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@@ -69,7 +69,7 @@ MaterialDef PBR Lighting {
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Boolean HorizonFade
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Boolean HorizonFade
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// Set to Use Lightmap
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// Set to Use Lightmap
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- Texture2D LightMap
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+ Texture2D LightMap -LINEAR
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// A scalar multiplier controlling the amount of occlusion applied.
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// A scalar multiplier controlling the amount of occlusion applied.
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// A value of `0.0` means no occlusion. A value of `1.0` means full occlusion.
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// A value of `0.0` means no occlusion. A value of `1.0` means full occlusion.
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