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-/*
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- * Copyright (c) 2009-2010 jMonkeyEngine
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- * All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are
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- * met:
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- *
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- *
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- *
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- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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- * may be used to endorse or promote products derived from this software
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- * without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-package jme3test.bullet;
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-
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-import com.jme3.animation.AnimChannel;
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-import com.jme3.animation.AnimControl;
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-import com.jme3.animation.AnimEventListener;
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-import com.jme3.animation.LoopMode;
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-import com.jme3.app.SimpleApplication;
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-import com.jme3.bullet.BulletAppState;
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-import com.jme3.bullet.PhysicsSpace;
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-import com.jme3.bullet.collision.PhysicsCollisionEvent;
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-import com.jme3.bullet.collision.PhysicsCollisionListener;
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-import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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-import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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-import com.jme3.bullet.control.CharacterControl;
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-import com.jme3.bullet.control.RigidBodyControl;
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-import com.jme3.bullet.util.CollisionShapeFactory;
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-import com.jme3.effect.ParticleEmitter;
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-import com.jme3.effect.ParticleMesh.Type;
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-import com.jme3.effect.shapes.EmitterSphereShape;
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-import com.jme3.input.ChaseCamera;
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-import com.jme3.input.KeyInput;
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-import com.jme3.input.controls.ActionListener;
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-import com.jme3.input.controls.KeyTrigger;
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-import com.jme3.light.DirectionalLight;
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-import com.jme3.material.Material;
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-import com.jme3.math.ColorRGBA;
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-import com.jme3.math.Vector2f;
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-import com.jme3.math.Vector3f;
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-import com.jme3.post.FilterPostProcessor;
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-import com.jme3.post.filters.BloomFilter;
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-import com.jme3.renderer.Camera;
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-import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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-import com.jme3.scene.Geometry;
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-import com.jme3.scene.Node;
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-import com.jme3.scene.Spatial;
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-import com.jme3.scene.shape.Box;
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-import com.jme3.scene.shape.Sphere;
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-import com.jme3.scene.shape.Sphere.TextureMode;
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-import com.jme3.terrain.geomipmap.TerrainLodControl;
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-import com.jme3.terrain.geomipmap.TerrainQuad;
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-import com.jme3.terrain.heightmap.AbstractHeightMap;
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-import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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-import com.jme3.texture.Texture;
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-import com.jme3.texture.Texture.WrapMode;
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-import com.jme3.util.SkyFactory;
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-import java.util.ArrayList;
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-import java.util.List;
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-
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-/**
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- * A walking animated character followed by a 3rd person camera on a terrain with LOD.
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- * @author normenhansen
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- */
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-public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
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-
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- private BulletAppState bulletAppState;
