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@@ -56,8 +56,8 @@ public class TextureBlenderAWT extends AbstractTextureBlender {
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float[] resultPixel = new float[4];
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int dataIndex = 0;
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while (data.hasRemaining()) {
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- float tin = this.setupMaterialColor(data, format, neg, pixelColor);
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- this.blendPixel(resultPixel, materialColor, color, tin, blendType, blenderContext);
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+ this.setupMaterialColor(data, format, neg, pixelColor);
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+ this.blendPixel(resultPixel, materialColor, pixelColor, affectFactor, blendType, blenderContext);
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newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f));
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