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+/*
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+ * Copyright (c) 2009-2014 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.renderer;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.FastMath;
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+import com.jme3.math.Quaternion;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import com.jme3.scene.shape.Box;
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+import com.jme3.texture.Texture;
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+
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+/**
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+ * Changes a material's texture from another thread while it is rendered.
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+ * This should trigger the sorting function's inconsistent compare detection.
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+ *
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+ * @author Kirill Vainer
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+ */
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+public class TestInconsistentCompareDetection extends SimpleApplication {
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+
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+ private static Texture t1, t2;
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+
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+ public static void main(String[] args){
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+ TestInconsistentCompareDetection app = new TestInconsistentCompareDetection();
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+ app.start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ cam.setLocation(new Vector3f(-11.441693f, 6.7038045f, 28.274843f));
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+ cam.setRotation(new Quaternion(0.059138592f, 0.9084308f, -0.13765986f, 0.3902638f));
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+
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+ Material m = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
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+ m.setColor("Color", ColorRGBA.White);
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+
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+ t1 = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
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+ t2 = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
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+
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+ Box b = new Box(1, 1, 1);
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+
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+ for (int x = 0; x < 10; x++) {
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+ for (int y = 0; y < 10; y++) {
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+ Geometry g = new Geometry("g_" + x + "_" + y, b);
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+ Node monkey = new Node("n_" + x + "_" + y);
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+ monkey.attachChild(g);
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+ monkey.move(x * 2, 0, y * 2);
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+
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+ Material newMat = m.clone();
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+ g.setMaterial(newMat);
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+
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+ if (FastMath.rand.nextBoolean()) {
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+ newMat.setTexture("ColorMap", t1);
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+ } else {
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+ newMat.setTexture("ColorMap", t2);
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+ }
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+
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+ rootNode.attachChild(monkey);
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+ }
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+ }
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+
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+ Thread evilThread = new Thread(new Runnable() {
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+ public void run() {
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+ try {
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+ Thread.sleep(1000);
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+ } catch (InterruptedException ex) {
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+ }
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+
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+ // begin randomly changing textures after 1 sec.
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+ while (true) {
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+ for (Spatial child : rootNode.getChildren()) {
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+ Geometry g = (Geometry) (((Node)child).getChild(0));
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+ Material m = g.getMaterial();
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+ Texture curTex = m.getTextureParam("ColorMap").getTextureValue();
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+ if (curTex == t1) {
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+ m.setTexture("ColorMap", t2);
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+ } else {
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+ m.setTexture("ColorMap", t1);
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+ }
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+ }
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+ }
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+ }
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+ });
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+ evilThread.setDaemon(true);
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+ evilThread.start();
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+ }
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+}
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+
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