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@@ -5,6 +5,7 @@ MaterialDef Unshaded {
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Texture2D LightMap
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Color Color (Color)
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Boolean VertexColor (UseVertexColor)
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+ Float PointSize : 1.0
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Boolean SeparateTexCoord
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// Texture of the glowing parts of the material
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@@ -71,6 +72,7 @@ MaterialDef Unshaded {
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HAS_COLORMAP : ColorMap
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HAS_LIGHTMAP : LightMap
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HAS_VERTEXCOLOR : VertexColor
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+ HAS_POINTSIZE : PointSize
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HAS_COLOR : Color
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NUM_BONES : NumberOfBones
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DISCARD_ALPHA : AlphaDiscardThreshold
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@@ -176,6 +178,7 @@ MaterialDef Unshaded {
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HAS_GLOWCOLOR : GlowColor
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NUM_BONES : NumberOfBones
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INSTANCING : UseInstancing
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+ HAS_POINTSIZE : PointSize
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}
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}
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}
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