Переглянути джерело

Renderer: delete deprecated renderers

Kirill Vainer 10 роки тому
батько
коміт
5c35b9bb22

+ 0 - 2549
jme3-android/src/main/java/com/jme3/renderer/android/OGLESShaderRenderer.java

@@ -1,2549 +0,0 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.renderer.android;
-
-import android.opengl.GLES20;
-import android.os.Build;
-import com.jme3.asset.AndroidImageInfo;
-import com.jme3.light.LightList;
-import com.jme3.material.RenderState;
-import com.jme3.math.ColorRGBA;
-import com.jme3.math.Quaternion;
-import com.jme3.math.Vector2f;
-import com.jme3.math.Vector3f;
-import com.jme3.math.Vector4f;
-import com.jme3.renderer.Caps;
-import com.jme3.renderer.IDList;
-import com.jme3.renderer.RenderContext;
-import com.jme3.renderer.Renderer;
-import com.jme3.renderer.RendererException;
-import com.jme3.renderer.Statistics;
-import com.jme3.renderer.android.TextureUtil.AndroidGLImageFormat;
-import com.jme3.renderer.opengl.GLRenderer;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.Mesh.Mode;
-import com.jme3.scene.VertexBuffer;
-import com.jme3.scene.VertexBuffer.Format;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.VertexBuffer.Usage;
-import com.jme3.shader.Attribute;
-import com.jme3.shader.Shader;
-import com.jme3.shader.Shader.ShaderSource;
-import com.jme3.shader.Shader.ShaderType;
-import com.jme3.shader.Uniform;
-import com.jme3.texture.FrameBuffer;
-import com.jme3.texture.FrameBuffer.RenderBuffer;
-import com.jme3.texture.Image;
-import com.jme3.texture.Texture;
-import com.jme3.texture.Texture.WrapAxis;
-import com.jme3.util.BufferUtils;
-import com.jme3.util.ListMap;
-import com.jme3.util.NativeObjectManager;
-import java.nio.Buffer;
-import java.nio.ByteBuffer;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-import java.nio.ShortBuffer;
-import java.util.EnumSet;
-import java.util.List;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import java.util.regex.Matcher;
-import java.util.regex.Pattern;
-import jme3tools.shader.ShaderDebug;
-
-/**
- * @deprecated Should not be used anymore. Use {@link GLRenderer} instead.
- */
-@Deprecated
-public class OGLESShaderRenderer implements Renderer {
-
-    private static final Logger logger = Logger.getLogger(OGLESShaderRenderer.class.getName());
-    private static final boolean VALIDATE_SHADER = false;
-    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
-    private final StringBuilder stringBuf = new StringBuilder(250);
-    private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
-    private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
-    private final RenderContext context = new RenderContext();
-    private final NativeObjectManager objManager = new NativeObjectManager();
-    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
-    // current state
-    private Shader boundShader;
-    // initalDrawBuf and initialReadBuf are not used on ES,
-    // http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBindFramebuffer.xml
-    //private int initialDrawBuf, initialReadBuf;
-    private int glslVer;
-    private int vertexTextureUnits;
-    private int fragTextureUnits;
-    private int vertexUniforms;
-    private int fragUniforms;
-    private int vertexAttribs;
-//    private int maxFBOSamples;
-    private final int maxFBOAttachs = 1; // Only 1 color attachment on ES
-    private final int maxMRTFBOAttachs = 1; // FIXME for now, not sure if > 1 is needed for ES
-    private int maxRBSize;
-    private int maxTexSize;
-    private int maxCubeTexSize;
-    private int maxVertCount;
-    private int maxTriCount;
-    private boolean tdc;
-    private FrameBuffer lastFb = null;
-    private FrameBuffer mainFbOverride = null;
-    private final Statistics statistics = new Statistics();
-    private int vpX, vpY, vpW, vpH;
-    private int clipX, clipY, clipW, clipH;
-    //private final GL10 gl;
-    private boolean powerVr = false;
-    private boolean useVBO = false;
-
-    public OGLESShaderRenderer() {
-    }
-
-    protected void updateNameBuffer() {
-        int len = stringBuf.length();
-
-        nameBuf.position(0);
-        nameBuf.limit(len);
-        for (int i = 0; i < len; i++) {
-            nameBuf.put((byte) stringBuf.charAt(i));
-        }
-
-        nameBuf.rewind();
-    }
-
-    public Statistics getStatistics() {
-        return statistics;
-    }
-
-    public EnumSet<Caps> getCaps() {
-        return caps;
-    }
-
-    private static final Pattern VERSION = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
-
-    public static int extractVersion(String version) {
-
-        Matcher m = VERSION.matcher(version);
-        if (m.matches()) {
-            int major = Integer.parseInt(m.group(1));
-            int minor = Integer.parseInt(m.group(2));
-
-            return major * 100 + minor * 10;
-        } else {
-            return -1;
-        }
-    }
-
-    public void initialize() {
-        logger.log(Level.FINE, "Vendor: {0}", GLES20.glGetString(GLES20.GL_VENDOR));
-        logger.log(Level.FINE, "Renderer: {0}", GLES20.glGetString(GLES20.GL_RENDERER));
-        logger.log(Level.FINE, "Version: {0}", GLES20.glGetString(GLES20.GL_VERSION));
-        logger.log(Level.FINE, "Shading Language Version: {0}", GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
-
-        powerVr = GLES20.glGetString(GLES20.GL_RENDERER).contains("PowerVR");
-
-
-        //workaround, always assume we support GLSL100
-        //some cards just don't report this correctly
-        caps.add(Caps.GLSL100);
-
-        /*
-        // Fix issue in TestRenderToMemory when GL_FRONT is the main
-        // buffer being used.
-        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
-        initialReadBuf = glGetInteger(GL_READ_BUFFER);
-
-        // XXX: This has to be GL_BACK for canvas on Mac
-        // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
-        // change this value later on ...
-//        initialDrawBuf = GL_BACK;
-//        initialReadBuf = GL_BACK;
-         */
-
-        // Check OpenGL version
-        int openGlVer = extractVersion(GLES20.glGetString(GLES20.GL_VERSION));
-        if (openGlVer == -1) {
-            glslVer = -1;
-            throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for OGLESShaderRenderer!");
-        }
-
-        // Check shader language version
-        glslVer = extractVersion(GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION));
-        switch (glslVer) {
-            // TODO: When new versions of OpenGL ES shader language come out,
-            // update this.
-            default:
-                caps.add(Caps.GLSL100);
-                break;
-        }
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
-        vertexTextureUnits = intBuf16.get(0);
-        logger.log(Level.FINE, "VTF Units: {0}", vertexTextureUnits);
-        if (vertexTextureUnits > 0) {
-            caps.add(Caps.VertexTextureFetch);
-        }
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
-        fragTextureUnits = intBuf16.get(0);
-        logger.log(Level.FINE, "Texture Units: {0}", fragTextureUnits);
-
-        // Multiply vector count by 4 to get float count.
-        GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS, intBuf16);
-        vertexUniforms = intBuf16.get(0) * 4;
-        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS, intBuf16);
-        fragUniforms = intBuf16.get(0) * 4;
-        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_VARYING_VECTORS, intBuf16);
-        int varyingFloats = intBuf16.get(0) * 4;
-        logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_ATTRIBS, intBuf16);
-        vertexAttribs = intBuf16.get(0);
-        logger.log(Level.FINE, "Vertex Attributes: {0}", vertexAttribs);
-
-        GLES20.glGetIntegerv(GLES20.GL_SUBPIXEL_BITS, intBuf16);
-        int subpixelBits = intBuf16.get(0);
-        logger.log(Level.FINE, "Subpixel Bits: {0}", subpixelBits);
-
-//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES, intBuf16);
-//        maxVertCount = intBuf16.get(0);
-//        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
-//
-//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES, intBuf16);
-//        maxTriCount = intBuf16.get(0);
-//        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, intBuf16);
-        maxTexSize = intBuf16.get(0);
-        logger.log(Level.FINE, "Maximum Texture Resolution: {0}", maxTexSize);
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
-        maxCubeTexSize = intBuf16.get(0);
-        logger.log(Level.FINE, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
-
-        GLES20.glGetIntegerv(GLES20.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
-        maxRBSize = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
-        /*
-        if (ctxCaps.GL_ARB_color_buffer_float){
-        // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
-        if (ctxCaps.GL_ARB_half_float_pixel){
-        caps.add(Caps.FloatColorBuffer);
-        }
-        }
-
-        if (ctxCaps.GL_ARB_depth_buffer_float){
-        caps.add(Caps.FloatDepthBuffer);
-        }
-
-        if (ctxCaps.GL_ARB_draw_instanced)
-        caps.add(Caps.MeshInstancing);
-
-        if (ctxCaps.GL_ARB_texture_buffer_object)
-        caps.add(Caps.TextureBuffer);
-
-        if (ctxCaps.GL_ARB_texture_float){
-        if (ctxCaps.GL_ARB_half_float_pixel){
-        caps.add(Caps.FloatTexture);
-        }
-        }
-
-        if (ctxCaps.GL_EXT_packed_float){
-        caps.add(Caps.PackedFloatColorBuffer);
-        if (ctxCaps.GL_ARB_half_float_pixel){
-        // because textures are usually uploaded as RGB16F
-        // need half-float pixel
-        caps.add(Caps.PackedFloatTexture);
-        }
-        }
-
-        if (ctxCaps.GL_EXT_texture_array)
-        caps.add(Caps.TextureArray);
-
-        if (ctxCaps.GL_EXT_texture_shared_exponent)
-        caps.add(Caps.SharedExponentTexture);
-
-        if (ctxCaps.GL_EXT_framebuffer_object){
-        caps.add(Caps.FrameBuffer);
-
-        glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
-        maxRBSize = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
-        glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
-        maxFBOAttachs = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
-
-        if (ctxCaps.GL_EXT_framebuffer_multisample){
-        caps.add(Caps.FrameBufferMultisample);
-
-        glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
-        maxFBOSamples = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
-        }
-
-        if (ctxCaps.GL_ARB_draw_buffers){
-        caps.add(Caps.FrameBufferMRT);
-        glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
-        maxMRTFBOAttachs = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
-        }
-        }
-
-        if (ctxCaps.GL_ARB_multisample){
-        glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
-        boolean available = intBuf16.get(0) != 0;
-        glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
-        int samples = intBuf16.get(0);
-        logger.log(Level.FINER, "Samples: {0}", samples);
-        boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
-        if (samples > 0 && available && !enabled){
-        glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
-        }
-        }
-         */
-
-        String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
-        logger.log(Level.FINE, "GL_EXTENSIONS: {0}", extensions);
-
-        // Get number of compressed formats available.
-        GLES20.glGetIntegerv(GLES20.GL_NUM_COMPRESSED_TEXTURE_FORMATS, intBuf16);
-        int numCompressedFormats = intBuf16.get(0);
-
-        // Allocate buffer for compressed formats.
-        IntBuffer compressedFormats = BufferUtils.createIntBuffer(numCompressedFormats);
-        GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
-
-        // Check for errors after all glGet calls.
-        RendererUtil.checkGLError();
-
-        // Print compressed formats.
-        for (int i = 0; i < numCompressedFormats; i++) {
-            logger.log(Level.FINE, "Compressed Texture Formats: {0}", compressedFormats.get(i));
-        }
-
-        TextureUtil.loadTextureFeatures(extensions);
-
-        applyRenderState(RenderState.DEFAULT);
-        GLES20.glDisable(GLES20.GL_DITHER);
-        RendererUtil.checkGLError();
-
-        useVBO = false;
-
-        // NOTE: SDK_INT is only available since 1.6,
-        // but for jME3 it doesn't matter since android versions 1.5 and below
-        // are not supported.
-        if (Build.VERSION.SDK_INT >= 9){
-            logger.log(Level.FINE, "Force-enabling VBO (Android 2.3 or higher)");
-            useVBO = true;
-        } else {
-            useVBO = false;
-        }
-
-        logger.log(Level.FINE, "Caps: {0}", caps);
-    }
-
-    /**
-     * <code>resetGLObjects</code> should be called when die GLView gets recreated to reset all GPU objects
-     */
-    public void resetGLObjects() {
-        objManager.resetObjects();
-        statistics.clearMemory();
-        boundShader = null;
-        lastFb = null;
-        context.reset();
-    }
-
-    public void cleanup() {
-        objManager.deleteAllObjects(this);
-        statistics.clearMemory();
-    }
-
-    private void checkCap(Caps cap) {
-        if (!caps.contains(cap)) {
-            throw new UnsupportedOperationException("Required capability missing: " + cap.name());
-        }
-    }
-
-    /*********************************************************************\
-    |* Render State                                                      *|
-    \*********************************************************************/
-    public void setDepthRange(float start, float end) {
-        GLES20.glDepthRangef(start, end);
-        RendererUtil.checkGLError();
-    }
-
-    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
-        int bits = 0;
-        if (color) {
-            //See explanations of the depth below, we must enable color write to be able to clear the color buffer
-            if (context.colorWriteEnabled == false) {
-                GLES20.glColorMask(true, true, true, true);
-                context.colorWriteEnabled = true;
-            }
-            bits = GLES20.GL_COLOR_BUFFER_BIT;
-        }
-        if (depth) {
-            //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
-            //here s some link on openl board
-            //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
-            //if depth clear is requested, we enable the depthMask
-            if (context.depthWriteEnabled == false) {
-                GLES20.glDepthMask(true);
-                context.depthWriteEnabled = true;
-            }
-            bits |= GLES20.GL_DEPTH_BUFFER_BIT;
-        }
-        if (stencil) {
-            bits |= GLES20.GL_STENCIL_BUFFER_BIT;
-        }
-        if (bits != 0) {
-            GLES20.glClear(bits);
-            RendererUtil.checkGLError();
-        }
-    }
-
-    public void setBackgroundColor(ColorRGBA color) {
-        GLES20.glClearColor(color.r, color.g, color.b, color.a);
-        RendererUtil.checkGLError();
-    }
-
-    public void applyRenderState(RenderState state) {
-        /*
-        if (state.isWireframe() && !context.wireframe){
-        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
-        context.wireframe = true;
-        }else if (!state.isWireframe() && context.wireframe){
-        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
-        context.wireframe = false;
-        }
-         */
-        if (state.isDepthTest() && !context.depthTestEnabled) {
-            GLES20.glEnable(GLES20.GL_DEPTH_TEST);
-            GLES20.glDepthFunc(convertTestFunction(context.depthFunc));
-            RendererUtil.checkGLError();
-            context.depthTestEnabled = true;
-        } else if (!state.isDepthTest() && context.depthTestEnabled) {
-            GLES20.glDisable(GLES20.GL_DEPTH_TEST);
-            RendererUtil.checkGLError();
-            context.depthTestEnabled = false;
-        }
-        if (state.getDepthFunc() != context.depthFunc) {
-            GLES20.glDepthFunc(convertTestFunction(state.getDepthFunc()));
-            context.depthFunc = state.getDepthFunc();
-        }
-
-        if (state.isDepthWrite() && !context.depthWriteEnabled) {
-            GLES20.glDepthMask(true);
-            RendererUtil.checkGLError();
-            context.depthWriteEnabled = true;
-        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
-            GLES20.glDepthMask(false);
-            RendererUtil.checkGLError();
-            context.depthWriteEnabled = false;
-        }
-        if (state.isColorWrite() && !context.colorWriteEnabled) {
-            GLES20.glColorMask(true, true, true, true);
-            RendererUtil.checkGLError();
-            context.colorWriteEnabled = true;
-        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
-            GLES20.glColorMask(false, false, false, false);
-            RendererUtil.checkGLError();
-            context.colorWriteEnabled = false;
-        }
-//        if (state.isPointSprite() && !context.pointSprite) {
-////            GLES20.glEnable(GLES20.GL_POINT_SPRITE);
-////            GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
-////            GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
-////            GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
-//        } else if (!state.isPointSprite() && context.pointSprite) {
-////            GLES20.glDisable(GLES20.GL_POINT_SPRITE);
-//        }
-
-        if (state.isPolyOffset()) {
-            if (!context.polyOffsetEnabled) {
-                GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL);
-                GLES20.glPolygonOffset(state.getPolyOffsetFactor(),
-                        state.getPolyOffsetUnits());
-                RendererUtil.checkGLError();
-
-                context.polyOffsetEnabled = true;
-                context.polyOffsetFactor = state.getPolyOffsetFactor();
-                context.polyOffsetUnits = state.getPolyOffsetUnits();
-            } else {
-                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
-                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
-                    GLES20.glPolygonOffset(state.getPolyOffsetFactor(),
-                            state.getPolyOffsetUnits());
-                    RendererUtil.checkGLError();
-
-                    context.polyOffsetFactor = state.getPolyOffsetFactor();
-                    context.polyOffsetUnits = state.getPolyOffsetUnits();
-                }
-            }
-        } else {
-            if (context.polyOffsetEnabled) {
-                GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL);
-                RendererUtil.checkGLError();
-
-                context.polyOffsetEnabled = false;
-                context.polyOffsetFactor = 0;
-                context.polyOffsetUnits = 0;
-            }
-        }
-        if (state.getFaceCullMode() != context.cullMode) {
-            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
-                GLES20.glDisable(GLES20.GL_CULL_FACE);
-                RendererUtil.checkGLError();
-            } else {
-                GLES20.glEnable(GLES20.GL_CULL_FACE);
-                RendererUtil.checkGLError();
-            }
-
-            switch (state.getFaceCullMode()) {
-                case Off:
-                    break;
-                case Back:
-                    GLES20.glCullFace(GLES20.GL_BACK);
-                    RendererUtil.checkGLError();
-                    break;
-                case Front:
-                    GLES20.glCullFace(GLES20.GL_FRONT);
-                    RendererUtil.checkGLError();
-                    break;
-                case FrontAndBack:
-                    GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK);
-                    RendererUtil.checkGLError();
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
-                            + state.getFaceCullMode());
-            }
-
-            context.cullMode = state.getFaceCullMode();
-        }
-
-        if (state.getBlendMode() != context.blendMode) {
-            if (state.getBlendMode() == RenderState.BlendMode.Off) {
-                GLES20.glDisable(GLES20.GL_BLEND);
-                RendererUtil.checkGLError();
-            } else {
-                GLES20.glEnable(GLES20.GL_BLEND);
-                switch (state.getBlendMode()) {
-                    case Off:
-                        break;
-                    case Additive:
-                        GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE);
-                        break;
-                    case AlphaAdditive:
-                        GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE);
-                        break;
-                    case Color:
-                        GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR);
-                        break;
-                    case Alpha:
-                        GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case PremultAlpha:
-                        GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case Modulate:
-                        GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO);
-                        break;
-                    case ModulateX2:
-                        GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_SRC_COLOR);
-                        break;
-                    case Screen:
-                        GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR);
-                        break;
-                    case Exclusion:
-                        GLES20.glBlendFunc(GLES20.GL_ONE_MINUS_DST_COLOR, GLES20.GL_ONE_MINUS_SRC_COLOR);
-                        break;
-                    default:
-                        throw new UnsupportedOperationException("Unrecognized blend mode: "
-                                + state.getBlendMode());
-                }
-                RendererUtil.checkGLError();
-            }
-            context.blendMode = state.getBlendMode();
-        }
-    }
-
-    /*********************************************************************\
-    |* Camera and World transforms                                       *|
-    \*********************************************************************/
-    public void setViewPort(int x, int y, int w, int h) {
-        if (x != vpX || vpY != y || vpW != w || vpH != h) {
-            GLES20.glViewport(x, y, w, h);
-            RendererUtil.checkGLError();
-
-            vpX = x;
-            vpY = y;
-            vpW = w;
-            vpH = h;
-        }
-    }
-
-    public void setClipRect(int x, int y, int width, int height) {
-        if (!context.clipRectEnabled) {
-            GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
-            RendererUtil.checkGLError();
-            context.clipRectEnabled = true;
-        }
-        if (clipX != x || clipY != y || clipW != width || clipH != height) {
-            GLES20.glScissor(x, y, width, height);
-            RendererUtil.checkGLError();
-            clipX = x;
-            clipY = y;
-            clipW = width;
-            clipH = height;
-        }
-    }
-
-    public void clearClipRect() {
-        if (context.clipRectEnabled) {
-            GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
-            RendererUtil.checkGLError();
-            context.clipRectEnabled = false;
-
-            clipX = 0;
-            clipY = 0;
-            clipW = 0;
-            clipH = 0;
-        }
-    }
-
-    public void postFrame() {
-        RendererUtil.checkGLErrorForced();
-
-        objManager.deleteUnused(this);
-    }
-
-    /*********************************************************************\
-    |* Shaders                                                           *|
-    \*********************************************************************/
-    protected void updateUniformLocation(Shader shader, Uniform uniform) {
-        stringBuf.setLength(0);
-        stringBuf.append(uniform.getName()).append('\0');
-        updateNameBuffer();
-        int loc = GLES20.glGetUniformLocation(shader.getId(), uniform.getName());
-        RendererUtil.checkGLError();
-
-        if (loc < 0) {
-            uniform.setLocation(-1);
-            // uniform is not declared in shader
-        } else {
-            uniform.setLocation(loc);
-        }
-    }
-
-    protected void bindProgram(Shader shader) {
-        int shaderId = shader.getId();
-        if (context.boundShaderProgram != shaderId) {
-            GLES20.glUseProgram(shaderId);
-            RendererUtil.checkGLError();
-
-            statistics.onShaderUse(shader, true);
-            boundShader = shader;
-            context.boundShaderProgram = shaderId;
-        } else {
-            statistics.onShaderUse(shader, false);
-        }
-    }
-
-    protected void updateUniform(Shader shader, Uniform uniform) {
-        assert uniform.getName() != null;
-        assert shader.getId() > 0;
-
-        bindProgram(shader);
-
-        int loc = uniform.getLocation();
-        if (loc == -1) {
-            return;
-        }
-
-        if (loc == -2) {
-            // get uniform location
-            updateUniformLocation(shader, uniform);
-            if (uniform.getLocation() == -1) {
-                // not declared, ignore
-                uniform.clearUpdateNeeded();
-                return;
-            }
-            loc = uniform.getLocation();
-        }
-
-        if (uniform.getVarType() == null) {
-            // removed logging the warning to avoid flooding the log
-            // (LWJGL also doesn't post a warning)
-            //logger.log(Level.FINEST, "Uniform value is not set yet. Shader: {0}, Uniform: {1}",
-            //        new Object[]{shader.toString(), uniform.toString()});
-            return; // value not set yet..
