuffer vb) {
+        setVertexAttrib(vb, null);
+    }
+
+    public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
+        /*        if (count > 1){
+        ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
+        vertCount, count);
+        }else{*/
+        JmeIosGLES.glDrawArrays(convertElementMode(mode), 0, vertCount);
+        JmeIosGLES.checkGLError();
+        /*
+        }*/
+    }
+
+    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
+        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+        }
+
+        if (indexBuf.isUpdateNeeded()) {
+            updateBufferData(indexBuf);
+        }
+
+        int bufId = indexBuf.getId();
+        assert bufId != -1;
+
+        if (bufId == -1) {
+            throw new RendererException("Invalid buffer ID");
+        }
+
+        if (context.boundElementArrayVBO != bufId) {
+            JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER, bufId);
+            JmeIosGLES.checkGLError();
+
+            context.boundElementArrayVBO = bufId;
+        }
+
+        int vertCount = mesh.getVertexCount();
+        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+
+        Buffer indexData = indexBuf.getData();
+
+        if (indexBuf.getFormat() == Format.UnsignedInt) {
+            throw new RendererException("OpenGL ES does not support 32-bit index buffers." +
+                                        "Split your models to avoid going over 65536 vertices.");
+        }
+
+        if (mesh.getMode() == Mode.Hybrid) {
+            int[] modeStart = mesh.getModeStart();
+            int[] elementLengths = mesh.getElementLengths();
+
+            int elMode = convertElementMode(Mode.Triangles);
+            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
+            int elSize = indexBuf.getFormat().getComponentSize();
+            int listStart = modeStart[0];
+            int stripStart = modeStart[1];
+            int fanStart = modeStart[2];
+            int curOffset = 0;
+            for (int i = 0; i < elementLengths.length; i++) {
+                if (i == stripStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                } else if (i == fanStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                }
+                int elementLength = elementLengths[i];
+
+                if (useInstancing) {
+                    //ARBDrawInstanced.
+                    throw new IllegalArgumentException("instancing is not supported.");
+                    /*
+                    GLES20.glDrawElementsInstancedARB(elMode,
+                    elementLength,
+                    fmt,
+                    curOffset,
+                    count);
+                     */
+                } else {
+                    indexBuf.getData().position(curOffset);
+                    JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+                    JmeIosGLES.checkGLError();
+                    /*
+                    glDrawRangeElements(elMode,
+                    0,
+                    vertCount,
+                    elementLength,
+                    fmt,
+                    curOffset);
+                     */
+                }
+
+                curOffset += elementLength * elSize;
+            }
+        } else {
+            if (useInstancing) {
+                throw new IllegalArgumentException("instancing is not supported.");
+                //ARBDrawInstanced.
+/*
+                GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
+                indexBuf.getData().limit(),
+                convertVertexBufferFormat(indexBuf.getFormat()),
+                0,
+                count);
+                 */
+            } else {
+				logger.log(Level.FINE, "IGLESShaderRenderer drawTriangleList TODO check");
+                indexData.rewind();
+                JmeIosGLES.glDrawElementsIndex(
+                        convertElementMode(mesh.getMode()),
+                        indexBuf.getData().limit(),
+                        convertVertexBufferFormat(indexBuf.getFormat()),
+                        0);
+				/*TODO:
+                indexData.rewind();
+                JmeIosGLES.glDrawElements(
+                        convertElementMode(mesh.getMode()),
+                        indexBuf.getData().limit(),
+                        convertVertexBufferFormat(indexBuf.getFormat()),
+                        0);
+                */
+                JmeIosGLES.checkGLError();
+            }
+        }
+    }
+
+    public int convertElementMode(Mesh.Mode mode) {
+        switch (mode) {
+            case Points:
+                return JmeIosGLES.GL_POINTS;
+            case Lines:
+                return JmeIosGLES.GL_LINES;
+            case LineLoop:
+                return JmeIosGLES.GL_LINE_LOOP;
+            case LineStrip:
+                return JmeIosGLES.GL_LINE_STRIP;
+            case Triangles:
+                return JmeIosGLES.GL_TRIANGLES;
+            case TriangleFan:
+                return JmeIosGLES.GL_TRIANGLE_FAN;
+            case TriangleStrip:
+                return JmeIosGLES.GL_TRIANGLE_STRIP;
+            default:
+                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
+        }
+    }
+
+
+    private int convertVertexBufferFormat(Format format) {
+        switch (format) {
+            case Byte:
+                return JmeIosGLES.GL_BYTE;
+            case UnsignedByte:
+                return JmeIosGLES.GL_UNSIGNED_BYTE;
+            case Short:
+                return JmeIosGLES.GL_SHORT;
+            case UnsignedShort:
+                return JmeIosGLES.GL_UNSIGNED_SHORT;
+            case Int:
+                return JmeIosGLES.GL_INT;
+            case UnsignedInt:
+                return JmeIosGLES.GL_UNSIGNED_INT;
+            /*
+            case Half:
+            return NVHalfFloat.GL_HALF_FLOAT_NV;
+            //                return ARBHalfFloatVertex.GL_HALF_FLOAT;
+             */
+            case Float:
+                return JmeIosGLES.GL_FLOAT;
+//            case Double:
+//                return JmeIosGLES.GL_DOUBLE;
+            default:
+                throw new RuntimeException("Unknown buffer format.");
+
+        }
+    }
+    
+    public void clearVertexAttribs() {
+        IDList attribList = context.attribIndexList;
+        for (int i = 0; i < attribList.oldLen; i++) {
+            int idx = attribList.oldList[i];
+
+            JmeIosGLES.glDisableVertexAttribArray(idx);
+            JmeIosGLES.checkGLError();
+
+            context.boundAttribs[idx] = null;
+        }
+        context.attribIndexList.copyNewToOld();
+    }
+
+
+    public void clearTextureUnits() {
+        IDList textureList = context.textureIndexList;
+        Image[] textures = context.boundTextures;
+        for (int i = 0; i < textureList.oldLen; i++) {
+            int idx = textureList.oldList[i];
+//            if (context.boundTextureUnit != idx){
+//                glActiveTexture(GL_TEXTURE0 + idx);
+//                context.boundTextureUnit = idx;
+//            }
+//            glDisable(convertTextureType(textures[idx].getType()));
+            textures[idx] = null;
+        }
+        context.textureIndexList.copyNewToOld();
+    }
+
+
+    public void updateFrameBuffer(FrameBuffer fb) {
+        int id = fb.getId();
+        if (id == -1) {
+            // create FBO
+            JmeIosGLES.glGenFramebuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            id = intBuf1[0];
+            fb.setId(id);
+            objManager.registerObject(fb);
+
+            statistics.onNewFrameBuffer();
+        }
+
+        if (context.boundFBO != id) {
+            JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, id);
+            JmeIosGLES.checkGLError();
+
+            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
+            context.boundDrawBuf = 0;
+            context.boundFBO = id;
+        }
+
+        FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
+        if (depthBuf != null) {
+            updateFrameBufferAttachment(fb, depthBuf);
+        }
+
+        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+            FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
+            updateFrameBufferAttachment(fb, colorBuf);
+        }
+
+        fb.clearUpdateNeeded();
+    }
+
+
+    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
+        boolean needAttach;
+        if (rb.getTexture() == null) {
+            // if it hasn't been created yet, then attach is required.
