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@@ -1,5 +1,5 @@
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/*
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- * Copyright (c) 2009-2012 jMonkeyEngine
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+ * Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -85,7 +85,7 @@ public class SkyFactory {
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* Create a sky with radius=10 using the given cubemap or spheremap texture.
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*
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* For the sky to be visible, its radius must fall between the near and far
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- * planes of the camera's frustrum.
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+ * planes of the camera's frustum.
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*
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* @param assetManager from which to load materials
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* @param texture to use
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@@ -115,7 +115,7 @@ public class SkyFactory {
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* Create a sky with radius=10 using the given cubemap or spheremap texture.
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*
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* For the sky to be visible, its radius must fall between the near and far
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- * planes of the camera's frustrum.
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+ * planes of the camera's frustum.
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*
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* @param assetManager from which to load materials
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* @param texture to use
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@@ -149,7 +149,7 @@ public class SkyFactory {
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* </ul>
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* @param sphereRadius the sky sphere's radius: for the sky to be visible,
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* its radius must fall between the near and far planes of the camera's
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- * frustrum
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+ * frustum
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* @return a new spatial representing the sky, ready to be attached to the
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* scene graph
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* @deprecated use {@link SkyFactory#createSky(com.jme3.asset.AssetManager, com.jme3.texture.Texture, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType, int)}
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@@ -171,7 +171,7 @@ public class SkyFactory {
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* @param envMapType see {@link EnvMapType}
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* @param sphereRadius the sky sphere's radius: for the sky to be visible,
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* its radius must fall between the near and far planes of the camera's
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- * frustrum
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+ * frustum
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* @return a new spatial representing the sky, ready to be attached to the
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* scene graph
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*/
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@@ -191,7 +191,7 @@ public class SkyFactory {
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skyMat.setVector3("NormalScale", normalScale);
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switch (envMapType){
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case CubeMap :
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- // make sure its a cubemap
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+ // make sure it's a cubemap
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if (!(texture instanceof TextureCubeMap)) {
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Image img = texture.getImage();
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texture = new TextureCubeMap();
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@@ -342,7 +342,7 @@ public class SkyFactory {
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* Create a cube-mapped sky with radius=10 using six textures.
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*
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* For the sky to be visible, its radius must fall between the near and far
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- * planes of the camera's frustrum.
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+ * planes of the camera's frustum.
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*
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* @param assetManager from which to load materials
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* @param west texture for the western face of the cube
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@@ -379,7 +379,7 @@ public class SkyFactory {
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* transformation to the normal.
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* @param sphereRadius the sky sphere's radius: for the sky to be visible,
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* its radius must fall between the near and far planes of the camera's
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- * frustrum
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+ * frustum
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* @return a new spatial representing the sky, ready to be attached to the
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* scene graph
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*/
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