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@@ -1,5 +1,5 @@
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/*
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- * Copyright (c) 2009-2012 jMonkeyEngine
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+ * Copyright (c) 2009-2012, 2016 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -86,6 +86,7 @@ public class AudioNode extends Node implements AudioSource {
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protected float innerAngle = 360;
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protected float outerAngle = 360;
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protected boolean positional = true;
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+ protected Type type = null;
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/**
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* <code>Status</code> indicates the current status of the audio node.
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@@ -112,6 +113,26 @@ public class AudioNode extends Node implements AudioSource {
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Stopped,
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}
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+ /**
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+ * <code>Type</code> indicates how to retrieve the audio data.
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+ * It replaced the old "stream" and "streamCache" parameters.
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+ * It defines whether the whole file is read and buffered or
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+ * if it is read gradually from disk.
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+ */
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+ public enum Type {
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+ /**
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+ * The audio data will be loaded as whole and be buffered in memory.
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+ * Use this for short sounds.
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+ */
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+ Buffered,
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+
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+ /**
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+ * The audio data will be streamed gradually from disk.
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+ * Use this for longer sounds.
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+ * Note: looping and seeking <b>is</b> supported.
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+ */
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+ Streaming,
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+ }
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/**
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* Creates a new <code>AudioNode</code> without any audio data set.
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*/
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@@ -126,6 +147,22 @@ public class AudioNode extends Node implements AudioSource {
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*/
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public AudioNode(AudioData audioData, AudioKey audioKey) {
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setAudioData(audioData, audioKey);
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+ if (audioKey.isStream()) {
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+ type = Type.Streaming;
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+ } else {
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+ type = Type.Buffered;
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+ }
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+ }
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+
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+ /**
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+ * Creates a new <code>AudioNode</code> with the given audio file.
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+ * @param assetManager The asset manager to use to load the audio file
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+ * @param name The filename of the audio file
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+ * @param type The type. If <code>Type.Streaming</code>, the audio will be streamed gradually from disk,
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+ * otherwise it will be buffered (<code>Type.Buffered</code>)
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+ */
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+ public AudioNode(AssetManager assetManager, String name, Type type) {
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+ this(assetManager, name, type == Type.Streaming, true);
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}
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/**
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@@ -139,10 +176,17 @@ public class AudioNode extends Node implements AudioSource {
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* the stream cache is used. When enabled, the audio stream will
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* be read entirely but not decoded, allowing features such as
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* seeking, looping and determining duration.
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+ *
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+ * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioNode.Type)} instead
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*/
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public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) {
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this.audioKey = new AudioKey(name, stream, streamCache);
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this.data = (AudioData) assetManager.loadAsset(audioKey);
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+ if (stream) {
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+ type = Type.Streaming;
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+ } else {
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+ type = Type.Buffered;
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+ }
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}
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/**
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@@ -152,9 +196,11 @@ public class AudioNode extends Node implements AudioSource {
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* @param name The filename of the audio file
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* @param stream If true, the audio will be streamed gradually from disk,
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* otherwise, it will be buffered.
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+ *
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+ * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioNode.Type)} instead
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*/
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public AudioNode(AssetManager assetManager, String name, boolean stream) {
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- this(assetManager, name, stream, false);
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+ this(assetManager, name, stream, true); // Always streamCached
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}
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/**
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@@ -167,7 +213,7 @@ public class AudioNode extends Node implements AudioSource {
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* @deprecated AudioRenderer parameter is ignored.
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*/
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public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name) {
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- this(assetManager, name, false);
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+ this(assetManager, name, Type.Buffered);
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}
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/**
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@@ -175,9 +221,10 @@ public class AudioNode extends Node implements AudioSource {
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*
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* @param assetManager The asset manager to use to load the audio file
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* @param name The filename of the audio file
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+ * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioNode.Type)} instead
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*/
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public AudioNode(AssetManager assetManager, String name) {
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- this(assetManager, name, false);
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+ this(assetManager, name, Type.Buffered);
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}
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protected AudioRenderer getRenderer() {
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@@ -283,6 +330,12 @@ public class AudioNode extends Node implements AudioSource {
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data = audioData;
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this.audioKey = audioKey;
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+
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+ if (audioKey.isStream()) {
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+ type = Type.Streaming;
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+ } else {
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+ type = Type.Buffered;
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+ }
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}
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/**
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@@ -310,6 +363,17 @@ public class AudioNode extends Node implements AudioSource {
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this.status = status;
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}
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+ /**
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+ * This is set only once in the constructor.
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+ * It defines, whether the underlying Data is Buffered or
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+ * Streamed continuously.
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+ * <b>Warning</b>: Can return null!
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+ * @return The {@link Type} of the audio node.
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+ */
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+ public Type getType() {
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+ return type;
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+ }
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+
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/**
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* @return True if the audio will keep looping after it is done playing,
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* otherwise, false.
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