-        }
-
-        statistics.onUniformSet();
-
-        uniform.clearUpdateNeeded();
-        FloatBuffer fb;
-        IntBuffer ib;
-        switch (uniform.getVarType()) {
-            case Float:
-                Float f = (Float) uniform.getValue();
-                GLES20.glUniform1f(loc, f.floatValue());
-                break;
-            case Vector2:
-                Vector2f v2 = (Vector2f) uniform.getValue();
-                GLES20.glUniform2f(loc, v2.getX(), v2.getY());
-                break;
-            case Vector3:
-                Vector3f v3 = (Vector3f) uniform.getValue();
-                GLES20.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
-                break;
-            case Vector4:
-                Object val = uniform.getValue();
-                if (val instanceof ColorRGBA) {
-                    ColorRGBA c = (ColorRGBA) val;
-                    GLES20.glUniform4f(loc, c.r, c.g, c.b, c.a);
-                } else if (val instanceof Vector4f) {
-                    Vector4f c = (Vector4f) val;
-                    GLES20.glUniform4f(loc, c.x, c.y, c.z, c.w);
-                } else {
-                    Quaternion c = (Quaternion) uniform.getValue();
-                    GLES20.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
-                }
-                break;
-            case Boolean:
-                Boolean b = (Boolean) uniform.getValue();
-                GLES20.glUniform1i(loc, b.booleanValue() ? GLES20.GL_TRUE : GLES20.GL_FALSE);
-                break;
-            case Matrix3:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 9;
-                GLES20.glUniformMatrix3fv(loc, 1, false, fb);
-                break;
-            case Matrix4:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 16;
-                GLES20.glUniformMatrix4fv(loc, 1, false, fb);
-                break;
-            case IntArray:
-                ib = (IntBuffer) uniform.getValue();
-                GLES20.glUniform1iv(loc, ib.limit(), ib);
-                break;
-            case FloatArray:
-                fb = (FloatBuffer) uniform.getValue();
-                GLES20.glUniform1fv(loc, fb.limit(), fb);
-                break;
-            case Vector2Array:
-                fb = (FloatBuffer) uniform.getValue();
-                GLES20.glUniform2fv(loc, fb.limit() / 2, fb);
-                break;
-            case Vector3Array:
-                fb = (FloatBuffer) uniform.getValue();
-                GLES20.glUniform3fv(loc, fb.limit() / 3, fb);
-                break;
-            case Vector4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                GLES20.glUniform4fv(loc, fb.limit() / 4, fb);
-                break;
-            case Matrix4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                GLES20.glUniformMatrix4fv(loc, fb.limit() / 16, false, fb);
-                break;
-            case Int:
-                Integer i = (Integer) uniform.getValue();
-                GLES20.glUniform1i(loc, i.intValue());
-                break;
-            default:
-                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
-        }
-        RendererUtil.checkGLError();
-    }
-
-    protected void updateShaderUniforms(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            if (uniform.isUpdateNeeded()) {
-                updateUniform(shader, uniform);
-            }
-        }
-    }
-
-    protected void resetUniformLocations(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            uniform.reset(); // e.g check location again
-        }
-    }
-
-    /*
-     * (Non-javadoc)
-     * Only used for fixed-function. Ignored.
-     */
-    public void setLighting(LightList list) {
-    }
-
-    public int convertShaderType(ShaderType type) {
-        switch (type) {
-            case Fragment:
-                return GLES20.GL_FRAGMENT_SHADER;
-            case Vertex:
-                return GLES20.GL_VERTEX_SHADER;
-//            case Geometry:
-//                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
-            default:
-                throw new RuntimeException("Unrecognized shader type.");
-        }
-    }
-
-    public void updateShaderSourceData(ShaderSource source) {
-        int id = source.getId();
-        if (id == -1) {
-            // Create id
-            id = GLES20.glCreateShader(convertShaderType(source.getType()));
-            RendererUtil.checkGLError();
-
-            if (id <= 0) {
-                throw new RendererException("Invalid ID received when trying to create shader.");
-            }
-            source.setId(id);
-        }
-
-        if (!source.getLanguage().equals("GLSL100")) {
-            throw new RendererException("This shader cannot run in OpenGL ES. "
-                                      + "Only GLSL 1.0 shaders are supported.");
-        }
-
-        // upload shader source
-        // merge the defines and source code
-        byte[] definesCodeData = source.getDefines().getBytes();
-        byte[] sourceCodeData = source.getSource().getBytes();
-        ByteBuffer codeBuf = BufferUtils.createByteBuffer(definesCodeData.length
-                                                        + sourceCodeData.length);
-        codeBuf.put(definesCodeData);
-        codeBuf.put(sourceCodeData);
-        codeBuf.flip();
-
-        if (powerVr && source.getType() == ShaderType.Vertex) {
-            // XXX: This is to fix a bug in old PowerVR, remove
-            // when no longer applicable.
-            GLES20.glShaderSource(
-                    id, source.getDefines()
-                    + source.getSource());
-        } else {
-            String precision ="";
-            if (source.getType() == ShaderType.Fragment) {
-                precision =  "precision mediump float;\n";
-            }
-            GLES20.glShaderSource(
-                    id,
-                    precision
-                    +source.getDefines()
-                    + source.getSource());
-        }
-//        int range[] = new int[2];
-//        int precision[] =  new int[1];
-//        GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
-//        System.out.println("PRECISION HIGH FLOAT VERTEX");
-//        System.out.println("range "+range[0]+"," +range[1]);
-//        System.out.println("precision "+precision[0]);
-
-        GLES20.glCompileShader(id);
-        RendererUtil.checkGLError();
-
-        GLES20.glGetShaderiv(id, GLES20.GL_COMPILE_STATUS, intBuf1);
-        RendererUtil.checkGLError();
-
-        boolean compiledOK = intBuf1.get(0) == GLES20.GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !compiledOK) {
-            // even if compile succeeded, check
-            // log for warnings
-            GLES20.glGetShaderiv(id, GLES20.GL_INFO_LOG_LENGTH, intBuf1);
-            RendererUtil.checkGLError();
-            infoLog = GLES20.glGetShaderInfoLog(id);
-        }
-
-        if (compiledOK) {
-            if (infoLog != null) {
-                logger.log(Level.FINE, "compile success: {0}, {1}", new Object[]{source.getName(), infoLog});
-            } else {
-                logger.log(Level.FINE, "compile success: {0}", source.getName());
-            }
-            source.clearUpdateNeeded();
-        } else {
-           logger.log(Level.WARNING, "Bad compile of:\n{0}",
-                    new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())});
-            if (infoLog != null) {
-                throw new RendererException("compile error in: " + source + "\n" + infoLog);
-            } else {
-                throw new RendererException("compile error in: " + source + "\nerror: <not provided>");
-            }
-        }
-    }
-
-    public void updateShaderData(Shader shader) {
-        int id = shader.getId();
-        boolean needRegister = false;
-        if (id == -1) {
-            // create program
-            id = GLES20.glCreateProgram();
-            RendererUtil.checkGLError();
-
-            if (id <= 0) {
-                throw new RendererException("Invalid ID received when trying to create shader program.");
-            }
-
-            shader.setId(id);
-            needRegister = true;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.isUpdateNeeded()) {
-                updateShaderSourceData(source);
-            }
-
-            GLES20.glAttachShader(id, source.getId());
-            RendererUtil.checkGLError();
-        }
-
-        // link shaders to program
-        GLES20.glLinkProgram(id);
-        RendererUtil.checkGLError();
-
-        GLES20.glGetProgramiv(id, GLES20.GL_LINK_STATUS, intBuf1);
-        RendererUtil.checkGLError();
-
-        boolean linkOK = intBuf1.get(0) == GLES20.GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !linkOK) {
-            GLES20.glGetProgramiv(id, GLES20.GL_INFO_LOG_LENGTH, intBuf1);
-            RendererUtil.checkGLError();
-
-            int length = intBuf1.get(0);
-            if (length > 3) {
-                // get infos
-                infoLog = GLES20.glGetProgramInfoLog(id);
-                RendererUtil.checkGLError();
-            }
-        }
-
-        if (linkOK) {
-            if (infoLog != null) {
-                logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
-            } else {
-                logger.fine("shader link success");
-            }
-            shader.clearUpdateNeeded();
-            if (needRegister) {
-                // Register shader for clean up if it was created in this method.
-                objManager.registerObject(shader);
-                statistics.onNewShader();
-            } else {
-                // OpenGL spec: uniform locations may change after re-link
-                resetUniformLocations(shader);
-            }
-        } else {
-            if (infoLog != null) {
-                throw new RendererException("Shader link failure, shader: " + shader + "\n" + infoLog);
-            } else {
-                throw new RendererException("Shader link failure, shader: " + shader + "\ninfo: <not provided>");
-            }
-        }
-    }
-
-    public void setShader(Shader shader) {
-        if (shader == null) {
-            throw new IllegalArgumentException("Shader cannot be null");
-        } else {
-            if (shader.isUpdateNeeded()) {
-                updateShaderData(shader);
-            }
-
-            // NOTE: might want to check if any of the
-            // sources need an update?
-
-            assert shader.getId() > 0;
-
-            updateShaderUniforms(shader);
-            bindProgram(shader);
-        }
-    }
-
-    public void deleteShaderSource(ShaderSource source) {
-        if (source.getId() < 0) {
-            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
-            return;
-        }
-
-        source.clearUpdateNeeded();
-
-        GLES20.glDeleteShader(source.getId());
-        RendererUtil.checkGLError();
-
-        source.resetObject();
-    }
-
-    public void deleteShader(Shader shader) {
-        if (shader.getId() == -1) {
-            logger.warning("Shader is not uploaded to GPU, cannot delete.");
-            return;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.getId() != -1) {
-                GLES20.glDetachShader(shader.getId(), source.getId());
-                RendererUtil.checkGLError();
-
-                deleteShaderSource(source);
-            }
-        }
-
-        GLES20.glDeleteProgram(shader.getId());
-        RendererUtil.checkGLError();
-
-        statistics.onDeleteShader();
-        shader.resetObject();
-    }
-
-     private int convertTestFunction(RenderState.TestFunction testFunc) {
-        switch (testFunc) {
-            case Never:
-                return GLES20.GL_NEVER;
-            case Less:
-                return GLES20.GL_LESS;
-            case LessOrEqual:
-                return GLES20.GL_LEQUAL;
-            case Greater:
-                return GLES20.GL_GREATER;
-            case GreaterOrEqual:
-                return GLES20.GL_GEQUAL;
-            case Equal:
-                return GLES20.GL_EQUAL;
-            case NotEqual:
-                return GLES20.GL_NOTEQUAL;
-            case Always:
-                return GLES20.GL_ALWAYS;
-            default:
-                throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
-        }
-    }
-
-    /*********************************************************************\
-    |* Framebuffers                                                      *|
-    \*********************************************************************/
-
-    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
-            throw new RendererException("Copy framebuffer not implemented yet.");
-
-//        if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
-//            int srcX0 = 0;
-//            int srcY0 = 0;
-//            int srcX1 = 0;
-//            int srcY1 = 0;
-//
-//            int dstX0 = 0;
-//            int dstY0 = 0;
-//            int dstX1 = 0;
-//            int dstY1 = 0;
-//
-//            int prevFBO = context.boundFBO;
-//
-//            if (mainFbOverride != null) {
-//                if (src == null) {
-//                    src = mainFbOverride;
-//                }
-//                if (dst == null) {
-//                    dst = mainFbOverride;
-//                }
-//            }
-//
-//            if (src != null && src.isUpdateNeeded()) {
-//                updateFrameBuffer(src);
-//            }
-//
-//            if (dst != null && dst.isUpdateNeeded()) {
-//                updateFrameBuffer(dst);
-//            }
-//
-//            if (src == null) {
-//                GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
-//                srcX0 = vpX;
-//                srcY0 = vpY;
-//                srcX1 = vpX + vpW;
-//                srcY1 = vpY + vpH;
-//            } else {
-//                GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, src.getId());
-//                srcX1 = src.getWidth();
-//                srcY1 = src.getHeight();
-//            }
-//            if (dst == null) {
-//                GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
-//                dstX0 = vpX;
-//                dstY0 = vpY;
-//                dstX1 = vpX + vpW;
-//                dstY1 = vpY + vpH;
-//            } else {
-//                GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, dst.getId());
-//                dstX1 = dst.getWidth();
-//                dstY1 = dst.getHeight();
-//            }
-//
-//
-//            int mask = GL_COLOR_BUFFER_BIT;
-//            if (copyDepth) {
-//                mask |= GL_DEPTH_BUFFER_BIT;
-//            }
-//            GLES20.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
-//                    dstX0, dstY0, dstX1, dstY1, mask,
-//                    GL_NEAREST);
-//
-//
-//            GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, prevFBO);
-//            try {
-//                checkFrameBufferError();
-//            } catch (IllegalStateException ex) {
-//                logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
-//                logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
-//                throw ex;
-//            }
-//        } else {
-//            throw new RendererException("EXT_framebuffer_blit required.");
-//            // TODO: support non-blit copies?
-//        }
-    }
-
-    private void checkFrameBufferStatus(FrameBuffer fb) {
-        try {
-            checkFrameBufferError();
-        } catch (IllegalStateException ex) {
-            logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
-            printRealFrameBufferInfo(fb);
-            throw ex;
-        }
-    }
-
-    private void checkFrameBufferError() {
-        int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
-        switch (status) {
-            case GLES20.GL_FRAMEBUFFER_COMPLETE:
-                break;
-            case GLES20.GL_FRAMEBUFFER_UNSUPPORTED:
-                //Choose different formats
-                throw new IllegalStateException("Framebuffer object format is "
-                        + "unsupported by the video hardware.");
-            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
-                throw new IllegalStateException("Framebuffer has erronous attachment.");
-            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
-                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
-            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
-                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
-//                throw new IllegalStateException("Framebuffer attachments must have same formats.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
-//                throw new IllegalStateException("Incomplete draw buffer.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
-//                throw new IllegalStateException("Incomplete read buffer.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
-//                throw new IllegalStateException("Incomplete multisample buffer.");
-            default:
-                //Programming error; will fail on all hardware
-                throw new IllegalStateException("Some video driver error "
-                        + "or programming error occured. "
-                        + "Framebuffer object status is invalid: " + status);
-        }
-    }
-
-    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
-        System.out.println("== Renderbuffer " + name + " ==");
-        System.out.println("RB ID: " + rb.getId());
-        System.out.println("Is proper? " + GLES20.glIsRenderbuffer(rb.getId()));
-
-        int attachment = convertAttachmentSlot(rb.getSlot());
-
-        intBuf16.clear();
-        GLES20.glGetFramebufferAttachmentParameteriv(GLES20.GL_FRAMEBUFFER,
-                attachment, GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
-        int type = intBuf16.get(0);
-
-        intBuf16.clear();
-        GLES20.glGetFramebufferAttachmentParameteriv(GLES20.GL_FRAMEBUFFER,
-                attachment, GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
-        int rbName = intBuf16.get(0);
-
-        switch (type) {
-            case GLES20.GL_NONE:
-                System.out.println("Type: None");
-                break;
-            case GLES20.GL_TEXTURE:
-                System.out.println("Type: Texture");
-                break;
-            case GLES20.GL_RENDERBUFFER:
-                System.out.println("Type: Buffer");
-                System.out.println("RB ID: " + rbName);
-                break;
-        }
-
-
-
-    }
-
-    private void printRealFrameBufferInfo(FrameBuffer fb) {
-//        boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
-        boolean doubleBuffer = false; // FIXME
-//        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
-//        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
-
-        int fbId = fb.getId();
-        intBuf16.clear();
-//        int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
-//        int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
-
-        System.out.println("=== OpenGL FBO State ===");
-        System.out.println("Context doublebuffered? " + doubleBuffer);
-        System.out.println("FBO ID: " + fbId);
-        System.out.println("Is proper? " + GLES20.glIsFramebuffer(fbId));
-//        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
-//        System.out.println("Is bound to read? " + (fbId == curReadBinding));
-//        System.out.println("Draw buffer: " + drawBuf);
-//        System.out.println("Read buffer: " + readBuf);
-
-        if (context.boundFBO != fbId) {
-            GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbId);
-            context.boundFBO = fbId;
-        }
-
-        if (fb.getDepthBuffer() != null) {
-            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
-        }
-        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
-        }
-    }
-
-    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        int id = rb.getId();
-        if (id == -1) {
-            GLES20.glGenRenderbuffers(1, intBuf1);
-            RendererUtil.checkGLError();
-
-            id = intBuf1.get(0);
-            rb.setId(id);
-        }
-
-        if (context.boundRB != id) {
-            GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, id);
-            RendererUtil.checkGLError();
-
-            context.boundRB = id;
-        }
-
-        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
-            throw new RendererException("Resolution " + fb.getWidth()
-                    + ":" + fb.getHeight() + " is not supported.");
-        }
-
-        AndroidGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat(), true);
-        if (imageFormat.renderBufferStorageFormat == 0) {
-            throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
-        }
-
-//        if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
-        if (fb.getSamples() > 1) {
-//            // FIXME
-            throw new RendererException("Multisample FrameBuffer is not supported yet.");
-//            int samples = fb.getSamples();
-//            if (maxFBOSamples < samples) {
-//                samples = maxFBOSamples;
-//            }
-//            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
-//                    samples,
-//                    glFmt.internalFormat,
-//                    fb.getWidth(),
-//                    fb.getHeight());
-        } else {
-            GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER,
-                    imageFormat.renderBufferStorageFormat,
-                    fb.getWidth(),
-                    fb.getHeight());
-
-            RendererUtil.checkGLError();
-        }
-    }
-
-    private int convertAttachmentSlot(int attachmentSlot) {
-        // can also add support for stencil here
-        if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
-            return GLES20.GL_DEPTH_ATTACHMENT;
-//        if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) {
-//            return GLES30.GL_DEPTH_STENCIL_ATTACHMENT;
-        } else if (attachmentSlot == 0) {
-            return GLES20.GL_COLOR_ATTACHMENT0;
-        } else {
-            throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
-        }
-    }
-
-    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
-        Texture tex = rb.getTexture();
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded()) {
-            updateTexImageData(image, tex.getType());
-
-            // NOTE: For depth textures, sets nearest/no-mips mode
-            // Required to fix "framebuffer unsupported"
-            // for old NVIDIA drivers!
-            setupTextureParams(tex);
-        }
-
-        GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
-                convertAttachmentSlot(rb.getSlot()),
-                convertTextureType(tex.getType()),
-                image.getId(),
-                0);
-
-        RendererUtil.checkGLError();
-    }
-
-    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
-        boolean needAttach;
-        if (rb.getTexture() == null) {
-            // if it hasn't been created yet, then attach is required.
