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Fixed the name of shadow shaders in PBRLighting.j3md, it has changed since the merge with master

Nehon преди 9 години
родител
ревизия
7101bbe1e0
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md

+ 2 - 2
jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md

@@ -172,8 +172,8 @@ MaterialDef PBR Lighting {
 
 
     Technique PostShadow15{
-        VertexShader GLSL150:   Common/MatDefs/Shadow/PostShadow15.vert
-        FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag
+        VertexShader GLSL150:   Common/MatDefs/Shadow/PostShadow.vert
+        FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
 
         WorldParameters {
             WorldViewProjectionMatrix