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- //character
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- CharacterControl character;
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- Node model;
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- //temp vectors
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- Vector3f walkDirection = new Vector3f();
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- //terrain
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- TerrainQuad terrain;
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- RigidBodyControl terrainPhysicsNode;
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- //Materials
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- Material matRock;
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- Material matBullet;
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- //animation
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- AnimChannel animationChannel;
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- AnimChannel shootingChannel;
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- AnimControl animationControl;
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- float airTime = 0;
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- //camera
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- boolean left = false, right = false, up = false, down = false;
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- ChaseCamera chaseCam;
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- //bullet
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- Sphere bullet;
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- SphereCollisionShape bulletCollisionShape;
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- //explosion
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- ParticleEmitter effect;
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- //brick wall
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- Box brick;
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- float bLength = 0.8f;
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- float bWidth = 0.4f;
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- float bHeight = 0.4f;
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- FilterPostProcessor fpp;
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-
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- public static void main(String[] args) {
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- TestWalkingChar app = new TestWalkingChar();
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- app.start();
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- }
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-
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- @Override
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- public void simpleInitApp() {
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- bulletAppState = new BulletAppState();
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- bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
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- stateManager.attach(bulletAppState);
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- setupKeys();
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- prepareBullet();
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- prepareEffect();
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- createLight();
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- createSky();
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- createTerrain();
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- createWall();
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- createCharacter();
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- setupChaseCamera();
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- setupAnimationController();
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- setupFilter();
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- }
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-
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- private void setupFilter() {
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- FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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- BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
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- fpp.addFilter(bloom);
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- viewPort.addProcessor(fpp);
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- }
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-
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- private PhysicsSpace getPhysicsSpace() {
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- return bulletAppState.getPhysicsSpace();
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- }
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-
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- private void setupKeys() {
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- inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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- inputManager.addListener(this, "wireframe");
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- inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A));
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- inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D));
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- inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W));
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- inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S));
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- inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN));
