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@@ -160,13 +160,13 @@ public class ShaderKey extends AssetKey<Shader> {
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(shaderName.get(Shader.ShaderType.Fragment), "fragment_name", null);
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oc.write(shaderName.get(Shader.ShaderType.Geometry), "geometry_name", null);
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- oc.write(shaderName.get(Shader.ShaderType.TesselationControl), "tessControl_name", null);
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- oc.write(shaderName.get(Shader.ShaderType.TesselationEvaluation), "tessEval_name", null);
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+ oc.write(shaderName.get(Shader.ShaderType.TessellationControl), "tessControl_name", null);
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+ oc.write(shaderName.get(Shader.ShaderType.TessellationEvaluation), "tessEval_name", null);
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oc.write(shaderLanguage.get(Shader.ShaderType.Vertex), "language", null);
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oc.write(shaderLanguage.get(Shader.ShaderType.Fragment), "frag_language", null);
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oc.write(shaderLanguage.get(Shader.ShaderType.Geometry), "geom_language", null);
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- oc.write(shaderLanguage.get(Shader.ShaderType.TesselationControl), "tsctrl_language", null);
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- oc.write(shaderLanguage.get(Shader.ShaderType.TesselationEvaluation), "tseval_language", null);
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+ oc.write(shaderLanguage.get(Shader.ShaderType.TessellationControl), "tsctrl_language", null);
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+ oc.write(shaderLanguage.get(Shader.ShaderType.TessellationEvaluation), "tseval_language", null);
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}
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@@ -177,13 +177,13 @@ public class ShaderKey extends AssetKey<Shader> {
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shaderName.put(Shader.ShaderType.Vertex,name);
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shaderName.put(Shader.ShaderType.Fragment,ic.readString("fragment_name", null));
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shaderName.put(Shader.ShaderType.Geometry,ic.readString("geometry_name", null));
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- shaderName.put(Shader.ShaderType.TesselationControl,ic.readString("tessControl_name", null));
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- shaderName.put(Shader.ShaderType.TesselationEvaluation,ic.readString("tessEval_name", null));
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+ shaderName.put(Shader.ShaderType.TessellationControl,ic.readString("tessControl_name", null));
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+ shaderName.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tessEval_name", null));
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shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("language", null));
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shaderLanguage.put(Shader.ShaderType.Fragment,ic.readString("frag_language", null));
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shaderLanguage.put(Shader.ShaderType.Geometry,ic.readString("geom_language", null));
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- shaderLanguage.put(Shader.ShaderType.TesselationControl,ic.readString("tsctrl_language", null));
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- shaderLanguage.put(Shader.ShaderType.TesselationEvaluation,ic.readString("tseval_language", null));
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+ shaderLanguage.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrl_language", null));
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+ shaderLanguage.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tseval_language", null));
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}
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}
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