+            needAttach = rb.getId() == -1;
+            updateRenderBuffer(fb, rb);
+        } else {
+            needAttach = false;
+            updateRenderTexture(fb, rb);
+        }
+        if (needAttach) {
+            JmeIosGLES.glFramebufferRenderbuffer(JmeIosGLES.GL_FRAMEBUFFER,
+                    convertAttachmentSlot(rb.getSlot()),
+                    JmeIosGLES.GL_RENDERBUFFER,
+                    rb.getId());
+
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+
+    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
+        Texture tex = rb.getTexture();
+        Image image = tex.getImage();
+        if (image.isUpdateNeeded()) {
+            updateTexImageData(image, tex.getType());
+
+            // NOTE: For depth textures, sets nearest/no-mips mode
+            // Required to fix "framebuffer unsupported"
+            // for old NVIDIA drivers!
+            setupTextureParams(tex);
+        }
+
+        JmeIosGLES.glFramebufferTexture2D(JmeIosGLES.GL_FRAMEBUFFER,
+                convertAttachmentSlot(rb.getSlot()),
+                convertTextureType(tex.getType()),
+                image.getId(),
+                0);
+
+        JmeIosGLES.checkGLError();
+    }
+
+
+    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        int id = rb.getId();
+        if (id == -1) {
+            JmeIosGLES.glGenRenderbuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            id = intBuf1[0];
+            rb.setId(id);
+        }
+
+        if (context.boundRB != id) {
+            JmeIosGLES.glBindRenderbuffer(JmeIosGLES.GL_RENDERBUFFER, id);
+            JmeIosGLES.checkGLError();
+
+            context.boundRB = id;
+        }
+
+        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
+            throw new RendererException("Resolution " + fb.getWidth()
+                    + ":" + fb.getHeight() + " is not supported.");
+        }
+
+        TextureUtil.IosGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat());
+        if (imageFormat.renderBufferStorageFormat == 0) {
+            throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
+        }
+
+//        if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
+        if (fb.getSamples() > 1) {
+//            // FIXME
+            throw new RendererException("Multisample FrameBuffer is not supported yet.");
+//            int samples = fb.getSamples();
+//            if (maxFBOSamples < samples) {
+//                samples = maxFBOSamples;
+//            }
+//            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
+//                    samples,
+//                    glFmt.internalFormat,
+//                    fb.getWidth(),
+//                    fb.getHeight());
+        } else {
+            JmeIosGLES.glRenderbufferStorage(JmeIosGLES.GL_RENDERBUFFER,
+                    imageFormat.renderBufferStorageFormat,
+                    fb.getWidth(),
+                    fb.getHeight());
+
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+
+    private int convertAttachmentSlot(int attachmentSlot) {
+        // can also add support for stencil here
+        if (attachmentSlot == -100) {
+            return JmeIosGLES.GL_DEPTH_ATTACHMENT;
+        } else if (attachmentSlot == 0) {
+            return JmeIosGLES.GL_COLOR_ATTACHMENT0;
+        } else {
+            throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
+        }
+    }
+
+
+    private void checkFrameBufferStatus(FrameBuffer fb) {
+        try {
+            checkFrameBufferError();
+        } catch (IllegalStateException ex) {
+            logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
+            printRealFrameBufferInfo(fb);
+            throw ex;
+        }
+    }
+
+    private void checkFrameBufferError() {
+        int status = JmeIosGLES.glCheckFramebufferStatus(JmeIosGLES.GL_FRAMEBUFFER);
+        switch (status) {
+            case JmeIosGLES.GL_FRAMEBUFFER_COMPLETE:
+                break;
+            case JmeIosGLES.GL_FRAMEBUFFER_UNSUPPORTED:
+                //Choose different formats
+                throw new IllegalStateException("Framebuffer object format is "
+                        + "unsupported by the video hardware.");
+            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+                throw new IllegalStateException("Framebuffer has erronous attachment.");
+            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
+            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
+//                throw new IllegalStateException("Framebuffer attachments must have same formats.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
+//                throw new IllegalStateException("Incomplete draw buffer.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+//                throw new IllegalStateException("Incomplete read buffer.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
+//                throw new IllegalStateException("Incomplete multisample buffer.");
+            default:
+                //Programming error; will fail on all hardware
+                throw new IllegalStateException("Some video driver error "
+                        + "or programming error occured. "
+                        + "Framebuffer object status is invalid: " + status);
+        }
+    }
+
+    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
+        System.out.println("== Renderbuffer " + name + " ==");
+        System.out.println("RB ID: " + rb.getId());
+        System.out.println("Is proper? " + JmeIosGLES.glIsRenderbuffer(rb.getId()));
+
+        int attachment = convertAttachmentSlot(rb.getSlot());
+
+        //intBuf16.clear();
+        JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
+                attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16, 0);
+        int type = intBuf16[0];
+
+        //intBuf16.clear();
+        JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
+                attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16, 0);
+        int rbName = intBuf16[0];
+
+        switch (type) {
+            case JmeIosGLES.GL_NONE:
+                System.out.println("Type: None");
+                break;
+            case JmeIosGLES.GL_TEXTURE:
+                System.out.println("Type: Texture");
+                break;
+            case JmeIosGLES.GL_RENDERBUFFER:
+                System.out.println("Type: Buffer");
+                System.out.println("RB ID: " + rbName);
+                break;
+        }
+	}
+
+    private void printRealFrameBufferInfo(FrameBuffer fb) {
+//        boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
+        boolean doubleBuffer = false; // FIXME
+//        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
+//        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
+
+        int fbId = fb.getId();
+        //intBuf16.clear();
+//        int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
+//        int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
+
+        System.out.println("=== OpenGL FBO State ===");
+        System.out.println("Context doublebuffered? " + doubleBuffer);
+        System.out.println("FBO ID: " + fbId);
+        System.out.println("Is proper? " + JmeIosGLES.glIsFramebuffer(fbId));
