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@@ -316,7 +316,7 @@ public class TerrainPatch extends Geometry {
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}
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}
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/**
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/**
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- * recalculate all of this normal vectors in this terrain patch
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+ * recalculate all of the normal vectors in this terrain patch
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*/
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*/
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protected void updateNormals() {
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protected void updateNormals() {
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FloatBuffer newNormalBuffer = geomap.writeNormalArray(null, getWorldScale());
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FloatBuffer newNormalBuffer = geomap.writeNormalArray(null, getWorldScale());
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@@ -342,6 +342,9 @@ public class TerrainPatch extends Geometry {
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* *---x---*
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* *---x---*
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* |
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* |
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* *
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* *
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+ * It works across the right side of the patch, from the top down to
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+ * the bottom. Then it works on the bottom side of the patch, from the
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+ * left to the right.
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*/
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*/
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protected void fixNormalEdges(TerrainPatch right,
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protected void fixNormalEdges(TerrainPatch right,
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TerrainPatch bottom,
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TerrainPatch bottom,
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@@ -356,310 +359,171 @@ public class TerrainPatch extends Geometry {
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Vector3f rightPoint = new Vector3f();
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Vector3f rightPoint = new Vector3f();
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Vector3f leftPoint = new Vector3f();
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Vector3f leftPoint = new Vector3f();
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Vector3f topPoint = new Vector3f();
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Vector3f topPoint = new Vector3f();
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+
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Vector3f bottomPoint = new Vector3f();
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Vector3f bottomPoint = new Vector3f();
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+
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Vector2f rootTex = new Vector2f();
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Vector2f rootTex = new Vector2f();
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Vector2f rightTex = new Vector2f();
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Vector2f rightTex = new Vector2f();
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Vector2f leftTex = new Vector2f();
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Vector2f leftTex = new Vector2f();
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Vector2f topTex = new Vector2f();
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Vector2f topTex = new Vector2f();
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Vector2f bottomTex = new Vector2f();
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Vector2f bottomTex = new Vector2f();
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- Vector3f normal = new Vector3f();
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+
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Vector3f tangent = new Vector3f();
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Vector3f tangent = new Vector3f();
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+ Vector3f binormal = new Vector3f();
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+ Vector3f normal = new Vector3f();
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int s = this.getSize()-1;
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int s = this.getSize()-1;
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- if (right != null) { // right side
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+ if (right != null) { // right side, works its way down
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for (int i=0; i<s+1; i++) {
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for (int i=0; i<s+1; i++) {
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rootPoint.set(s, this.getHeightmapHeight(s,i), i);
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rootPoint.set(s, this.getHeightmapHeight(s,i), i);
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leftPoint.set(s-1, this.getHeightmapHeight(s-1,i), i);
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leftPoint.set(s-1, this.getHeightmapHeight(s-1,i), i);
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rightPoint.set(s+1, right.getHeightmapHeight(1,i), i);
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rightPoint.set(s+1, right.getHeightmapHeight(1,i), i);
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this.getTex(s,i, rootTex);
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this.getTex(s,i, rootTex);
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- this.getTex(s-1,i, leftTex);
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- right.getTex(1,i, rightTex);
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- if (i == 0) { // top
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+
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+ rightTex.set( rootTex.add(right.getTex(1,i, rightTex).setY(0)));
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+
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+ if (i == 0) { // top point
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if (top == null) {
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if (top == null) {
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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this.getTex(s,i+1, bottomTex);
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this.getTex(s,i+1, bottomTex);
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- averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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+ averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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- VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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+ //BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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+ //BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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+
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
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} else {
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} else {
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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- top.getTex(s,s-1, topTex);
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this.getTex(s,i+1, bottomTex);
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this.getTex(s,i+1, bottomTex);
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- averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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+ averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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- VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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- VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
