Просмотр исходного кода

* Removed evil code

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7846 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
sha..rd 14 лет назад
Родитель
Сommit
80ac165e67

+ 2 - 2
engine/nbproject/project.properties

@@ -52,7 +52,7 @@ javac.test.classpath=\
     ${javac.classpath}:\
     ${build.classes.dir}:\
     ${libs.junit_4.classpath}
-javadoc.additionalparam=-public 
+javadoc.additionalparam=-public 
 javadoc.author=false
 javadoc.encoding=${source.encoding}
 javadoc.noindex=false
@@ -86,7 +86,7 @@ platform.active=default_platform
 run.classpath=\
     ${javac.classpath}:\
     ${build.classes.dir}
-run.jvmargs=-Xbatch -XX:CICompilerCount=1
+run.jvmargs=-Xms30m -Xmx30m -XX:MaxDirectMemorySize=256M
 run.test.classpath=\
     ${javac.test.classpath}:\
     ${build.test.classes.dir}

+ 1 - 1
engine/src/core-data/Common/MatDefs/Misc/Sky.frag

@@ -1,6 +1,6 @@
 #import "Common/ShaderLib/Optics.glsllib"
 
-uniform ENVMAP m_Texture2;
+uniform ENVMAP m_Texture;
 
 varying vec3 direction;
 

