Bläddra i källkod

Several changes to load cinematics
Cinematic:
* Reattach CameraNode to scene
* Set CameraNode's camera to be app's camera
AnimationEvent:
* Save modelName
* Use modelName and try to replace scene's model in initEvent

Rickard Edén 7 år sedan
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74f2f703b3

+ 11 - 2
jme3-core/src/main/java/com/jme3/cinematic/Cinematic.java

@@ -277,7 +277,11 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
         for (CinematicEvent cinematicEvent : cinematicEvents) {
             cinematicEvent.initEvent(app, this);
         }
-
+        if(!cameras.isEmpty()){
+            for(CameraNode n : cameras.values()){
+                n.setCamera(app.getCamera());
+            }
+        }
         initialized = true;
     }
 
@@ -336,7 +340,7 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
      */
     @Override
     public void update(float tpf) {
-        if (isInitialized()) {
+        if (isInitialized() && playState == PlayState.Playing) {
             internalUpdate(tpf);
         }
     }
@@ -670,6 +674,11 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
      */
     public void setScene(Node scene) {
         this.scene = scene;
+        if(!cameras.isEmpty()){
+            for(CameraNode n : cameras.values()){
+                this.scene.attachChild(n);
+            }
+        }
     }
 
     /**

+ 476 - 448
jme3-core/src/main/java/com/jme3/cinematic/events/AnimationEvent.java

@@ -1,448 +1,476 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.cinematic.events;
-
-import com.jme3.animation.AnimChannel;
-import com.jme3.animation.AnimControl;
-import com.jme3.animation.LoopMode;
-import com.jme3.app.Application;
-import com.jme3.cinematic.Cinematic;
-import com.jme3.cinematic.PlayState;
-import com.jme3.export.InputCapsule;
-import com.jme3.export.JmeExporter;
-import com.jme3.export.JmeImporter;
-import com.jme3.export.OutputCapsule;
-import com.jme3.scene.Spatial;
-import java.io.IOException;
-import java.util.Collection;
-import java.util.HashMap;
-import java.util.Map;
-import java.util.logging.Logger;
-
-/**
- * An event based on an animation of a model. The model has to hold an
- * AnimControl with valid animation (bone or spatial animations).
- *
- * It helps to schedule the playback of an animation on a model in a Cinematic.
- *
- *
- * @author Nehon
- */
-public class AnimationEvent extends AbstractCinematicEvent {
-
-    // Version #2: directly keeping track on the model instead of trying to retrieve 
-    //it from the scene according to its name, because the name is not supposed to be unique
-    //For backward compatibility, if the model is null it's looked up into the scene
-    public static final int SAVABLE_VERSION = 2;
-    private static final Logger log = Logger.getLogger(AnimationEvent.class.getName());
-    public static final String MODEL_CHANNELS = "modelChannels";
-    protected AnimChannel channel;
-    protected String animationName;
-    protected Spatial model;
-    //kept for backward compatibility
-    protected String modelName;
-    protected float blendTime = 0;
-    protected int channelIndex = 0;
-    // parent cinematic
-    protected Cinematic cinematic;
-
-    /**
-     * used for serialization don't call directly use one of the following
-     * constructors
-     */
-    public AnimationEvent() {
-        super();
-    }
-    
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     */
-    public AnimationEvent(Spatial model, String animationName) {
-        this.model = model;
-        this.animationName = animationName;
-        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param initialDuration the initial duration of the event
-     */
-    public AnimationEvent(Spatial model, String animationName, float initialDuration) {
-        super(initialDuration);
-        this.model = model;
-        this.animationName = animationName;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param loopMode the loopMode
-     * @see LoopMode
-     */
-    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) {
-        super(loopMode);
-        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
-        this.model = model;
-        this.animationName = animationName;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param initialDuration the initial duration of the event
-     * @param loopMode the loopMode
-     * @see LoopMode
-     */
-    public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) {
-        super(initialDuration, loopMode);
-        this.model = model;
-        this.animationName = animationName;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param initialDuration the initial duration of the event
-     * @param blendTime the time during the animation are gonna be blended
-     * @see AnimChannel#setAnim(java.lang.String, float)
-     */
-    public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) {
-        super(initialDuration);
-        this.model = model;
-        this.animationName = animationName;
-        this.blendTime = blendTime;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param loopMode the loopMode
-     * @see LoopMode
-     * @param blendTime the time during the animation are gonna be blended
-     * @see AnimChannel#setAnim(java.lang.String, float)
-     */
-    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) {
-        super(loopMode);
-        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
-        this.model = model;
-        this.animationName = animationName;
-        this.blendTime = blendTime;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param initialDuration the initial duration of the event
-     * @param loopMode the loopMode
-     * @see LoopMode
-     * @param blendTime the time during the animation are gonna be blended
-     * @see AnimChannel#setAnim(java.lang.String, float)
-     */
-    public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) {
-        super(initialDuration, loopMode);
-        this.model = model;
-        this.animationName = animationName;
-        this.blendTime = blendTime;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param loopMode the loopMode
-     * @see LoopMode
-     * @param channelIndex the index of the channel default is 0. Events on the
-     * same channelIndex will use the same channel.