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- VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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+ //BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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+ //BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s+1)-1);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s+1)-1);
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- // update top right corner
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- /*if (topRight != null) {
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- VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
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- VertexBuffer topRightTB = topRight.getMesh().getBuffer(Type.Tangent);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)topRightTB.getData(), (s+1)*s);
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- topRightNB.setUpdateNeeded();
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- topRightTB.setUpdateNeeded();
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- }*/
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}
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}
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- } else if (i == s) { // bottom
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+ } else if (i == s) { // bottom point
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if (bottom == null) {
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if (bottom == null) {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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- this.getTex(s,i-1, topTex);
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- averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent);
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+ //this.getTex(s,i-1, topTex);
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+ averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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- VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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+ //BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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+ //BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i));
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} else {
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} else {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
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- this.getTex(s,i-1, topTex);
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bottom.getTex(s,1, bottomTex);
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bottom.getTex(s,1, bottomTex);
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- averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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+ averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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- VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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- VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
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+
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
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+ //BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
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+ //BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*s);
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+
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), s);
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- /*if (bottomRight != null) {
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+
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+ if (bottomRight != null) {
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VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
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VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
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- VertexBuffer bottomRightTB = bottomRight.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomRightTB.getData(), 0);
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bottomRightNB.setUpdateNeeded();
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bottomRightNB.setUpdateNeeded();
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- bottomRightTB.setUpdateNeeded();
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- }*/
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- downNB.setUpdateNeeded();
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- downTB.setUpdateNeeded();
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+ }
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+ downNB.setUpdateNeeded();;
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}
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}
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} else { // all in the middle
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} else { // all in the middle
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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- this.getTex(s,i-1, topTex);
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+ //this.getTex(s,i-1, topTex);
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this.getTex(s,i+1, bottomTex);
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this.getTex(s,i+1, bottomTex);
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- averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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+ averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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- VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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+ //VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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+
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i));
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}
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}
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}
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}
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right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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- right.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
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}
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}
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- if (bottom != null) {
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+ if (bottom != null) { // bottom side, works its way right
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for (int i=0; i<s+1; i++) {
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for (int i=0; i<s+1; i++) {
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rootPoint.set(i, this.getHeightmapHeight(i,s), s);
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rootPoint.set(i, this.getHeightmapHeight(i,s), s);
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topPoint.set(i, this.getHeightmapHeight(i,s-1), s-1);
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topPoint.set(i, this.getHeightmapHeight(i,s-1), s-1);
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bottomPoint.set(i, bottom.getHeightmapHeight(i,1), s+1);
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bottomPoint.set(i, bottom.getHeightmapHeight(i,1), s+1);
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this.getTex(i,s, rootTex);
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this.getTex(i,s, rootTex);
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this.getTex(i,s-1, topTex);
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this.getTex(i,s-1, topTex);
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- bottom.getTex(i,1, bottomTex);
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+
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+ bottomTex.set( rootTex.add(bottom.getTex(i,1, bottomTex).setX(0)) );
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if (i == 0) { // left
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if (i == 0) { // left
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- /*if (left == null) {
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- rightPoint.set(i+1, this.getHeight(i+1,s), s);