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- inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE));
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- inputManager.addListener(this, "CharLeft");
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- inputManager.addListener(this, "CharRight");
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- inputManager.addListener(this, "CharUp");
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- inputManager.addListener(this, "CharDown");
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- inputManager.addListener(this, "CharSpace");
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- inputManager.addListener(this, "CharShoot");
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- }
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-
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- private void createWall() {
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- float xOff = -144;
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- float zOff = -40;
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- float startpt = bLength / 4 - xOff;
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- float height = 6.1f;
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- brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
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- brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
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- for (int j = 0; j < 15; j++) {
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- for (int i = 0; i < 4; i++) {
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- Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff);
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- addBrick(vt);
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- }
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- startpt = -startpt;
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- height += 1.01f * bHeight;
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- }
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- }
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-
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- private void addBrick(Vector3f ori) {
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- Geometry reBoxg = new Geometry("brick", brick);
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- reBoxg.setMaterial(matBullet);
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- reBoxg.setLocalTranslation(ori);
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- reBoxg.addControl(new RigidBodyControl(1.5f));
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- reBoxg.setShadowMode(ShadowMode.CastAndReceive);
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- this.rootNode.attachChild(reBoxg);
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- this.getPhysicsSpace().add(reBoxg);
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- }
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-
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- private void prepareBullet() {
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- bullet = new Sphere(32, 32, 0.4f, true, false);
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- bullet.setTextureMode(TextureMode.Projected);
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- bulletCollisionShape = new SphereCollisionShape(0.4f);
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- matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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- matBullet.setColor("Color", ColorRGBA.Green);
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- matBullet.setColor("m_GlowColor", ColorRGBA.Green);
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- getPhysicsSpace().addCollisionListener(this);
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- }
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-
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- private void prepareEffect() {
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- int COUNT_FACTOR = 1;
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- float COUNT_FACTOR_F = 1f;
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- effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
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- effect.setSelectRandomImage(true);
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- effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
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- effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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- effect.setStartSize(1.3f);
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- effect.setEndSize(2f);
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- effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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- effect.setParticlesPerSec(0);
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- effect.setGravity(0, -5, 0);
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- effect.setLowLife(.4f);
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- effect.setHighLife(.5f);
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- effect.setInitialVelocity(new Vector3f(0, 7, 0));
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- effect.setVelocityVariation(1f);
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- effect.setImagesX(2);
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- effect.setImagesY(2);
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- Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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- mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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- effect.setMaterial(mat);
