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+/*
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+ * Copyright (c) 2009-2014 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.util;
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+
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+import com.jme3.app.Application;
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+import com.jme3.app.state.AbstractAppState;
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+import com.jme3.app.state.AppStateManager;
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+import com.jme3.asset.AssetInfo;
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+import com.jme3.asset.AssetKey;
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+import com.jme3.asset.DesktopAssetManager;
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+import com.jme3.asset.plugins.UrlAssetInfo;
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+import com.jme3.input.InputManager;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.Trigger;
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+import com.jme3.material.MatParam;
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+import com.jme3.material.Material;
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+import com.jme3.post.Filter;
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+import com.jme3.post.Filter.Pass;
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+import com.jme3.renderer.RenderManager;
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+import com.jme3.renderer.RendererException;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import com.jme3.scene.shape.Box;
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+import com.jme3.shader.Shader;
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+import java.io.File;
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+import java.lang.reflect.Field;
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+import java.net.URL;
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+import java.util.ArrayList;
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+import java.util.Arrays;
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+import java.util.HashMap;
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+import java.util.List;
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+import java.util.Map;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+
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+/**
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+ * This appState is for debug purpose only, and was made to provide an easy way
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+ * to test shaders, with a live update capability.
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+ *
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+ * This calss provides and easy way to reload a material and catches compilation
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+ * errors when needed and displays the error in the console.
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+ *
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+ * If no error accur on compilation, the material is reloaded in the scene.
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+ *
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+ * You can either trigger the reload when pressing a key (or whatever input is
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+ * supported by Triggers you can attach to the input manager), or trigger it
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+ * when a specific file (the shader source) has been changed on the hard drive.
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+ *
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+ * Usage :
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+ *
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+ * MaterialDebugAppState matDebug = new MaterialDebugAppState();
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+ * stateManager.attach(matDebug);
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+ * matDebug.registerBinding(new KeyTrigger(KeyInput.KEY_R), whateverGeometry);
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+ *
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+ * this will reload the material of whateverGeometry when pressing the R key.
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+ *
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+ * matDebug.registerBinding("Shaders/distort.frag", whateverGeometry);
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+ *
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+ * this will reload the material of whateverGeometry when the given file is
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+ * changed on the hard drive.
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+ *
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+ * you can also register bindings to the appState with a post process Filter
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+ *
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+ * @author Nehon
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+ */
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+public class MaterialDebugAppState extends AbstractAppState {
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+
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+ private RenderManager renderManager;
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+ private DesktopAssetManager assetManager;
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+ private InputManager inputManager;
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+ private List<Binding> bindings = new ArrayList<Binding>();
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+ private Map<Trigger,List<Binding>> fileTriggers = new HashMap<Trigger,List<Binding>> ();
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+
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+
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+ @Override
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+ public void initialize(AppStateManager stateManager, Application app) {
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+ renderManager = app.getRenderManager();
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+ assetManager = (DesktopAssetManager) app.getAssetManager();
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+ inputManager = app.getInputManager();
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+ for (Binding binding : bindings) {
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+ bind(binding);
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+ }
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+ super.initialize(stateManager, app);
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+ }
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+
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+ /**
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+ * Will reload the spatial's materials whenever the trigger is fired
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+ * @param trigger the trigger
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+ * @param spat the spatial to reload
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+ */
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+ public void registerBinding(Trigger trigger, final Spatial spat) {
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+ if(spat instanceof Geometry){
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+ GeometryBinding binding = new GeometryBinding(trigger, (Geometry)spat);
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+ bindings.add(binding);
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+ if (isInitialized()) {
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+ bind(binding);
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+ }
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+ }else if (spat instanceof Node){
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+ for (Spatial child : ((Node)spat).getChildren()) {
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+ registerBinding(trigger, child);
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+ }
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+ }
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+ }
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+
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+
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+
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+ /**
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+ * Will reload the filter's materials whenever the trigger is fired.
