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Made a test for shaderNode based j3md loading

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+ 100 - 0
jme3-core/src/test/java/com/jme3/material/plugins/LoadJ3mdTest.java

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+/*
+ * Copyright (c) 2009-2016 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.material.plugins;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.material.*;
+import com.jme3.renderer.*;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.shape.Box;
+import com.jme3.shader.Shader;
+import com.jme3.system.*;
+import org.junit.Test;
+import org.junit.runner.RunWith;
+import org.mockito.runners.MockitoJUnitRunner;
+
+import java.util.*;
+
+import static org.junit.Assert.assertEquals;
+
+@RunWith(MockitoJUnitRunner.class)
+public class LoadJ3mdTest {
+
+    private Material material;
+    private final Geometry geometry = new Geometry("Geometry", new Box(1, 1, 1));
+    private final EnumSet<Caps> myCaps = EnumSet.noneOf(Caps.class);
+    private final RenderManager renderManager = new RenderManager(new NullRenderer() {
+        @Override
+        public EnumSet<Caps> getCaps() {
+            return LoadJ3mdTest.this.myCaps;
+        }
+    });
+
+    @Test
+    public void testShaderNodesMaterialDefLoading() {
+        supportGlsl(100);
+        material("testMatDef.j3md");
+        material.selectTechnique("Default", renderManager);
+
+        assertEquals(material.getActiveTechnique().getDef().getShaderNodes().size(), 2);
+        Shader s = material.getActiveTechnique().getDef().getShader(TestUtil.createAssetManager(), myCaps,  material.getActiveTechnique().getDynamicDefines());
+        assertEquals(s.getSources().size(), 2);
+    }
+
+    private void supportGlsl(int version) {
+        switch (version) {
+            case 150:
+                myCaps.add(Caps.GLSL150);
+            case 140:
+                myCaps.add(Caps.GLSL140);
+            case 130:
+                myCaps.add(Caps.GLSL130);
+            case 120:
+                myCaps.add(Caps.GLSL120);
+            case 110:
+                myCaps.add(Caps.GLSL110);
+            case 100:
+                myCaps.add(Caps.GLSL100);
+                break;
+        }
+    }
+    private void caps(Caps... caps) {
+        myCaps.addAll(Arrays.asList(caps));
+    }
+
+    private void material(String path) {
+        AssetManager assetManager = TestUtil.createAssetManager();
+        material = new Material(assetManager, path);
+        geometry.setMaterial(material);
+    }
+
+}

+ 34 - 0
jme3-core/src/test/resources/testMatDef.j3md

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+MaterialDef Simple {
+    MaterialParameters {
+        Color Color
+    }
+    Technique {
+        WorldParameters {
+            WorldViewProjectionMatrix
+        }
+        VertexShaderNodes {
+            ShaderNode CommonVert {
+                Definition : CommonVert : Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn
+                InputMappings {
+                    worldViewProjectionMatrix = WorldParam.WorldViewProjectionMatrix
+                    modelPosition = Global.position.xyz
+                }
+                OutputMappings {
+                    Global.position = projPosition
+                }
+            }
+        }
+        FragmentShaderNodes {
+            ShaderNode ColorMult {
+                Definition : ColorMult : Common/MatDefs/ShaderNodes/Basic/ColorMult.j3sn
+                InputMappings {
+                    color1 = MatParam.Color
+                    color2 = Global.color
+                }
+                OutputMappings {
+                    Global.color = outColor
+                }
+            }
+        }
+    }
+}