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@@ -140,17 +140,8 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable {
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* {@link Usage#CpuOnly}, and the buffer should be allocated
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* on the heap.
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*/
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- BindPoseNormal,
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-
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- /**
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- * Initial vertex tangents, used with animation.
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- * Should have the same format and size as {@link Type#Tangent}.
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- * If used with software skinning, the usage should be
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- * {@link Usage#CpuOnly}, and the buffer should be allocated
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- * on the heap.
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- */
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- BindPoseTangent,
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-
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+ BindPoseNormal,
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+
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/**
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* Bone weights, used with animation (4 floats).
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* If used with software skinning, the usage should be
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@@ -201,6 +192,15 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable {
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* Texture coordinate #8
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*/
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TexCoord8,
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+
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+ /**
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+ * Initial vertex tangents, used with animation.
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+ * Should have the same format and size as {@link Type#Tangent}.
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+ * If used with software skinning, the usage should be
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+ * {@link Usage#CpuOnly}, and the buffer should be allocated
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+ * on the heap.
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+ */
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+ BindPoseTangent,
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}
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/**
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