-            needAttach = rb.getId() == -1;
-            updateRenderBuffer(fb, rb);
-        } else {
-            needAttach = false;
-            updateRenderTexture(fb, rb);
-        }
-        if (needAttach) {
-            GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER,
-                    convertAttachmentSlot(rb.getSlot()),
-                    GLES20.GL_RENDERBUFFER,
-                    rb.getId());
-
-            RendererUtil.checkGLError();
-        }
-    }
-
-    public void updateFrameBuffer(FrameBuffer fb) {
-        int id = fb.getId();
-        if (id == -1) {
-            intBuf1.clear();
-            // create FBO
-            GLES20.glGenFramebuffers(1, intBuf1);
-            RendererUtil.checkGLError();
-
-            id = intBuf1.get(0);
-            fb.setId(id);
-            objManager.registerObject(fb);
-
-            statistics.onNewFrameBuffer();
-        }
-
-        if (context.boundFBO != id) {
-            GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, id);
-            RendererUtil.checkGLError();
-
-            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
-            context.boundDrawBuf = 0;
-            context.boundFBO = id;
-        }
-
-        FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
-        if (depthBuf != null) {
-            updateFrameBufferAttachment(fb, depthBuf);
-        }
-
-        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-            FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
-            updateFrameBufferAttachment(fb, colorBuf);
-        }
-
-        fb.clearUpdateNeeded();
-    }
-
-    public void setMainFrameBufferOverride(FrameBuffer fb){
-        mainFbOverride = fb;
-    }
-
-    public void setFrameBuffer(FrameBuffer fb) {
-        if (fb == null && mainFbOverride != null) {
-            fb = mainFbOverride;
-        }
-
-        if (lastFb == fb) {
-            if (fb == null || !fb.isUpdateNeeded()) {
-                return;
-            }
-        }
-
-        // generate mipmaps for last FB if needed
-        if (lastFb != null) {
-            for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
-                RenderBuffer rb = lastFb.getColorBuffer(i);
-                Texture tex = rb.getTexture();
-                if (tex != null
-                        && tex.getMinFilter().usesMipMapLevels()) {
-                    setTexture(0, rb.getTexture());
-
-//                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
-                    int textureType = convertTextureType(tex.getType());
-                    GLES20.glGenerateMipmap(textureType);
-                    RendererUtil.checkGLError();
-                }
-            }
-        }
-
-        if (fb == null) {
-            // unbind any fbos
-            if (context.boundFBO != 0) {
-                GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
-                RendererUtil.checkGLError();
-
-                statistics.onFrameBufferUse(null, true);
-
-                context.boundFBO = 0;
-            }
-
-            /*
-            // select back buffer
-            if (context.boundDrawBuf != -1) {
-                glDrawBuffer(initialDrawBuf);
-                context.boundDrawBuf = -1;
-            }
-            if (context.boundReadBuf != -1) {
-                glReadBuffer(initialReadBuf);
-                context.boundReadBuf = -1;
-            }
-             */
-
-            lastFb = null;
-        } else {
-            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
-                throw new IllegalArgumentException("The framebuffer: " + fb
-                        + "\nDoesn't have any color/depth buffers");
-            }
-
-            if (fb.isUpdateNeeded()) {
-                updateFrameBuffer(fb);
-            }
-
-            if (context.boundFBO != fb.getId()) {
-                GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fb.getId());
-                RendererUtil.checkGLError();
-
-                statistics.onFrameBufferUse(fb, true);
-
-                // update viewport to reflect framebuffer's resolution
-                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
-
-                context.boundFBO = fb.getId();
-            } else {
-                statistics.onFrameBufferUse(fb, false);
-            }
-            if (fb.getNumColorBuffers() == 0) {
-//                // make sure to select NONE as draw buf
-//                // no color buffer attached. select NONE
-                if (context.boundDrawBuf != -2) {
-//                    glDrawBuffer(GL_NONE);
-                    context.boundDrawBuf = -2;
-                }
-                if (context.boundReadBuf != -2) {
-//                    glReadBuffer(GL_NONE);
-                    context.boundReadBuf = -2;
-                }
-            } else {
-                if (fb.getNumColorBuffers() > maxFBOAttachs) {
-                    throw new RendererException("Framebuffer has more color "
-                            + "attachments than are supported"
-                            + " by the video hardware!");
-                }
-                if (fb.isMultiTarget()) {
-                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
-                        throw new RendererException("Framebuffer has more"
-                                + " multi targets than are supported"
-                                + " by the video hardware!");
-                    }
-
-                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
-                        intBuf16.clear();
-                        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-                            intBuf16.put(GLES20.GL_COLOR_ATTACHMENT0 + i);
-                        }
-
-                        intBuf16.flip();
-//                        glDrawBuffers(intBuf16);
-                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
-                    }
-                } else {
-                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
-                    // select this draw buffer
-                    if (context.boundDrawBuf != rb.getSlot()) {
-                        GLES20.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
-                        RendererUtil.checkGLError();
-
-                        context.boundDrawBuf = rb.getSlot();
-                    }
-                }
-            }
-
-            assert fb.getId() >= 0;
-            assert context.boundFBO == fb.getId();
-
-            lastFb = fb;
-
-            checkFrameBufferStatus(fb);
-        }
-    }
-
-    /**
-     * Reads the Color Buffer from OpenGL and stores into the ByteBuffer.
-     * Make sure to call setViewPort with the appropriate viewport size before
-     * calling readFrameBuffer.
-     * @param fb FrameBuffer
-     * @param byteBuf ByteBuffer to store the Color Buffer from OpenGL
-     */
-    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
-        if (fb != null) {
-            RenderBuffer rb = fb.getColorBuffer();
-            if (rb == null) {
-                throw new IllegalArgumentException("Specified framebuffer"
-                        + " does not have a colorbuffer");
-            }
-
-            setFrameBuffer(fb);
-        } else {
-            setFrameBuffer(null);
-        }
-
-        GLES20.glReadPixels(vpX, vpY, vpW, vpH, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, byteBuf);
-        RendererUtil.checkGLError();
-    }
-
-    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        intBuf1.put(0, rb.getId());
-        GLES20.glDeleteRenderbuffers(1, intBuf1);
-        RendererUtil.checkGLError();
-    }
-
-    public void deleteFrameBuffer(FrameBuffer fb) {
-        if (fb.getId() != -1) {
-            if (context.boundFBO == fb.getId()) {
-                GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
-                RendererUtil.checkGLError();
-
-                context.boundFBO = 0;
-            }
-
-            if (fb.getDepthBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getDepthBuffer());
-            }
-            if (fb.getColorBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getColorBuffer());
-            }
-
-            intBuf1.put(0, fb.getId());
-            GLES20.glDeleteFramebuffers(1, intBuf1);
-            RendererUtil.checkGLError();
-
-            fb.resetObject();
-
-            statistics.onDeleteFrameBuffer();
-        }
-    }
-
-    /*********************************************************************\
-    |* Textures                                                          *|
-    \*********************************************************************/
-    private int convertTextureType(Texture.Type type) {
-        switch (type) {
-            case TwoDimensional:
-                return GLES20.GL_TEXTURE_2D;
-            //        case TwoDimensionalArray:
-            //            return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
-//            case ThreeDimensional:
-            //               return GLES20.GL_TEXTURE_3D;
-            case CubeMap:
-                return GLES20.GL_TEXTURE_CUBE_MAP;
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + type);
-        }
-    }
-
-    private int convertMagFilter(Texture.MagFilter filter) {
-        switch (filter) {
-            case Bilinear:
-                return GLES20.GL_LINEAR;
-            case Nearest:
-                return GLES20.GL_NEAREST;
-            default:
-                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
-        }
-    }
-
-    private int convertMinFilter(Texture.MinFilter filter) {
-        switch (filter) {
-            case Trilinear:
-                return GLES20.GL_LINEAR_MIPMAP_LINEAR;
-            case BilinearNearestMipMap:
-                return GLES20.GL_LINEAR_MIPMAP_NEAREST;
-            case NearestLinearMipMap:
-                return GLES20.GL_NEAREST_MIPMAP_LINEAR;
-            case NearestNearestMipMap:
-                return GLES20.GL_NEAREST_MIPMAP_NEAREST;
-            case BilinearNoMipMaps:
-                return GLES20.GL_LINEAR;
-            case NearestNoMipMaps:
-                return GLES20.GL_NEAREST;
-            default:
-                throw new UnsupportedOperationException("Unknown min filter: " + filter);
-        }
-    }
-
-    private int convertWrapMode(Texture.WrapMode mode) {
-        switch (mode) {
-            case BorderClamp:
-            case Clamp:
-            case EdgeClamp:
-                return GLES20.GL_CLAMP_TO_EDGE;
-            case Repeat:
-                return GLES20.GL_REPEAT;
-            case MirroredRepeat:
-                return GLES20.GL_MIRRORED_REPEAT;
-            default:
-                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
-        }
-    }
-
-    /**
-     * <code>setupTextureParams</code> sets the OpenGL context texture parameters
-     * @param tex the Texture to set the texture parameters from
-     */
-    private void setupTextureParams(Texture tex) {
-        int target = convertTextureType(tex.getType());
-
-        // filter things
-        int minFilter = convertMinFilter(tex.getMinFilter());
-        int magFilter = convertMagFilter(tex.getMagFilter());
-
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MIN_FILTER, minFilter);
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MAG_FILTER, magFilter);
-        RendererUtil.checkGLError();
-
-        /*
-        if (tex.getAnisotropicFilter() > 1){
-
-        if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
-        glTexParameterf(target,
-        EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
-        tex.getAnisotropicFilter());
-        }
-
-        }
-         */
-        // repeat modes
-
-        switch (tex.getType()) {
-            case ThreeDimensional:
-            case CubeMap: // cubemaps use 3D coords
-            // GL_TEXTURE_WRAP_R is not available in api 8
-            //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
-            case TwoDimensional:
-            case TwoDimensionalArray:
-                GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
-
-                // fall down here is intentional..
-//          case OneDimensional:
-                GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
-
-                RendererUtil.checkGLError();
-                break;
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
-        }
-
-        // R to Texture compare mode
-/*
-        if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
-        GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
-        if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
-        }else{
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
-        }
-        }
-         */
-    }
-
-    /**
-     * activates and binds the texture
-     * @param img
-     * @param type
-     */
-    public void updateTexImageData(Image img, Texture.Type type) {
-        int texId = img.getId();
-        if (texId == -1) {
-            // create texture
-            GLES20.glGenTextures(1, intBuf1);
-            RendererUtil.checkGLError();
-
-            texId = intBuf1.get(0);
-            img.setId(texId);
-            objManager.registerObject(img);
-
-            statistics.onNewTexture();
-        }
-
-        // bind texture
-        int target = convertTextureType(type);
-        if (context.boundTextures[0] != img) {
-            if (context.boundTextureUnit != 0) {
-                GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
-                RendererUtil.checkGLError();
-
-                context.boundTextureUnit = 0;
-            }
-
-            GLES20.glBindTexture(target, texId);
-            RendererUtil.checkGLError();
-
-            context.boundTextures[0] = img;
-        }
-
-        boolean needMips = false;
-        if (img.isGeneratedMipmapsRequired()) {
-            needMips = true;
-            img.setMipmapsGenerated(true);
-        }
-
-        if (target == GLES20.GL_TEXTURE_CUBE_MAP) {
-            // Check max texture size before upload
-            if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
-                throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
-            }
-        } else {
-            if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
-                throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
-            }
-        }
-
-        if (target == GLES20.GL_TEXTURE_CUBE_MAP) {
-            // Upload a cube map / sky box
-            @SuppressWarnings("unchecked")
-            List<AndroidImageInfo> bmps = (List<AndroidImageInfo>) img.getEfficentData();
-            if (bmps != null) {
-                // Native android bitmap
-                if (bmps.size() != 6) {
-                    throw new UnsupportedOperationException("Invalid texture: " + img
-                            + "Cubemap textures must contain 6 data units.");
-                }
-                for (int i = 0; i < 6; i++) {
-                    TextureUtil.uploadTextureBitmap(GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), needMips);
-                    bmps.get(i).notifyBitmapUploaded();
-                }
-            } else {
-                // Standard jme3 image data
-                List<ByteBuffer> data = img.getData();
-                if (data.size() != 6) {
-                    throw new UnsupportedOperationException("Invalid texture: " + img
-                            + "Cubemap textures must contain 6 data units.");
-                }
-                for (int i = 0; i < 6; i++) {
-                    TextureUtil.uploadTextureAny(img, GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, needMips);
-                }
-            }
-        } else {
-            TextureUtil.uploadTextureAny(img, target, 0, needMips);
-            if (img.getEfficentData() instanceof AndroidImageInfo) {
-                AndroidImageInfo info = (AndroidImageInfo) img.getEfficentData();
-                info.notifyBitmapUploaded();
-            }
-        }
-
-        img.clearUpdateNeeded();
-    }
-
-    public void setTexture(int unit, Texture tex) {
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated()) ) {
-            updateTexImageData(image, tex.getType());
-        }
-
-        int texId = image.getId();
-        assert texId != -1;
-
-        if (texId == -1) {
-            logger.warning("error: texture image has -1 id");
-        }
-
-        Image[] textures = context.boundTextures;
-
-        int type = convertTextureType(tex.getType());
-//        if (!context.textureIndexList.moveToNew(unit)) {
-//             if (context.boundTextureUnit != unit){
-//                glActiveTexture(GL_TEXTURE0 + unit);
-//                context.boundTextureUnit = unit;
-//             }
-//             glEnable(type);
-//        }
-
-        if (textures[unit] != image) {
-            if (context.boundTextureUnit != unit) {
-                GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + unit);
-                context.boundTextureUnit = unit;
-            }
-
-            GLES20.glBindTexture(type, texId);
-            RendererUtil.checkGLError();
-
-            textures[unit] = image;
-
-            statistics.onTextureUse(tex.getImage(), true);
-        } else {
-            statistics.onTextureUse(tex.getImage(), false);
-        }
-
-        setupTextureParams(tex);
-    }
-
-    public void modifyTexture(Texture tex, Image pixels, int x, int y) {
-      setTexture(0, tex);
-      TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
-    }
-
-    public void deleteImage(Image image) {
-        int texId = image.getId();
-        if (texId != -1) {
-            intBuf1.put(0, texId);
-            intBuf1.position(0).limit(1);
-
-            GLES20.glDeleteTextures(1, intBuf1);
-            RendererUtil.checkGLError();
-
-            image.resetObject();
-
-            statistics.onDeleteTexture();
-        }
-    }
-
-    /*********************************************************************\
-    |* Vertex Buffers and Attributes                                     *|
-    \*********************************************************************/
-    private int convertUsage(Usage usage) {
-        switch (usage) {
-            case Static:
-                return GLES20.GL_STATIC_DRAW;
-            case Dynamic:
-                return GLES20.GL_DYNAMIC_DRAW;
-            case Stream:
-                return GLES20.GL_STREAM_DRAW;
-            default:
-                throw new RuntimeException("Unknown usage type.");
-        }
-    }
-
-    private int convertVertexBufferFormat(Format format) {
-        switch (format) {
-            case Byte:
-                return GLES20.GL_BYTE;
-            case UnsignedByte:
-                return GLES20.GL_UNSIGNED_BYTE;
-            case Short:
-                return GLES20.GL_SHORT;
-            case UnsignedShort:
-                return GLES20.GL_UNSIGNED_SHORT;
-            case Int:
-                return GLES20.GL_INT;
-            case UnsignedInt:
-                return GLES20.GL_UNSIGNED_INT;
-            /*
-            case Half:
-            return NVHalfFloat.GL_HALF_FLOAT_NV;
-            //                return ARBHalfFloatVertex.GL_HALF_FLOAT;
-             */
-            case Float:
-                return GLES20.GL_FLOAT;
-//            case Double:
-//                return GLES20.GL_DOUBLE;
-            default:
-                throw new RuntimeException("Unknown buffer format.");
-
-        }
-    }
-
-    public void updateBufferData(VertexBuffer vb) {
-        int bufId = vb.getId();
-        boolean created = false;
-        if (bufId == -1) {
-            // create buffer
-            GLES20.glGenBuffers(1, intBuf1);
-            RendererUtil.checkGLError();
-
-            bufId = intBuf1.get(0);
-            vb.setId(bufId);
-            objManager.registerObject(vb);
-
-            created = true;
-        }
-
-        // bind buffer
-        int target;
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            target = GLES20.GL_ELEMENT_ARRAY_BUFFER;
-            if (context.boundElementArrayVBO != bufId) {
-                GLES20.glBindBuffer(target, bufId);
-                RendererUtil.checkGLError();
-
-                context.boundElementArrayVBO = bufId;
-            }
-        } else {
-            target = GLES20.GL_ARRAY_BUFFER;
-            if (context.boundArrayVBO != bufId) {
-                GLES20.glBindBuffer(target, bufId);
-                RendererUtil.checkGLError();
-
-                context.boundArrayVBO = bufId;
-            }
-        }
-
-        int usage = convertUsage(vb.getUsage());
-        vb.getData().rewind();
-
-   //     if (created || vb.hasDataSizeChanged()) {
-            // upload data based on format
-        int size = vb.getData().limit() * vb.getFormat().getComponentSize();
-
-        switch (vb.getFormat()) {
-            case Byte:
-            case UnsignedByte:
-                GLES20.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
-                RendererUtil.checkGLError();
-                break;
-            case Short:
-            case UnsignedShort:
-                GLES20.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
-                RendererUtil.checkGLError();
-                break;
-            case Int:
-            case UnsignedInt:
-                GLES20.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
-                RendererUtil.checkGLError();
-                break;
-            case Float:
-                GLES20.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
-                RendererUtil.checkGLError();
-                break;
-            default:
-                throw new RuntimeException("Unknown buffer format.");
-        }
-//        } else {
-//            int size = vb.getData().limit() * vb.getFormat().getComponentSize();
-//
-//            switch (vb.getFormat()) {
-//                case Byte:
-//                case UnsignedByte:
-//                    GLES20.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
-//                    RendererUtil.checkGLError();
-//                    break;
-//                case Short:
-//                case UnsignedShort:
-//                    GLES20.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
-//                    RendererUtil.checkGLError();
-//                    break;
-//                case Int:
-//                case UnsignedInt:
-//                    GLES20.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
-//                    RendererUtil.checkGLError();
-//                    break;
-//                case Float:
-//                    GLES20.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
-//                    RendererUtil.checkGLError();
-//                    break;
-//                default:
-//                    throw new RuntimeException("Unknown buffer format.");
-//            }
-//        }
-        vb.clearUpdateNeeded();
-    }
-
-    public void deleteBuffer(VertexBuffer vb) {
-        int bufId = vb.getId();
-        if (bufId != -1) {
-            // delete buffer
-            intBuf1.put(0, bufId);
-            intBuf1.position(0).limit(1);
-
-            GLES20.glDeleteBuffers(1, intBuf1);
-            RendererUtil.checkGLError();
-
-            vb.resetObject();
-        }
-    }
-
-    public void clearVertexAttribs() {
-        IDList attribList = context.attribIndexList;
-        for (int i = 0; i < attribList.oldLen; i++) {
-            int idx = attribList.oldList[i];
-
-            GLES20.glDisableVertexAttribArray(idx);
-            RendererUtil.checkGLError();
-
-            context.boundAttribs[idx] = null;
-        }
-        context.attribIndexList.copyNewToOld();
-    }
-
-    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
-        }
-
-        if (vb.isUpdateNeeded() && idb == null) {
-            updateBufferData(vb);
-        }
-
-        int programId = context.boundShaderProgram;
-        if (programId > 0) {
-            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
-            int loc = attrib.getLocation();
-            if (loc == -1) {
-                return; // not defined
-            }
-
-            if (loc == -2) {
-//                stringBuf.setLength(0);
-//                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
-//                updateNameBuffer();
-
-                String attributeName = "in" + vb.getBufferType().name();
-                loc = GLES20.glGetAttribLocation(programId, attributeName);
-                RendererUtil.checkGLError();
-
-                // not really the name of it in the shader (inPosition\0) but
-                // the internal name of the enum (Position).
-                if (loc < 0) {
-                    attrib.setLocation(-1);
-                    return; // not available in shader.
