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* Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()).
* Fix issue where LwjglOffscreenBuffer's thread would freeze after it has been destroyed

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9753 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

Sha..rd 13 anos atrás
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commit
5f88d137a8

+ 7 - 5
engine/src/core/com/jme3/renderer/RenderManager.java

@@ -650,19 +650,17 @@ public class RenderManager {
 
         scene.runControlRender(this, vp);
         if (scene instanceof Node) {
-            // recurse for all children
+            // Recurse for all children
             Node n = (Node) scene;
             List<Spatial> children = n.getChildren();
-            //saving cam state for culling
+            // Saving cam state for culling
             int camState = vp.getCamera().getPlaneState();
             for (int i = 0; i < children.size(); i++) {
-                //restoring cam state before proceeding children recusively
+                // Restoring cam state before proceeding children recusively
                 vp.getCamera().setPlaneState(camState);
                 renderScene(children.get(i), vp);
-
             }
         } else if (scene instanceof Geometry) {
-
             // add to the render queue
             Geometry gm = (Geometry) scene;
             if (gm.getMaterial() == null) {
@@ -991,6 +989,10 @@ public class RenderManager {
         clearQueue(vp);
     }
 
+    public void setUsingShaders(boolean usingShaders) { 
+        this.shader = usingShaders;
+    }
+    
     /**
      * Called by the application to render any ViewPorts
      * added to this RenderManager.

+ 3 - 1
engine/src/lwjgl/com/jme3/system/lwjgl/LwjglOffscreenBuffer.java

@@ -118,7 +118,7 @@ public class LwjglOffscreenBuffer extends LwjglContext implements Runnable {
         }
 
         listener.update();
-        assert checkGLError();
+        checkGLError();
 
         renderer.onFrame();
 
@@ -135,6 +135,8 @@ public class LwjglOffscreenBuffer extends LwjglContext implements Runnable {
         renderer.cleanup();
         pbuffer.destroy();
         logger.info("Offscreen buffer destroyed.");
+        
+        super.internalDestroy();
     }
 
     public void run(){