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-// effect.setLocalScale(100);
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- rootNode.attachChild(effect);
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- }
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-
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- private void createLight() {
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- Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal();
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- DirectionalLight dl = new DirectionalLight();
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- dl.setDirection(direction);
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- dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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- rootNode.addLight(dl);
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- }
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-
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- private void createSky() {
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- rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
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- }
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-
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- private void createTerrain() {
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- matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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- matRock.setBoolean("useTriPlanarMapping", false);
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- matRock.setBoolean("WardIso", true);
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- matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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- Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
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- Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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- grass.setWrap(WrapMode.Repeat);
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- matRock.setTexture("DiffuseMap", grass);
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- matRock.setFloat("DiffuseMap_0_scale", 64);
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- Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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- dirt.setWrap(WrapMode.Repeat);
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- matRock.setTexture("DiffuseMap_1", dirt);
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- matRock.setFloat("DiffuseMap_1_scale", 16);
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- Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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- rock.setWrap(WrapMode.Repeat);
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- matRock.setTexture("DiffuseMap_2", rock);
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- matRock.setFloat("DiffuseMap_2_scale", 128);
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- Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
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- normalMap0.setWrap(WrapMode.Repeat);
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- Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
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- normalMap1.setWrap(WrapMode.Repeat);
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- Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
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- normalMap2.setWrap(WrapMode.Repeat);
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- matRock.setTexture("NormalMap", normalMap0);
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- matRock.setTexture("NormalMap_1", normalMap2);
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- matRock.setTexture("NormalMap_2", normalMap2);
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-
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- AbstractHeightMap heightmap = null;
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- try {
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- heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
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- heightmap.load();
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-
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- } catch (Exception e) {
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- e.printStackTrace();
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- }
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-
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- terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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- List<Camera> cameras = new ArrayList<Camera>();
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- cameras.add(getCamera());
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- TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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- terrain.addControl(control);
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- terrain.setMaterial(matRock);
|
|
|
|
|
- terrain.setLocalScale(new Vector3f(2, 2, 2));
|
|
|
|
|
-
|
|
|
|
|
- terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
|
|
|
|
|
- terrain.addControl(terrainPhysicsNode);
|
|
|
|
|
- rootNode.attachChild(terrain);
|
|
|
|
|
- getPhysicsSpace().add(terrainPhysicsNode);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- private void createCharacter() {
|
|
|
|
|
- CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
|
|
|
|
|
- character = new CharacterControl(capsule, 0.01f);
|
|
|
|
|