-                } else {
-                    attrib.setLocation(loc);
-                }
-            }
-
-            VertexBuffer[] attribs = context.boundAttribs;
-            if (!context.attribIndexList.moveToNew(loc)) {
-                GLES20.glEnableVertexAttribArray(loc);
-                RendererUtil.checkGLError();
-                //System.out.println("Enabled ATTRIB IDX: "+loc);
-            }
-            if (attribs[loc] != vb) {
-                // NOTE: Use id from interleaved buffer if specified
-                int bufId = idb != null ? idb.getId() : vb.getId();
-                assert bufId != -1;
-
-                if (bufId == -1) {
-                    logger.warning("invalid buffer id");
-                }
-
-                if (context.boundArrayVBO != bufId) {
-                    GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufId);
-                    RendererUtil.checkGLError();
-
-                    context.boundArrayVBO = bufId;
-                }
-
-                vb.getData().rewind();
-
-                GLES20.glVertexAttribPointer(loc,
-                                     vb.getNumComponents(),
-                                     convertVertexBufferFormat(vb.getFormat()),
-                                     vb.isNormalized(),
-                                     vb.getStride(),
-                                     0);
-
-                RendererUtil.checkGLError();
-
-                attribs[loc] = vb;
-            }
-        } else {
-            throw new IllegalStateException("Cannot render mesh without shader bound");
-        }
-    }
-
-    public void setVertexAttrib(VertexBuffer vb) {
-        setVertexAttrib(vb, null);
-    }
-
-    public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
-        /*        if (count > 1){
-        ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
-        vertCount, count);
-        }else{*/
-        GLES20.glDrawArrays(convertElementMode(mode), 0, vertCount);
-        RendererUtil.checkGLError();
-        /*
-        }*/
-    }
-
-    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
-        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
-        }
-
-        if (indexBuf.isUpdateNeeded()) {
-            updateBufferData(indexBuf);
-        }
-
-        int bufId = indexBuf.getId();
-        assert bufId != -1;
-
-        if (bufId == -1) {
-            throw new RendererException("Invalid buffer ID");
-        }
-
-        if (context.boundElementArrayVBO != bufId) {
-            GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufId);
-            RendererUtil.checkGLError();
-
-            context.boundElementArrayVBO = bufId;
-        }
-
-        int vertCount = mesh.getVertexCount();
-        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-
-        Buffer indexData = indexBuf.getData();
-
-        if (indexBuf.getFormat() == Format.UnsignedInt) {
-            throw new RendererException("OpenGL ES does not support 32-bit index buffers." +
-                                        "Split your models to avoid going over 65536 vertices.");
-        }
-
-        if (mesh.getMode() == Mode.Hybrid) {
-            int[] modeStart = mesh.getModeStart();
-            int[] elementLengths = mesh.getElementLengths();
-
-            int elMode = convertElementMode(Mode.Triangles);
-            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
-            int elSize = indexBuf.getFormat().getComponentSize();
-            int listStart = modeStart[0];
-            int stripStart = modeStart[1];
-            int fanStart = modeStart[2];
-            int curOffset = 0;
-            for (int i = 0; i < elementLengths.length; i++) {
-                if (i == stripStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                } else if (i == fanStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                }
-                int elementLength = elementLengths[i];
-
-                if (useInstancing) {
-                    //ARBDrawInstanced.
-                    throw new IllegalArgumentException("instancing is not supported.");
-                    /*
-                    GLES20.glDrawElementsInstancedARB(elMode,
-                    elementLength,
-                    fmt,
-                    curOffset,
-                    count);
-                     */
-                } else {
-                    indexBuf.getData().position(curOffset);
-                    GLES20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
-                    RendererUtil.checkGLError();
-                    /*
-                    glDrawRangeElements(elMode,
-                    0,
-                    vertCount,
-                    elementLength,
-                    fmt,
-                    curOffset);
-                     */
-                }
-
-                curOffset += elementLength * elSize;
-            }
-        } else {
-            if (useInstancing) {
-                throw new IllegalArgumentException("instancing is not supported.");
-                //ARBDrawInstanced.
-/*
-                GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
-                indexBuf.getData().limit(),
-                convertVertexBufferFormat(indexBuf.getFormat()),
-                0,
-                count);
-                 */
-            } else {
-                indexData.rewind();
-                GLES20.glDrawElements(
-                        convertElementMode(mesh.getMode()),
-                        indexBuf.getData().limit(),
-                        convertVertexBufferFormat(indexBuf.getFormat()),
-                        0);
-                RendererUtil.checkGLError();
-            }
-        }
-    }
-
-    /*********************************************************************\
-    |* Render Calls                                                      *|
-    \*********************************************************************/
-    public int convertElementMode(Mesh.Mode mode) {
-        switch (mode) {
-            case Points:
-                return GLES20.GL_POINTS;
-            case Lines:
-                return GLES20.GL_LINES;
-            case LineLoop:
-                return GLES20.GL_LINE_LOOP;
-            case LineStrip:
-                return GLES20.GL_LINE_STRIP;
-            case Triangles:
-                return GLES20.GL_TRIANGLES;
-            case TriangleFan:
-                return GLES20.GL_TRIANGLE_FAN;
-            case TriangleStrip:
-                return GLES20.GL_TRIANGLE_STRIP;
-            default:
-                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
-        }
-    }
-
-    public void updateVertexArray(Mesh mesh) {
-        logger.log(Level.FINE, "updateVertexArray({0})", mesh);
-        int id = mesh.getId();
-        /*
-        if (id == -1){
-        IntBuffer temp = intBuf1;
-        //      ARBVertexArrayObject.glGenVertexArrays(temp);
-        GLES20.glGenVertexArrays(temp);
-        id = temp.get(0);
-        mesh.setId(id);
-        }
-
-        if (context.boundVertexArray != id){
-        //     ARBVertexArrayObject.glBindVertexArray(id);
-        GLES20.glBindVertexArray(id);
-        context.boundVertexArray = id;
-        }
-         */
-        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
-            updateBufferData(interleavedData);
-        }
-
-
-        for (VertexBuffer vb : mesh.getBufferList().getArray()){
-
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib(vb);
-            } else {
-                // interleaved
-                setVertexAttrib(vb, interleavedData);
-            }
-        }
-    }
-
-    /**
-     * renderMeshVertexArray renders a mesh using vertex arrays
-     */
-    private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
-         for (VertexBuffer vb : mesh.getBufferList().getArray()) {
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib_Array(vb);
-            } else {
-                // interleaved
-                VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-                setVertexAttrib_Array(vb, interleavedData);
-            }
-        }
-
-        VertexBuffer indices;
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
-        }
-        if (indices != null) {
-            drawTriangleList_Array(indices, mesh, count);
-        } else {
-            GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
-            RendererUtil.checkGLError();
-        }
-        clearVertexAttribs();
-    }
-
-    private void renderMeshDefault(Mesh mesh, int lod, int count) {
-        VertexBuffer indices;
-        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
-            updateBufferData(interleavedData);
-        }
-
-        //IntMap<VertexBuffer> buffers = mesh.getBuffers();     ;
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
-        }
-        for (VertexBuffer vb : mesh.getBufferList().getArray()){
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib(vb);
-            } else {
-                // interleaved
-                setVertexAttrib(vb, interleavedData);
-            }
-        }
-        if (indices != null) {
-            drawTriangleList(indices, mesh, count);
-        } else {
-//            throw new UnsupportedOperationException("Cannot render without index buffer");
-            GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
-            RendererUtil.checkGLError();
-        }
-        clearVertexAttribs();
-    }
-
-    public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
-        if (mesh.getVertexCount() == 0) {
-            return;
-        }
-
-        /*
-         * NOTE: not supported in OpenGL ES 2.0.
-        if (context.pointSize != mesh.getPointSize()) {
-            GLES10.glPointSize(mesh.getPointSize());
-            context.pointSize = mesh.getPointSize();
-        }
-        */
-        if (context.lineWidth != mesh.getLineWidth()) {
-            GLES20.glLineWidth(mesh.getLineWidth());
-            RendererUtil.checkGLError();
-            context.lineWidth = mesh.getLineWidth();
-        }
-
-        statistics.onMeshDrawn(mesh, lod);
-//        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
-//            renderMeshVertexArray(mesh, lod, count);
-//        }else{
-
-        if (useVBO) {
-            renderMeshDefault(mesh, lod, count);
-        } else {
-            renderMeshVertexArray(mesh, lod, count);
-        }
-    }
-
-    /**
-     * drawTriangleList_Array uses Vertex Array
-     * @param indexBuf
-     * @param mesh
-     * @param count
-     */
-    public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
-        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
-        }
-
-        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-        if (useInstancing) {
-            throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
-        }
-
-        int vertCount = mesh.getVertexCount();
-        Buffer indexData = indexBuf.getData();
-        indexData.rewind();
-
-        if (mesh.getMode() == Mode.Hybrid) {
-            int[] modeStart = mesh.getModeStart();
-            int[] elementLengths = mesh.getElementLengths();
-
-            int elMode = convertElementMode(Mode.Triangles);
-            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
-            int elSize = indexBuf.getFormat().getComponentSize();
-            int listStart = modeStart[0];
-            int stripStart = modeStart[1];
-            int fanStart = modeStart[2];
-            int curOffset = 0;
-            for (int i = 0; i < elementLengths.length; i++) {
-                if (i == stripStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                } else if (i == fanStart) {
-                    elMode = convertElementMode(Mode.TriangleFan);
-                }
-                int elementLength = elementLengths[i];
-
-                indexBuf.getData().position(curOffset);
-                GLES20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
-                RendererUtil.checkGLError();
-
-                curOffset += elementLength * elSize;
-            }
-        } else {
-            GLES20.glDrawElements(
-                    convertElementMode(mesh.getMode()),
-                    indexBuf.getData().limit(),
-                    convertVertexBufferFormat(indexBuf.getFormat()),
-                    indexBuf.getData());
-            RendererUtil.checkGLError();
-        }
-    }
-
-    /**
-     * setVertexAttrib_Array uses Vertex Array
-     * @param vb
-     * @param idb
-     */
-    public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
-        }
-
-        // Get shader
-        int programId = context.boundShaderProgram;
-        if (programId > 0) {
-            VertexBuffer[] attribs = context.boundAttribs;
-
-            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
-            int loc = attrib.getLocation();
-            if (loc == -1) {
-                //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
-                return;
-            } else if (loc == -2) {
-                String attributeName = "in" + vb.getBufferType().name();
-
-                loc = GLES20.glGetAttribLocation(programId, attributeName);
-                RendererUtil.checkGLError();
-
-                if (loc < 0) {
-                    attrib.setLocation(-1);
-                    return; // not available in shader.
-                } else {
-                    attrib.setLocation(loc);
-                }
-
-            }  // if (loc == -2)
-
-            if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
-                // NOTE: Use data from interleaved buffer if specified
-                VertexBuffer avb = idb != null ? idb : vb;
-                avb.getData().rewind();
-                avb.getData().position(vb.getOffset());
-
-                // Upload attribute data
-                GLES20.glVertexAttribPointer(loc,
-                        vb.getNumComponents(),
-                        convertVertexBufferFormat(vb.getFormat()),
-                        vb.isNormalized(),
-                        vb.getStride(),
-                        avb.getData());
-
-                RendererUtil.checkGLError();
-
-                GLES20.glEnableVertexAttribArray(loc);
-                RendererUtil.checkGLError();
-
-                attribs[loc] = vb;
-            } // if (attribs[loc] != vb)
-        } else {
-            throw new IllegalStateException("Cannot render mesh without shader bound");
-        }
-    }
-
-    /**
-     * setVertexAttrib_Array uses Vertex Array
-     * @param vb
-     */
-    public void setVertexAttrib_Array(VertexBuffer vb) {
-        setVertexAttrib_Array(vb, null);
-    }
-
-    public void setAlphaToCoverage(boolean value) {
-        if (value) {
-            GLES20.glEnable(GLES20.GL_SAMPLE_ALPHA_TO_COVERAGE);
-            RendererUtil.checkGLError();
-        } else {
-            GLES20.glDisable(GLES20.GL_SAMPLE_ALPHA_TO_COVERAGE);
-            RendererUtil.checkGLError();
-        }
-    }
-
-    @Override
-    public void invalidateState() {
-        context.reset();
-        boundShader = null;
-        lastFb = null;
-    }
-
-    public void setMainFrameBufferSrgb(boolean srgb) {
-        //TODO once opglES3.0 is supported maybe....
-    }
-
-    public void setLinearizeSrgbImages(boolean linearize) {
-        //TODO once opglES3.0 is supported maybe....
-    }
-
-    public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
-        throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
-    }
-}

+ 0 - 2695
jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java

@@ -1,2695 +0,0 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.renderer.lwjgl;
-
-import com.jme3.light.LightList;
-import com.jme3.material.RenderState;
-import com.jme3.material.RenderState.StencilOperation;
-import com.jme3.material.RenderState.TestFunction;
-import com.jme3.math.*;
-import com.jme3.renderer.*;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.Mesh.Mode;
-import com.jme3.scene.VertexBuffer;
-import com.jme3.scene.VertexBuffer.Format;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.VertexBuffer.Usage;
-import com.jme3.shader.Attribute;
-import com.jme3.shader.Shader;
-import com.jme3.shader.Shader.ShaderSource;
-import com.jme3.shader.Shader.ShaderType;
-import com.jme3.shader.Uniform;
-import com.jme3.texture.FrameBuffer;
-import com.jme3.texture.FrameBuffer.RenderBuffer;
-import com.jme3.texture.Image;
-import com.jme3.texture.Texture;
-import com.jme3.texture.Texture.WrapAxis;
-import com.jme3.util.BufferUtils;
-import com.jme3.util.ListMap;
-import com.jme3.util.NativeObjectManager;
-import java.nio.*;
-import java.util.EnumSet;
-import java.util.HashSet;
-import java.util.List;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import jme3tools.converters.MipMapGenerator;
-import jme3tools.shader.ShaderDebug;
-
-import static org.lwjgl.opengl.ARBDrawInstanced.*;
-import static org.lwjgl.opengl.ARBInstancedArrays.*;
-import static org.lwjgl.opengl.ARBMultisample.*;
-import static org.lwjgl.opengl.ARBTextureMultisample.*;
-import static org.lwjgl.opengl.ARBVertexArrayObject.*;
-import static org.lwjgl.opengl.EXTFramebufferBlit.*;
-import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
-import static org.lwjgl.opengl.EXTFramebufferObject.*;
-import static org.lwjgl.opengl.EXTFramebufferSRGB.*;
-import static org.lwjgl.opengl.EXTTextureArray.*;
-import static org.lwjgl.opengl.EXTTextureFilterAnisotropic.*;
-import static org.lwjgl.opengl.GL11.*;
-import static org.lwjgl.opengl.GL12.*;
-import static org.lwjgl.opengl.GL13.*;
-import static org.lwjgl.opengl.GL14.*;
-import static org.lwjgl.opengl.GL15.*;
-import static org.lwjgl.opengl.GL20.*;
-import org.lwjgl.opengl.GL30;
-
-/**
- * 
- * Should not be used, has been replaced by Unified Rendering Architechture.
- * @deprecated
- */
-@Deprecated 
-public class LwjglRenderer  {
-
-    private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
-    private static final boolean VALIDATE_SHADER = false;
-    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
-    private final StringBuilder stringBuf = new StringBuilder(250);
-    private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
-    private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
-    private final FloatBuffer floatBuf16 = BufferUtils.createFloatBuffer(16);
-    private final RenderContext context = new RenderContext();
-    private final NativeObjectManager objManager = new NativeObjectManager();
-    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
-
-    private int vertexTextureUnits;
-    private int fragTextureUnits;
-    private int vertexUniforms;
-    private int fragUniforms;
-    private int vertexAttribs;
-    private int maxFBOSamples;
-    private int maxFBOAttachs;
-    private int maxMRTFBOAttachs;
-    private int maxRBSize;
-    private int maxTexSize;
-    private int maxCubeTexSize;
-    private int maxVertCount;
-    private int maxTriCount;
-    private int maxColorTexSamples;
-    private int maxDepthTexSamples;
-    private FrameBuffer mainFbOverride = null;
-    private final Statistics statistics = new Statistics();
-    private int vpX, vpY, vpW, vpH;
-    private int clipX, clipY, clipW, clipH;
-    private boolean linearizeSrgbImages;
-    private HashSet<String> extensions;
-
-    public LwjglRenderer() {
-    }
-
-    protected void updateNameBuffer() {
-        int len = stringBuf.length();
-
-        nameBuf.position(0);
-        nameBuf.limit(len);
-        for (int i = 0; i < len; i++) {
-            nameBuf.put((byte) stringBuf.charAt(i));
-        }
-
-        nameBuf.rewind();
-    }
-
-//    @Override
-    public Statistics getStatistics() {
-        return statistics;
-    }
-
- //   @Override
-    public EnumSet<Caps> getCaps() {
-        return caps;
-    }
-
-    private static HashSet<String> loadExtensions(String extensions) {
-        HashSet<String> extensionSet = new HashSet<String>(64);
-        for (String extension : extensions.split(" ")) {
-            extensionSet.add(extension);
-        }
-        return extensionSet;
-    }
-    
-    private static int extractVersion(String prefixStr, String versionStr) {
-        if (versionStr != null) {
-            int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
-            if (spaceIdx >= 1) {
-                versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
-            } else {
-                versionStr = versionStr.substring(prefixStr.length()).trim();
-            }
-            
-            // Find a character which is not a period or digit.
-            for (int i = 0; i < versionStr.length(); i++) {
-                char c = versionStr.charAt(i);
-                if (c != '.' && (c < '0' || c > '9')) {
-                    versionStr = versionStr.substring(0, i);
-                    break;
-                }
-            }
-            
-            // Pivot on first point.
-            int firstPoint = versionStr.indexOf(".");
-            
-            // Remove everything after second point.
-            int secondPoint = versionStr.indexOf(".", firstPoint + 1);
-            
-            if (secondPoint != -1) {
-                versionStr = versionStr.substring(0, secondPoint);
-            }
-            
-            String majorVerStr = versionStr.substring(0, firstPoint);
-            String minorVerStr = versionStr.substring(firstPoint + 1);
-            
-            if (minorVerStr.endsWith("0") && minorVerStr.length() > 1) {
-                minorVerStr = minorVerStr.substring(0, minorVerStr.length() - 1);
-            }
-            
-            int majorVer = Integer.parseInt(majorVerStr);
-            int minorVer = Integer.parseInt(minorVerStr);
-            
-            return majorVer * 100 + minorVer * 10;
-        } else {
-            return -1;
-        }
-    }
-    
-    private boolean hasExtension(String extensionName) {
-        return extensions.contains(extensionName);
-    }
-    
-    private void loadCapabilities() {
-        int oglVer = extractVersion("", glGetString(GL_VERSION));
-        
-        if (oglVer >= 200) {
-            caps.add(Caps.OpenGL20);
-            if (oglVer >= 210) {
-                caps.add(Caps.OpenGL21);
-                if (oglVer >= 300) {
-                    caps.add(Caps.OpenGL30);
-                    if (oglVer >= 310) {
-                        caps.add(Caps.OpenGL31);
-                        if (oglVer >= 320) {
-                            caps.add(Caps.OpenGL32);
-                        }
-                    }
-                }
-            }
-        }
-        
-        int glslVer = extractVersion("", glGetString(GL_SHADING_LANGUAGE_VERSION));
-        
-        switch (glslVer) {
-            default:
-                if (glslVer < 400) {
-                    break;
-                }
-                // so that future OpenGL revisions wont break jme3
-                // fall through intentional
-            case 400:
-            case 330:
-            case 150:
-                caps.add(Caps.GLSL150);
-            case 140:
-                caps.add(Caps.GLSL140);
-            case 130:
-                caps.add(Caps.GLSL130);
-            case 120:
-                caps.add(Caps.GLSL120);
-            case 110:
-                caps.add(Caps.GLSL110);
-            case 100:
-                caps.add(Caps.GLSL100);
-                break;
-        }
-        
-        // Workaround, always assume we support GLSL100.
-        // Some cards just don't report this correctly.
-        caps.add(Caps.GLSL100);
-        
-        extensions = loadExtensions(glGetString(GL_EXTENSIONS));
-    }
-    
-    @SuppressWarnings("fallthrough")
-    public void initialize() {
-        loadCapabilities();
-        
-        // Fix issue in TestRenderToMemory when GL_FRONT is the main
-        // buffer being used.
-        context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
-        context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
-
-        // XXX: This has to be GL_BACK for canvas on Mac
-        // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
-        // change this value later on ...
