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@@ -1,5 +1,5 @@
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/*
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- * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
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+ * Copyright (c) 2009-2012 jMonkeyEngine All rights reserved.
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* <p/>
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -179,8 +179,7 @@ public class PssmShadowRenderer implements SceneProcessor {
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* @param manager the application asset manager
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* @param size the size of the rendered shadowmaps (512,1024,2048, etc...)
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* @param nbSplits the number of shadow maps rendered (the more shadow maps the more quality, the less fps).
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- * @param filterPass set this to true if you want the post shadow pass to be done in a Filter un screen space.
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- * @param postShadowMat the material used for post shadows if you need to override it
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+ * @param postShadowMat the material used for post shadows if you need to override it
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*/
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protected PssmShadowRenderer(AssetManager manager, int size, int nbSplits, Material postShadowMat) {
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@@ -568,8 +567,8 @@ public class PssmShadowRenderer implements SceneProcessor {
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}
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/**
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- * returns the labda parameter<br>
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- * see {@link setLambda(float lambda)}
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+ * returns the labda parameter
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+ * see #setLambda(float lambda)
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* @return lambda
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*/
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public float getLambda() {
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@@ -590,7 +589,7 @@ public class PssmShadowRenderer implements SceneProcessor {
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/**
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* How far the shadows are rendered in the view
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- * see {@link setShadowZExtend(float zFar)}
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+ * @see #setShadowZExtend(float zFar)
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* @return shadowZExtend
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*/
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public float getShadowZExtend() {
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@@ -607,8 +606,8 @@ public class PssmShadowRenderer implements SceneProcessor {
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}
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/**
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- * returns the shdaow intensity<br>
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- * see {@link setShadowIntensity(float shadowIntensity)}
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+ * returns the shdaow intensity
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+ * @see #setShadowIntensity(float shadowIntensity)
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* @return shadowIntensity
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*/
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public float getShadowIntensity() {
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@@ -629,8 +628,8 @@ public class PssmShadowRenderer implements SceneProcessor {
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}
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/**
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- * returns the edges thickness <br>
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- * see {@link setEdgesThickness(int edgesThickness)}
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+ * returns the edges thickness
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+ * @see #setEdgesThickness(int edgesThickness)
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* @return edgesThickness
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*/
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public int getEdgesThickness() {
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