+//        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
+//        System.out.println("Is bound to read? " + (fbId == curReadBinding));
+//        System.out.println("Draw buffer: " + drawBuf);
+//        System.out.println("Read buffer: " + readBuf);
+
+        if (context.boundFBO != fbId) {
+            JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fbId);
+            context.boundFBO = fbId;
+        }
+
+        if (fb.getDepthBuffer() != null) {
+            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
+        }
+        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
+        }
+ 
+
+    }
+
+    public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
+        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+        }
+
+        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+        if (useInstancing) {
+            throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
+        }
+
+        int vertCount = mesh.getVertexCount();
+        Buffer indexData = indexBuf.getData();
+        indexData.rewind();
+
+        if (mesh.getMode() == Mode.Hybrid) {
+            int[] modeStart = mesh.getModeStart();
+            int[] elementLengths = mesh.getElementLengths();
+
+            int elMode = convertElementMode(Mode.Triangles);
+            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
+            int elSize = indexBuf.getFormat().getComponentSize();
+            int listStart = modeStart[0];
+            int stripStart = modeStart[1];
+            int fanStart = modeStart[2];
+            int curOffset = 0;
+            for (int i = 0; i < elementLengths.length; i++) {
+                if (i == stripStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                } else if (i == fanStart) {
+                    elMode = convertElementMode(Mode.TriangleFan);
+                }
+                int elementLength = elementLengths[i];
+
+                indexBuf.getData().position(curOffset);
+                JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+                JmeIosGLES.checkGLError();
+
+                curOffset += elementLength * elSize;
+            }
+        } else {
+           JmeIosGLES.glDrawElements(
+                    convertElementMode(mesh.getMode()),
+                    indexBuf.getData().limit(),
+                    convertVertexBufferFormat(indexBuf.getFormat()),
+                    indexBuf.getData());
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+    public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+        }
+
+        // Get shader
+        int programId = context.boundShaderProgram;
+        if (programId > 0) {
+            VertexBuffer[] attribs = context.boundAttribs;
+
+            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+            int loc = attrib.getLocation();
+            if (loc == -1) {
+                //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
+                return;
+            } else if (loc == -2) {
+                String attributeName = "in" + vb.getBufferType().name();
+
+                loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
+                JmeIosGLES.checkGLError();
+
+                if (loc < 0) {
+                    attrib.setLocation(-1);
+                    return; // not available in shader.
+                } else {
+                    attrib.setLocation(loc);
+                }
+
+            }  // if (loc == -2)
+
+            if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
+                // NOTE: Use data from interleaved buffer if specified
+                VertexBuffer avb = idb != null ? idb : vb;
+                avb.getData().rewind();
+                avb.getData().position(vb.getOffset());
+
+                // Upload attribute data
+                JmeIosGLES.glVertexAttribPointer(loc,
+                        vb.getNumComponents(),
+                        convertVertexBufferFormat(vb.getFormat()),
+                        vb.isNormalized(),
+                        vb.getStride(),
+                        avb.getData());
+
+                JmeIosGLES.checkGLError();
+
+                JmeIosGLES.glEnableVertexAttribArray(loc);
+                JmeIosGLES.checkGLError();
+
+                attribs[loc] = vb;
+            } // if (attribs[loc] != vb)
+        } else {
+            throw new IllegalStateException("Cannot render mesh without shader bound");
+        }
+    }
+
+    public void setVertexAttrib_Array(VertexBuffer vb) {
+        setVertexAttrib_Array(vb, null);
+    }
+
+
+    public void updateShaderSourceData(ShaderSource source) {
+        int id = source.getId();
+        if (id == -1) {
+            // Create id
+            id = JmeIosGLES.glCreateShader(convertShaderType(source.getType()));
+            JmeIosGLES.checkGLError();
+
+            if (id <= 0) {
+                throw new RendererException("Invalid ID received when trying to create shader.");
+            }
+            source.setId(id);
+        }
+
+        if (!source.getLanguage().equals("GLSL100")) {
+            throw new RendererException("This shader cannot run in OpenGL ES. "
+                                      + "Only GLSL 1.0 shaders are supported.");
+        }
+
+        // upload shader source
+        // merge the defines and source code
+        byte[] definesCodeData = source.getDefines().getBytes();
+        byte[] sourceCodeData = source.getSource().getBytes();
+        ByteBuffer codeBuf = BufferUtils.createByteBuffer(definesCodeData.length
+                                                        + sourceCodeData.length);
+        codeBuf.put(definesCodeData);
+        codeBuf.put(sourceCodeData);
+        codeBuf.flip();
+
+        if (powerVr && source.getType() == ShaderType.Vertex) {
+            // XXX: This is to fix a bug in old PowerVR, remove
+            // when no longer applicable.
+            JmeIosGLES.glShaderSource(
+                    id, source.getDefines()
+                    + source.getSource());
+        } else {
+            String precision ="";
+            if (source.getType() == ShaderType.Fragment) {
+                precision =  "precision mediump float;\n";
+            }
+            JmeIosGLES.glShaderSource(
+                    id,
+                    precision
+                    +source.getDefines()
+                    + source.getSource());
+        }
+//        int range[] = new int[2];
+//        int precision[] =  new int[1];
+//        GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
+//        System.out.println("PRECISION HIGH FLOAT VERTEX");
+//        System.out.println("range "+range[0]+"," +range[1]);
+//        System.out.println("precision "+precision[0]);
+
+        JmeIosGLES.glCompileShader(id);
+        JmeIosGLES.checkGLError();
+
+        JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_COMPILE_STATUS, intBuf1, 0);
+        JmeIosGLES.checkGLError();
+
+        boolean compiledOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !compiledOK) {
+            // even if compile succeeded, check
+            // log for warnings
+            JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+            infoLog = JmeIosGLES.glGetShaderInfoLog(id);