- model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
|
|
|
|
- //model.setLocalScale(0.5f);
|
|
|
|
|
- model.addControl(character);
|
|
|
|
|
- character.setPhysicsLocation(new Vector3f(-140, 15, -10));
|
|
|
|
|
- rootNode.attachChild(model);
|
|
|
|
|
- getPhysicsSpace().add(character);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- private void setupChaseCamera() {
|
|
|
|
|
- flyCam.setEnabled(false);
|
|
|
|
|
- chaseCam = new ChaseCamera(cam, model, inputManager);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- private void setupAnimationController() {
|
|
|
|
|
- animationControl = model.getControl(AnimControl.class);
|
|
|
|
|
- animationControl.addListener(this);
|
|
|
|
|
- animationChannel = animationControl.createChannel();
|
|
|
|
|
- shootingChannel = animationControl.createChannel();
|
|
|
|
|
- shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right"));
|
|
|
|
|
- shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right"));
|
|
|
|
|
- shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right"));
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- @Override
|
|
|
|
|
- public void simpleUpdate(float tpf) {
|
|
|
|
|
- Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
|
|
|
|
|
- Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
|
|
|
|
|
- camDir.y = 0;
|
|
|
|
|
- camLeft.y = 0;
|
|
|
|
|
- walkDirection.set(0, 0, 0);
|
|
|
|
|
- if (left) {
|
|
|
|
|
- walkDirection.addLocal(camLeft);
|
|
|
|
|
- }
|
|
|
|
|
- if (right) {
|
|
|
|
|
- walkDirection.addLocal(camLeft.negate());
|
|
|
|
|
- }
|
|
|
|
|
- if (up) {
|
|
|
|
|
- walkDirection.addLocal(camDir);
|
|
|
|
|
- }
|
|
|
|
|
- if (down) {
|
|
|
|
|
- walkDirection.addLocal(camDir.negate());
|
|
|
|
|
- }
|
|
|
|
|
- if (!character.onGround()) {
|
|
|
|
|
- airTime = airTime + tpf;
|
|
|
|
|
- } else {
|
|
|
|
|
- airTime = 0;
|
|
|
|
|
- }
|
|
|
|
|
- if (walkDirection.length() == 0) {
|
|
|
|
|
- if (!"stand".equals(animationChannel.getAnimationName())) {
|
|
|
|
|
- animationChannel.setAnim("stand", 1f);
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- character.setViewDirection(walkDirection);
|
|
|
|
|
- if (airTime > .3f) {
|
|
|
|
|
- if (!"stand".equals(animationChannel.getAnimationName())) {
|
|
|
|
|
- animationChannel.setAnim("stand");
|
|
|
|
|
- }
|
|
|
|
|
- } else if (!"Walk".equals(animationChannel.getAnimationName())) {
|
|
|
|
|
- animationChannel.setAnim("Walk", 0.7f);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- character.setWalkDirection(walkDirection);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- public void onAction(String binding, boolean value, float tpf) {
|
|
|
|
|
- if (binding.equals("CharLeft")) {
|
|
|
|
|
- if (value) {
|
|
|
|
|
- left = true;
|
|
|
|
|
- } else {
|
|
|
|
|
- left = false;
|
|
|
|
|
- }
|
|
|
|
|
- } else if (binding.equals("CharRight")) {
|
|
|
|
|
- if (value) {
|
|
|
|
|
- right = true;
|
|
|
|
|
- } else {
|
|
|
|
|
- right = false;
|
|
|
|
|
- }
|
|
|
|
|
- } else if (binding.equals("CharUp")) {
|
|
|
|
|
- if (value) {
|
|
|
|
|
- up = true;
|
|
|
|
|
- } else {
|
|
|
|
|
- up = false;
|
|
|
|
|
- }
|
|
|
|
|
- } else if (binding.equals("CharDown")) {
|
|
|
|
|
- if (value) {
|
|
|
|
|
- down = true;
|
|
|
|
|
- } else {
|
|
|
|
|
- down = false;
|
|
|
|
|
- }
|
|
|
|
|
- } else if (binding.equals("CharSpace")) {
|
|
|
|
|
- character.jump();
|
|
|
|
|
- } else if (binding.equals("CharShoot") && !value) {
|
|
|
|
|
- bulletControl();
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- private void bulletControl() {
|
|
|
|
|
- shootingChannel.setAnim("Dodge", 0.1f);
|
|
|
|
|
- shootingChannel.setLoopMode(LoopMode.DontLoop);
|
|
|
|
|
- Geometry bulletg = new Geometry("bullet", bullet);
|
|
|
|
|
- bulletg.setMaterial(matBullet);
|
|
|
|
|
- bulletg.setShadowMode(ShadowMode.CastAndReceive);
|
|
|
|
|
- bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5)));
|
|
|
|
|
- RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1);
|
|
|
|
|
- bulletControl.setCcdMotionThreshold(0.1f);
|
|
|
|
|
- bulletControl.setLinearVelocity(cam.getDirection().mult(80));
|
|
|
|
|
- bulletg.addControl(bulletControl);
|
|
|
|
|
- rootNode.attachChild(bulletg);
|
|
|
|
|
- getPhysicsSpace().add(bulletControl);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- public void collision(PhysicsCollisionEvent event) {
|
|
|
|
|
- if (event.getObjectA() instanceof BombControl) {
|
|
|
|
|
- final Spatial node = event.getNodeA();
|
|
|
|
|
- effect.killAllParticles();
|
|
|
|
|
- effect.setLocalTranslation(node.getLocalTranslation());
|
|
|
|
|
- effect.emitAllParticles();
|
|
|
|
|
- } else if (event.getObjectB() instanceof BombControl) {
|
|
|
|
|
- final Spatial node = event.getNodeB();
|
|
|
|
|
- effect.killAllParticles();
|
|
|
|
|
- effect.setLocalTranslation(node.getLocalTranslation());
|
|
|
|
|
- effect.emitAllParticles();
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
|
|
|
|
|
- if (channel == shootingChannel) {
|
|
|
|
|
- channel.setAnim("stand");
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
|
|
+/*
|
|
|
|
|
+ * Copyright (c) 2009-2010 jMonkeyEngine
|
|
|
|
|
+ * All rights reserved.
|
|
|
|
|
+ *
|
|
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
|
|
+ * modification, are permitted provided that the following conditions are
|
|
|
|
|
+ * met:
|
|
|
|
|
+ *
|
|
|
|
|
+ * * Redistributions of source code must retain the above copyright
|
|
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
|
|
+ *
|
|
|
|
|
+ * * Redistributions in binary form must reproduce the above copyright
|
|
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
|
|
+ *
|
|
|
|
|
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
|
|
+ * may be used to endorse or promote products derived from this software
|
|
|
|
|
+ * without specific prior written permission.
|