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+ * @param trigger the trigger
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+ * @param filter the filter to reload
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+ */
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+ public void registerBinding(Trigger trigger, final Filter filter) {
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+ FilterBinding binding = new FilterBinding(trigger, filter);
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+ bindings.add(binding);
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+ if (isInitialized()) {
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+ bind(binding);
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+ }
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+ }
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+
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+
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+ /**
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+ * Will reload the filter's materials whenever the shader file is changed
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+ * on the hard drive
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+ * @param shaderName the shader name (relative path to the asset folder or
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+ * to a registered asset path)
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+ * @param filter the filter to reload
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+ */
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+ public void registerBinding(String shaderName, final Filter filter) {
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+ registerBinding(new FileChangedTrigger(shaderName), filter);
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+ }
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+
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+ /**
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+ * Will reload the spatials's materials whenever the shader file is changed
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+ * on the hard drive
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+ * @param shaderName the shader name (relative path to the asset folder or
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+ * to a registered asset path)
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+ * @param spat the spatial to reload
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+ */
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+ public void registerBinding(String shaderName, final Spatial spat) {
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+ registerBinding(new FileChangedTrigger(shaderName), spat);
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+ }
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+
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+ private void bind(final Binding binding) {
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+ if (binding.getTrigger() instanceof FileChangedTrigger) {
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+ FileChangedTrigger t = (FileChangedTrigger) binding.getTrigger();
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+ List<Binding> b = fileTriggers.get(t);
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+ if(b == null){
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+ t.init();
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+ b = new ArrayList<Binding>();
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+ fileTriggers.put(t, b);
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+ }
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+ b.add(binding);
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+ } else {
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+ final String actionName = binding.getActionName();
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+ inputManager.addListener(new ActionListener() {
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+ public void onAction(String name, boolean isPressed, float tpf) {
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+ if (actionName.equals(name) && isPressed) {
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+ //reloading the material
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+ binding.reload();
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+ }
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+ }
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+ }, actionName);
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+
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+ inputManager.addMapping(actionName, binding.getTrigger());
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+ }
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+ }
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+
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+ private Material reloadMaterial(Material mat) {
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+ //clear the entire cache, there might be more clever things to do, like clearing only the matdef, and the associated shaders.
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+ ((DesktopAssetManager) assetManager).clearCache();
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+
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+ //creating a dummy mat with the mat def of the mat to reload
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+ Material dummy = new Material(mat.getMaterialDef());
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+
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+ for (MatParam matParam : mat.getParams()) {
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+ dummy.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue());
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+ }
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+
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+ //creating a dummy geom and assigning the dummy material to it
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+ Geometry dummyGeom = new Geometry("dummyGeom", new Box(1f, 1f, 1f));
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+ dummyGeom.setMaterial(dummy);
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+
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+ try {
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+ //preloading the dummyGeom, this call will compile the shader again
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+ renderManager.preloadScene(dummyGeom);
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+ } catch (RendererException e) {
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+ //compilation error, the shader code will be output to the console
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+ //the following code will output the error
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+ //System.err.println(e.getMessage());
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, e.getMessage());
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+ return null;
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+ }
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+
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.INFO, "Material succesfully reloaded");
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+ //System.out.println("Material succesfully reloaded");
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+ return dummy;
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+ }
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+
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+ @Override
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+ public void update(float tpf) {
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+ super.update(tpf); //To change body of generated methods, choose Tools | Templates.