+        }
+
+        if (compiledOK) {
+            if (infoLog != null) {
+                logger.log(Level.FINE, "compile success: {0}, {1}", new Object[]{source.getName(), infoLog});
+            } else {
+                logger.log(Level.FINE, "compile success: {0}", source.getName());
+            }
+            source.clearUpdateNeeded();
+        } else {
+           logger.log(Level.WARNING, "Bad compile of:\n{0}",
+                    new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource(),stringBuf.toString())});
+            if (infoLog != null) {
+                throw new RendererException("compile error in:" + source + " error:" + infoLog);
+            } else {
+                throw new RendererException("compile error in:" + source + " error: <not provided>");
+            }
+        }
+    }
+
+
+    public int convertShaderType(ShaderType type) {
+        switch (type) {
+            case Fragment:
+                return JmeIosGLES.GL_FRAGMENT_SHADER;
+            case Vertex:
+                return JmeIosGLES.GL_VERTEX_SHADER;
+//            case Geometry:
+//                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
+            default:
+                throw new RuntimeException("Unrecognized shader type.");
+        }
+    }
+    
+	private int convertTestFunction(RenderState.TestFunction testFunc) {
+		switch (testFunc) {
+			case Never:
+				return JmeIosGLES.GL_NEVER;
+			case Less:
+				return JmeIosGLES.GL_LESS;
+			case LessOrEqual:
+				return JmeIosGLES.GL_LEQUAL;
+			case Greater:
+				return JmeIosGLES.GL_GREATER;
+			case GreaterOrEqual:
+				return JmeIosGLES.GL_GEQUAL;
+			case Equal:
+				return JmeIosGLES.GL_EQUAL;
+			case NotEqual:
+				return JmeIosGLES.GL_NOTEQUAL;
+			case Always:
+				return JmeIosGLES.GL_ALWAYS;
+			default:
+				throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
+		}
+	}    	
+}

+ 273 - 0
engine/src/ios/com/jme3/renderer/ios/JmeIosGLES.java

@@ -0,0 +1,273 @@
+package com.jme3.renderer.ios;
+
+import com.jme3.renderer.RendererException;
+
+import java.nio.Buffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ * The <code>iOS GLES interface</code> iOS alternative to Android's GLES20 class
+ * 
+ * @author Kostyantyn Hushchyn
+ */
+public class JmeIosGLES {
+    private static final Logger logger = Logger.getLogger(JmeIosGLES.class.getName());
+    
+	private static boolean ENABLE_ERROR_CHECKING = true;
+
+    public static final int GL_ALPHA = 0x00001906;
+    public static final int GL_ALWAYS = 0x00000207;
+	public static final int GL_ARRAY_BUFFER = 0x00008892;
+	public static final int GL_BACK = 0x00000405;
+	public static final int GL_BLEND = 0x00000be2;
+	public static final int GL_BYTE = 0x00001400;
+	public static final int GL_CLAMP_TO_EDGE = 0x0000812f;
+	public static final int GL_COLOR_ATTACHMENT0 = 0x00008ce0;
+	public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
+	public static final int GL_COMPILE_STATUS = 0x00008b81;
+	public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x000086a3;
+	public static final int GL_CULL_FACE = 0x00000b44;
+	public static final int GL_DEPTH_ATTACHMENT = 0x00008d00;
+	public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
+    public static final int GL_DEPTH_COMPONENT = 0x00001902;
+    public static final int GL_DEPTH_COMPONENT16 = 0x000081a5;
+	public static final int GL_DEPTH_TEST = 0x00000b71;
+	public static final int GL_DITHER = 0x00000bd0;
+	public static final int GL_DST_COLOR = 0x00000306;
+	public static final int GL_DYNAMIC_DRAW = 0x000088e8;
+	public static final int GL_EQUAL = 0x00000202;
+	public static final int GL_ELEMENT_ARRAY_BUFFER = 0x00008893;
+	public static final int GL_EXTENSIONS = 0x00001f03;
+	public static final int GL_FALSE = 0x00000000;
+	public static final int GL_FLOAT = 0x00001406;
+	public static final int GL_FRAGMENT_SHADER = 0x00008b30;
+	public static final int GL_FRAMEBUFFER = 0x00008d40;
+	public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x00008cd1;
+	public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x00008cd0;
+	public static final int GL_FRAMEBUFFER_COMPLETE = 0x00008cd5;
+	public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x00008cd6;
+	public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x00008cd9;
+	public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x00008cd7;
+	public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x00008cdd;
+	public static final int GL_FRONT = 0x00000404;
+	public static final int GL_FRONT_AND_BACK = 0x00000408;
+	public static final int GL_GEQUAL = 0x00000206;
+	public static final int GL_GREATER = 0x00000204;
+	public static final int GL_HIGH_FLOAT = 0x00008df2;
+	public static final int GL_INFO_LOG_LENGTH = 0x00008b84;
+	public static final int GL_INT = 0x00001404;
+	public static final int GL_LEQUAL = 0x00000203;
+	public static final int GL_LESS = 0x00000201;
+	public static final int GL_LINEAR = 0x00002601;
+	public static final int GL_LINEAR_MIPMAP_LINEAR = 0x00002703;
+	public static final int GL_LINEAR_MIPMAP_NEAREST = 0x00002701;
+	public static final int GL_LINES = 0x00000001;
+	public static final int GL_LINE_LOOP = 0x00000002;
+	public static final int GL_LINE_STRIP = 0x00000003;
+	public static final int GL_LINK_STATUS = 0x00008b82;
+	public static final int GL_LUMINANCE = 0x00001909;
+	public static final int GL_LUMINANCE_ALPHA = 0x0000190a;
+	public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x0000851c;
+	public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x00008dfd;
+	public static final int GL_MAX_RENDERBUFFER_SIZE = 0x000084e8;
+	public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x00008872;
+	public static final int GL_MAX_TEXTURE_SIZE = 0x00000d33;
+	public static final int GL_MAX_VARYING_VECTORS = 0x00008dfc;
+	public static final int GL_MAX_VERTEX_ATTRIBS = 0x00008869;
+	public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x00008b4c;
+	public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x00008dfb;
+	public static final int GL_MIRRORED_REPEAT = 0x00008370;
+	public static final int GL_NEAREST = 0x00002600;
+	public static final int GL_NEAREST_MIPMAP_LINEAR = 0x00002702;
+	public static final int GL_NEAREST_MIPMAP_NEAREST = 0x00002700;
+	public static final int GL_NEVER = 0x00000200;
+	public static final int GL_NONE = 0x00000000;
+	public static final int GL_NOTEQUAL = 0x00000205;
+	public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x000086a2;
+	public static final int GL_ONE = 0x00000001;
+	public static final int GL_ONE_MINUS_SRC_ALPHA = 0x00000303;
+	public static final int GL_ONE_MINUS_SRC_COLOR = 0x00000301;
+	public static final int GL_POINTS = 0x00000000;
+	public static final int GL_POLYGON_OFFSET_FILL = 0x00008037;
+	public static final int GL_RENDERBUFFER = 0x00008d41;
+	public static final int GL_RENDERER = 0x00001f01;
+	public static final int GL_REPEAT = 0x00002901;
+    public static final int GL_RGB = 0x00001907;
+	public static final int GL_RGB565 = 0x00008d62;
+	public static final int GL_RGB5_A1 = 0x00008057;
+	public static final int GL_RGBA = 0x00001908;
+    public static final int GL_RGBA4 = 0x00008056;
+	public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x0000809e;
