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@@ -10,7 +10,7 @@ out vec4 fragColor;
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void main(){
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void main(){
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vec4 colorRes = getColor(m_Texture,texCoord);
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vec4 colorRes = getColor(m_Texture,texCoord);
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- vec4 bloom = texture2D(m_BloomTex, texCoord);
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+ vec4 bloom = texture(m_BloomTex, texCoord);
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fragColor = bloom * m_BloomIntensity + colorRes;
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fragColor = bloom * m_BloomIntensity + colorRes;
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}
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}
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