|
@@ -26,6 +26,9 @@ MaterialDef PBR Terrain {
|
|
|
Texture2D SplatRoughnessMetallicMap -LINEAR
|
|
|
Texture2D SplatEmissiveMap -LINEAR
|
|
|
|
|
|
+ //The type of normal map: -1.0 (DirectX), 1.0 (OpenGl)
|
|
|
+ Float NormalType : -1.0
|
|
|
+
|
|
|
// Specular-AA
|
|
|
Boolean UseSpecularAA : true
|
|
|
// screen space variance,Use the slider to set the strength of the geometric specular anti-aliasing effect between 0 and 1. Higher values produce a blurrier result with less aliasing.
|
|
@@ -276,6 +279,8 @@ MaterialDef PBR Terrain {
|
|
|
STATIC_SUN_EXPOSURE : StaticSunExposure
|
|
|
BRIGHTEN_INDOOR_SHADOWS : BrightenIndoorShadows
|
|
|
|
|
|
+ NORMAL_TYPE: NormalType
|
|
|
+
|
|
|
USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency
|
|
|
|
|
|
DISCARD_ALPHA : AlphaDiscardThreshold
|