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@@ -218,7 +218,7 @@ void main(){
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vec3 fZero = specularColor.xyz;
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vec3 fZero = specularColor.xyz;
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#else
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#else
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float nonMetalSpec = 0.08; //nonMetalSpec is always constant value of 0.8 in metallic workflow
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float nonMetalSpec = 0.08; //nonMetalSpec is always constant value of 0.8 in metallic workflow
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- specularColor = (nonMetalSpec - nonMetalSpec * Metallic) + albedo * Metallic;
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+ vec4 specularColor = (nonMetalSpec - nonMetalSpec * Metallic) + albedo * Metallic;
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vec4 diffuseColor = albedo - albedo * Metallic;
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vec4 diffuseColor = albedo - albedo * Metallic;
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vec3 fZero = vec3(0.04);
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vec3 fZero = vec3(0.04);
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fZero = mix(fZero, albedo.rgb, Metallic);
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fZero = mix(fZero, albedo.rgb, Metallic);
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