-//        initialDrawBuf = GL_BACK;
-//        initialReadBuf = GL_BACK;
-
-        glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
-        vertexTextureUnits = intBuf16.get(0);
-        logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
-        if (vertexTextureUnits > 0) {
-            caps.add(Caps.VertexTextureFetch);
-        }
-
-        glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
-        fragTextureUnits = intBuf16.get(0);
-        logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
-
-        glGetInteger(GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
-        vertexUniforms = intBuf16.get(0);
-        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
-
-        glGetInteger(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
-        fragUniforms = intBuf16.get(0);
-        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
-
-        glGetInteger(GL_MAX_VERTEX_ATTRIBS, intBuf16);
-        vertexAttribs = intBuf16.get(0);
-        logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
-
-        glGetInteger(GL_SUBPIXEL_BITS, intBuf16);
-        int subpixelBits = intBuf16.get(0);
-        logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
-
-        glGetInteger(GL_MAX_ELEMENTS_VERTICES, intBuf16);
-        maxVertCount = intBuf16.get(0);
-        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
-
-        glGetInteger(GL_MAX_ELEMENTS_INDICES, intBuf16);
-        maxTriCount = intBuf16.get(0);
-        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
-
-        glGetInteger(GL_MAX_TEXTURE_SIZE, intBuf16);
-        maxTexSize = intBuf16.get(0);
-        logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
-
-        glGetInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
-        maxCubeTexSize = intBuf16.get(0);
-        logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
-
-        // ctxCaps = GLContext.getCapabilities();
-        
-        if (hasExtension("GL_ARB_color_buffer_float") &&
-            hasExtension("GL_ARB_half_float_pixel")) {
-            // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
-            caps.add(Caps.FloatColorBuffer);
-        }
-
-        if (hasExtension("GL_ARB_depth_buffer_float")) {
-            caps.add(Caps.FloatDepthBuffer);
-        }
-
-        if (caps.contains(Caps.OpenGL30)) {
-            caps.add(Caps.PackedDepthStencilBuffer);
-        }
-
-        if (hasExtension("GL_ARB_draw_instanced") && 
-            hasExtension("GL_ARB_instanced_arrays")) {
-            caps.add(Caps.MeshInstancing);
-        }
-
-        if (hasExtension("GL_ARB_texture_buffer_object")) {
-            caps.add(Caps.TextureBuffer);
-        }
-
-        if (hasExtension("GL_ARB_texture_float") &&
-            hasExtension("GL_ARB_half_float_pixel")) {
-            caps.add(Caps.FloatTexture);
-        }
-
-        if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
-            caps.add(Caps.VertexBufferArray);
-        }
-
-        if (hasExtension("GL_ARB_texture_non_power_of_two") || caps.contains(Caps.OpenGL30)) {
-            caps.add(Caps.NonPowerOfTwoTextures);
-        } else {
-            logger.log(Level.WARNING, "Your graphics card does not "
-                    + "support non-power-of-2 textures. "
-                    + "Some features might not work.");
-        }
-
-        if (hasExtension("GL_EXT_texture_compression_s3tc")) {
-            caps.add(Caps.TextureCompressionS3TC);
-        }
-        
-        if (hasExtension("GL_ARB_ES3_compatibility")) {
-            caps.add(Caps.TextureCompressionETC1);
-        }
-
-        if (hasExtension("GL_EXT_packed_float") || caps.contains(Caps.OpenGL30)) {
-            // This format is part of the OGL3 specification
-            caps.add(Caps.PackedFloatColorBuffer);
-            
-            if (hasExtension("GL_ARB_half_float_pixel")) {
-                // because textures are usually uploaded as RGB16F
-                // need half-float pixel
-                caps.add(Caps.PackedFloatTexture);
-            }
-        }
-
-        if (hasExtension("GL_EXT_texture_array") || caps.contains(Caps.OpenGL30)) {
-            caps.add(Caps.TextureArray);
-        }
-
-        if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
-            caps.add(Caps.SharedExponentTexture);
-        }
-        
-        if (hasExtension("GL_EXT_texture_filter_anisotropic")) {
-            caps.add(Caps.TextureFilterAnisotropic);
-        }
-
-        if (hasExtension("GL_EXT_framebuffer_object")) {
-            caps.add(Caps.FrameBuffer);
-
-            glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
-            maxRBSize = intBuf16.get(0);
-            logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
-            glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
-            maxFBOAttachs = intBuf16.get(0);
-            logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
-
-            if (hasExtension("GL_EXT_framebuffer_blit")) {
-                caps.add(Caps.FrameBufferBlit);
-            }
-            
-            if (hasExtension("GL_EXT_framebuffer_multisample")) {
-                caps.add(Caps.FrameBufferMultisample);
-
-                glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
-                maxFBOSamples = intBuf16.get(0);
-                logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
-            }
-
-            if (hasExtension("GL_ARB_texture_multisample")) {
-                caps.add(Caps.TextureMultisample);
-
-                glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
-                maxColorTexSamples = intBuf16.get(0);
-                logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
-
-                glGetInteger(GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
-                maxDepthTexSamples = intBuf16.get(0);
-                logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
-            }
-
-            if (hasExtension("GL_ARB_draw_buffers")) {
-                glGetInteger(GL_MAX_DRAW_BUFFERS, intBuf16);
-                maxMRTFBOAttachs = intBuf16.get(0);
-                if (maxMRTFBOAttachs > 1) {
-                    caps.add(Caps.FrameBufferMRT);
-                    logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
-                }
-            }
-        }
-
-        if (hasExtension("GL_ARB_multisample")) {
-            glGetInteger(GL_SAMPLE_BUFFERS_ARB, intBuf16);
-            boolean available = intBuf16.get(0) != 0;
-            glGetInteger(GL_SAMPLES_ARB, intBuf16);
-            int samples = intBuf16.get(0);
-            logger.log(Level.FINER, "Samples: {0}", samples);
-            boolean enabled = glIsEnabled(GL_MULTISAMPLE_ARB);
-            if (samples > 0 && available && !enabled) {
-                glEnable(GL_MULTISAMPLE_ARB);
-            }
-            caps.add(Caps.Multisample);
-        }
-        
-        // Supports sRGB pipeline.
-        if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB")) 
-           || caps.contains(Caps.OpenGL30) ) {
-            caps.add(Caps.Srgb);
-        }
-
-        logger.log(Level.FINE, "Caps: {0}", caps);
-    }
-
-    public void invalidateState() {
-        context.reset();
-        context.initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
-        context.initialReadBuf = glGetInteger(GL_READ_BUFFER);
-    }
-
-    public void resetGLObjects() {
-        logger.log(Level.FINE, "Reseting objects and invalidating state");
-        objManager.resetObjects();
-        statistics.clearMemory();
-        invalidateState();
-    }
-
-    public void cleanup() {
-        logger.log(Level.FINE, "Deleting objects and invalidating state");
-        objManager.deleteAllObjects(this);
-        statistics.clearMemory();
-        invalidateState();
-    }
-
-    private void checkCap(Caps cap) {
-        if (!caps.contains(cap)) {
-            throw new UnsupportedOperationException("Required capability missing: " + cap.name());
-        }
-    }
-
-    /*********************************************************************\
-    |* Render State                                                      *|
-    \*********************************************************************/
-    public void setDepthRange(float start, float end) {
-        glDepthRange(start, end);
-    }
-
-    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
-        int bits = 0;
-        if (color) {
-            //See explanations of the depth below, we must enable color write to be able to clear the color buffer
-            if (context.colorWriteEnabled == false) {
-                glColorMask(true, true, true, true);
-                context.colorWriteEnabled = true;
-            }
-            bits = GL_COLOR_BUFFER_BIT;
-        }
-        if (depth) {
-
-            //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
-            //here s some link on openl board
-            //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
-            //if depth clear is requested, we enable the depthMask
-            if (context.depthWriteEnabled == false) {
-                glDepthMask(true);
-                context.depthWriteEnabled = true;
-            }
-            bits |= GL_DEPTH_BUFFER_BIT;
-        }
-        if (stencil) {
-            bits |= GL_STENCIL_BUFFER_BIT;
-        }
-        if (bits != 0) {
-            glClear(bits);
-        }
-    }
-
-    public void setBackgroundColor(ColorRGBA color) {
-        glClearColor(color.r, color.g, color.b, color.a);
-    }
-
-    public void setAlphaToCoverage(boolean value) {
-        if (caps.contains(Caps.Multisample)) {
-            if (value) {
-                glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
-            } else {
-                glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
-            }
-        }
-    }
-
-    public void applyRenderState(RenderState state) {
-        if (state.isWireframe() && !context.wireframe) {
-            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-            context.wireframe = true;
-        } else if (!state.isWireframe() && context.wireframe) {
-            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-            context.wireframe = false;
-        }
-
-        if (state.isDepthTest() && !context.depthTestEnabled) {
-            glEnable(GL_DEPTH_TEST);      
-            glDepthFunc(convertTestFunction(context.depthFunc));
-            context.depthTestEnabled = true;
-        } else if (!state.isDepthTest() && context.depthTestEnabled) {
-            glDisable(GL_DEPTH_TEST);
-            context.depthTestEnabled = false;
-        }
-        if (state.getDepthFunc() != context.depthFunc) {
-            glDepthFunc(convertTestFunction(state.getDepthFunc()));
-            context.depthFunc = state.getDepthFunc();
-        }
-
-        if (state.isAlphaTest() && !context.alphaTestEnabled) {
-            glEnable(GL_ALPHA_TEST);
-            glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
-            context.alphaTestEnabled = true;
-        } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
-            glDisable(GL_ALPHA_TEST);
-            context.alphaTestEnabled = false;
-        }
-        if (state.getAlphaFallOff() != context.alphaTestFallOff) {
-            glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);   
-            context.alphaTestFallOff = state.getAlphaFallOff();
-        }         
-        if (state.getAlphaFunc() != context.alphaFunc) {
-            glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
-            context.alphaFunc = state.getAlphaFunc();
-        }
-
-        if (state.isDepthWrite() && !context.depthWriteEnabled) {
-            glDepthMask(true);
-            context.depthWriteEnabled = true;
-        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
-            glDepthMask(false);
-            context.depthWriteEnabled = false;
-        }
-
-        if (state.isColorWrite() && !context.colorWriteEnabled) {
-            glColorMask(true, true, true, true);
-            context.colorWriteEnabled = true;
-        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
-            glColorMask(false, false, false, false);
-            context.colorWriteEnabled = false;
-        }
-
-        if (state.isPointSprite() && !context.pointSprite) {
-            // Only enable/disable sprite
-            if (context.boundTextures[0] != null) {
-                if (context.boundTextureUnit != 0) {
-                    glActiveTexture(GL_TEXTURE0);
-                    context.boundTextureUnit = 0;
-                }
-                glEnable(GL_POINT_SPRITE);
-                glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
-            }
-            context.pointSprite = true;
-        } else if (!state.isPointSprite() && context.pointSprite) {
-            if (context.boundTextures[0] != null) {
-                if (context.boundTextureUnit != 0) {
-                    glActiveTexture(GL_TEXTURE0);
-                    context.boundTextureUnit = 0;
-                }
-                glDisable(GL_POINT_SPRITE);
-                glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-                context.pointSprite = false;
-            }
-        }
-
-        if (state.isPolyOffset()) {
-            if (!context.polyOffsetEnabled) {
-                glEnable(GL_POLYGON_OFFSET_FILL);
-                glPolygonOffset(state.getPolyOffsetFactor(),
-                        state.getPolyOffsetUnits());
-                context.polyOffsetEnabled = true;
-                context.polyOffsetFactor = state.getPolyOffsetFactor();
-                context.polyOffsetUnits = state.getPolyOffsetUnits();
-            } else {
-                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
-                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
-                    glPolygonOffset(state.getPolyOffsetFactor(),
-                            state.getPolyOffsetUnits());
-                    context.polyOffsetFactor = state.getPolyOffsetFactor();
-                    context.polyOffsetUnits = state.getPolyOffsetUnits();
-                }
-            }
-        } else {
-            if (context.polyOffsetEnabled) {
-                glDisable(GL_POLYGON_OFFSET_FILL);
-                context.polyOffsetEnabled = false;
-                context.polyOffsetFactor = 0;
-                context.polyOffsetUnits = 0;
-            }
-        }
-
-        if (state.getFaceCullMode() != context.cullMode) {
-            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
-                glDisable(GL_CULL_FACE);
-            } else {
-                glEnable(GL_CULL_FACE);
-            }
-
-            switch (state.getFaceCullMode()) {
-                case Off:
-                    break;
-                case Back:
-                    glCullFace(GL_BACK);
-                    break;
-                case Front:
-                    glCullFace(GL_FRONT);
-                    break;
-                case FrontAndBack:
-                    glCullFace(GL_FRONT_AND_BACK);
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
-                            + state.getFaceCullMode());
-            }
-
-            context.cullMode = state.getFaceCullMode();
-        }
-
-        if (state.getBlendMode() != context.blendMode) {
-            if (state.getBlendMode() == RenderState.BlendMode.Off) {
-                glDisable(GL_BLEND);
-            } else {
-                glEnable(GL_BLEND);
-                switch (state.getBlendMode()) {
-                    case Off:
-                        break;
-                    case Additive:
-                        glBlendFunc(GL_ONE, GL_ONE);
-                        break;
-                    case AlphaAdditive:
-                        glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-                        break;
-                    case Color:
-                        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
-                        break;
-                    case Alpha:
-                        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case PremultAlpha:
-                        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case Modulate:
-                        glBlendFunc(GL_DST_COLOR, GL_ZERO);
-                        break;
-                    case ModulateX2:
-                        glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
-                        break;
-                    case Screen:
-                        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
-                        break;       
-                    case Exclusion:
-                        glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
-                        break;
-                    default:
-                        throw new UnsupportedOperationException("Unrecognized blend mode: "
-                                + state.getBlendMode());
-                }
-            }
-
-            context.blendMode = state.getBlendMode();
-        }
-
-        if (context.stencilTest != state.isStencilTest()
-                || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
-                || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
-                || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
-                || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
-                || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
-                || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
-                || context.frontStencilFunction != state.getFrontStencilFunction()
-                || context.backStencilFunction != state.getBackStencilFunction()) {
-
-            context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation();   //terrible looking, I know
-            context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
-            context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
-            context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
-            context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
-            context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
-            context.frontStencilFunction = state.getFrontStencilFunction();
-            context.backStencilFunction = state.getBackStencilFunction();
-
-            if (state.isStencilTest()) {
-                glEnable(GL_STENCIL_TEST);
-                glStencilOpSeparate(GL_FRONT,
-                        convertStencilOperation(state.getFrontStencilStencilFailOperation()),
-                        convertStencilOperation(state.getFrontStencilDepthFailOperation()),
-                        convertStencilOperation(state.getFrontStencilDepthPassOperation()));
-                glStencilOpSeparate(GL_BACK,
-                        convertStencilOperation(state.getBackStencilStencilFailOperation()),
-                        convertStencilOperation(state.getBackStencilDepthFailOperation()),
-                        convertStencilOperation(state.getBackStencilDepthPassOperation()));
-                glStencilFuncSeparate(GL_FRONT,
-                        convertTestFunction(state.getFrontStencilFunction()),
-                        0, Integer.MAX_VALUE);
-                glStencilFuncSeparate(GL_BACK,
-                        convertTestFunction(state.getBackStencilFunction()),
-                        0, Integer.MAX_VALUE);
-            } else {
-                glDisable(GL_STENCIL_TEST);
-            }
-        }
-    }
-
-    private int convertStencilOperation(StencilOperation stencilOp) {
-        switch (stencilOp) {
-            case Keep:
-                return GL_KEEP;
-            case Zero:
-                return GL_ZERO;
-            case Replace:
-                return GL_REPLACE;
-            case Increment:
-                return GL_INCR;
-            case IncrementWrap:
-                return GL_INCR_WRAP;
-            case Decrement:
-                return GL_DECR;
-            case DecrementWrap:
-                return GL_DECR_WRAP;
-            case Invert:
-                return GL_INVERT;
-            default:
-                throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
-        }
-    }
-
-    private int convertTestFunction(TestFunction testFunc) {
-        switch (testFunc) {
-            case Never:
-                return GL_NEVER;
-            case Less:
-                return GL_LESS;
-            case LessOrEqual:
-                return GL_LEQUAL;
-            case Greater:
-                return GL_GREATER;
-            case GreaterOrEqual:
-                return GL_GEQUAL;
-            case Equal:
-                return GL_EQUAL;
-            case NotEqual:
-                return GL_NOTEQUAL;
-            case Always:
-                return GL_ALWAYS;
-            default:
-                throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
-        }
-    }
-
-    /*********************************************************************\
-    |* Camera and World transforms                                       *|
-    \*********************************************************************/
-    public void setViewPort(int x, int y, int w, int h) {
-        if (x != vpX || vpY != y || vpW != w || vpH != h) {
-            glViewport(x, y, w, h);
-            vpX = x;
-            vpY = y;
-            vpW = w;
-            vpH = h;
-        }
-    }
-
-    public void setClipRect(int x, int y, int width, int height) {
-        if (!context.clipRectEnabled) {
-            glEnable(GL_SCISSOR_TEST);
-            context.clipRectEnabled = true;
-        }
-        if (clipX != x || clipY != y || clipW != width || clipH != height) {
-            glScissor(x, y, width, height);
-            clipX = x;
-            clipY = y;
-            clipW = width;
-            clipH = height;
-        }
-    }
-
-    public void clearClipRect() {
-        if (context.clipRectEnabled) {
-            glDisable(GL_SCISSOR_TEST);
-            context.clipRectEnabled = false;
-
-            clipX = 0;
-            clipY = 0;
-            clipW = 0;
-            clipH = 0;
-        }
-    }
-
-    public void postFrame() {
-        objManager.deleteUnused(this);
-//        statistics.clearFrame();
-    }
-
-    public void setWorldMatrix(Matrix4f worldMatrix) {
-    }
-
-    public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
-    }
-
-    /*********************************************************************\
-    |* Shaders                                                           *|
-    \*********************************************************************/
-    protected void updateUniformLocation(Shader shader, Uniform uniform) {
-        stringBuf.setLength(0);
-        stringBuf.append(uniform.getName()).append('\0');
-        updateNameBuffer();
-        int loc = glGetUniformLocation(shader.getId(), nameBuf);
-        if (loc < 0) {
-            uniform.setLocation(-1);
-            // uniform is not declared in shader
-            logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
-        } else {
-            uniform.setLocation(loc);
-        }
-    }
-
-    protected void bindProgram(Shader shader) {
-        int shaderId = shader.getId();
-        if (context.boundShaderProgram != shaderId) {
-            glUseProgram(shaderId);
-            statistics.onShaderUse(shader, true);
-            context.boundShader = shader;
-            context.boundShaderProgram = shaderId;
-        } else {
-            statistics.onShaderUse(shader, false);
-        }
-    }
-
-    protected void updateUniform(Shader shader, Uniform uniform) {
-        int shaderId = shader.getId();
-
-        assert uniform.getName() != null;
-        assert shader.getId() > 0;
-
-        bindProgram(shader);
-
-        int loc = uniform.getLocation();
-        if (loc == -1) {
-            return;
-        }
-
-        if (loc == -2) {
-            // get uniform location
-            updateUniformLocation(shader, uniform);
-            if (uniform.getLocation() == -1) {
-                // not declared, ignore
-                uniform.clearUpdateNeeded();
-                return;
-            }
-            loc = uniform.getLocation();
-        }
-
-        if (uniform.getVarType() == null) {
-            return; // value not set yet..
-        }
-        statistics.onUniformSet();
-
-        uniform.clearUpdateNeeded();
-        FloatBuffer fb;
-        IntBuffer ib;
-        switch (uniform.getVarType()) {
-            case Float:
-                Float f = (Float) uniform.getValue();
-                glUniform1f(loc, f.floatValue());
-                break;
-            case Vector2:
-                Vector2f v2 = (Vector2f) uniform.getValue();
-                glUniform2f(loc, v2.getX(), v2.getY());
-                break;
-            case Vector3:
-                Vector3f v3 = (Vector3f) uniform.getValue();
-                glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
-                break;
-            case Vector4:
-                Object val = uniform.getValue();
-                if (val instanceof ColorRGBA) {
-                    ColorRGBA c = (ColorRGBA) val;
-                    glUniform4f(loc, c.r, c.g, c.b, c.a);
-                } else if (val instanceof Vector4f) {
-                    Vector4f c = (Vector4f) val;
-                    glUniform4f(loc, c.x, c.y, c.z, c.w);
-                } else {
-                    Quaternion c = (Quaternion) uniform.getValue();
-                    glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
-                }
-                break;
-            case Boolean:
-                Boolean b = (Boolean) uniform.getValue();
-                glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE);
-                break;
-            case Matrix3:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 9;
-                glUniformMatrix3(loc, false, fb);
-                break;
-            case Matrix4:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 16;
-                glUniformMatrix4(loc, false, fb);
-                break;
-            case IntArray:
-                ib = (IntBuffer) uniform.getValue();
-                glUniform1(loc, ib);
-                break;
-            case FloatArray:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform1(loc, fb);
-                break;
-            case Vector2Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform2(loc, fb);
-                break;
-            case Vector3Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform3(loc, fb);
-                break;
-            case Vector4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform4(loc, fb);
-                break;
-            case Matrix4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniformMatrix4(loc, false, fb);
-                break;
-            case Int:
-                Integer i = (Integer) uniform.getValue();
-                glUniform1i(loc, i.intValue());
-                break;
-            default:
-                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
-        }
-    }
-
-    protected void updateShaderUniforms(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            if (uniform.isUpdateNeeded()) {
-                updateUniform(shader, uniform);
-            }
-        }
-    }
-
-    protected void resetUniformLocations(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            uniform.reset(); // e.g check location again
-        }
-    }
-
-    /*
-     * (Non-javadoc)
-     * Only used for fixed-function. Ignored.
-     */
-    public void setLighting(LightList list) {
-    }
-
-    public int convertShaderType(ShaderType type) {
-        switch (type) {
-            case Fragment:
-                return GL_FRAGMENT_SHADER;
-            case Vertex:
-                return GL_VERTEX_SHADER;
-            default:
-                throw new UnsupportedOperationException("Unrecognized shader type.");
-        }
-    }
-
-    public void updateShaderSourceData(ShaderSource source) {
-        int id = source.getId();
-        if (id == -1) {
-            // Create id
-            id = glCreateShader(convertShaderType(source.getType()));
-            if (id <= 0) {
-                throw new RendererException("Invalid ID received when trying to create shader.");
-            }
-
-            source.setId(id);
-        } else {
-            throw new RendererException("Cannot recompile shader source");
-        }
-
-        // Upload shader source.