-     */
-    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) {
-        super(loopMode);
-        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
-        this.model = model;
-        this.animationName = animationName;
-        this.channelIndex = channelIndex;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param channelIndex the index of the channel default is 0. Events on the
-     * same channelIndex will use the same channel.
-     */
-    public AnimationEvent(Spatial model, String animationName, int channelIndex) {
-        this.model = model;
-        this.animationName = animationName;
-        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
-        this.channelIndex = channelIndex;
-    }
-    
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param channelIndex the index of the channel default is 0. Events on the
-     * @param blendTime the time during the animation are gonna be blended
-     * same channelIndex will use the same channel.
-     */
-    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) {
-        this.model = model;
-        this.animationName = animationName;
-        this.loopMode = loopMode;
-        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
-        this.channelIndex = channelIndex;
-        this.blendTime = blendTime;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param initialDuration the initial duration of the event
-     * @param channelIndex the index of the channel default is 0. Events on the
-     * same channelIndex will use the same channel.
-     */
-    public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) {
-        super(initialDuration);
-        this.model = model;
-        this.animationName = animationName;
-        this.channelIndex = channelIndex;
-    }
-
-    /**
-     * creates an animation event
-     *
-     * @param model the model on which the animation will be played
-     * @param animationName the name of the animation to play
-     * @param initialDuration the initial duration of the event
-     * @param loopMode the loopMode
-     * @see LoopMode
-     * @param channelIndex the index of the channel default is 0. Events on the
-     * same channelIndex will use the same channel.
-     */
-    public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) {
-        super(initialDuration, loopMode);
-        this.model = model;
-        this.animationName = animationName;
-        this.channelIndex = channelIndex;
-    }
-
-    @Override
-    public void initEvent(Application app, Cinematic cinematic) {
-        super.initEvent(app, cinematic);
-        this.cinematic = cinematic;
-        if (channel == null) {
-            Object s = cinematic.getEventData(MODEL_CHANNELS, model);
-            if (s == null) {
-                s = new HashMap<Integer, AnimChannel>();
-                int numChannels = model.getControl(AnimControl.class).getNumChannels();
-                for(int i = 0; i < numChannels; i++){
-                    ((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i));
-                }
-                cinematic.putEventData(MODEL_CHANNELS, model, s);
-            }
-
-            Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s;
-            this.channel = map.get(channelIndex);
-            if (this.channel == null) {
-                if (model == null) {
-                    //the model is null we try to find it according to the name
-                    //this should occur only when loading an old saved cinematic
-                    //othewise it's an error
-                    model = cinematic.getScene().getChild(modelName);
-                }
-                if (model != null) {
-                    channel = model.getControl(AnimControl.class).createChannel();
-                    map.put(channelIndex, channel);
-                } else {
-                    //it's an error
-                    throw new UnsupportedOperationException("model should not be null");
-                }
-            } 
-
-        }
-    }
-
-    @Override
-    public void setTime(float time) {
-        super.setTime(time);
-        if (!animationName.equals(channel.getAnimationName())) {
-            channel.setAnim(animationName, blendTime);
-        }
-        float t = time;
-        if (loopMode == loopMode.Loop) {
-            t = t % channel.getAnimMaxTime();
-        }
-        if (loopMode == loopMode.Cycle) {
-            float parity = (float) Math.ceil(time / channel.getAnimMaxTime());
-            if (parity > 0 && parity % 2 == 0) {