+ 140 - 141
engine/src/core/com/jme3/light/PointLight.java

@@ -1,141 +1,140 @@
-/*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-package com.jme3.light;
-
-import com.jme3.bounding.BoundingVolume;
-import com.jme3.export.JmeExporter;
-import com.jme3.export.JmeImporter;
-import com.jme3.export.InputCapsule;
-import com.jme3.export.OutputCapsule;
-import com.jme3.math.Vector3f;
-import com.jme3.scene.Spatial;
-import java.io.IOException;
-
-/**
- * Represents a point light.
- * A point light emits light from a given position into all directions in space.
- * E.g a lamp or a bright effect. Point light positions are in world space.
- * <p>
- * In addition to a position, point lights also have a radius which 
- * can be used to attenuate the influence of the light depending on the 
- * distance between the light and the effected object.
- * 
- */
-public class PointLight extends Light {
-
-    protected Vector3f position = new Vector3f();
-    protected float radius = 0;
-
-    @Override
-    public void computeLastDistance(Spatial owner) {
-        if (owner.getWorldBound() != null){
-            BoundingVolume bv = owner.getWorldBound();
-            lastDistance = bv.distanceSquaredTo(position);
-            System.out.println(lastDistance + ", " + owner);
-        }else{
-            lastDistance = owner.getWorldTranslation().distanceSquared(position);
-        }
-    }
-
-    /**
-     * Returns the world space position of the light.
-     * 
-     * @return the world space position of the light.
-     * 
-     * @see PointLight#setPosition(com.jme3.math.Vector3f) 
-     */
-    public Vector3f getPosition() {
-        return position;
-    }
-
-    /**
-     * Set the world space position of the light.
-     * 
-     * @param position the world space position of the light.
-     */
-    public void setPosition(Vector3f position){
-        this.position.set(position);
-    }
-
-    /**
-     * Returns the radius of the light influence. A radius of 0 means
-     * the light has no attenuation.
-     * 
-     * @return the radius of the light
-     */
-    public float getRadius(){
-        return radius;
-    }
-
-    /**
-     * Set the radius of the light influence.
-     * <p>
-     * Setting a non-zero radius indicates the light should use attenuation.
-     * If a pixel's distance to this light's position
-     * is greater than the light's radius, then the pixel will not be
-     * effected by this light, if the distance is less than the radius, then
-     * the magnitude of the influence is equal to distance / radius.
-     * 
-     * @param radius the radius of the light influence.
-     * 
-     * @throws IllegalArgumentException If radius is negative
-     */
-    public void setRadius(float radius){
-        if (radius < 0) {
-            throw new IllegalArgumentException("Light radius cannot be negative");
-        }
-        this.radius = radius;
-    }
-
-    @Override
-    public Light.Type getType() {
-        return Light.Type.Point;
-    }
-
-    @Override
-    public void write(JmeExporter ex) throws IOException {
-        super.write(ex);
-        OutputCapsule oc = ex.getCapsule(this);
-        oc.write(position, "position", null);
-        oc.write(radius, "radius", 0f);
-    }
-
-    @Override
-    public void read(JmeImporter im) throws IOException {
-        super.read(im);
-        InputCapsule ic = im.getCapsule(this);
-        position = (Vector3f) ic.readSavable("position", null);
-        radius = ic.readFloat("radius", 0f);
-    }
-
-}
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.light;
+
+import com.jme3.bounding.BoundingVolume;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.OutputCapsule;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Spatial;
+import java.io.IOException;
+
+/**
+ * Represents a point light.
+ * A point light emits light from a given position into all directions in space.
+ * E.g a lamp or a bright effect. Point light positions are in world space.
+ * <p>
+ * In addition to a position, point lights also have a radius which 
+ * can be used to attenuate the influence of the light depending on the 
+ * distance between the light and the effected object.
+ * 
+ */
+public class PointLight extends Light {
+
+    protected Vector3f position = new Vector3f();
+    protected float radius = 0;
+
+    @Override
+    public void computeLastDistance(Spatial owner) {
+        if (owner.getWorldBound() != null){
+            BoundingVolume bv = owner.getWorldBound();
+            lastDistance = bv.distanceSquaredTo(position);
+        }else{
+            lastDistance = owner.getWorldTranslation().distanceSquared(position);
+        }
+    }
+
+    /**
+     * Returns the world space position of the light.
+     * 
+     * @return the world space position of the light.
+     * 
+     * @see PointLight#setPosition(com.jme3.math.Vector3f) 
+     */
+    public Vector3f getPosition() {
+        return position;
+    }
+
+    /**
+     * Set the world space position of the light.
+     * 
+     * @param position the world space position of the light.
+     */
+    public void setPosition(Vector3f position){
+        this.position.set(position);
+    }
+
+    /**
+     * Returns the radius of the light influence. A radius of 0 means
+     * the light has no attenuation.
+     * 
+     * @return the radius of the light
+     */
+    public float getRadius(){
+        return radius;
+    }
+
+    /**
+     * Set the radius of the light influence.
+     * <p>
+     * Setting a non-zero radius indicates the light should use attenuation.
+     * If a pixel's distance to this light's position
+     * is greater than the light's radius, then the pixel will not be
+     * effected by this light, if the distance is less than the radius, then
+     * the magnitude of the influence is equal to distance / radius.
+     * 
+     * @param radius the radius of the light influence.
+     * 
+     * @throws IllegalArgumentException If radius is negative
+     */
+    public void setRadius(float radius){
+        if (radius < 0) {
+            throw new IllegalArgumentException("Light radius cannot be negative");
+        }
+        this.radius = radius;
+    }
+
+    @Override
+    public Light.Type getType() {
+        return Light.Type.Point;
+    }
+
+    @Override
+    public void write(JmeExporter ex) throws IOException {
+        super.write(ex);
+        OutputCapsule oc = ex.getCapsule(this);
+        oc.write(position, "position", null);
+        oc.write(radius, "radius", 0f);
+    }
+
+    @Override
+    public void read(JmeImporter im) throws IOException {
+        super.read(im);
+        InputCapsule ic = im.getCapsule(this);
+        position = (Vector3f) ic.readSavable("position", null);
+        radius = ic.readFloat("radius", 0f);
+    }
+
+}