|
|
|
|
+ *
|
|
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
|
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
|
|
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
|
|
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
|
|
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
|
|
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
|
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
|
|
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
|
|
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
|
|
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
|
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
+ */
|
|
|
|
|
+package jme3test.bullet;
|
|
|
|
|
+
|
|
|
|
|
+import com.jme3.animation.AnimChannel;
|
|
|
|
|
+import com.jme3.animation.AnimControl;
|
|
|
|
|
+import com.jme3.animation.AnimEventListener;
|
|
|
|
|
+import com.jme3.animation.LoopMode;
|
|
|
|
|
+import com.jme3.app.SimpleApplication;
|
|
|
|
|
+import com.jme3.bullet.BulletAppState;
|
|
|
|
|
+import com.jme3.bullet.PhysicsSpace;
|
|
|
|
|
+import com.jme3.bullet.collision.PhysicsCollisionEvent;
|
|
|
|
|
+import com.jme3.bullet.collision.PhysicsCollisionListener;
|
|
|
|
|
+import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
|
|
|
|
|
+import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
|
|
|
|
+import com.jme3.bullet.control.CharacterControl;
|
|
|
|
|
+import com.jme3.bullet.control.RigidBodyControl;
|
|
|
|
|
+import com.jme3.bullet.util.CollisionShapeFactory;
|
|
|
|
|
+import com.jme3.effect.ParticleEmitter;
|
|
|
|
|
+import com.jme3.effect.ParticleMesh.Type;
|
|
|
|
|
+import com.jme3.effect.shapes.EmitterSphereShape;
|
|
|
|
|
+import com.jme3.input.ChaseCamera;
|
|
|
|
|
+import com.jme3.input.KeyInput;
|
|
|
|
|
+import com.jme3.input.controls.ActionListener;
|
|
|
|
|
+import com.jme3.input.controls.KeyTrigger;
|
|
|
|
|
+import com.jme3.light.DirectionalLight;
|
|
|
|
|
+import com.jme3.material.Material;
|
|
|
|
|
+import com.jme3.math.ColorRGBA;
|
|
|
|
|
+import com.jme3.math.Vector2f;
|
|
|
|
|
+import com.jme3.math.Vector3f;
|
|
|
|
|
+import com.jme3.post.FilterPostProcessor;
|
|
|
|
|
+import com.jme3.post.filters.BloomFilter;
|
|
|
|
|
+import com.jme3.renderer.Camera;
|
|
|
|
|
+import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
|
|
|
|
+import com.jme3.scene.Geometry;
|
|
|
|
|
+import com.jme3.scene.Node;
|
|
|
|
|
+import com.jme3.scene.Spatial;
|
|
|
|
|
+import com.jme3.scene.shape.Box;
|
|
|
|
|
+import com.jme3.scene.shape.Sphere;
|
|
|
|
|
+import com.jme3.scene.shape.Sphere.TextureMode;
|
|
|
|
|
+import com.jme3.terrain.geomipmap.TerrainLodControl;
|
|
|
|
|
+import com.jme3.terrain.geomipmap.TerrainQuad;
|
|
|
|
|
+import com.jme3.terrain.heightmap.AbstractHeightMap;
|
|
|
|
|
+import com.jme3.terrain.heightmap.ImageBasedHeightMap;
|
|
|
|
|
+import com.jme3.texture.Texture;
|
|
|
|
|
+import com.jme3.texture.Texture.WrapMode;
|
|
|
|
|
+import com.jme3.util.SkyFactory;
|
|
|
|
|
+import java.util.ArrayList;
|
|
|
|
|
+import java.util.List;
|
|
|
|
|
+
|
|
|
|
|
+/**
|
|
|
|
|
+ * A walking animated character followed by a 3rd person camera on a terrain with LOD.
|
|
|
|
|
+ * @author normenhansen
|
|
|
|
|
+ */
|
|
|
|
|
+public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
|
|
|
|
|
+
|
|
|
|
|
+ private BulletAppState bulletAppState;
|
|
|
|
|
+ //character
|
|
|
|
|
+ CharacterControl character;
|
|
|
|
|
+ Node model;
|
|
|
|
|
+ //temp vectors
|
|
|
|
|
+ Vector3f walkDirection = new Vector3f();
|
|
|
|
|
+ //terrain
|
|
|
|
|
+ TerrainQuad terrain;
|
|
|
|
|
+ RigidBodyControl terrainPhysicsNode;
|
|
|
|
|
+ //Materials
|
|
|
|
|
+ Material matRock;
|
|
|
|
|
+ Material matBullet;
|
|
|
|
|
+ //animation
|
|
|
|
|
+ AnimChannel animationChannel;
|
|
|
|
|
+ AnimChannel shootingChannel;
|
|
|
|
|
+ AnimControl animationControl;
|
|
|
|
|
+ float airTime = 0;
|
|
|
|
|
+ //camera
|
|
|
|
|
+ boolean left = false, right = false, up = false, down = false;
|
|
|
|
|
+ ChaseCamera chaseCam;
|
|
|
|
|
+ //bullet
|
|
|
|
|
+ Sphere bullet;
|
|
|
|
|
+ SphereCollisionShape bulletCollisionShape;
|
|
|
|
|
+ //explosion
|
|
|
|
|
+ ParticleEmitter effect;
|
|
|
|
|
+ //brick wall
|
|
|
|
|
+ Box brick;
|
|
|
|
|
+ float bLength = 0.8f;
|
|
|
|
|
+ float bWidth = 0.4f;
|
|
|
|
|
+ float bHeight = 0.4f;
|
|
|
|
|
+ FilterPostProcessor fpp;
|
|
|
|
|
+
|
|
|
|
|
+ public static void main(String[] args) {
|
|
|
|
|
+ TestWalkingChar app = new TestWalkingChar();
|
|
|
|
|
+ app.start();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ @Override
|
|
|
|
|
+ public void simpleInitApp() {
|
|
|
|
|
+ bulletAppState = new BulletAppState();
|
|
|
|
|
+ bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
|
|
|
|
|
+ stateManager.attach(bulletAppState);
|
|
|
|
|
+ setupKeys();
|
|
|
|
|
+ prepareBullet();
|
|
|
|
|
+ prepareEffect();
|
|
|
|
|
+ createLight();
|
|
|
|
|
+ createSky();
|
|
|
|
|
+ createTerrain();
|
|
|
|
|
+ createWall();
|
|
|
|
|
+ createCharacter();
|
|
|
|
|
+ setupChaseCamera();
|
|
|
|
|
+ setupAnimationController();
|
|
|
|
|
+ setupFilter();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void setupFilter() {
|
|
|
|
|
+ FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
|
|
|
|
|
+ BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
|
|
|
|
|
+ fpp.addFilter(bloom);
|
|
|
|
|
+ viewPort.addProcessor(fpp);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private PhysicsSpace getPhysicsSpace() {
|
|
|
|
|
+ return bulletAppState.getPhysicsSpace();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void setupKeys() {
|
|
|
|
|
+ inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
|
|
|
|
|
+ inputManager.addListener(this, "wireframe");
|
|
|
|
|
+ inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A));
|
|
|
|
|
+ inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D));
|
|
|
|
|
+ inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W));
|
|
|
|
|
+ inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S));
|
|
|
|
|
+ inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN));
|
|
|
|
|
+ inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE));
|
|
|
|
|
+ inputManager.addListener(this, "CharLeft");
|
|
|
|
|
+ inputManager.addListener(this, "CharRight");
|
|
|
|
|
+ inputManager.addListener(this, "CharUp");
|
|
|
|
|
+ inputManager.addListener(this, "CharDown");
|
|
|
|
|
+ inputManager.addListener(this, "CharSpace");
|
|
|
|
|
+ inputManager.addListener(this, "CharShoot");
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void createWall() {
|
|
|
|
|
+ float xOff = -144;
|
|
|
|
|
+ float zOff = -40;
|
|
|
|
|
+ float startpt = bLength / 4 - xOff;
|
|
|
|
|
+ float height = 6.1f;
|
|
|
|
|
+ brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
|
|
|
|
+ brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
|
|
|
|
+ for (int j = 0; j < 15; j++) {
|
|
|
|
|
+ for (int i = 0; i < 4; i++) {
|
|
|
|
|
+ Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff);
|
|
|
|
|
+ addBrick(vt);
|
|
|
|
|
+ }
|
|
|
|
|
+ startpt = -startpt;
|
|
|
|
|
+ height += 1.01f * bHeight;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void addBrick(Vector3f ori) {
|
|
|
|
|
+ Geometry reBoxg = new Geometry("brick", brick);
|
|
|
|
|
+ reBoxg.setMaterial(matBullet);
|
|
|
|
|
+ reBoxg.setLocalTranslation(ori);
|
|
|
|
|
+ reBoxg.addControl(new RigidBodyControl(1.5f));
|
|
|
|
|
+ reBoxg.setShadowMode(ShadowMode.CastAndReceive);
|
|
|
|
|
+ this.rootNode.attachChild(reBoxg);
|
|
|
|
|
+ this.getPhysicsSpace().add(reBoxg);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void prepareBullet() {
|
|
|
|
|
+ bullet = new Sphere(32, 32, 0.4f, true, false);
|
|
|
|
|
+ bullet.setTextureMode(TextureMode.Projected);
|
|
|
|
|
+ bulletCollisionShape = new SphereCollisionShape(0.4f);
|
|
|
|
|
+ matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
|
|
|
+ matBullet.setColor("Color", ColorRGBA.Green);
|
|
|
|
|
+ matBullet.setColor("GlowColor", ColorRGBA.Green);
|
|
|
|
|
+ getPhysicsSpace().addCollisionListener(this);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void prepareEffect() {
|
|
|
|
|
+ int COUNT_FACTOR = 1;
|
|
|
|
|
+ float COUNT_FACTOR_F = 1f;
|
|
|
|
|
+ effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
|
|
|
|
|
+ effect.setSelectRandomImage(true);
|
|
|
|
|
+ effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
|
|
|
|
|
+ effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
|
|
|
|
+ effect.setStartSize(1.3f);
|
|
|
|
|
+ effect.setEndSize(2f);
|
|
|
|
|
+ effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
|
|
|
|
+ effect.setParticlesPerSec(0);
|
|
|
|
|
+ effect.setGravity(0, -5, 0);
|
|
|
|
|
+ effect.setLowLife(.4f);
|
|
|
|
|
+ effect.setHighLife(.5f);
|
|
|
|
|
+ effect.setInitialVelocity(new Vector3f(0, 7, 0));
|
|
|
|
|
+ effect.setVelocityVariation(1f);
|
|
|
|
|
+ effect.setImagesX(2);
|
|
|
|
|
+ effect.setImagesY(2);
|
|
|
|
|
+ Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
|
|
|
|
+ mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
|
|
|
|
|
+ effect.setMaterial(mat);
|
|
|
|
|
+// effect.setLocalScale(100);
|
|
|
|
|
+ rootNode.attachChild(effect);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void createLight() {
|
|
|
|
|
+ Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal();
|
|
|
|
|
+ DirectionalLight dl = new DirectionalLight();
|
|
|
|
|
+ dl.setDirection(direction);
|
|
|
|
|
+ dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
|
|
|
|
|
+ rootNode.addLight(dl);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void createSky() {
|
|
|
|
|
+ rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void createTerrain() {
|
|
|
|
|
+ matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
|
|
|
|
|
+ matRock.setBoolean("useTriPlanarMapping", false);
|
|
|
|
|
+ matRock.setBoolean("WardIso", true);
|
|
|
|
|
+ matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
|
|
|
|
|
+ Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
|
|
|
|
|
+ Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
|
|
|
|
|
+ grass.setWrap(WrapMode.Repeat);
|
|
|
|
|
+ matRock.setTexture("DiffuseMap", grass);
|
|
|
|
|
+ matRock.setFloat("DiffuseMap_0_scale", 64);
|
|
|
|
|
+ Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
|
|
|
|
|
+ dirt.setWrap(WrapMode.Repeat);
|
|
|
|
|
+ matRock.setTexture("DiffuseMap_1", dirt);
|
|
|
|
|
+ matRock.setFloat("DiffuseMap_1_scale", 16);
|
|
|
|
|
+ Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
|
|
|
|
|
+ rock.setWrap(WrapMode.Repeat);
|
|
|
|
|
+ matRock.setTexture("DiffuseMap_2", rock);
|
|
|
|
|
+ matRock.setFloat("DiffuseMap_2_scale", 128);
|
|
|
|
|
+ Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
|
|
|
|
|
+ normalMap0.setWrap(WrapMode.Repeat);
|
|
|
|
|
+ Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
|
|
|
|
|
+ normalMap1.setWrap(WrapMode.Repeat);
|
|
|
|
|
+ Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
|
|
|
|
|
+ normalMap2.setWrap(WrapMode.Repeat);
|
|
|
|
|
+ matRock.setTexture("NormalMap", normalMap0);
|
|
|
|
|
+ matRock.setTexture("NormalMap_1", normalMap2);
|
|
|
|
|
+ matRock.setTexture("NormalMap_2", normalMap2);
|
|
|
|
|
+
|
|
|
|
|
+ AbstractHeightMap heightmap = null;
|
|
|
|
|
+ try {
|
|
|
|
|
+ heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
|
|
|
|
|
+ heightmap.load();
|
|
|
|
|
+
|
|
|
|
|
+ } catch (Exception e) {
|
|
|
|
|
+ e.printStackTrace();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
|
|
|
|
|
+ List<Camera> cameras = new ArrayList<Camera>();
|
|
|
|
|
+ cameras.add(getCamera());
|
|
|
|
|
+ TerrainLodControl control = new TerrainLodControl(terrain, cameras);
|
|
|
|
|