-                t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime();
-            } else {
-                t = t % channel.getAnimMaxTime();
-            }
-
-        }
-        if (t < 0) {
-            channel.setTime(0);
-            channel.reset(true);
-        }
-        if (t > channel.getAnimMaxTime()) {
-            channel.setTime(t);
-            channel.getControl().update(0);
-            stop();
-        } else {
-            channel.setTime(t);
-            channel.getControl().update(0);
-        }
-
-    }
-
-    @Override
-    public void onPlay() {
-        channel.getControl().setEnabled(true);
-        if (playState == PlayState.Stopped) {
-            channel.setAnim(animationName, blendTime);
-            channel.setSpeed(speed);
-            channel.setLoopMode(loopMode);
-            channel.setTime(0);
-        }
-    }
-
-    @Override
-    public void setSpeed(float speed) {
-        super.setSpeed(speed);
-        if (channel != null) {
-            channel.setSpeed(speed);
-        }
-    }
-
-    @Override
-    public void onUpdate(float tpf) {
-    }
-
-    @Override
-    public void onStop() {
-    }
-
-    @Override
-    public void forceStop() {
-        if (channel != null) {
-            channel.setTime(time);
-            channel.reset(false);
-        }
-        super.forceStop();
-    }
-
-    @Override
-    public void onPause() {
-        if (channel != null) {
-            channel.getControl().setEnabled(false);
-        }
-    }
-
-    @Override
-    public void setLoopMode(LoopMode loopMode) {
-        super.setLoopMode(loopMode);
-        if (channel != null) {
-            channel.setLoopMode(loopMode);
-        }
-    }
-
-    @Override
-    public void write(JmeExporter ex) throws IOException {
-        super.write(ex);
-        OutputCapsule oc = ex.getCapsule(this);
-
-        oc.write(model, "model", null);
-        oc.write(animationName, "animationName", "");
-        oc.write(blendTime, "blendTime", 0f);
-        oc.write(channelIndex, "channelIndex", 0);
-
-    }
-
-    @Override
-    public void read(JmeImporter im) throws IOException {
-        super.read(im);
-        InputCapsule ic = im.getCapsule(this);
-        if (im.getFormatVersion() == 0) {
-            modelName = ic.readString("modelName", "");
-        }
-        //FIXME always the same issue, because of the clonning of assets, this won't work
-        //we have to somehow store userdata in the spatial and then recurse the 
-        //scene sub scenegraph to find the correct instance of the model
-        //This brings a reflaxion about the cinematic being an appstate, 
-        //shouldn't it be a control over the scene
-        // this would allow to use the cloneForSpatial method and automatically 
-        //rebind cloned references of original objects.
-        //for now as nobody probably ever saved a cinematic, this is not a critical issue
-        model = (Spatial) ic.readSavable("model", null);
-        animationName = ic.readString("animationName", "");
-        blendTime = ic.readFloat("blendTime", 0f);
-        channelIndex = ic.readInt("channelIndex", 0);
-    }
-
-    @Override
-    public void dispose() {
-        super.dispose();
-        if (cinematic != null) {
-            Object o = cinematic.getEventData(MODEL_CHANNELS, model);
-            if (o != null) {
-                Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values();
-                while (values.remove(channel));
-                if (values.isEmpty()) {
-                    cinematic.removeEventData(MODEL_CHANNELS, model);
-                }
-            }
-            cinematic = null;
-            channel = null;
-        }
-    }
-}
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.cinematic.events;
+
+import com.jme3.animation.AnimChannel;
+import com.jme3.animation.AnimControl;
+import com.jme3.animation.LoopMode;
+import com.jme3.app.Application;
+import com.jme3.cinematic.Cinematic;
+import com.jme3.cinematic.PlayState;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import com.jme3.util.clone.Cloner;
+import com.jme3.util.clone.JmeCloneable;
+import java.io.IOException;
+import java.util.Collection;
+import java.util.HashMap;
+import java.util.Map;
+import java.util.logging.Logger;
+
+/**
+ * An event based on an animation of a model. The model has to hold an
+ * AnimControl with valid animation (bone or spatial animations).
+ *
+ * It helps to schedule the playback of an animation on a model in a Cinematic.
