caused a crash trying to assign a non existent variable. but it isn't needed anymore anyways since surface.geometryNormal already is set to = norm by default now
@@ -338,8 +338,6 @@
vec3 normal = normalize((normalHeight.xyz * vec3(2.0, NORMAL_TYPE * 2.0, 2.0) - vec3(1.0, NORMAL_TYPE * 1.0, 1.0)));
#endif
surface.normal = normalize(tbnMat * normal);
- #else
- surface.normal = normal;
//spec gloss tex reads: