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@@ -83,12 +83,12 @@ public final class Shader extends NativeObject {
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*/
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Geometry("geom"),
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/**
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- * Controls tesselation factor (e.g how often a input patch should be
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+ * Controls tessellation factor (e.g how often a input patch should be
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* subdivided)
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*/
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TessellationControl("tsctrl"),
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/**
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- * Controls tesselation transform (e.g similar to the vertex shader, but
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+ * Controls tessellation transform (e.g similar to the vertex shader, but
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* required to mix inputs manual)
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*/
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TessellationEvaluation("tseval");
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@@ -127,7 +127,7 @@ public final class Shader extends NativeObject {
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protected ShaderSource(ShaderSource ss){
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super(ss.id);
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// No data needs to be copied.
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- // (This is a destructable clone)
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+ // (This is a destructible clone)
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}
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public ShaderSource(){
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@@ -227,7 +227,7 @@ public final class Shader extends NativeObject {
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}
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/**
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- * Do not use this constructor. Used for destructable clones only.
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+ * Do not use this constructor. Used for destructible clones only.
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*/
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protected Shader(Shader s){
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super(s.id);
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