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- averageNormalsTangents(v, t, indexes, topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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- VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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- VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
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- BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0);
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- } else {
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- leftPoint.set(i-1, left.getHeight(s-1,s), s);
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- rightPoint.set(i+1, this.getHeight(i+1,s), s);
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- left.getTex(i-1,s, leftTex);
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|
|
|
- this.getTex(i+1,s, rightTex);
|
|
|
|
- averageNormalsTangents(v, t, indexes, topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
|
|
|
|
|
+ // handled by the left neighbour, on its right-side pass
|
|
|
|
+ if (left == null) {
|
|
|
|
+ rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
|
|
|
|
+
|
|
|
|
+ // no left neighbour so we have to do it in this one
|
|
|
|
+ averageNormalsTangents(topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
|
|
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
- VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
|
|
|
|
|
|
+ VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
|
|
|
|
+ BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
|
|
|
|
+ BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
|
|
|
|
+ BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
|
|
|
|
+
|
|
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
|
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
|
- VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(s+1)-1);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(s+1)-1);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0);
|
|
|
|
- }*/
|
|
|
|
|
|
+ BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
|
|
|
|
+ }
|
|
} else if (i == s) { // right
|
|
} else if (i == s) { // right
|
|
|
|
|
|
- // handled by right side
|
|
|
|
|
|
+ // handled by this patch when it does its right side
|
|
|
|
|
|
} else { // all in the middle
|
|
} else { // all in the middle
|
|
leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
|
|
leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
|
|
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
|
|
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
|
|
this.getTex(i-1,s, leftTex);
|
|
this.getTex(i-1,s, leftTex);
|
|
this.getTex(i+1,s, rightTex);
|
|
this.getTex(i+1,s, rightTex);
|
|
- averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
|
|
|
|
|
+ averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
|
|
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
- VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
|
|
|
|
|
|
+ VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
|
|
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
|
|
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
|
|
|
|
+ BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
|
|
|
|
+
|
|
|
|
+ averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
|
|
|
+ VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
|
|
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), i);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
|
bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
|
- bottom.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (left != null) { // left side
|
|
|
|
- for (int i=0; i<s+1; i++) {
|
|
|
|
- rootPoint.set(0, this.getHeightmapHeight(0,i), i);
|
|
|
|
- leftPoint.set(-1, left.getHeightmapHeight(s-1,i), i);
|
|
|
|
- rightPoint.set(1, this.getHeightmapHeight(1,i), i);
|
|
|
|
- this.getTex(0,i, rootTex);
|
|
|
|
- left.getTex(s-1,i, leftTex);
|
|
|
|
- this.getTex(1,i, rightTex);
|
|
|
|
- if (i == 0) { // top
|
|
|
|
- if (top == null) {
|
|
|
|
- bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
|
|
|
- this.getTex(0,i+1, bottomTex);
|
|
|
|
- averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
|
|
|
- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s+1);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s+1);
|
|
|
|
- } else {
|
|
|
|
- topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
|
|
|
|
- bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
|
|
|
- top.getTex(0,i-1, topTex);
|
|
|
|
- this.getTex(0,i+1, bottomTex);
|
|
|
|
- averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
|
|
|
- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*s);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*s);
|
|
|
|
- /*if (topLeft != null) {
|
|
|
|
- VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer topLeftTB = topLeft.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)topLeftTB.getData(), (s+1)*(s+1)-1);
|
|
|
|
- topLeftNB.setUpdateNeeded();
|
|
|
|
- topLeftTB.setUpdateNeeded();
|
|
|
|
- }*/
|
|
|
|
- topNB.setUpdateNeeded();
|
|
|
|
- }
|
|
|
|
- } else if (i == s) { // bottom
|
|
|
|
-
|
|
|
|
- // handled by bottom
|
|
|
|
-
|
|
|
|
- /*if (bottomLeft != null) {
|
|
|
|
- VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer bottomLeftTB = bottomLeft.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomLeftTB.getData(), s);
|
|
|
|
- bottomLeftNB.setUpdateNeeded();
|
|
|
|
- bottomLeftTB.setUpdateNeeded();
|
|
|
|
- }*/
|
|
|
|
-
|
|
|
|
- } else { // all in the middle
|
|
|
|
- topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
|
|
|
- bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
|
|
|
- this.getTex(0,i-1, topTex);
|
|
|
|
- this.getTex(0,i+1, bottomTex);
|
|
|
|
- averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
|
|
|
- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i));
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(i+1)-1);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
|
|
|
- left.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (top != null) { // top side
|
|
|
|
- for (int i=0; i<s+1; i++) {
|
|
|
|
- rootPoint.set(i, this.getHeightmapHeight(i,0), 0);
|
|
|
|
- topPoint.set(i, top.getHeightmapHeight(i,s-1), -1);
|
|
|
|
- bottomPoint.set(i, this.getHeightmapHeight(i,1), 1);
|
|
|
|
- this.getTex(i,s, rootTex);
|
|
|
|
- top.getTex(i,s-1, topTex);
|
|
|
|
- this.getTex(i,1, bottomTex);
|
|
|
|
- if (i == 0) { // left
|
|
|
|
-
|
|
|
|
- // handled by left side
|
|
|
|
-
|
|
|
|
- } else if (i == s) { // right
|
|
|
|
-
|
|
|
|
- // handled by right side
|
|
|
|
-
|
|
|
|
- } else { // all in the middle
|
|
|
|
- leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
|
|
|
|
- rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
|
|
|
|
- this.getTex(i-1,0, leftTex);
|
|
|
|
- this.getTex(i+1,0, rightTex);
|
|
|
|
- averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
|
|
|
- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
|
|
|
|
- VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), i);
|
|
|
|
- BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);
|
|
|
|
- BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s)+i);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
|
this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
|
this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
|
this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
|
|
|
+ this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
|
|
}
|
|
}
|
|
|
|
|
|
protected void averageNormalsTangents(
|
|
protected void averageNormalsTangents(
|
|
@@ -674,7 +538,8 @@ public class TerrainPatch extends Geometry {
|
|
Vector2f bottomTex,
|
|
Vector2f bottomTex,
|
|
Vector2f rightTex,
|
|
Vector2f rightTex,
|
|
Vector3f normal,
|
|
Vector3f normal,
|
|
- Vector3f tangent)
|
|
|
|
|
|
+ Vector3f tangent,
|
|
|
|
+ Vector3f binormal)
|
|
{
|
|
{
|
|
Vector3f scale = getWorldScale();
|
|
Vector3f scale = getWorldScale();
|
|
|
|
|
|
@@ -695,9 +560,8 @@ public class TerrainPatch extends Geometry {
|
|
n4 = calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale));
|
|
n4 = calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale));
|
|
}
|
|
}
|
|
|
|
|
|
- Vector3f binormal = new Vector3f();
|
|
|
|
- if (topPoint != null && rightPoint != null)
|
|
|
|
- LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),topPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,topTex}, tangent, binormal);
|
|
|
|
|
|
+ if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null)
|
|
|
|
+ LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal);
|
|
|
|
|
|
normal.set(n1.add(n2).add(n3).add(n4).normalizeLocal());
|
|
normal.set(n1.add(n2).add(n3).add(n4).normalizeLocal());
|
|
}
|
|
}
|