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Эх сурвалжийг харах

* Remove usage of "SimpleTextured" shaders from other materials

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Sha..rd 13 жил өмнө
parent
commit
60e0e46344

+ 1 - 1
engine/src/core-data/Common/MatDefs/Light/Lighting.j3md

@@ -287,7 +287,7 @@ MaterialDef Phong Lighting {
 
     Technique Glow {
 
-        VertexShader GLSL100:   Common/MatDefs/Misc/SimpleTextured.vert
+        VertexShader GLSL100:   Common/MatDefs/Misc/Unshaded.vert
         FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
 
         WorldParameters {

+ 1 - 1
engine/src/core-data/Common/MatDefs/Misc/Particle.j3md

@@ -94,7 +94,7 @@ MaterialDef Point Sprite {
 
    Technique Glow {
 
-        VertexShader GLSL100:   Common/MatDefs/Misc/SimpleTextured.vert
+        VertexShader GLSL100:   Common/MatDefs/Misc/Unshaded.vert
         FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
 
         WorldParameters {

+ 1 - 1
engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md

@@ -238,7 +238,7 @@ MaterialDef Terrain Lighting {
 
     Technique Glow {
 
-        VertexShader GLSL100:   Common/MatDefs/Misc/SimpleTextured.vert
+        VertexShader GLSL100:   Common/MatDefs/Misc/Unshaded.vert
         FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
 
         WorldParameters {