+	public static final int GL_SCISSOR_TEST = 0x00000c11;
+	public static final int GL_SHADING_LANGUAGE_VERSION = 0x00008b8c;
+	public static final int GL_SHORT = 0x00001402;
+	public static final int GL_SRC_COLOR = 0x00000300;
+	public static final int GL_SRC_ALPHA = 0x00000302;
+	public static final int GL_STATIC_DRAW = 0x000088e4;
+	public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
+	public static final int GL_STREAM_DRAW = 0x000088e0;
+	public static final int GL_SUBPIXEL_BITS = 0x00000d50;
+	public static final int GL_TEXTURE = 0x00001702;
+	public static final int GL_TEXTURE0 = 0x000084c0;
+	public static final int GL_TEXTURE_2D = 0x00000de1;
+	public static final int GL_TEXTURE_CUBE_MAP = 0x00008513;
+	public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x00008515;
+	public static final int GL_TEXTURE_MAG_FILTER = 0x00002800;
+	public static final int GL_TEXTURE_MIN_FILTER = 0x00002801;
+	public static final int GL_TEXTURE_WRAP_S = 0x00002802;
+	public static final int GL_TEXTURE_WRAP_T = 0x00002803;
+	public static final int GL_TRIANGLES = 0x00000004;
+	public static final int GL_TRIANGLE_FAN = 0x00000006;
+	public static final int GL_TRIANGLE_STRIP = 0x00000005;
+	public static final int GL_TRUE = 0x00000001;
+	public static final int GL_UNPACK_ALIGNMENT = 0x00000cf5;
+	public static final int GL_UNSIGNED_BYTE = 0x00001401;
+	public static final int GL_UNSIGNED_INT = 0x00001405;
+	public static final int GL_UNSIGNED_SHORT = 0x00001403;
+    public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x00008033;
+    public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x00008034;
+    public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x00008363;
+	public static final int GL_VENDOR = 0x00001f00;
+	public static final int GL_VERSION = 0x00001f02;
+	public static final int GL_VERTEX_SHADER = 0x00008b31;
+	public static final int GL_ZERO = 0x00000000;
+
+	public static native void glActiveTexture(int texture);
+	public static native void glAttachShader(int program, int shader);
+	public static native void glBindBuffer(int target, int buffer);
+	public static native void glBindFramebuffer(int target, int framebuffer);
+	public static native void glBindRenderbuffer(int target, int renderbuffer);
+	public static native void glBindTexture(int target, int texture);
+//	public static native void glBindVertexArray // TODO: Investigate this 
+	public static native void glBlendFunc(int sfactor, int dfactor);
+	public static native void glBufferData(int target, int size, Buffer data, int usage);
+	public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage);
+	public static native void glBufferSubData(int target, int offset, int size, Buffer data);
+	public static native void glBufferSubData2(int target, int offset, int size, byte[] data, int dataoffset);
+	public static native int glCheckFramebufferStatus(int target);
+	public static native void glClear(int mask);
+	public static native void glClearColor(float red, float green, float blue, float alpha);
+	public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
+	public static native void glCompileShader(int shader);
+	public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pixels);
+	public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pixels);
+	public static native int glCreateProgram();
+	public static native int glCreateShader(int type);
+	public static native void glCullFace(int mode);
+	public static native void glDeleteBuffers(int n, int[] buffers, int offset);
+	public static native void glDeleteFramebuffers(int n, int[] framebuffers, int offset);
+	public static native void glDeleteProgram(int program);
+	public static native void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);
+	public static native void glDeleteShader(int shader);
+	public static native void glDeleteTextures(int n, int[] textures, int offset);
+	public static native void glDepthFunc(int func);
+	public static native void glDepthMask(boolean flag);
+	public static native void glDepthRangef(float zNear, float zFar);
+	public static native void glDetachShader(int program, int shader);
+	public static native void glDisableVertexAttribArray(int index);
+	public static native void glDisable(int cap);
+	public static native void glDrawArrays(int mode, int first, int count);
+	public static native void glDrawElements(int mode, int count, int type, Buffer indices);
+	public static native void glDrawElements2(int mode, int count, int type, byte[] indices, int offset);
+	public static native void glDrawElementsIndex(int mode, int count, int type, int offset);
+	public static native void glEnable(int cap);
+	public static native void glEnableVertexAttribArray(int index);
+	public static native void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer);
+	public static native void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
+	public static native void glGenBuffers(int n, int[] buffers, int offset);
+	public static native void glGenFramebuffers(int n, int[] framebuffers, int offset);
+	public static native void glGenRenderbuffers(int n, int[] renderbuffers, int offset);
+	public static native void glGenTextures(int n, int[] textures, int offset);
+	public static native void glGenerateMipmap(int target);
+	public static native int glGetAttribLocation(int program, String name);
+	public static native int glGetError();
+	public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset);
+	public static native void glGetIntegerv (int pname, int[] params, int offset);
+	public static native String glGetProgramInfoLog(int program);
+	public static native void glGetProgramiv(int program, int pname, int[] params, int offset);
+	public static native String glGetShaderInfoLog(int shader);
+	public static native void glGetShaderiv(int shader, int pname, int[] params, int offset);
+	public static native String glGetString(int name);
+	public static native int glGetUniformLocation(int program, String name);
+	public static native boolean glIsFramebuffer(int framebuffer);
+	public static native boolean glIsRenderbuffer(int renderbuffer);
+	public static native void glLineWidth(float width);
+	public static native void glLinkProgram(int program);
+	public static native void glPixelStorei(int pname, int param);
+	public static native void glPolygonOffset(float factor, float units);
+	public static native void glReadPixels(int vpX, int vpY, int vpW, int vpH, int format, int type, Buffer pixels);
+	public static native void glReadPixels2(int vpX, int vpY, int vpW, int vpH, int format, int type, byte[] pixels, int offset, int size);
+	public static native void glRenderbufferStorage(int target, int internalformat, int width, int height);
+	public static native void glScissor(int x, int y, int width, int height);
+	public static native void glShaderSource(int shader, String string);
+	public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels);
+	public static native void glTexParameteri(int target, int pname, int param);
+	public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels);
+	public static native void glUniform1f(int location, float x);
+	public static native void glUniform1fv(int location, int count, FloatBuffer v);
