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Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11064 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
rem..om 11 年之前
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共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      jme3-core/src/main/resources/Common/ShaderLib/MultiSample.glsllib

+ 4 - 4
jme3-core/src/main/resources/Common/ShaderLib/MultiSample.glsllib

@@ -46,17 +46,17 @@ vec4 getDepth(in sampler2DMS tex,in vec2 texC){
 #endif
 
 vec4 fetchTextureSample(in sampler2D tex,in vec2 texC,in int sample){
-    return texture2D(tex,texC);
+    return texture(tex,texC);
 }
 
 vec4 getColor(in sampler2D tex, in vec2 texC){
-    return texture2D(tex,texC);
+    return texture(tex,texC);
 }
 
 vec4 getColorSingle(in sampler2D tex, in vec2 texC){
-    return texture2D(tex, texC);
+    return texture(tex, texC);
 }
 
 vec4 getDepth(in sampler2D tex,in vec2 texC){
-    return texture2D(tex,texC);
+    return texture(tex,texC);
 }