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+ for (Trigger trigger : fileTriggers.keySet()) {
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+ if (trigger instanceof FileChangedTrigger) {
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+ FileChangedTrigger t = (FileChangedTrigger) trigger;
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+ if (t.shouldFire()) {
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+ List<Binding> b = fileTriggers.get(t);
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+ for (Binding binding : b) {
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+ binding.reload();
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ private interface Binding {
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+
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+ public String getActionName();
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+
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+ public void reload();
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+
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+ public Trigger getTrigger();
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+ }
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+
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+ private class GeometryBinding implements Binding {
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+
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+ Trigger trigger;
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+ Geometry geom;
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+
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+ public GeometryBinding(Trigger trigger, Geometry geom) {
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+ this.trigger = trigger;
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+ this.geom = geom;
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+
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+ }
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+
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+ public void reload() {
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+ Material reloadedMat = reloadMaterial(geom.getMaterial());
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+ //if the reload is successful, we re setupt the material with its params and reassign it to the box
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+ if (reloadedMat != null) {
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+ // setupMaterial(reloadedMat);
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+ geom.setMaterial(reloadedMat);
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+ }
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+ }
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+
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+ public String getActionName() {
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+ return geom.getName() + "Reload";
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+
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+ }
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+
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+ public Trigger getTrigger() {
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+ return trigger;
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+ }
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+ }
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+
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+ private class FilterBinding implements Binding {
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+
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+ Trigger trigger;
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+ Filter filter;
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+
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+ public FilterBinding(Trigger trigger, Filter filter) {
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+ this.trigger = trigger;
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+ this.filter = filter;
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+ }
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+
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+ public void reload() {
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+ Field[] fields1 = filter.getClass().getDeclaredFields();
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+ Field[] fields2 = filter.getClass().getSuperclass().getDeclaredFields();
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+
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+ List<Field> fields = new ArrayList<Field>();
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+ fields.addAll(Arrays.asList(fields1));
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+ fields.addAll(Arrays.asList(fields2));
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+ Material m = new Material();
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+ Filter.Pass p = filter.new Pass();
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+ try {
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+ for (Field field : fields) {
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+ if (field.getType().isInstance(m)) {
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+ field.setAccessible(true);
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+ Material mat = reloadMaterial((Material) field.get(filter));
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+ if (mat == null) {
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+ return;
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+ } else {
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+ field.set(filter, mat);
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+ }
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+
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+ }
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+ if (field.getType().isInstance(p)) {
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+ field.setAccessible(true);
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+ p = (Filter.Pass) field.get(filter);
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+ if (p.getPassMaterial() != null) {
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+ Material mat = reloadMaterial(p.getPassMaterial());
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+ if (mat == null) {
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+ return;
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+ } else {
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+ p.setPassMaterial(mat);
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+ }
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+ }
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+ }
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+ if (field.getName().equals("postRenderPasses")) {
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+ field.setAccessible(true);
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+ List<Pass> passes = new ArrayList<Pass>();
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+ passes = (List<Pass>) field.get(filter);
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+ if (passes != null) {
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+ for (Pass pass : passes) {
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+ Material mat = reloadMaterial(pass.getPassMaterial());
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+ if (mat == null) {
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+ return;
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+ } else {
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+ pass.setPassMaterial(mat);
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+ }
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+ }
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+ }
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+ }
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+ }
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+ } catch (IllegalArgumentException ex) {
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
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+ } catch (IllegalAccessException ex) {
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
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+ }
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+
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+ }
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+
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+ public String getActionName() {
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+ return filter.getName() + "Reload";
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+ }
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+
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+ public Trigger getTrigger() {
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+ return trigger;
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+ }
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+ }
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+
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+ private class FileChangedTrigger implements Trigger {
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+
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+ String fileName;
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+ File file;
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+ Long fileLastM;
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+
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+ public FileChangedTrigger(String fileName) {
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+ this.fileName = fileName;
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+ }
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+
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+ public void init() {
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+ AssetInfo info = assetManager.locateAsset(new AssetKey<Shader>(fileName));
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+ if (info != null && info instanceof UrlAssetInfo) {
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+ try {
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+ Field f = info.getClass().getDeclaredField("url");
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+ f.setAccessible(true);
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+ URL url = (URL) f.get(info);
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+ file = new File(url.getFile());
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+ fileLastM = file.lastModified();
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+
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+ } catch (NoSuchFieldException ex) {
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
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+ } catch (SecurityException ex) {
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
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+ } catch (IllegalArgumentException ex) {
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
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+ } catch (IllegalAccessException ex) {
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+ Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
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+ }
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+ }
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+ }
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+
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+ public boolean shouldFire() {
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+ if (file.lastModified() != fileLastM) {
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+ fileLastM = file.lastModified();
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ public String getName() {
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+ return fileName;
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+ }
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+
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+ public int triggerHashCode() {
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+ return 0;
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+ }
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+ }
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+}
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