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engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
rem..om 14 years ago
parent
commit
6c7082a7e3

+ 224 - 0
engine/src/core/com/jme3/texture/Texture3D.java

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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.texture;
+
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.OutputCapsule;
+import java.io.IOException;
+
+/**
+ * @author Maarten Steur
+ */
+public class Texture3D extends Texture {
+
+    private WrapMode wrapS = WrapMode.EdgeClamp;
+    private WrapMode wrapT = WrapMode.EdgeClamp;
+    private WrapMode wrapR = WrapMode.EdgeClamp;
+
+    /**
+     * Creates a new two-dimensional texture with default attributes.
+     */
+    public Texture3D() {
+        super();
+    }
+
+    /**
+     * Creates a new three-dimensional texture using the given image.
+     * @param img The image to use.
+     */
+    public Texture3D(Image img) {
+        super();
+        setImage(img);
+        if (img.getFormat().isDepthFormat()) {
+            setMagFilter(MagFilter.Nearest);
+            setMinFilter(MinFilter.NearestNoMipMaps);
+        }
+    }
+
+    /**
+     * Creates a new three-dimensional texture for the purpose of offscreen
+     * rendering.
+     *
+     * @see com.jme3.texture.FrameBuffer
+     *
+     * @param width
+     * @param height
+     * @param depth
+     * @param format
+     */
+    public Texture3D(int width, int height, int depth, Image.Format format) {
+        this(new Image(format, width, height, depth, null));
+    }
+
+    /**
+     * Creates a new three-dimensional texture for the purpose of offscreen
+     * rendering.
+     *
+     * @see com.jme3.texture.FrameBuffer
+     *
+     * @param width
+     * @param height
+     * @param format
+     * @param numSamples
+     */
+    public Texture3D(int width, int height, int depth, int numSamples, Image.Format format) {
+        this(new Image(format, width, height, depth, null));
+        getImage().setMultiSamples(numSamples);
+    }
+
+    @Override
+    public Texture createSimpleClone() {
+        Texture3D clone = new Texture3D();
+        createSimpleClone(clone);
+        return clone;
+    }
+
+    @Override
+    public Texture createSimpleClone(Texture rVal) {
+        rVal.setWrap(WrapAxis.S, wrapS);
+        rVal.setWrap(WrapAxis.T, wrapT);
+        rVal.setWrap(WrapAxis.R, wrapR);
+        return super.createSimpleClone(rVal);
+    }
+
+    /**
+     * <code>setWrap</code> sets the wrap mode of this texture for a
+     * particular axis.
+     *
+     * @param axis
+     *            the texture axis to define a wrapmode on.
+     * @param mode
+     *            the wrap mode for the given axis of the texture.
+     * @throws IllegalArgumentException
+     *             if axis or mode are null
+     */
+    public void setWrap(WrapAxis axis, WrapMode mode) {
+        if (mode == null) {
+            throw new IllegalArgumentException("mode can not be null.");
+        } else if (axis == null) {
+            throw new IllegalArgumentException("axis can not be null.");
+        }
+        switch (axis) {
+            case S:
+                this.wrapS = mode;
+                break;
+            case T:
+                this.wrapT = mode;
+                break;
+            case R:
+                this.wrapR = mode;
+                break;
+        }
+    }
+
+    /**
+     * <code>setWrap</code> sets the wrap mode of this texture for all axis.
+     *
+     * @param mode
+     *            the wrap mode for the given axis of the texture.
+     * @throws IllegalArgumentException
+     *             if mode is null
+     */
+    public void setWrap(WrapMode mode) {
+        if (mode == null) {
+            throw new IllegalArgumentException("mode can not be null.");
+        }
+        this.wrapS = mode;
+        this.wrapT = mode;
+        this.wrapR = mode;
+    }
+
+    /**
+     * <code>getWrap</code> returns the wrap mode for a given coordinate axis
+     * on this texture.
+     *
+     * @param axis
+     *            the axis to return for
+     * @return the wrap mode of the texture.
+     * @throws IllegalArgumentException
+     *             if axis is null
+     */
+    public WrapMode getWrap(WrapAxis axis) {
+        switch (axis) {
+            case S:
+                return wrapS;
+            case T:
+                return wrapT;
+            case R:
+                return wrapR;
+        }
+        throw new IllegalArgumentException("invalid WrapAxis: " + axis);
+    }
+
+    @Override
+    public Type getType() {
+        return Type.ThreeDimensional;
+    }
+
+    @Override
+    public boolean equals(Object other) {
+        if (!(other instanceof Texture3D)) {
+            return false;
+        }
+        Texture3D that = (Texture3D) other;
+        if (this.getWrap(WrapAxis.S) != that.getWrap(WrapAxis.S)) {
+            return false;
+        }
+        if (this.getWrap(WrapAxis.T) != that.getWrap(WrapAxis.T)) {
+            return false;
+        }
+        if (this.getWrap(WrapAxis.R) != that.getWrap(WrapAxis.R)) {
+            return false;
+        }
+        return super.equals(other);
+    }
+
+    @Override
+    public void write(JmeExporter e) throws IOException {
+        super.write(e);
+        OutputCapsule capsule = e.getCapsule(this);
+        capsule.write(wrapS, "wrapS", WrapMode.EdgeClamp);
+        capsule.write(wrapT, "wrapT", WrapMode.EdgeClamp);
+        capsule.write(wrapR, "wrapR", WrapMode.EdgeClamp);
+    }
+
+    @Override
+    public void read(JmeImporter e) throws IOException {
+        super.read(e);
+        InputCapsule capsule = e.getCapsule(this);
+        wrapS = capsule.readEnum("wrapS", WrapMode.class, WrapMode.EdgeClamp);
+        wrapT = capsule.readEnum("wrapT", WrapMode.class, WrapMode.EdgeClamp);
+        wrapR = capsule.readEnum("wrapR", WrapMode.class, WrapMode.EdgeClamp);
+    }
+}