-        // Merge the defines and source code.
-        String language = source.getLanguage();
-        stringBuf.setLength(0);
-        if (language.startsWith("GLSL")) {
-            int version = Integer.parseInt(language.substring(4));
-            if (version > 100) {
-                stringBuf.append("#version ");
-                stringBuf.append(language.substring(4));
-                if (version >= 150) {
-                    stringBuf.append(" core");
-                }
-                stringBuf.append("\n");
-            } else {
-                // version 100 does not exist in desktop GLSL.
-                // put version 110 in that case to enable strict checking
-                stringBuf.append("#version 110\n");
-            }
-        }
-        updateNameBuffer();
-
-        byte[] definesCodeData = source.getDefines().getBytes();
-        byte[] sourceCodeData = source.getSource().getBytes();
-        ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
-                + definesCodeData.length
-                + sourceCodeData.length);
-        codeBuf.put(nameBuf);
-        codeBuf.put(definesCodeData);
-        codeBuf.put(sourceCodeData);
-        codeBuf.flip();
-
-        glShaderSource(id, codeBuf);
-        glCompileShader(id);
-
-        glGetShader(id, GL_COMPILE_STATUS, intBuf1);
-
-        boolean compiledOK = intBuf1.get(0) == GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !compiledOK) {
-            // even if compile succeeded, check
-            // log for warnings
-            glGetShader(id, GL_INFO_LOG_LENGTH, intBuf1);
-            int length = intBuf1.get(0);
-            if (length > 3) {
-                // get infos
-                ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
-                glGetShaderInfoLog(id, null, logBuf);
-                byte[] logBytes = new byte[length];
-                logBuf.get(logBytes, 0, length);
-                // convert to string, etc
-                infoLog = new String(logBytes);
-            }
-        }
-
-        if (compiledOK) {
-            if (infoLog != null) {
-                logger.log(Level.WARNING, "{0} compiled successfully, compiler warnings: \n{1}",
-                        new Object[]{source.getName(), infoLog});
-            } else {
-                logger.log(Level.FINE, "{0} compiled successfully.", source.getName());
-            }
-            source.clearUpdateNeeded();
-        } else {
-            logger.log(Level.WARNING, "Bad compile of:\n{0}",
-                    new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())});
-            if (infoLog != null) {
-                throw new RendererException("compile error in: " + source + "\n" + infoLog);
-            } else {
-                throw new RendererException("compile error in: " + source + "\nerror: <not provided>");
-            }
-        }
-    }
-
-    public void updateShaderData(Shader shader) {
-        int id = shader.getId();
-        boolean needRegister = false;
-        if (id == -1) {
-            // create program
-            id = glCreateProgram();
-            if (id == 0) {
-                throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
-            }
-
-            shader.setId(id);
-            needRegister = true;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.isUpdateNeeded()) {
-                updateShaderSourceData(source);
-            }
-            glAttachShader(id, source.getId());
-        }
-
-        if (caps.contains(Caps.OpenGL30)) {
-            // Check if GLSL version is 1.5 for shader
-            GL30.glBindFragDataLocation(id, 0, "outFragColor");
-            // For MRT
-            for (int i = 0; i < maxMRTFBOAttachs; i++) {
-                GL30.glBindFragDataLocation(id, i, "outFragData[" + i + "]");
-            }
-        }
-
-        // Link shaders to program
-        glLinkProgram(id);
-
-        // Check link status
-        glGetProgram(id, GL_LINK_STATUS, intBuf1);
-        boolean linkOK = intBuf1.get(0) == GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !linkOK) {
-            glGetProgram(id, GL_INFO_LOG_LENGTH, intBuf1);
-            int length = intBuf1.get(0);
-            if (length > 3) {
-                // get infos
-                ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
-                glGetProgramInfoLog(id, null, logBuf);
-
-                // convert to string, etc
-                byte[] logBytes = new byte[length];
-                logBuf.get(logBytes, 0, length);
-                infoLog = new String(logBytes);
-            }
-        }
-
-        if (linkOK) {
-            if (infoLog != null) {
-                logger.log(Level.WARNING, "Shader linked successfully. Linker warnings: \n{0}", infoLog);
-            } else {
-                logger.fine("Shader linked successfully.");
-            }
-            shader.clearUpdateNeeded();
-            if (needRegister) {
-                // Register shader for clean up if it was created in this method.
-                objManager.registerObject(shader);
-                statistics.onNewShader();
-            } else {
-                // OpenGL spec: uniform locations may change after re-link
-                resetUniformLocations(shader);
-            }
-        } else {
-            if (infoLog != null) {
-                throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog);
-            } else {
-                throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: <not provided>");
-            }
-        }
-    }
-
-    public void setShader(Shader shader) {
-        if (shader == null) {
-            throw new IllegalArgumentException("Shader cannot be null");
-        } else {
-            if (shader.isUpdateNeeded()) {
-                updateShaderData(shader);
-            }
-
-            // NOTE: might want to check if any of the
-            // sources need an update?
-
-            assert shader.getId() > 0;
-
-            updateShaderUniforms(shader);
-            bindProgram(shader);
-        }
-    }
-
-    public void deleteShaderSource(ShaderSource source) {
-        if (source.getId() < 0) {
-            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
-            return;
-        }
-        source.clearUpdateNeeded();
-        glDeleteShader(source.getId());
-        source.resetObject();
-    }
-
-    public void deleteShader(Shader shader) {
-        if (shader.getId() == -1) {
-            logger.warning("Shader is not uploaded to GPU, cannot delete.");
-            return;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.getId() != -1) {
-                glDetachShader(shader.getId(), source.getId());
-                deleteShaderSource(source);
-            }
-        }
-
-        glDeleteProgram(shader.getId());
-        statistics.onDeleteShader();
-        shader.resetObject();
-    }
-
-    /*********************************************************************\
-    |* Framebuffers                                                      *|
-    \*********************************************************************/
-    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
-        copyFrameBuffer(src, dst, true);
-    }
-
-    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
-        if (caps.contains(Caps.FrameBufferBlit)) {
-            int srcX0 = 0;
-            int srcY0 = 0;
-            int srcX1;
-            int srcY1;
-
-            int dstX0 = 0;
-            int dstY0 = 0;
-            int dstX1;
-            int dstY1;
-
-            int prevFBO = context.boundFBO;
-
-            if (mainFbOverride != null) {
-                if (src == null) {
-                    src = mainFbOverride;
-                }
-                if (dst == null) {
-                    dst = mainFbOverride;
-                }
-            }
-
-            if (src != null && src.isUpdateNeeded()) {
-                updateFrameBuffer(src);
-            }
-
-            if (dst != null && dst.isUpdateNeeded()) {
-                updateFrameBuffer(dst);
-            }
-
-            if (src == null) {
-                glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
-                srcX0 = vpX;
-                srcY0 = vpY;
-                srcX1 = vpX + vpW;
-                srcY1 = vpY + vpH;
-            } else {
-                glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, src.getId());
-                srcX1 = src.getWidth();
-                srcY1 = src.getHeight();
-            }
-            if (dst == null) {
-                glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
-                dstX0 = vpX;
-                dstY0 = vpY;
-                dstX1 = vpX + vpW;
-                dstY1 = vpY + vpH;
-            } else {
-                glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
-                dstX1 = dst.getWidth();
-                dstY1 = dst.getHeight();
-            }
-            int mask = GL_COLOR_BUFFER_BIT;
-            if (copyDepth) {
-                mask |= GL_DEPTH_BUFFER_BIT;
-            }
-            glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
-                    dstX0, dstY0, dstX1, dstY1, mask,
-                    GL_NEAREST);
-
-
-            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prevFBO);
-            try {
-                checkFrameBufferError();
-            } catch (IllegalStateException ex) {
-                logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
-                logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
-                throw ex;
-            }
-        } else {
-            throw new RendererException("EXT_framebuffer_blit required.");
-            // TODO: support non-blit copies?
-        }
-    }
-
-    private String getTargetBufferName(int buffer) {
-        switch (buffer) {
-            case GL_NONE:
-                return "NONE";
-            case GL_FRONT:
-                return "GL_FRONT";
-            case GL_BACK:
-                return "GL_BACK";
-            default:
-                if (buffer >= GL_COLOR_ATTACHMENT0_EXT
-                        && buffer <= GL_COLOR_ATTACHMENT15_EXT) {
-                    return "GL_COLOR_ATTACHMENT"
-                            + (buffer - GL_COLOR_ATTACHMENT0_EXT);
-                } else {
-                    return "UNKNOWN? " + buffer;
-                }
-        }
-    }
-
-    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
-        System.out.println("== Renderbuffer " + name + " ==");
-        System.out.println("RB ID: " + rb.getId());
-        System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
-
-        int attachment = convertAttachmentSlot(rb.getSlot());
-
-        int type = glGetFramebufferAttachmentParameteriEXT(GL_DRAW_FRAMEBUFFER_EXT,
-                attachment,
-                GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
-
-        int rbName = glGetFramebufferAttachmentParameteriEXT(GL_DRAW_FRAMEBUFFER_EXT,
-                attachment,
-                GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
-
-        switch (type) {
-            case GL_NONE:
-                System.out.println("Type: None");
-                break;
-            case GL_TEXTURE:
-                System.out.println("Type: Texture");
-                break;
-            case GL_RENDERBUFFER_EXT:
-                System.out.println("Type: Buffer");
-                System.out.println("RB ID: " + rbName);
-                break;
-        }
-
-
-
-    }
-
-    private void printRealFrameBufferInfo(FrameBuffer fb) {
-        boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
-        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
-        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
-
-        int fbId = fb.getId();
-        int curDrawBinding = glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING_EXT);
-        int curReadBinding = glGetInteger(GL_READ_FRAMEBUFFER_BINDING_EXT);
-
-        System.out.println("=== OpenGL FBO State ===");
-        System.out.println("Context doublebuffered? " + doubleBuffer);
-        System.out.println("FBO ID: " + fbId);
-        System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
-        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
-        System.out.println("Is bound to read? " + (fbId == curReadBinding));
-        System.out.println("Draw buffer: " + drawBuf);
-        System.out.println("Read buffer: " + readBuf);
-
-        if (context.boundFBO != fbId) {
-            glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
-            context.boundFBO = fbId;
-        }
-
-        if (fb.getDepthBuffer() != null) {
-            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
-        }
-        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
-        }
-    }
-
-    private void checkFrameBufferError() {
-        int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
-        switch (status) {
-            case GL_FRAMEBUFFER_COMPLETE_EXT:
-                break;
-            case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
-                //Choose different formats
-                throw new IllegalStateException("Framebuffer object format is "
-                        + "unsupported by the video hardware.");
-            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
-                throw new IllegalStateException("Framebuffer has erronous attachment.");
-            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
-                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
-            case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
-                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
-            case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
-                throw new IllegalStateException("Framebuffer attachments must have same formats.");
-            case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
-                throw new IllegalStateException("Incomplete draw buffer.");
-            case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
-                throw new IllegalStateException("Incomplete read buffer.");
-            case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
-                throw new IllegalStateException("Incomplete multisample buffer.");
-            default:
-                //Programming error; will fail on all hardware
-                throw new IllegalStateException("Some video driver error "
-                        + "or programming error occured. "
-                        + "Framebuffer object status is invalid. ");
-        }
-    }
-
-    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        int id = rb.getId();
-        if (id == -1) {
-            glGenRenderbuffersEXT(intBuf1);
-            id = intBuf1.get(0);
-            rb.setId(id);
-        }
-
-        if (context.boundRB != id) {
-            glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
-            context.boundRB = id;
-        }
-
-        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
-            throw new RendererException("Resolution " + fb.getWidth()
-                    + ":" + fb.getHeight() + " is not supported.");
-        }
-
-        TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(caps, rb.getFormat(), fb.isSrgb());
-
-        if (fb.getSamples() > 1 && caps.contains(Caps.FrameBufferMultisample)) {
-            int samples = fb.getSamples();
-            if (maxFBOSamples < samples) {
-                samples = maxFBOSamples;
-            }
-            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
-                    samples,
-                    glFmt.internalFormat,
-                    fb.getWidth(),
-                    fb.getHeight());
-        } else {
-            glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
-                    glFmt.internalFormat,
-                    fb.getWidth(),
-                    fb.getHeight());
-        }
-    }
-
-    private int convertAttachmentSlot(int attachmentSlot) {
-        // can also add support for stencil here
-        if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
-            return GL_DEPTH_ATTACHMENT_EXT;
-        } else if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) {
-            // NOTE: Using depth stencil format requires GL3, this is already
-            // checked via render caps.
-            return GL30.GL_DEPTH_STENCIL_ATTACHMENT;
-        } else if (attachmentSlot < 0 || attachmentSlot >= 16) {
-            throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
-        }
-        
-        return GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
-    }
-
-    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
-        Texture tex = rb.getTexture();
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded()) {
-            updateTexImageData(image, tex.getType(), 0);
-
-            // NOTE: For depth textures, sets nearest/no-mips mode
-            // Required to fix "framebuffer unsupported"
-            // for old NVIDIA drivers!
-            setupTextureParams(tex);
-        }
-
-        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
-                convertAttachmentSlot(rb.getSlot()),
-                convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
-                image.getId(),
-                0);
-    }
-
-    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
-        boolean needAttach;
-        if (rb.getTexture() == null) {
-            // if it hasn't been created yet, then attach is required.
-            needAttach = rb.getId() == -1;
-            updateRenderBuffer(fb, rb);
-        } else {
-            needAttach = false;
-            updateRenderTexture(fb, rb);
-        }
-        if (needAttach) {
-            glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
-                    convertAttachmentSlot(rb.getSlot()),
-                    GL_RENDERBUFFER_EXT,
-                    rb.getId());
-        }
-    }
-
-    public void updateFrameBuffer(FrameBuffer fb) {
-        int id = fb.getId();
-        if (id == -1) {
-            // create FBO
-            glGenFramebuffersEXT(intBuf1);
-            id = intBuf1.get(0);
-            fb.setId(id);
-            objManager.registerObject(fb);
-
-            statistics.onNewFrameBuffer();
-        }
-
-        if (context.boundFBO != id) {
-            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
-            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
-            context.boundDrawBuf = 0;
-            context.boundFBO = id;
-        }
-
-        FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
-        if (depthBuf != null) {
-            updateFrameBufferAttachment(fb, depthBuf);
-        }
-
-        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-            FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
-            updateFrameBufferAttachment(fb, colorBuf);
-        }
-
-        fb.clearUpdateNeeded();
-    }
-
-    public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
-        if (fb.getSamples() <= 1) {
-            throw new IllegalArgumentException("Framebuffer must be multisampled");
-        }
-        if (!caps.contains(Caps.TextureMultisample)) {
-            throw new RendererException("Multisampled textures are not supported");
-        }
-
-        setFrameBuffer(fb);
-
-        Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
-        FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
-        for (int i = 0; i < samplePositions.length; i++) {
-            glGetMultisample(GL_SAMPLE_POSITION, i, samplePos);
-            samplePos.clear();
-            samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
-                    samplePos.get(1) - 0.5f);
-        }
-        return samplePositions;
-    }
-
-    public void setMainFrameBufferOverride(FrameBuffer fb) {
-        mainFbOverride = fb;
-    }
-
-    public void setFrameBuffer(FrameBuffer fb) {
-        if (!caps.contains(Caps.FrameBuffer)) {
-            throw new RendererException("Framebuffer objects are not supported" +
-                                        " by the video hardware");
-        }
-        
-        if (fb == null && mainFbOverride != null) {
-            fb = mainFbOverride;
-        }
-
-        if (context.boundFB == fb) {
-            if (fb == null || !fb.isUpdateNeeded()) {
-                return;
-            }
-        }
-
-        // generate mipmaps for last FB if needed
-        if (context.boundFB != null) {
-            for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) {
-                RenderBuffer rb = context.boundFB.getColorBuffer(i);
-                Texture tex = rb.getTexture();
-                if (tex != null
-                        && tex.getMinFilter().usesMipMapLevels()) {
-                    setTexture(0, rb.getTexture());
-
-                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
-                    glEnable(textureType);
-                    glGenerateMipmapEXT(textureType);
-                    glDisable(textureType);
-                }
-            }
-        }
-
-    if (fb == null) {
-            // unbind any fbos
-            if (context.boundFBO != 0) {
-                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-                statistics.onFrameBufferUse(null, true);
-
-                context.boundFBO = 0;
-            }
-            // select back buffer
-            if (context.boundDrawBuf != -1) {
-                glDrawBuffer(context.initialDrawBuf);
-                context.boundDrawBuf = -1;
-            }
-            if (context.boundReadBuf != -1) {
-                glReadBuffer(context.initialReadBuf);
-                context.boundReadBuf = -1;
-            }
-
-            context.boundFB = null;
-        } else {
-            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
-                throw new IllegalArgumentException("The framebuffer: " + fb
-                        + "\nDoesn't have any color/depth buffers");
-            }
-
-            if (fb.isUpdateNeeded()) {
-                updateFrameBuffer(fb);
-            }
-
-            if (context.boundFBO != fb.getId()) {
-                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb.getId());
-                statistics.onFrameBufferUse(fb, true);
-
-                // update viewport to reflect framebuffer's resolution
-                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
-
-                context.boundFBO = fb.getId();
-            } else {
-                statistics.onFrameBufferUse(fb, false);
-            }
-            if (fb.getNumColorBuffers() == 0) {
-                // make sure to select NONE as draw buf
-                // no color buffer attached. select NONE
-                if (context.boundDrawBuf != -2) {
-                    glDrawBuffer(GL_NONE);
-                    context.boundDrawBuf = -2;
-                }
-                if (context.boundReadBuf != -2) {
-                    glReadBuffer(GL_NONE);
-                    context.boundReadBuf = -2;
-                }
-            } else {
-                if (fb.getNumColorBuffers() > maxFBOAttachs) {
-                    throw new RendererException("Framebuffer has more color "
-                            + "attachments than are supported"
-                            + " by the video hardware!");
-                }
-                if (fb.isMultiTarget()) {
-                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
-                        throw new RendererException("Framebuffer has more"
-                                + " multi targets than are supported"
-                                + " by the video hardware!");
-                    }
-
-                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
-                        intBuf16.clear();
-                        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-                            intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
-                        }
-
-                        intBuf16.flip();
-                        glDrawBuffers(intBuf16);
-                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
-                    }
-                } else {
-                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
-                    // select this draw buffer
-                    if (context.boundDrawBuf != rb.getSlot()) {
-                        glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
-                        context.boundDrawBuf = rb.getSlot();
-                    }
-                }
-            }
-
-            assert fb.getId() >= 0;
-            assert context.boundFBO == fb.getId();
-
-            context.boundFB = fb;
-
-            try {
-                checkFrameBufferError();
-            } catch (IllegalStateException ex) {
-                logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
-                printRealFrameBufferInfo(fb);
-                throw ex;
-            }
-        }
-    }
-
-    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
-        if (fb != null) {
-            RenderBuffer rb = fb.getColorBuffer();
-            if (rb == null) {
-                throw new IllegalArgumentException("Specified framebuffer"
-                        + " does not have a colorbuffer");
-            }
-
-            setFrameBuffer(fb);
-            if (context.boundReadBuf != rb.getSlot()) {
-                glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
-                context.boundReadBuf = rb.getSlot();
-            }
-        } else {
-            setFrameBuffer(null);
-        }
-
-        glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
-    }
-
-    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        intBuf1.put(0, rb.getId());
-        glDeleteRenderbuffersEXT(intBuf1);
-    }
-
-    public void deleteFrameBuffer(FrameBuffer fb) {
-        if (fb.getId() != -1) {
-            if (context.boundFBO == fb.getId()) {
-                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-                context.boundFBO = 0;
-            }
-
-            if (fb.getDepthBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getDepthBuffer());
-            }
-            if (fb.getColorBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getColorBuffer());
-            }
-
-            intBuf1.put(0, fb.getId());
-            glDeleteFramebuffersEXT(intBuf1);
-            fb.resetObject();
-
-            statistics.onDeleteFrameBuffer();
-        }
-    }
-
-    /*********************************************************************\
-    |* Textures                                                          *|
-    \*********************************************************************/
-    private int convertTextureType(Texture.Type type, int samples, int face) {
-        if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
-            throw new RendererException("Multisample textures are not supported" + 
-                                        " by the video hardware.");
-        }
-        
-        switch (type) {
-            case TwoDimensional:
-                if (samples > 1) {
-                    return GL_TEXTURE_2D_MULTISAMPLE;
-                } else {
-                    return GL_TEXTURE_2D;
-                }
-            case TwoDimensionalArray:
-                if (samples > 1) {
-                    return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
-                } else {
-                    return GL_TEXTURE_2D_ARRAY_EXT;
-                }
-            case ThreeDimensional:
-                return GL_TEXTURE_3D;
-            case CubeMap:
-                if (face < 0) {
-                    return GL_TEXTURE_CUBE_MAP;
-                } else if (face < 6) {
-                    return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
-                } else {
-                    throw new UnsupportedOperationException("Invalid cube map face index: " + face);
-                }
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + type);
-        }
-    }
-
-    private int convertMagFilter(Texture.MagFilter filter) {
-        switch (filter) {
-            case Bilinear:
-                return GL_LINEAR;
-            case Nearest:
-                return GL_NEAREST;
-            default:
-                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
-        }
-    }
-
-    private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
-        if (haveMips){
-            switch (filter) {
-                case Trilinear:
-                    return GL_LINEAR_MIPMAP_LINEAR;
-                case BilinearNearestMipMap:
-                    return GL_LINEAR_MIPMAP_NEAREST;
-                case NearestLinearMipMap:
-                    return GL_NEAREST_MIPMAP_LINEAR;
-                case NearestNearestMipMap:
-                    return GL_NEAREST_MIPMAP_NEAREST;
-                case BilinearNoMipMaps:
-                    return GL_LINEAR;
-                case NearestNoMipMaps:
-                    return GL_NEAREST;
-                default:
-                    throw new UnsupportedOperationException("Unknown min filter: " + filter);
-            }
-        } else {
-            switch (filter) {
-                case Trilinear:
-                case BilinearNearestMipMap:
-                case BilinearNoMipMaps:
-                    return GL_LINEAR;
-                case NearestLinearMipMap:
-                case NearestNearestMipMap:
-                case NearestNoMipMaps:
-                    return GL_NEAREST;
-                default:
-                    throw new UnsupportedOperationException("Unknown min filter: " + filter);
-            }
-        }
-    }
-
-    private int convertWrapMode(Texture.WrapMode mode) {
-        switch (mode) {
-            case BorderClamp:
-                return GL_CLAMP_TO_BORDER;
-            case Clamp:
-                // Falldown intentional.