+ *
+ *
+ * @author Nehon
+ */
+public class AnimationEvent extends AbstractCinematicEvent {
+
+    // Version #2: directly keeping track on the model instead of trying to retrieve 
+    //it from the scene according to its name, because the name is not supposed to be unique
+    //For backward compatibility, if the model is null it's looked up into the scene
+    public static final int SAVABLE_VERSION = 2;
+    private static final Logger log = Logger.getLogger(AnimationEvent.class.getName());
+    public static final String MODEL_CHANNELS = "modelChannels";
+    protected AnimChannel channel;
+    protected String animationName;
+    protected Spatial model;
+    //kept for backward compatibility
+    protected String modelName;
+    protected float blendTime = 0;
+    protected int channelIndex = 0;
+    // parent cinematic
+    protected Cinematic cinematic;
+
+    /**
+     * used for serialization don't call directly use one of the following
+     * constructors
+     */
+    public AnimationEvent() {
+        super();
+    }
+    
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     */
+    public AnimationEvent(Spatial model, String animationName) {
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param initialDuration the initial duration of the event
+     */
+    public AnimationEvent(Spatial model, String animationName, float initialDuration) {
+        super(initialDuration);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param loopMode the loopMode
+     * @see LoopMode
+     */
+    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) {
+        super(loopMode);
+        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param initialDuration the initial duration of the event
+     * @param loopMode the loopMode
+     * @see LoopMode
+     */
+    public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) {
+        super(initialDuration, loopMode);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param initialDuration the initial duration of the event
+     * @param blendTime the time during the animation are gonna be blended
+     * @see AnimChannel#setAnim(java.lang.String, float)
+     */
+    public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) {
+        super(initialDuration);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        this.blendTime = blendTime;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param loopMode the loopMode
+     * @see LoopMode
+     * @param blendTime the time during the animation are gonna be blended
+     * @see AnimChannel#setAnim(java.lang.String, float)
+     */
+    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) {
+        super(loopMode);
+        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        this.blendTime = blendTime;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param initialDuration the initial duration of the event
+     * @param loopMode the loopMode
+     * @see LoopMode
+     * @param blendTime the time during the animation are gonna be blended
+     * @see AnimChannel#setAnim(java.lang.String, float)
+     */
+    public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) {
+        super(initialDuration, loopMode);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        this.blendTime = blendTime;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param loopMode the loopMode
+     * @see LoopMode
+     * @param channelIndex the index of the channel default is 0. Events on the
+     * same channelIndex will use the same channel.
+     */
+    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) {
+        super(loopMode);
+        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        this.channelIndex = channelIndex;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param channelIndex the index of the channel default is 0. Events on the
+     * same channelIndex will use the same channel.
+     */
+    public AnimationEvent(Spatial model, String animationName, int channelIndex) {
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
+        this.channelIndex = channelIndex;
+    }
+    
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param channelIndex the index of the channel default is 0. Events on the
+     * @param blendTime the time during the animation are gonna be blended
+     * same channelIndex will use the same channel.
+     */
+    public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) {
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        this.loopMode = loopMode;
+        initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
+        this.channelIndex = channelIndex;
+        this.blendTime = blendTime;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param initialDuration the initial duration of the event
+     * @param channelIndex the index of the channel default is 0. Events on the
+     * same channelIndex will use the same channel.
+     */
+    public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) {
+        super(initialDuration);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        this.channelIndex = channelIndex;
+    }
+
+    /**
+     * creates an animation event
+     *
+     * @param model the model on which the animation will be played
+     * @param animationName the name of the animation to play
+     * @param initialDuration the initial duration of the event
+     * @param loopMode the loopMode
+     * @see LoopMode
+     * @param channelIndex the index of the channel default is 0. Events on the
+     * same channelIndex will use the same channel.
+     */
+    public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) {
+        super(initialDuration, loopMode);
+        this.model = model;
+        this.modelName = model.getName();
+        this.animationName = animationName;
+        this.channelIndex = channelIndex;
+    }
+
+    @Override
+    public void initEvent(Application app, Cinematic cinematic) {
+        super.initEvent(app, cinematic);
+        this.cinematic = cinematic;
+        if (channel == null) {
+            Object s = cinematic.getEventData(MODEL_CHANNELS, model);
+            if (s == null) {