+	public static native void glUniform1fv2(int location, int count, float[] v, int offset);
+	public static native void glUniform1i(int location, int x);
+	public static native void glUniform1iv(int location, int count, IntBuffer v);
+	public static native void glUniform1iv2(int location, int count, int[] v, int offset);
+	public static native void glUniform2f(int location, float x, float y);
+	public static native void glUniform2fv(int location, int count, FloatBuffer v);
+	public static native void glUniform2fv2(int location, int count, float[] v, int offset);
+	public static native void glUniform3f(int location, float x, float y, float z);
+	public static native void glUniform3fv(int location, int count, FloatBuffer v);
+	public static native void glUniform3fv2(int location, int count, float[] v, int offset);
+	public static native void glUniform4f(int location, float x, float y, float z, float w);
+	public static native void glUniform4fv(int location, int count, FloatBuffer v);
+	public static native void glUniform4fv2(int location, int count, float[] v, int offset);
+	public static native void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value);
+	public static native void glUniformMatrix3fv2(int location, int count, boolean transpose, float[] value, int offset);
+	public static native void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value);
+	public static native void glUniformMatrix4fv2(int location, int count, boolean transpose, float[] value, int offset);
+	public static native void glUseProgram(int program);
+	//public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, byte[] ptr, int offset);
+	public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr);
+	public static native void glVertexAttribPointer2(int indx, int size, int type, boolean normalized, int stride, int offset);
+	public static native void glViewport(int x, int y, int width, int height);
+	
+	
+    public static void checkGLError() {
+        if (!ENABLE_ERROR_CHECKING) {
+            return;
+        }
+        int error = glGetError();
+        if (error != 0) {
+            String message = null;//GLU.gluErrorString(error);
+            if (message == null) {
+                throw new RendererException("An unknown [" + error + "] OpenGL error has occurred.");
+            } else {
+                throw new RendererException("An OpenGL error has occurred: " + message);
+            }
+        }
+    }
+    
+    /*
+    public static String gluErrorString(int error) {
+        switch (error) {
+        case GL10.GL_NO_ERROR:
+            return "no error";
+        case GL10.GL_INVALID_ENUM:
+            return "invalid enum";
+        case GL10.GL_INVALID_VALUE:
+            return "invalid value";
+        case GL10.GL_INVALID_OPERATION:
+            return "invalid operation";
+        case GL10.GL_STACK_OVERFLOW:
+            return "stack overflow";
+        case GL10.GL_STACK_UNDERFLOW:
+            return "stack underflow";
+        case GL10.GL_OUT_OF_MEMORY:
+            return "out of memory";
+        default:
+            return null;
+        }
+    }
+    */
+
+}

+ 591 - 0
engine/src/ios/com/jme3/renderer/ios/TextureUtil.java

@@ -0,0 +1,591 @@
+package com.jme3.renderer.ios;
+
+//import android.graphics.Bitmap;
+//import android.opengl.ETC1;
+//import android.opengl.ETC1Util.ETC1Texture;
+//import android.opengl.JmeIosGLES;
+//import android.opengl.GLUtils;
+//import com.jme3.asset.AndroidImageInfo;
+import com.jme3.renderer.ios.JmeIosGLES;
+import com.jme3.math.FastMath;
+import com.jme3.renderer.RendererException;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.util.BufferUtils;
+import java.nio.ByteBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public class TextureUtil {
+
+    private static final Logger logger = Logger.getLogger(TextureUtil.class.getName());
+    //TODO Make this configurable through appSettings
+    public static boolean ENABLE_COMPRESSION = true;
+    private static boolean NPOT = false;
+    private static boolean ETC1support = false;
+    private static boolean DXT1 = false;
+    private static boolean PVRTC = false;
+    private static boolean DEPTH24_STENCIL8 = false;
+    private static boolean DEPTH_TEXTURE = false;
+    private static boolean RGBA8 = false;
+    
+    // Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
+    private static final int GL_RGBA8 = 0x8058;
+    
+    private static final int GL_DXT1 = 0x83F0;
+    private static final int GL_DXT1A = 0x83F1;
+    
+    private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
+    private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
+    private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
+
+    public static void loadTextureFeatures(String extensionString) {
+        ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
+        DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil");
+        NPOT = extensionString.contains("GL_IMG_texture_npot") 
+                || extensionString.contains("GL_OES_texture_npot") 
+                || extensionString.contains("GL_NV_texture_npot_2D_mipmap");
+        
+        PVRTC = extensionString.contains("GL_IMG_texture_compression_pvrtc");
+        
+        DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
+        DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
+        
+        RGBA8 = extensionString.contains("GL_ARM_rgba8") ||
+                extensionString.contains("GL_OES_rgb8_rgba8");
+        
+        logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
+        logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8);
+        logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
+        logger.log(Level.FINE, "Supports PVRTC? {0}", PVRTC);
+        logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
+        logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
+        logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8);
+    }
+
+	/*
+    private static void buildMipmap(Bitmap bitmap, boolean compress) {
+        int level = 0;
+        int height = bitmap.getHeight();
+        int width = bitmap.getWidth();
+
+        logger.log(Level.FINEST, " - Generating mipmaps for bitmap using SOFTWARE");
+
+        JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
+
+        while (height >= 1 || width >= 1) {
+            //First of all, generate the texture from our bitmap and set it to the according level
+            if (compress) {
+                logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) with compression.", new Object[]{level, width, height});
+                uploadBitmapAsCompressed(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, false, 0, 0);
+            } else {
+                logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) directly.", new Object[]{level, width, height});
+                GLUtils.texImage2D(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, 0);
+            }
+
+            if (height == 1 || width == 1) {
+                break;
+            }
+
+            //Increase the mipmap level
+            height /= 2;
+            width /= 2;
+            Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
+
+            // Recycle any bitmaps created as a result of scaling the bitmap.