-            case EdgeClamp:
-                return GL_CLAMP_TO_EDGE;
-            case Repeat:
-                return GL_REPEAT;
-            case MirroredRepeat:
-                return GL_MIRRORED_REPEAT;
-            default:
-                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
-        }
-    }
-
-    @SuppressWarnings("fallthrough")
-    private void setupTextureParams(Texture tex) {
-        Image image = tex.getImage();
-        int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
-
-        boolean haveMips = true;
-        
-        if (image != null) {
-            haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
-        }
-        
-        // filter things
-        int minFilter = convertMinFilter(tex.getMinFilter(), haveMips);
-        int magFilter = convertMagFilter(tex.getMagFilter());
-        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
-        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
-
-        if (tex.getAnisotropicFilter() > 1) {
-            if (caps.contains(Caps.TextureFilterAnisotropic)) {
-                glTexParameterf(target,
-                        GL_TEXTURE_MAX_ANISOTROPY_EXT,
-                        tex.getAnisotropicFilter());
-            }
-        }
-
-        if (context.pointSprite) {
-            return; // Attempt to fix glTexParameter crash for some ATI GPUs
-        }
-        
-        // repeat modes
-        switch (tex.getType()) {
-            case ThreeDimensional:
-            case CubeMap: // cubemaps use 3D coords
-                glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
-                //There is no break statement on purpose here
-            case TwoDimensional:
-            case TwoDimensionalArray:
-                glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
-                // fall down here is intentional..
-//            case OneDimensional:
-                glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
-                break;
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
-        }
-
-        if(tex.isNeedCompareModeUpdate()){
-            // R to Texture compare mode
-            if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
-                glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
-                glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);            
-                if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
-                    glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL);
-                } else {
-                    glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
-                }
-            }else{
-                 //restoring default value
-                 glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE);          
-            }
-            tex.compareModeUpdated();
-        }
-    }
-
-    /**
-     * Uploads the given image to the GL driver.
-     * 
-     * @param img The image to upload
-     * @param type How the data in the image argument should be interpreted.
-     * @param unit The texture slot to be used to upload the image, not important
-     */
-    public void updateTexImageData(Image img, Texture.Type type, int unit) {
-        int texId = img.getId();
-        if (texId == -1) {
-            // create texture
-            glGenTextures(intBuf1);
-            texId = intBuf1.get(0);
-            img.setId(texId);
-            objManager.registerObject(img);
-
-            statistics.onNewTexture();
-        }
-
-        // bind texture       
-        int target = convertTextureType(type, img.getMultiSamples(), -1);
-        if (context.boundTextureUnit != unit) {
-            glActiveTexture(GL_TEXTURE0 + unit);
-            context.boundTextureUnit = unit;
-        }
-        if (context.boundTextures[unit] != img) {
-            glBindTexture(target, texId);
-            context.boundTextures[unit] = img;
-
-            statistics.onTextureUse(img, true);
-        }
-
-        if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
-            // Image does not have mipmaps, but they are required.
-            // Generate from base level.
-
-            if (!caps.contains(Caps.OpenGL30) && !caps.contains(Caps.OpenGLES20)) {
-                glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
-                img.setMipmapsGenerated(true);
-            } else {
-                // For OpenGL3 and up.
-                // We'll generate mipmaps via glGenerateMipmapEXT (see below)
-            }
-        } else if (img.hasMipmaps()) {
-            // Image already has mipmaps, set the max level based on the 
-            // number of mipmaps we have.
-            glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
-        } else {
-            // Image does not have mipmaps and they are not required.
-            // Specify that that the texture has no mipmaps.
-            glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 0);
-        }
-
-        int imageSamples = img.getMultiSamples();
-        if (imageSamples > 1) {
-            if (img.getFormat().isDepthFormat()) {
-                img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
-            } else {
-                img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
-            }
-        }
-
-        // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
-        if (!caps.contains(Caps.NonPowerOfTwoTextures) && img.isNPOT()) {
-            if (img.getData(0) == null) {
-                throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
-            } else {
-                MipMapGenerator.resizeToPowerOf2(img);
-            }
-        }
-
-        // Check if graphics card doesn't support multisample textures
-        if (!caps.contains(Caps.TextureMultisample)) {
-            if (img.getMultiSamples() > 1) {
-                throw new RendererException("Multisample textures not supported by graphics hardware");
-            }
-        }
-        
-        if (target == GL_TEXTURE_CUBE_MAP) {
-            // Check max texture size before upload
-            if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
-                throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
-            }
-            if (img.getWidth() != img.getHeight()) {
-                throw new RendererException("Cubemaps must have square dimensions");
-            }
-        } else {
-            if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
-                throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
-            }
-        }
-
-        if (target == GL_TEXTURE_CUBE_MAP) {
-            List<ByteBuffer> data = img.getData();
-            if (data.size() != 6) {
-                logger.log(Level.WARNING, "Invalid texture: {0}\n"
-                        + "Cubemap textures must contain 6 data units.", img);
-                return;
-            }
-            for (int i = 0; i < 6; i++) {
-                TextureUtil.uploadTexture(caps, img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages);
-            }
-        } else if (target == GL_TEXTURE_2D_ARRAY_EXT) {
-            if (!caps.contains(Caps.TextureArray)) {
-                throw new RendererException("Texture arrays not supported by graphics hardware");
-            }
-            
-            List<ByteBuffer> data = img.getData();
-            
-            // -1 index specifies prepare data for 2D Array
-            TextureUtil.uploadTexture(caps, img, target, -1, 0, linearizeSrgbImages);
-            
-            for (int i = 0; i < data.size(); i++) {
-                // upload each slice of 2D array in turn
-                // this time with the appropriate index
-                TextureUtil.uploadTexture(caps, img, target, i, 0, linearizeSrgbImages);
-            }
-        } else {
-            TextureUtil.uploadTexture(caps, img, target, 0, 0, linearizeSrgbImages);
-        }
-
-        if (img.getMultiSamples() != imageSamples) {
-            img.setMultiSamples(imageSamples);
-        }
-
-        if (caps.contains(Caps.OpenGL30)) {
-            if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData() != null) {
-                // XXX: Required for ATI
-                glEnable(target);
-                glGenerateMipmapEXT(target);
-                glDisable(target);
-                img.setMipmapsGenerated(true);
-            }
-        }
-
-        img.clearUpdateNeeded();
-    }
-
-    public void setTexture(int unit, Texture tex) {
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
-            updateTexImageData(image, tex.getType(), unit);
-        }
-
-        int texId = image.getId();
-        assert texId != -1;
-
-        Image[] textures = context.boundTextures;
-
-        int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
-//        if (!context.textureIndexList.moveToNew(unit)) {
-//             if (context.boundTextureUnit != unit){
-//                glActiveTexture(GL_TEXTURE0 + unit);
-//                context.boundTextureUnit = unit;
-//             }
-//             glEnable(type);
-//        }
-
-        if (context.boundTextureUnit != unit) {
-            glActiveTexture(GL_TEXTURE0 + unit);
-            context.boundTextureUnit = unit;
-        }
-        if (textures[unit] != image) {
-            glBindTexture(type, texId);
-            textures[unit] = image;
-
-            statistics.onTextureUse(image, true);
-        } else {
-            statistics.onTextureUse(image, false);
-        }
-
-        setupTextureParams(tex);
-    }
-
-    public void modifyTexture(Texture tex, Image pixels, int x, int y) {
-      setTexture(0, tex);
-      TextureUtil.uploadSubTexture(caps, pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
-    }
-
-    public void clearTextureUnits() {
-//        IDList textureList = context.textureIndexList;
-//        Image[] textures = context.boundTextures;
-//        for (int i = 0; i < textureList.oldLen; i++) {
-//            int idx = textureList.oldList[i];
-//            if (context.boundTextureUnit != idx){
-//                glActiveTexture(GL_TEXTURE0 + idx);
-//                context.boundTextureUnit = idx;
-//            }
-//            glDisable(convertTextureType(textures[idx].getType()));
-//            textures[idx] = null;
-//        }
-//        context.textureIndexList.copyNewToOld();
-    }
-
-    public void deleteImage(Image image) {
-        int texId = image.getId();
-        if (texId != -1) {
-            intBuf1.put(0, texId);
-            intBuf1.position(0).limit(1);
-            glDeleteTextures(intBuf1);
-            image.resetObject();
-
-            statistics.onDeleteTexture();
-        }
-    }
-
-    /*********************************************************************\
-    |* Vertex Buffers and Attributes                                     *|
-    \*********************************************************************/
-    private int convertUsage(Usage usage) {
-        switch (usage) {
-            case Static:
-                return GL_STATIC_DRAW;
-            case Dynamic:
-                return GL_DYNAMIC_DRAW;
-            case Stream:
-                return GL_STREAM_DRAW;
-            default:
-                throw new UnsupportedOperationException("Unknown usage type.");
-        }
-    }
-
-    private int convertFormat(Format format) {
-        switch (format) {
-            case Byte:
-                return GL_BYTE;
-            case UnsignedByte:
-                return GL_UNSIGNED_BYTE;
-            case Short:
-                return GL_SHORT;
-            case UnsignedShort:
-                return GL_UNSIGNED_SHORT;
-            case Int:
-                return GL_INT;
-            case UnsignedInt:
-                return GL_UNSIGNED_INT;
-            case Float:
-                return GL_FLOAT;
-            case Double:
-                return GL_DOUBLE;
-            default:
-                throw new UnsupportedOperationException("Unknown buffer format.");
-
-        }
-    }
-
-    public void updateBufferData(VertexBuffer vb) {
-        int bufId = vb.getId();
-        boolean created = false;
-        if (bufId == -1) {
-            // create buffer
-            glGenBuffers(intBuf1);
-            bufId = intBuf1.get(0);
-            vb.setId(bufId);
-            objManager.registerObject(vb);
-
-            //statistics.onNewVertexBuffer();
-
-            created = true;
-        }
-
-        // bind buffer
-        int target;
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            target = GL_ELEMENT_ARRAY_BUFFER;
-            if (context.boundElementArrayVBO != bufId) {
-                glBindBuffer(target, bufId);
-                context.boundElementArrayVBO = bufId;
-                //statistics.onVertexBufferUse(vb, true);
-            } else {
-                //statistics.onVertexBufferUse(vb, false);
-            }
-        } else {
-            target = GL_ARRAY_BUFFER;
-            if (context.boundArrayVBO != bufId) {
-                glBindBuffer(target, bufId);
-                context.boundArrayVBO = bufId;
-                //statistics.onVertexBufferUse(vb, true);
-            } else {
-                //statistics.onVertexBufferUse(vb, false);
-            }
-        }
-
-        int usage = convertUsage(vb.getUsage());
-        vb.getData().rewind();
-
-        if (created || vb.hasDataSizeChanged()) {
-            // upload data based on format
-            switch (vb.getFormat()) {
-                case Byte:
-                case UnsignedByte:
-                    glBufferData(target, (ByteBuffer) vb.getData(), usage);
-                    break;
-                //            case Half:
-                case Short:
-                case UnsignedShort:
-                    glBufferData(target, (ShortBuffer) vb.getData(), usage);
-                    break;
-                case Int:
-                case UnsignedInt:
-                    glBufferData(target, (IntBuffer) vb.getData(), usage);
-                    break;
-                case Float:
-                    glBufferData(target, (FloatBuffer) vb.getData(), usage);
-                    break;
-                case Double:
-                    glBufferData(target, (DoubleBuffer) vb.getData(), usage);
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unknown buffer format.");
-            }
-        } else {
-            // Invalidate buffer data (orphan) before uploading new data.
-            
-            
-            switch (vb.getFormat()) {
-                case Byte:
-                case UnsignedByte:
-                    glBufferSubData(target, 0, (ByteBuffer) vb.getData());
-                    break;
-                case Short:
-                case UnsignedShort:
-                    glBufferSubData(target, 0, (ShortBuffer) vb.getData());
-                    break;
-                case Int:
-                case UnsignedInt:
-                    glBufferSubData(target, 0, (IntBuffer) vb.getData());
-                    break;
-                case Float:
-                    glBufferSubData(target, 0, (FloatBuffer) vb.getData());
-                    break;
-                case Double:
-                    glBufferSubData(target, 0, (DoubleBuffer) vb.getData());
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unknown buffer format.");
-            }
-        }
-
-        vb.clearUpdateNeeded();
-    }
-
-    public void deleteBuffer(VertexBuffer vb) {
-        int bufId = vb.getId();
-        if (bufId != -1) {
-            // delete buffer
-            intBuf1.put(0, bufId);
-            intBuf1.position(0).limit(1);
-            glDeleteBuffers(intBuf1);
-            vb.resetObject();
-
-            //statistics.onDeleteVertexBuffer();
-        }
-    }
-
-    public void clearVertexAttribs() {
-        IDList attribList = context.attribIndexList;
-        for (int i = 0; i < attribList.oldLen; i++) {
-            int idx = attribList.oldList[i];
-            glDisableVertexAttribArray(idx);
-            if (context.boundAttribs[idx].isInstanced()) {
-                glVertexAttribDivisorARB(idx, 0);
-            }
-            context.boundAttribs[idx] = null;
-        }
-        context.attribIndexList.copyNewToOld();
-    }
-
-    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
-        }
-
-        int programId = context.boundShaderProgram;
-
-        if (programId > 0) {
-            Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
-            int loc = attrib.getLocation();
-            if (loc == -1) {
-                return; // not defined
-            }
-            if (loc == -2) {
-                stringBuf.setLength(0);
-                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
-                updateNameBuffer();
-                loc = glGetAttribLocation(programId, nameBuf);
-
-                // not really the name of it in the shader (inPosition\0) but
-                // the internal name of the enum (Position).
-                if (loc < 0) {
-                    attrib.setLocation(-1);
-                    return; // not available in shader.
-                } else {
-                    attrib.setLocation(loc);
-                }
-            }
-            
-            if (vb.isInstanced()) {
-                if (!caps.contains(Caps.MeshInstancing)) {
-                    throw new RendererException("Instancing is required, "
-                            + "but not supported by the "
-                            + "graphics hardware");
-                }
-            }
-            int slotsRequired = 1;
-            if (vb.getNumComponents() > 4) {
-                if (vb.getNumComponents() % 4 != 0) {
-                    throw new RendererException("Number of components in multi-slot "
-                            + "buffers must be divisible by 4");
-                }
-                slotsRequired = vb.getNumComponents() / 4;
-            }
-
-            if (vb.isUpdateNeeded() && idb == null) {
-                updateBufferData(vb);
-            }
-
-            VertexBuffer[] attribs = context.boundAttribs;
-            for (int i = 0; i < slotsRequired; i++) {
-                if (!context.attribIndexList.moveToNew(loc + i)) {
-                    glEnableVertexAttribArray(loc + i);
-                    //System.out.println("Enabled ATTRIB IDX: "+loc);
-                }
-            }
-            if (attribs[loc] != vb) {
-                // NOTE: Use id from interleaved buffer if specified
-                int bufId = idb != null ? idb.getId() : vb.getId();
-                assert bufId != -1;
-                if (context.boundArrayVBO != bufId) {
-                    glBindBuffer(GL_ARRAY_BUFFER, bufId);
-                    context.boundArrayVBO = bufId;
-                    //statistics.onVertexBufferUse(vb, true);
-                } else {
-                    //statistics.onVertexBufferUse(vb, false);
-                }
-
-                if (slotsRequired == 1) {
-                    glVertexAttribPointer(loc,
-                            vb.getNumComponents(),
-                            convertFormat(vb.getFormat()),
-                            vb.isNormalized(),
-                            vb.getStride(),
-                            vb.getOffset());
-                } else {
-                    for (int i = 0; i < slotsRequired; i++) {
-                        // The pointer maps the next 4 floats in the slot.
-                        // E.g.