+                s = new HashMap<Integer, AnimChannel>();
+                int numChannels = model.getControl(AnimControl.class).getNumChannels();
+                for(int i = 0; i < numChannels; i++){
+                    ((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i));
+                }
+                cinematic.putEventData(MODEL_CHANNELS, model, s);
+            }
+
+            Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s;
+            this.channel = map.get(channelIndex);
+            if (this.channel == null) {
+                if (model == null) {
+                    //the model is null we try to find it according to the name
+                    //this should occur only when loading an old saved cinematic
+                    //othewise it's an error
+                    model = cinematic.getScene().getChild(modelName);
+                }
+                if (model != null) {
+                    if(cinematic.getScene() != null){
+                        Spatial sceneModel = cinematic.getScene().getChild(model.getName());
+                        if(sceneModel != null){
+                            Node parent = sceneModel.getParent();
+                            parent.detachChild(sceneModel);
+                            sceneModel = model;
+                            parent.attachChild(sceneModel);
+                        } else {
+                            cinematic.getScene().attachChild(model);
+                        }
+                    }
+                    
+                    channel = model.getControl(AnimControl.class).createChannel();
+                    map.put(channelIndex, channel);
+                } else {
+                    //it's an error
+                    throw new UnsupportedOperationException("model should not be null");
+                }
+            } 
+
+        }
+    }
+
+    @Override
+    public void setTime(float time) {
+        super.setTime(time);
+        if (!animationName.equals(channel.getAnimationName())) {
+            channel.setAnim(animationName, blendTime);
+        }
+        float t = time;
+        if (loopMode == loopMode.Loop) {
+            t = t % channel.getAnimMaxTime();
+        }
+        if (loopMode == loopMode.Cycle) {
+            float parity = (float) Math.ceil(time / channel.getAnimMaxTime());
+            if (parity > 0 && parity % 2 == 0) {
+                t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime();
+            } else {
+                t = t % channel.getAnimMaxTime();
+            }
+
+        }
+        if (t < 0) {
+            channel.setTime(0);
+            channel.reset(true);
+        }
+        if (t > channel.getAnimMaxTime()) {
+            channel.setTime(t);
+            channel.getControl().update(0);
+            stop();
+        } else {
+            channel.setTime(t);
+            channel.getControl().update(0);
+        }
+
+    }
+
+    @Override
+    public void onPlay() {
+        channel.getControl().setEnabled(true);
+        if (playState == PlayState.Stopped) {
+            channel.setAnim(animationName, blendTime);
+            channel.setSpeed(speed);
+            channel.setLoopMode(loopMode);
+            channel.setTime(0);
+        }
+    }
+
+    @Override
+    public void setSpeed(float speed) {
+        super.setSpeed(speed);
+        if (channel != null) {
+            channel.setSpeed(speed);
+        }
+    }
+
+    @Override
+    public void onUpdate(float tpf) {
+    }
+
+    @Override
+    public void onStop() {
+    }
+
+    @Override
+    public void forceStop() {
+        if (channel != null) {
+            channel.setTime(time);
+            channel.reset(false);
+        }
+        super.forceStop();
+    }
+
+    @Override
+    public void onPause() {
+        if (channel != null) {
+            channel.getControl().setEnabled(false);
+        }
+    }
+
+    @Override
+    public void setLoopMode(LoopMode loopMode) {
+        super.setLoopMode(loopMode);
+        if (channel != null) {
+            channel.setLoopMode(loopMode);
+        }
+    }
+
+    @Override
+    public void write(JmeExporter ex) throws IOException {
+        super.write(ex);
+        OutputCapsule oc = ex.getCapsule(this);
+
+        oc.write(model, "model", null);
+        oc.write(modelName, "modelName", null);
+        oc.write(animationName, "animationName", "");
+        oc.write(blendTime, "blendTime", 0f);
+        oc.write(channelIndex, "channelIndex", 0);
+
+    }
+
+    @Override
+    public void read(JmeImporter im) throws IOException {
+        super.read(im);
+        InputCapsule ic = im.getCapsule(this);
+//        if (im.getFormatVersion() == 0) {
+            modelName = ic.readString("modelName", "");
+//        }
+        //FIXME always the same issue, because of the clonning of assets, this won't work
+        //we have to somehow store userdata in the spatial and then recurse the 
+        //scene sub scenegraph to find the correct instance of the model
+        //This brings a reflaxion about the cinematic being an appstate, 
+        //shouldn't it be a control over the scene
+        // this would allow to use the cloneForSpatial method and automatically 
+        //rebind cloned references of original objects.
+        //for now as nobody probably ever saved a cinematic, this is not a critical issue
+        model = (Spatial) ic.readSavable("model", null);
+        animationName = ic.readString("animationName", "");
+        blendTime = ic.readFloat("blendTime", 0f);
+        channelIndex = ic.readInt("channelIndex", 0);
+    }
+
+    @Override
+    public void dispose() {
+        super.dispose();
+        if (cinematic != null) {
+            Object o = cinematic.getEventData(MODEL_CHANNELS, model);
+            if (o != null) {
+                Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values();
+                while (values.remove(channel));
+                if (values.isEmpty()) {
+                    cinematic.removeEventData(MODEL_CHANNELS, model);
+                }
+            }
+            cinematic = null;
+            channel = null;
+        }
+    }
+}