+            // Do not recycle the original image (mipmap level 0)
+            if (level != 0) {
+                bitmap.recycle();
+            }
+
+            bitmap = bitmap2;
+
+            level++;
+        }
+    }
+
+    private static void uploadBitmapAsCompressed(int target, int level, Bitmap bitmap, boolean subTexture, int x, int y) {
+        if (bitmap.hasAlpha()) {
+            logger.log(Level.FINEST, " - Uploading bitmap directly. Cannot compress as alpha present.");
+            if (subTexture) {
+                GLUtils.texSubImage2D(target, level, x, y, bitmap);
+                JmeIosGLES.checkGLError();
+            } else {
+                GLUtils.texImage2D(target, level, bitmap, 0);
+                JmeIosGLES.checkGLError();
+            }
+        } else {
+            // Convert to RGB565
+            int bytesPerPixel = 2;
+            Bitmap rgb565 = bitmap.copy(Bitmap.Config.RGB_565, true);
+
+            // Put texture data into ByteBuffer
+            ByteBuffer inputImage = BufferUtils.createByteBuffer(bitmap.getRowBytes() * bitmap.getHeight());
+            rgb565.copyPixelsToBuffer(inputImage);
+            inputImage.position(0);
+
+            // Delete the copied RGB565 image
+            rgb565.recycle();
+
+            // Encode the image into the output bytebuffer
+            int encodedImageSize = ETC1.getEncodedDataSize(bitmap.getWidth(), bitmap.getHeight());
+            ByteBuffer compressedImage = BufferUtils.createByteBuffer(encodedImageSize);
+            ETC1.encodeImage(inputImage, bitmap.getWidth(),
+                    bitmap.getHeight(),
+                    bytesPerPixel,
+                    bytesPerPixel * bitmap.getWidth(),
+                    compressedImage);
+
+            // Delete the input image buffer
+            BufferUtils.destroyDirectBuffer(inputImage);
+
+            // Create an ETC1Texture from the compressed image data
+            ETC1Texture etc1tex = new ETC1Texture(bitmap.getWidth(), bitmap.getHeight(), compressedImage);
+
+            // Upload the ETC1Texture
+            if (bytesPerPixel == 2) {
+                int oldSize = (bitmap.getRowBytes() * bitmap.getHeight());
+                int newSize = compressedImage.capacity();
+                logger.log(Level.FINEST, " - Uploading compressed image to GL, oldSize = {0}, newSize = {1}, ratio = {2}", new Object[]{oldSize, newSize, (float) oldSize / newSize});
+                if (subTexture) {
+                    JmeIosGLES.glCompressedTexSubImage2D(target,
+                            level,
+                            x, y,
+                            bitmap.getWidth(),
+                            bitmap.getHeight(),
+                            ETC1.ETC1_RGB8_OES,
+                            etc1tex.getData().capacity(),
+                            etc1tex.getData());
+                    
+                    JmeIosGLES.checkGLError();
+                } else {
+                    JmeIosGLES.glCompressedTexImage2D(target,
+                            level,
+                            ETC1.ETC1_RGB8_OES,
+                            bitmap.getWidth(),
+                            bitmap.getHeight(),
+                            0,
+                            etc1tex.getData().capacity(),
+                            etc1tex.getData());
+                    
+                    JmeIosGLES.checkGLError();
+                }
+
+//                ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
+//                        JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5, etc1Texture);
+//            } else if (bytesPerPixel == 3) {
+//                ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
+//                        JmeIosGLES.GL_UNSIGNED_BYTE, etc1Texture);
+            }
+
+            BufferUtils.destroyDirectBuffer(compressedImage);
+        }
+    }
+
+    /**
+     * <code>uploadTextureBitmap</code> uploads a native android bitmap
+     */
+    /*
+    public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips) {
+        uploadTextureBitmap(target, bitmap, needMips, false, 0, 0);
+    }
+
+    /**
+     * <code>uploadTextureBitmap</code> uploads a native android bitmap
+     */
+    /*
+    public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips, boolean subTexture, int x, int y) {
+        boolean recycleBitmap = false;
+        //TODO, maybe this should raise an exception when NPOT is not supported
+
+        boolean willCompress = ENABLE_COMPRESSION && ETC1support && !bitmap.hasAlpha();
+        if (needMips && willCompress) {
+            // Image is compressed and mipmaps are desired, generate them
+            // using software.
+            buildMipmap(bitmap, willCompress);
+        } else {
+            if (willCompress) {
+                // Image is compressed but mipmaps are not desired, upload directly.
+                logger.log(Level.FINEST, " - Uploading compressed bitmap. Mipmaps are not generated.");
+                uploadBitmapAsCompressed(target, 0, bitmap, subTexture, x, y);
+
+            } else {
+                // Image is not compressed, mipmaps may or may not be desired.
+                logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
+                        (needMips
+                        ? " Mipmaps will be generated in HARDWARE"
+                        : " Mipmaps are not generated."));
+                if (subTexture) {
+                    System.err.println("x : " + x + " y :" + y + " , " + bitmap.getWidth() + "/" + bitmap.getHeight());
+                    GLUtils.texSubImage2D(target, 0, x, y, bitmap);
+                    JmeIosGLES.checkGLError();
+                } else {
+                    GLUtils.texImage2D(target, 0, bitmap, 0);
+                    JmeIosGLES.checkGLError();
+                }
+
+                if (needMips) {
+                    // No pregenerated mips available,
+                    // generate from base level if required
+                    JmeIosGLES.glGenerateMipmap(target);
+                    JmeIosGLES.checkGLError();
+                }
+            }
+        }
+
+        if (recycleBitmap) {
+            bitmap.recycle();
+        }
+    }
+    */
+
+    public static void uploadTextureAny(Image img, int target, int index, boolean needMips) {
+    	/*
+        if (img.getEfficentData() instanceof AndroidImageInfo) {
+            logger.log(Level.FINEST, " === Uploading image {0}. Using BITMAP PATH === ", img);
+            // If image was loaded from asset manager, use fast path
+            AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
+            uploadTextureBitmap(target, imageInfo.getBitmap(), needMips);
+        } else {
+        */
+            logger.log(Level.FINEST, " === Uploading image {0}. Using BUFFER PATH === ", img);
+            boolean wantGeneratedMips = needMips && !img.hasMipmaps();
+            if (wantGeneratedMips && img.getFormat().isCompressed()) {
+                logger.log(Level.WARNING, "Generating mipmaps is only"
+                        + " supported for Bitmap based or non-compressed images!");
+            }
+
+            // Upload using slower path
+            logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
+                    (wantGeneratedMips
+                    ? " Mipmaps will be generated in HARDWARE"
+                    : " Mipmaps are not generated."));
+            
+            uploadTexture(img, target, index);
+
+            // Image was uploaded using slower path, since it is not compressed,
+            // then compress it
+            if (wantGeneratedMips) {
+                // No pregenerated mips available,
+                // generate from base level if required
+                JmeIosGLES.glGenerateMipmap(target);
+                JmeIosGLES.checkGLError();
+            }
+        //}
+    }
+
+    private static void unsupportedFormat(Format fmt) {
+        throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
+    }
+
+    public static IosGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException {
+        IosGLImageFormat imageFormat = new IosGLImageFormat();
+        switch (fmt) {
+            case RGBA16:
+            case RGB16:
+            case RGB10:
+            case Luminance16:
+            case Luminance16Alpha16:
+            case Alpha16:
+            case Depth32:
+            case Depth32F:
+                throw new UnsupportedOperationException("The image format '"
+                        + fmt + "' is not supported by OpenGL ES 2.0 specification.");
+            case Alpha8:
+                imageFormat.format = JmeIosGLES.GL_ALPHA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Highest precision alpha supported by vanilla OGLES2
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                }
+                break;
+            case Luminance8:
+                imageFormat.format = JmeIosGLES.GL_LUMINANCE;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Highest precision luminance supported by vanilla OGLES2
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                }
+                break;
+            case Luminance8Alpha8:
+                imageFormat.format = JmeIosGLES.GL_LUMINANCE_ALPHA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                }
+                break;
+            case RGB565:
+                imageFormat.format = JmeIosGLES.GL_RGB;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                break;
+            case ARGB4444:
+                imageFormat.format = JmeIosGLES.GL_RGBA4;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_4_4_4_4;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                break;
+            case RGB5A1:
+                imageFormat.format = JmeIosGLES.GL_RGBA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_5_5_1;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB5_A1;
+                break;
+            case RGB8:
+                imageFormat.format = JmeIosGLES.GL_RGB;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Fallback: Use RGB565 if RGBA8 is not available.
