Update DebugValuesMode documentation in PBRLighting.j3md
@@ -147,14 +147,15 @@ MaterialDef PBR Lighting {
// debug the final value of the selected layer as a color output
Int DebugValuesMode
// Layers:
- // 0 - albedo (un-shaded)
+ // 0 - albedo (unshaded)
// 1 - normals
// 2 - roughness
// 3 - metallic
// 4 - ao
- // 5 - emissive
+ // 5 - emissive
// 6 - exposure
// 7 - alpha
+ // 8 - geometryNormals
}
Technique {