-                        // P1: XXXX____________XXXX____________
-                        // P2: ____XXXX____________XXXX________
-                        // P3: ________XXXX____________XXXX____
-                        // P4: ____________XXXX____________XXXX
-                        // stride = 4 bytes in float * 4 floats in slot * num slots
-                        // offset = 4 bytes in float * 4 floats in slot * slot index
-                        glVertexAttribPointer(loc + i,
-                                4,
-                                convertFormat(vb.getFormat()),
-                                vb.isNormalized(),
-                                4 * 4 * slotsRequired,
-                                4 * 4 * i);
-                    }
-                }
-
-                for (int i = 0; i < slotsRequired; i++) {
-                    int slot = loc + i;
-                    if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
-                        // non-instanced -> instanced
-                        glVertexAttribDivisorARB(slot, vb.getInstanceSpan());
-                    } else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) {
-                        // instanced -> non-instanced
-                        glVertexAttribDivisorARB(slot, 0);
-                    }
-                    attribs[slot] = vb;
-                }
-            }
-        } else {
-            throw new IllegalStateException("Cannot render mesh without shader bound");
-        }
-    }
-
-    public void setVertexAttrib(VertexBuffer vb) {
-        setVertexAttrib(vb, null);
-    }
-
-    public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
-        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-        if (useInstancing) {
-            glDrawArraysInstancedARB(convertElementMode(mode), 0,
-                    vertCount, count);
-        } else {
-            glDrawArrays(convertElementMode(mode), 0, vertCount);
-        }
-    }
-
-    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
-        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
-        }
-
-        if (indexBuf.isUpdateNeeded()) {
-            updateBufferData(indexBuf);
-        }
-
-        int bufId = indexBuf.getId();
-        assert bufId != -1;
-
-        if (context.boundElementArrayVBO != bufId) {
-            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
-            context.boundElementArrayVBO = bufId;
-            //statistics.onVertexBufferUse(indexBuf, true);
-        } else {
-            //statistics.onVertexBufferUse(indexBuf, true);
-        }
-
-        int vertCount = mesh.getVertexCount();
-        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-
-        if (mesh.getMode() == Mode.Hybrid) {
-            int[] modeStart = mesh.getModeStart();
-            int[] elementLengths = mesh.getElementLengths();
-
-            int elMode = convertElementMode(Mode.Triangles);
-            int fmt = convertFormat(indexBuf.getFormat());
-            int elSize = indexBuf.getFormat().getComponentSize();
-            int listStart = modeStart[0];
-            int stripStart = modeStart[1];
-            int fanStart = modeStart[2];
-            int curOffset = 0;
-            for (int i = 0; i < elementLengths.length; i++) {
-                if (i == stripStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                } else if (i == fanStart) {
-                    elMode = convertElementMode(Mode.TriangleFan);
-                }
-                int elementLength = elementLengths[i];
-
-                if (useInstancing) {
-                    glDrawElementsInstancedARB(elMode,
-                            elementLength,
-                            fmt,
-                            curOffset,
-                            count);
-                } else {
-                    glDrawRangeElements(elMode,
-                            0,
-                            vertCount,
-                            elementLength,
-                            fmt,
-                            curOffset);
-                }
-
-                curOffset += elementLength * elSize;
-            }
-        } else {
-            if (useInstancing) {
-                glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
-                        indexBuf.getData().limit(),
-                        convertFormat(indexBuf.getFormat()),
-                        0,
-                        count);
-            } else {
-                glDrawRangeElements(convertElementMode(mesh.getMode()),
-                        0,
-                        vertCount,
-                        indexBuf.getData().limit(),
-                        convertFormat(indexBuf.getFormat()),
-                        0);
-            }
-        }
-    }
-
-    /*********************************************************************\
-    |* Render Calls                                                      *|
-    \*********************************************************************/
-    public int convertElementMode(Mesh.Mode mode) {
-        switch (mode) {
-            case Points:
-                return GL_POINTS;
-            case Lines:
-                return GL_LINES;
-            case LineLoop:
-                return GL_LINE_LOOP;
-            case LineStrip:
-                return GL_LINE_STRIP;
-            case Triangles:
-                return GL_TRIANGLES;
-            case TriangleFan:
-                return GL_TRIANGLE_FAN;
-            case TriangleStrip:
-                return GL_TRIANGLE_STRIP;
-            default:
-                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
-        }
-    }
-
-    public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
-        int id = mesh.getId();
-        if (id == -1) {
-            IntBuffer temp = intBuf1;
-            glGenVertexArrays(temp);
-            id = temp.get(0);
-            mesh.setId(id);
-        }
-
-        if (context.boundVertexArray != id) {
-            glBindVertexArray(id);
-            context.boundVertexArray = id;
-        }
-
-        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
-            updateBufferData(interleavedData);
-        }
-        
-        if (instanceData != null) {
-            setVertexAttrib(instanceData, null);
-        }
-
-        for (VertexBuffer vb : mesh.getBufferList().getArray()) {
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib(vb);
-            } else {
-                // interleaved
-                setVertexAttrib(vb, interleavedData);
-            }
-        }
-    }
-
-    private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
-        if (mesh.getId() == -1) {
-            updateVertexArray(mesh, instanceData);
-        } else {
-            // TODO: Check if it was updated
-        }
-
-        if (context.boundVertexArray != mesh.getId()) {
-            glBindVertexArray(mesh.getId());
-            context.boundVertexArray = mesh.getId();
-        }
-
-//        IntMap<VertexBuffer> buffers = mesh.getBuffers();
-        VertexBuffer indices;
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);
-        }
-        if (indices != null) {
-            drawTriangleList(indices, mesh, count);
-        } else {
-            drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
-        }
-        clearVertexAttribs();
-        clearTextureUnits();
-    }
-
-    private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
- 
-        // Here while count is still passed in.  Can be removed when/if
-        // the method is collapsed again.  -pspeed        
-        count = Math.max(mesh.getInstanceCount(), count);
-    
-        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
-            updateBufferData(interleavedData);
-        }
-
-        VertexBuffer indices;
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);
-        }
-
-        if (instanceData != null) {
-            for (VertexBuffer vb : instanceData) {
-                setVertexAttrib(vb, null);
-            }
-        }
-        
-        for (VertexBuffer vb : mesh.getBufferList().getArray()) {
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib(vb);
-            } else {
-                // interleaved
-                setVertexAttrib(vb, interleavedData);
-            }
-        }
-
-        if (indices != null) {
-            drawTriangleList(indices, mesh, count);
-        } else {
-            drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
-        }
-        clearVertexAttribs();
-        clearTextureUnits();
-    }
-
-    public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
-        if (mesh.getVertexCount() == 0) {
-            return;
-        }
-
-        if (context.pointSprite && mesh.getMode() != Mode.Points) {
-            // XXX: Hack, disable point sprite mode if mesh not in point mode
-            if (context.boundTextures[0] != null) {
-                if (context.boundTextureUnit != 0) {
-                    glActiveTexture(GL_TEXTURE0);
-                    context.boundTextureUnit = 0;
-                }
-                glDisable(GL_POINT_SPRITE);
-                glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-                context.pointSprite = false;
-            }
-        }
-
-        if (context.pointSize != mesh.getPointSize()) {
-            glPointSize(mesh.getPointSize());
-            context.pointSize = mesh.getPointSize();
-        }
-        if (context.lineWidth != mesh.getLineWidth()) {
-            glLineWidth(mesh.getLineWidth());
-            context.lineWidth = mesh.getLineWidth();
-        }
-
-        statistics.onMeshDrawn(mesh, lod, count);
-//        if (ctxCaps.GL_ARB_vertex_array_object){
-//            renderMeshVertexArray(mesh, lod, count);
-//        }else{
-        renderMeshDefault(mesh, lod, count, instanceData);
-//        }
-    }
-
-    public void setMainFrameBufferSrgb(boolean enableSrgb) {
-        // Gamma correction
-        
-        if (!caps.contains(Caps.Srgb)) {
-            // Not supported, sorry.
-            
-            logger.warning("sRGB framebuffer is not supported " + 
-                           "by video hardware, but was requested."); 
-            
-            return;
-        }
-        
-        setFrameBuffer(null);
-
-        if (enableSrgb) {
-            if (!glGetBoolean(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)) {
-                logger.warning("Driver claims that default framebuffer "
-                        + "is not sRGB capable. Enabling anyway.");
-            }
-
-            
-
-            glEnable(GL_FRAMEBUFFER_SRGB_EXT);
-
-            logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)");
-        } else {
-            glDisable(GL_FRAMEBUFFER_SRGB_EXT);
-        }
-    }
-
-    public void setLinearizeSrgbImages(boolean linearize) {
-        if (caps.contains(Caps.Srgb)) {
-            linearizeSrgbImages = linearize;
-        }
-    }
-}

+ 0 - 514
jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/TextureUtil.java

@@ -1,514 +0,0 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-package com.jme3.renderer.lwjgl;
-
-import com.jme3.renderer.Caps;
-import com.jme3.renderer.RendererException;
-import com.jme3.texture.Image;
-import com.jme3.texture.Image.Format;
-import com.jme3.texture.image.ColorSpace;
-import java.nio.ByteBuffer;
-import java.util.EnumSet;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import static org.lwjgl.opengl.ARBDepthBufferFloat.*;
-import static org.lwjgl.opengl.ARBES3Compatibility.*;
-import static org.lwjgl.opengl.ARBHalfFloatPixel.*;
-import static org.lwjgl.opengl.ARBTextureFloat.*;
-import static org.lwjgl.opengl.ARBTextureMultisample.*;
-import static org.lwjgl.opengl.EXTPackedDepthStencil.*;
-import static org.lwjgl.opengl.EXTPackedFloat.*;
-import static org.lwjgl.opengl.EXTTextureArray.*;
-import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
-import static org.lwjgl.opengl.EXTTextureSRGB.*;
-import static org.lwjgl.opengl.EXTTextureSharedExponent.*;
-import static org.lwjgl.opengl.GL11.*;
-import static org.lwjgl.opengl.GL12.*;
-import static org.lwjgl.opengl.GL13.*;
-import static org.lwjgl.opengl.GL14.*;
-
-/**
- * 
- * Should not be used, has been replaced by Unified Rendering Architechture.
- * @deprecated
- */
-@Deprecated 
-class TextureUtil {
-
-    static class GLImageFormat {
-        
-        int internalFormat;
-        int format;
-        int dataType;
-        boolean compressed;
-
-        public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
-            this.internalFormat = internalFormat;
-            this.format = format;
-            this.dataType = dataType;
-            this.compressed = compressed;
-        }
-    }
-    
-    private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
-    
-    private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
-        formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
-    }
-    
-    static {
-        // Alpha formats
-        setFormat(Format.Alpha8,  GL_ALPHA8,  GL_ALPHA, GL_UNSIGNED_BYTE, false);
-        
-        // Luminance formats
-        setFormat(Format.Luminance8,   GL_LUMINANCE8,  GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
-        setFormat(Format.Luminance16F, GL_LUMINANCE16F_ARB, GL_LUMINANCE, GL_HALF_FLOAT_ARB, false);
-        setFormat(Format.Luminance32F, GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, false);
-        
-        // Luminance alpha formats
-        setFormat(Format.Luminance8Alpha8, GL_LUMINANCE8_ALPHA8,  GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
-        setFormat(Format.Luminance16FAlpha16F, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_ARB, false);
-        
-        // Depth formats
-        setFormat(Format.Depth,    GL_DEPTH_COMPONENT,    GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, false);
-        setFormat(Format.Depth16,  GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false);
-        setFormat(Format.Depth24,  GL_DEPTH_COMPONENT24,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
-        setFormat(Format.Depth32,  GL_DEPTH_COMPONENT32,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
-        setFormat(Format.Depth32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,         false);
-        
-        // Depth stencil formats
-        setFormat(Format.Depth24Stencil8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, false);
-
-        // RGB formats
-        setFormat(Format.BGR8,        GL_RGB8,   GL_BGR,  GL_UNSIGNED_BYTE, false);
-        setFormat(Format.ARGB8,       GL_RGBA8,  GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
-        setFormat(Format.BGRA8,       GL_RGBA8,  GL_BGRA, GL_UNSIGNED_BYTE, false);
-        setFormat(Format.RGB8,        GL_RGB8,   GL_RGB,  GL_UNSIGNED_BYTE, false);
-        setFormat(Format.RGB16F,     GL_RGB16F_ARB, GL_RGB, GL_HALF_FLOAT_ARB, false);
-        setFormat(Format.RGB32F,     GL_RGB32F_ARB, GL_RGB, GL_FLOAT, false);
-        
-        // Special RGB formats
-        setFormat(Format.RGB111110F,           GL_R11F_G11F_B10F_EXT, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
-        setFormat(Format.RGB9E5,               GL_RGB9_E5_EXT,         GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
-        setFormat(Format.RGB16F_to_RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
-        setFormat(Format.RGB16F_to_RGB9E5,     GL_RGB9_E5_EXT,         GL_RGB, GL_HALF_FLOAT_ARB, false);
-        
-        // RGBA formats
-        setFormat(Format.ABGR8,   GL_RGBA8,  GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
-        setFormat(Format.RGB5A1,  GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false);
-        setFormat(Format.RGBA8,   GL_RGBA8,   GL_RGBA, GL_UNSIGNED_BYTE, false);
-        setFormat(Format.RGBA16F, GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT_ARB, false);
-        setFormat(Format.RGBA32F, GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, false);
-        
-        // DXT formats
-        setFormat(Format.DXT1,  GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB,   GL_UNSIGNED_BYTE, true);
-        setFormat(Format.DXT1A, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-        setFormat(Format.DXT3,  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-        setFormat(Format.DXT5,  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-    
-        // ETC1 support on regular OpenGL requires ES3 compatibility extension.
-        // NOTE: ETC2 is backwards compatible with ETC1, so we can 
-        // upload ETC1 textures as ETC2.
-        setFormat(Format.ETC1, GL_COMPRESSED_RGB8_ETC2, GL_RGB, GL_UNSIGNED_BYTE, true);
-    }
-    
-    //sRGB formats        
-    private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL_SRGB8_EXT, GL_RGB, GL_UNSIGNED_BYTE, false);
-    private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE, false);
-    private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL_SLUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
-    private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL_SLUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
-    private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL_SRGB8_EXT, GL_BGR, GL_UNSIGNED_BYTE, false);
-    private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
-    private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
-    private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_BYTE, false);
-    private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL_RGB,   GL_UNSIGNED_BYTE, true);
-    private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-    private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-    private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
-
-    public static GLImageFormat getImageFormat(EnumSet<Caps> caps, Format fmt, boolean isSrgb){
-        switch (fmt){
-            case ETC1:
-                if (!caps.contains(Caps.TextureCompressionETC1)) {
-                    return null;
-                }
-                break;
-            case DXT1:
-            case DXT1A:
-            case DXT3:
-            case DXT5:
-                if (!caps.contains(Caps.TextureCompressionS3TC)) {
-                    return null;
-                }
-                break;
-            case Depth24Stencil8:
-                if (!caps.contains(Caps.PackedDepthStencilBuffer)){
-                    return null;
-                }
-                break;
-            case Luminance16F:
-            case Luminance16FAlpha16F:
-            case Luminance32F:
-            case RGB16F:
-            case RGB32F:
-            case RGBA16F:
-            case RGBA32F:
-                if (!caps.contains(Caps.FloatTexture)){
-                    return null;
-                }
-                break;
-            case Depth32F:
-                if (!caps.contains(Caps.FloatDepthBuffer)){
-                    return null;
-                }
-                break;
-            case RGB9E5:
-            case RGB16F_to_RGB9E5:
-                if (!caps.contains(Caps.SharedExponentTexture)){
-                    return null;
-                }
-                break;
-            case RGB111110F:
-            case RGB16F_to_RGB111110F:
-                if (!caps.contains(Caps.PackedFloatTexture)){
-                    return null;
-                }
-                break;
-        }
-        if (isSrgb) {
-            return getSrgbFormat(fmt);
-        } else {
-            return formatToGL[fmt.ordinal()];
-        }
-    }
-    
-    public static GLImageFormat getImageFormatWithError(EnumSet<Caps> caps, Format fmt, boolean isSrgb) {
-        GLImageFormat glFmt = getImageFormat(caps, fmt, isSrgb);
-        if (glFmt == null) {
-            throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
-        }
-        return glFmt;
-    }
-    
-    private static GLImageFormat getSrgbFormat(Format fmt){
-        switch (fmt) {
-            case RGB8:
-                return sRGB_RGB8;
-            case RGBA8:
-                return sRGB_RGBA8;
-            case BGR8:
-                return sRGB_BGR8;
-            case ABGR8:
-                return sRGB_ABGR8;
-            case ARGB8:
-                return sRGB_ARGB8;
-            case BGRA8:
-                return sRGB_BGRA8;
-            case Luminance8:
-                return sRGB_Luminance8;
-            case Luminance8Alpha8:
-                return sRGB_LuminanceAlpha8;
-            case DXT1:
-                return sRGB_DXT1;
-            case DXT1A:
-                return sRGB_DXT1A;
-            case DXT3:
-                return sRGB_DXT3;
-            case DXT5:
-                return sRGB_DXT5;
-            default:
-                Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString());
-                return formatToGL[fmt.ordinal()];
-        }
-    }
-    
-    public static void uploadTexture(EnumSet<Caps> caps,
-                                     Image image,
-                                     int target,
-                                     int index,
-                                     int border,
-                                     boolean linearizeSrgb){
-        
-        Image.Format fmt = image.getFormat();
-        GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
-
-        ByteBuffer data;
-        if (index >= 0 && image.getData() != null && image.getData().size() > 0){
-            data = image.getData(index);
-        }else{
-            data = null;
-        }
-
-        int width = image.getWidth();
-        int height = image.getHeight();
-        int depth = image.getDepth();
-
-        if (data != null) {
-            glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-        }
-
-        int[] mipSizes = image.getMipMapSizes();
-        int pos = 0;
-        // TODO: Remove unneccessary allocation
-        if (mipSizes == null){
-            if (data != null)
-                mipSizes = new int[]{ data.capacity() };
-            else
-                mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
-        }
-
-        boolean subtex = false;
-        int samples = image.getMultiSamples();
-
-        for (int i = 0; i < mipSizes.length; i++){
-            int mipWidth =  Math.max(1, width  >> i);
-            int mipHeight = Math.max(1, height >> i);
-            int mipDepth =  Math.max(1, depth  >> i);
-
-            if (data != null){
-                data.position(pos);
-                data.limit(pos + mipSizes[i]);
-            }
-            
-            if (glFmt.compressed && data != null){
-                if (target == GL_TEXTURE_3D){
-                    glCompressedTexImage3D(target,
-                                           i,
-                                           glFmt.internalFormat,
-                                           mipWidth,
-                                           mipHeight,
-                                           mipDepth,
-                                           border,
-                                           data);
-                } else if (target == GL_TEXTURE_2D_ARRAY_EXT) {
-                    // Upload compressed texture array slice
-                    glCompressedTexSubImage3D(target, 
-                                              i, 
-                                              0, 
-                                              0, 
-                                              index, 
-                                              mipWidth, 
-                                              mipHeight, 
-                                              1, 
-                                              glFmt.internalFormat, 
-                                              data);
-                }else{
-                    //all other targets use 2D: array, cubemap, 2d
-                    glCompressedTexImage2D(target,
-                                            i,
-                                            glFmt.internalFormat,
-                                            mipWidth,
-                                            mipHeight,
-                                            border,
-                                            data);
-                }
-            }else{
-                if (target == GL_TEXTURE_3D){
-                    glTexImage3D(target,
-                                i,
-                                glFmt.internalFormat,
-                                mipWidth,
-                                mipHeight,
-                                mipDepth,
-                                border,
-                                glFmt.format,
-                                glFmt.dataType,
-                                data);
-                }else if (target == GL_TEXTURE_2D_ARRAY_EXT){
-                    // prepare data for 2D array
-                    // or upload slice
-                    if (index == -1){
-                        glTexImage3D(target,
-                                    i,
-                                    glFmt.internalFormat,
-                                    mipWidth,
-                                    mipHeight,
-                                    image.getData().size(), //# of slices
-                                    border,
-                                    glFmt.format,
-                                    glFmt.dataType,
-                                    data);
-                    }else{
-                        glTexSubImage3D(target,
-                                        i, // level
-                                        0, // xoffset
-                                        0, // yoffset
-                                        index, // zoffset
-                                        mipWidth, // width
-                                        mipHeight, // height
-                                        1, // depth
-                                        glFmt.format,
-                                        glFmt.dataType,
-                                        data);
-                    }
-                }else{
-                    if (subtex){
-                        if (samples > 1){
-                            throw new IllegalStateException("Cannot update multisample textures");
-                        }
-
-                        glTexSubImage2D(target,
-                                        i,
-                                        0, 0,
-                                        mipWidth, mipHeight,
-                                        glFmt.format,
-                                        glFmt.dataType,
-                                        data);
-                    }else{
-                        if (samples > 1){
-                            glTexImage2DMultisample(target,
-                                                    samples,
-                                                    glFmt.internalFormat,
-                                                    mipWidth,
-                                                    mipHeight,
-                                                    true);
-                        }else{
-                            glTexImage2D(target,
-                                        i,
-                                        glFmt.internalFormat,
-                                        mipWidth,
-                                        mipHeight,
-                                        border,
-                                        glFmt.format,
-                                        glFmt.dataType,
-                                        data);
-                        }
-                    }
-                }
-            }
-            
-            pos += mipSizes[i];
-        }
-    }
-
-    /**
-     * Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
-     * index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
-     *
-     * @param image Image with the source data (this data will be put into the texture)
-     * @param target the target texture
-     * @param index the mipmap level to update
-     * @param x the x position where to put the image in the texture
-     * @param y the y position where to put the image in the texture
-     */
-    public static void uploadSubTexture(
-        EnumSet<Caps> caps,
-        Image image,
-        int target,
-        int index,
-        int x,
-        int y,
-        boolean linearizeSrgb) {
-      Image.Format fmt = image.getFormat();
-      GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB  && linearizeSrgb);
-
-      ByteBuffer data = null;
-      if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
-        data = image.getData(index);
-      }
-
-      int width = image.getWidth();
-      int height = image.getHeight();
-      int depth = image.getDepth();
-
-      if (data != null) {
-        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-      }
-
-      int[] mipSizes = image.getMipMapSizes();
-      int pos = 0;
-
-      // TODO: Remove unneccessary allocation
-      if (mipSizes == null){
-        if (data != null) {
-          mipSizes = new int[]{ data.capacity() };
-        } else {
-          mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
-        }
-      }
-
-      int samples = image.getMultiSamples();
-
-      for (int i = 0; i < mipSizes.length; i++){
-        int mipWidth =  Math.max(1, width  >> i);
-        int mipHeight = Math.max(1, height >> i);
-        int mipDepth =  Math.max(1, depth  >> i);
-
-        if (data != null){
-          data.position(pos);
-          data.limit(pos + mipSizes[i]);
-        }
-
-        // to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
-        // gl*Image call in an attempt to unclutter things a bit
-        pos += mipSizes[i];
-
-        int glFmtInternal = glFmt.internalFormat;
-        int glFmtFormat = glFmt.format;
-        int glFmtDataType = glFmt.dataType;
-
-        if (glFmt.compressed && data != null){
-          if (target == GL_TEXTURE_3D){
-            glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
-            continue;
-          }
-
-          // all other targets use 2D: array, cubemap, 2d
-          glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
-          continue;
-        }
-
-        if (target == GL_TEXTURE_3D){
-          glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
-          continue;
-        }
-
-        if (target == GL_TEXTURE_2D_ARRAY_EXT){
-          // prepare data for 2D array or upload slice
-          if (index == -1){
-            glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
-            continue;
-          }
-
-          glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
-          continue;
-        }
-
-        if (samples > 1){
-          throw new IllegalStateException("Cannot update multisample textures");
-        }
-
-        glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
-      }
-    }
-}