Browse Source

Terrain GLSL shader: fix incorrect glsllib import
- (PhongLighting -> BlinnPhongLighting)

shadowislord 10 years ago
parent
commit
621f6de083

+ 1 - 1
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/SPTerrainLighting.frag

@@ -1,4 +1,4 @@
-#import "Common/ShaderLib/PhongLighting.glsllib"
+#import "Common/ShaderLib/BlinnPhongLighting.glsllib"
 #import "Common/ShaderLib/Lighting.glsllib"
 
 uniform float m_Shininess;

+ 1 - 1
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/TerrainLighting.frag

@@ -1,4 +1,4 @@
-#import "Common/ShaderLib/PhongLighting.glsllib"
+#import "Common/ShaderLib/BlinnPhongLighting.glsllib"
 #import "Common/ShaderLib/Lighting.glsllib"
 
 uniform float m_Shininess;