+ 103 - 0
engine/src/test/jme3test/texture/TestTexture3D.java

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+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package jme3test.texture;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.bounding.BoundingBox;
+import com.jme3.light.PointLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture3D;
+import com.jme3.util.BufferUtils;
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import java.util.ArrayList;
+
+public class TestTexture3D extends SimpleApplication {
+
+    public static void main(String[] args) {
+        TestTexture3D app = new TestTexture3D();
+        app.start();
+    }
+
+    @Override
+    public void simpleInitApp() {
+        //mouseInput.setCursorVisible(true);
+        flyCam.setMoveSpeed(10);
+        //creating a sphere
+        Sphere sphere = new Sphere(32, 32, 1);
+        //getting the boundingbox
+        sphere.updateBound();
+        BoundingBox bb = (BoundingBox) sphere.getBound();
+        Vector3f min = bb.getMin(null);
+        float[] ext = new float[]{bb.getXExtent() * 2, bb.getYExtent() * 2, bb.getZExtent() * 2};
+        //we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box)
+        sphere.clearBuffer(Type.TexCoord);
+        VertexBuffer vb = sphere.getBuffer(Type.Position);
+        FloatBuffer fb = (FloatBuffer) vb.getData();
+        float[] uvCoordinates = BufferUtils.getFloatArray(fb);
+        //now transform the coordinates so that they are in the range of <0; 1>
+        for (int i = 0; i < uvCoordinates.length; i += 3) {
+            uvCoordinates[i] = (uvCoordinates[i] - min.x) / ext[0];
+            uvCoordinates[i + 1] = (uvCoordinates[i + 1] - min.y) / ext[1];
+            uvCoordinates[i + 2] = (uvCoordinates[i + 2] - min.z) / ext[2];
+        }
+        //apply new texture coordinates
+        VertexBuffer uvCoordsBuffer = new VertexBuffer(Type.TexCoord);
+        uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
+                BufferUtils.createFloatBuffer(uvCoordinates));
+        sphere.setBuffer(uvCoordsBuffer);
+        //create geometry, and apply material and our 3D texture
+        Geometry g = new Geometry("sphere", sphere);
+        Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md");
+        try {
+            Texture texture = this.getTexture();
+            material.setTexture("Texture", texture);
+        } catch (IOException e) {
+            e.printStackTrace();
+        }
+        g.setMaterial(material);
+        rootNode.attachChild(g);
+        //add some light so that it is visible
+        PointLight light = new PointLight();
+        light.setColor(ColorRGBA.White);
+        light.setPosition(new Vector3f(5, 5, 5));
+        light.setRadius(20);
+        rootNode.addLight(light);
+        light = new PointLight();
+        light.setColor(ColorRGBA.White);
+        light.setPosition(new Vector3f(-5, -5, -5));
+        light.setRadius(20);
+        rootNode.addLight(light);
+    }
+
+    /**
+         * This method creates a RGB8 texture with the sizes of 10x10x10 pixels.
+         */
+    private Texture getTexture() throws IOException {
+        ArrayList<ByteBuffer> data = new ArrayList<ByteBuffer>(1);
+        ByteBuffer bb = BufferUtils.createByteBuffer(10 * 10 * 10 * 3);//all data must be inside one buffer
+        for (int i = 0; i < 10; ++i) {
+            for (int j = 0; j < 10 * 10; ++j) {
+                bb.put((byte) (255f*i/10f));
+                bb.put((byte) (255f*i/10f));
+                bb.put((byte) (255f));
+            }
+        }
+        bb.rewind();
+        data.add(bb);
+        return new Texture3D(new Image(Format.RGB8, 10, 10, 10, data));
+    }
+}

+ 7 - 0
engine/src/test/jme3test/texture/tex3D.frag

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+uniform sampler3D m_Texture;
+
+varying vec3 texCoord;
+
+void main(){
+    gl_FragColor= texture3D(m_Texture,texCoord);
+}

+ 16 - 0
engine/src/test/jme3test/texture/tex3D.j3md

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+MaterialDef My MaterialDef {
+
+    MaterialParameters {
+        Texture3D Texture
+    }
+
+    Technique {
+        VertexShader GLSL100:   jme3test/texture/tex3D.vert
+        FragmentShader GLSL100: jme3test/texture/tex3D.frag
+
+        WorldParameters {
+            WorldViewProjectionMatrix
+        }
+    }
+
+}

+ 11 - 0
engine/src/test/jme3test/texture/tex3D.vert

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+uniform mat4 g_WorldViewProjectionMatrix;
+
+attribute vec3 inTexCoord;
+attribute vec3 inPosition;
+
+varying vec3 texCoord;
+
+void main(){
+    gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
+    texCoord=inTexCoord;
+}