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                }
+                break;
+            case BGR8:
+                imageFormat.format = JmeIosGLES.GL_RGB;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                }
+                break;
+            case RGBA8:
+                imageFormat.format = JmeIosGLES.GL_RGBA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                }
+                break;
+            case Depth:
+            case Depth16:
+                if (!DEPTH_TEXTURE) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
+                break;
+            case Depth24:
+            case Depth24Stencil8:
+                if (!DEPTH_TEXTURE) {
+                    unsupportedFormat(fmt);
+                }
+                if (DEPTH24_STENCIL8) {
+                    // NEW: True Depth24 + Stencil8 format.
+                    imageFormat.format = GL_DEPTH_STENCIL_OES;
+                    imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
+                    imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
+                } else {
+                    // Vanilla OGLES2, only Depth16 available.
+                    imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
+                    imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
+                }
+                break;
+            case DXT1:
+                if (!DXT1) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = GL_DXT1;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                imageFormat.compress = true;
+                break;
+            case DXT1A:
+                if (!DXT1) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = GL_DXT1A;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                imageFormat.compress = true;
+                break;
+            default:
+                throw new UnsupportedOperationException("Unrecognized format: " + fmt);
+        }
+        return imageFormat;
+    }
+
+    public static class IosGLImageFormat {
+
+        boolean compress = false;
+        int format = -1;
+        int renderBufferStorageFormat = -1;
+        int dataType = -1;
+    }
+
+    private static void uploadTexture(Image img,
+            int target,
+            int index) {
+
+		/*
+        if (img.getEfficentData() instanceof AndroidImageInfo) {
+            throw new RendererException("This image uses efficient data. "
+                    + "Use uploadTextureBitmap instead.");
+        }
+        */
+
+        // Otherwise upload image directly.
+        // Prefer to only use power of 2 textures here to avoid errors.
+        Image.Format fmt = img.getFormat();
+        ByteBuffer data;
+        if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
+            data = img.getData(index);
+        } else {
+            data = null;
+        }
+
+        int width = img.getWidth();
+        int height = img.getHeight();
+
+        if (!NPOT) {
+            // Check if texture is POT
+            if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
+                throw new RendererException("Non-power-of-2 textures "
+                        + "are not supported by the video hardware "
+                        + "and no scaling path available for image: " + img);
+            }
+        }
+        IosGLImageFormat imageFormat = getImageFormat(fmt);
+
+        if (data != null) {
+            JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
+            JmeIosGLES.checkGLError();
+        }
+
+        int[] mipSizes = img.getMipMapSizes();
+        int pos = 0;
+        if (mipSizes == null) {
+            if (data != null) {
+                mipSizes = new int[]{data.capacity()};
+            } else {
+                mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
+            }
+        }
+
+        for (int i = 0; i < mipSizes.length; i++) {
+            int mipWidth = Math.max(1, width >> i);
+            int mipHeight = Math.max(1, height >> i);
+
+            if (data != null) {
+                data.position(pos);
+                data.limit(pos + mipSizes[i]);
+            }
+
+            if (imageFormat.compress && data != null) {
+                JmeIosGLES.glCompressedTexImage2D(target,
+                        i,
+                        imageFormat.format,
+                        mipWidth,
+                        mipHeight,
+                        0,
+                        data.remaining(),
+                        data);
+            } else {
+                JmeIosGLES.glTexImage2D(target,
+                        i,
+                        imageFormat.format,
+                        mipWidth,
+                        mipHeight,
+                        0,
+                        imageFormat.format,
+                        imageFormat.dataType,
+                        data);
+            }
+            JmeIosGLES.checkGLError();
+
+            pos += mipSizes[i];
+        }
+    }
+
+    /**
+     * Update the texture currently bound to target at with data from the given
+     * Image at position x and y. The parameter index is used as the zoffset in
+     * case a 3d texture or texture 2d array is being updated.
+     *
+     * @param image Image with the source data (this data will be put into the
+     * texture)
+     * @param target the target texture
+     * @param index the mipmap level to update
+     * @param x the x position where to put the image in the texture
+     * @param y the y position where to put the image in the texture
+     */
+    public static void uploadSubTexture(
+            Image img,
+            int target,
+            int index,
+            int x,
+            int y) {
+        //TODO: 
+        /*
+        if (img.getEfficentData() instanceof AndroidImageInfo) {
+            AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
+            uploadTextureBitmap(target, imageInfo.getBitmap(), true, true, x, y);
+            return;
+        }
+        */
+
+        // Otherwise upload image directly.
+        // Prefer to only use power of 2 textures here to avoid errors.
+        Image.Format fmt = img.getFormat();
+        ByteBuffer data;
+        if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
+            data = img.getData(index);
+        } else {
+            data = null;
+        }
+
+        int width = img.getWidth();
+        int height = img.getHeight();
+
+        if (!NPOT) {
+            // Check if texture is POT
+            if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
+                throw new RendererException("Non-power-of-2 textures "
+                        + "are not supported by the video hardware "
+                        + "and no scaling path available for image: " + img);
+            }
+        }
+        IosGLImageFormat imageFormat = getImageFormat(fmt);
+
+        if (data != null) {
+            JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
+            JmeIosGLES.checkGLError();
+        }
+
+        int[] mipSizes = img.getMipMapSizes();
+        int pos = 0;
+        if (mipSizes == null) {
+            if (data != null) {
+                mipSizes = new int[]{data.capacity()};
+            } else {
+                mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
+            }
+        }
+
+        for (int i = 0; i < mipSizes.length; i++) {
+            int mipWidth = Math.max(1, width >> i);
+            int mipHeight = Math.max(1, height >> i);
+
+            if (data != null) {
+                data.position(pos);
+                data.limit(pos + mipSizes[i]);
+            }
+
+            if (imageFormat.compress && data != null) {
+                JmeIosGLES.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, data.remaining(), data);
+                JmeIosGLES.checkGLError();
+            } else {
+                JmeIosGLES.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, imageFormat.dataType, data);
+                JmeIosGLES.checkGLError();
+            }
+
+            pos += mipSizes[i];
+        }
+    }
+}