|
@@ -69,6 +69,16 @@ public class PssmShadowFilter extends Filter {
|
|
|
private PssmShadowRenderer pssmRenderer;
|
|
|
private ViewPort viewPort;
|
|
|
|
|
|
+ /**
|
|
|
+ * Used for serialization.
|
|
|
+ * Use PssmShadowFilter#PssmShadowFilter(AssetManager
|
|
|
+ * assetManager, int size, int nbSplits)
|
|
|
+ * instead.
|
|
|
+ */
|
|
|
+ public PssmShadowFilter() {
|
|
|
+ super();
|
|
|
+ }
|
|
|
+
|
|
|
/**
|
|
|
* Creates a PSSM Shadow Filter
|
|
|
* More info on the technique at <a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a>
|