+ terrain.addControl(control);
|
|
|
|
|
+ terrain.setMaterial(matRock);
|
|
|
|
|
+ terrain.setLocalScale(new Vector3f(2, 2, 2));
|
|
|
|
|
+
|
|
|
|
|
+ terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
|
|
|
|
|
+ terrain.addControl(terrainPhysicsNode);
|
|
|
|
|
+ rootNode.attachChild(terrain);
|
|
|
|
|
+ getPhysicsSpace().add(terrainPhysicsNode);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void createCharacter() {
|
|
|
|
|
+ CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
|
|
|
|
|
+ character = new CharacterControl(capsule, 0.01f);
|
|
|
|
|
+ model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
|
|
|
|
+ //model.setLocalScale(0.5f);
|
|
|
|
|
+ model.addControl(character);
|
|
|
|
|
+ character.setPhysicsLocation(new Vector3f(-140, 15, -10));
|
|
|
|
|
+ rootNode.attachChild(model);
|
|
|
|
|
+ getPhysicsSpace().add(character);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void setupChaseCamera() {
|
|
|
|
|
+ flyCam.setEnabled(false);
|
|
|
|
|
+ chaseCam = new ChaseCamera(cam, model, inputManager);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void setupAnimationController() {
|
|
|
|
|
+ animationControl = model.getControl(AnimControl.class);
|
|
|
|
|
+ animationControl.addListener(this);
|
|
|
|
|
+ animationChannel = animationControl.createChannel();
|
|
|
|
|
+ shootingChannel = animationControl.createChannel();
|
|
|
|
|
+ shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right"));
|
|
|
|
|
+ shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right"));
|
|
|
|
|
+ shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right"));
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ @Override
|
|
|
|
|
+ public void simpleUpdate(float tpf) {
|
|
|
|
|
+ Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
|
|
|
|
|
+ Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
|
|
|
|
|
+ camDir.y = 0;
|
|
|
|
|
+ camLeft.y = 0;
|
|
|
|
|
+ walkDirection.set(0, 0, 0);
|
|
|
|
|
+ if (left) {
|
|
|
|
|
+ walkDirection.addLocal(camLeft);
|
|
|
|
|
+ }
|
|
|
|
|
+ if (right) {
|
|
|
|
|
+ walkDirection.addLocal(camLeft.negate());
|
|
|
|
|
+ }
|
|
|
|
|
+ if (up) {
|
|
|
|
|
+ walkDirection.addLocal(camDir);
|
|
|
|
|
+ }
|
|
|
|
|
+ if (down) {
|
|
|
|
|
+ walkDirection.addLocal(camDir.negate());
|
|
|
|
|
+ }
|
|
|
|
|
+ if (!character.onGround()) {
|
|
|
|
|
+ airTime = airTime + tpf;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ airTime = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (walkDirection.length() == 0) {
|
|
|
|
|
+ if (!"stand".equals(animationChannel.getAnimationName())) {
|
|
|
|
|
+ animationChannel.setAnim("stand", 1f);
|
|
|
|
|
+ }
|
|
|
|
|
+ } else {
|
|
|
|
|
+ character.setViewDirection(walkDirection);
|
|
|
|
|
+ if (airTime > .3f) {
|
|
|
|
|
+ if (!"stand".equals(animationChannel.getAnimationName())) {
|
|
|
|
|
+ animationChannel.setAnim("stand");
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (!"Walk".equals(animationChannel.getAnimationName())) {
|
|
|
|
|
+ animationChannel.setAnim("Walk", 0.7f);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ character.setWalkDirection(walkDirection);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public void onAction(String binding, boolean value, float tpf) {
|
|
|
|
|
+ if (binding.equals("CharLeft")) {
|
|
|
|
|
+ if (value) {
|
|
|
|
|
+ left = true;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ left = false;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (binding.equals("CharRight")) {
|
|
|
|
|
+ if (value) {
|
|
|
|
|
+ right = true;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ right = false;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (binding.equals("CharUp")) {
|
|
|
|
|
+ if (value) {
|
|
|
|
|
+ up = true;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ up = false;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (binding.equals("CharDown")) {
|
|
|
|
|
+ if (value) {
|
|
|
|
|
+ down = true;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ down = false;
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (binding.equals("CharSpace")) {
|
|
|
|
|
+ character.jump();
|
|
|
|
|
+ } else if (binding.equals("CharShoot") && !value) {
|
|
|
|
|
+ bulletControl();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void bulletControl() {
|
|
|
|
|
+ shootingChannel.setAnim("Dodge", 0.1f);
|
|
|
|
|
+ shootingChannel.setLoopMode(LoopMode.DontLoop);
|
|
|
|
|
+ Geometry bulletg = new Geometry("bullet", bullet);
|
|
|
|
|
+ bulletg.setMaterial(matBullet);
|
|
|
|
|
+ bulletg.setShadowMode(ShadowMode.CastAndReceive);
|
|
|
|
|
+ bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5)));
|
|
|
|
|
+ RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1);
|
|
|
|
|
+ bulletControl.setCcdMotionThreshold(0.1f);
|
|
|
|
|
+ bulletControl.setLinearVelocity(cam.getDirection().mult(80));
|
|
|
|
|
+ bulletg.addControl(bulletControl);
|
|
|
|
|
+ rootNode.attachChild(bulletg);
|
|
|
|
|
+ getPhysicsSpace().add(bulletControl);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public void collision(PhysicsCollisionEvent event) {
|
|
|
|
|
+ if (event.getObjectA() instanceof BombControl) {
|
|
|
|
|
+ final Spatial node = event.getNodeA();
|
|
|
|
|
+ effect.killAllParticles();
|
|
|
|
|
+ effect.setLocalTranslation(node.getLocalTranslation());
|
|
|
|
|
+ effect.emitAllParticles();
|
|
|
|
|
+ } else if (event.getObjectB() instanceof BombControl) {
|
|
|
|
|
+ final Spatial node = event.getNodeB();
|
|
|
|
|
+ effect.killAllParticles();
|
|
|
|
|
+ effect.setLocalTranslation(node.getLocalTranslation());
|
|
|
|
|
+ effect.emitAllParticles();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
|
|
|
|
|
+ if (channel == shootingChannel) {
|
|
|
|
|
+ channel.setAnim("stand");
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
|
|
|
|
|
+ }
|
|
|
|
|
+}
|