+ 221 - 238
engine/src/core/com/jme3/util/TempVars.java

@@ -1,238 +1,221 @@
-/*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.util;
-
-import com.jme3.collision.bih.BIHNode.BIHStackData;
-import com.jme3.math.Eigen3f;
-import com.jme3.math.Matrix4f;
-import com.jme3.math.Matrix3f;
-import com.jme3.math.Plane;
-import com.jme3.math.Quaternion;
-import com.jme3.math.Triangle;
-import com.jme3.math.Vector2f;
-import com.jme3.math.Vector3f;
-import com.jme3.scene.Spatial;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-import java.util.ArrayList;
-
-/**
- * Temporary variables assigned to each thread. Engine classes may access
- * these temp variables with TempVars.get(), all retrieved TempVars
- * instances must be returned via TempVars.release().
- * This returns an available instance of the TempVar class ensuring this 
- * particular instance is never used elsewhere in the mean time.
- */
-public class TempVars {    
-
-    /**
-     * Allow X instances of TempVars in a single thread.
-     */
-    private static final int STACK_SIZE = 5;
-    
-    /**
-     * <code>TempVarsStack</code> contains a stack of TempVars.
-     * Every time TempVars.get() is called, a new entry is added to the stack,
-     * and the index incremented.
-     * When TempVars.release() is called, the entry is checked against
-     * the current instance and  then the index is decremented.
-     */
-    private static class TempVarsStack {
-        int index = 0;
-        TempVars[] tempVars = new TempVars[STACK_SIZE];
-    }
-    
-    /**
-     * ThreadLocal to store a TempVarsStack for each thread.
-     * This ensures each thread has a single TempVarsStack that is
-     * used only in method calls in that thread.
-     */
-    private static final ThreadLocal<TempVarsStack> varsLocal = new ThreadLocal<TempVarsStack>() {
-        @Override
-        public TempVarsStack initialValue() {
-            return new TempVarsStack();
-        }
-    };
-    
-    private static final ThreadLocal<TempVars> tempVars = new ThreadLocal<TempVars>(){
-        @Override
-        public TempVars initialValue() {
-            return new TempVars();
-        }
-    };
-   
-    /**
-     * This instance of TempVars has been retrieved but not released yet.
-     */
-    private boolean isUsed = false;
-    
-    private TempVars() {
-    }
-    
-    public static TempVars get(){
-        return tempVars.get();
-    }
-    
-    public void release(){
-    }
-    
-    /**
-     * Acquire an instance of the TempVar class.
-     * You have to release the instance after use by calling the 
-     * release() method. 
-     * If more than STACK_SIZE (currently 5) instances are requested 
-     * in a single thread then an ArrayIndexOutOfBoundsException will be thrown.
-     * 
-     * @return A TempVar instance
-     */
-    /*
-    public static TempVars get() {
-        TempVarsStack stack = varsLocal.get();
-        
-        TempVars instance = stack.tempVars[stack.index];
-        
-        if (instance == null){
-            // Create new
-            instance = new TempVars();
-            
-            // Put it in there
-            stack.tempVars[stack.index] = instance;
-        }
-        
-        stack.index++;
-        
-        instance.isUsed = true;
-        
-        return instance;
-    }
-    */
-
-    /**
-     * Releases this instance of TempVars.
-     * Once released, the contents of the TempVars are undefined.
-     * The TempVars must be released in the opposite order that they are retrieved,
-     * e.g. Acquiring vars1, then acquiring vars2, vars2 MUST be released 
-     * first otherwise an exception will be thrown.
-     */
-    /*
-    public void release() {
-        if (!isUsed){
-            throw new IllegalStateException("This instance of TempVars was already released!");
-        }
-        
-        isUsed = false;
-        
-        TempVarsStack stack = varsLocal.get();
-        
-        // Return it to the stack
-        stack.index--;
-        
-        // Check if it is actually there
-        if (stack.tempVars[stack.index] != this){
-            throw new IllegalStateException("An instance of TempVars has not been released in a called method!");
-        }
-    }*/
-    
-    /**
-     * For interfacing with OpenGL in Renderer.
-     */
-    public final IntBuffer intBuffer1 = BufferUtils.createIntBuffer(1);
-    public final IntBuffer intBuffer16 = BufferUtils.createIntBuffer(16);
-    public final FloatBuffer floatBuffer16 = BufferUtils.createFloatBuffer(16);
-    /**
-     * Skinning buffers
-     */
-    public final float[] skinPositions = new float[512 * 3];
-    public final float[] skinNormals = new float[512 * 3];
-    /**
-     * Fetching triangle from mesh
-     */
-    public final Triangle triangle = new Triangle();
-    /**
-     * General vectors.
-     */
-    public final Vector3f vect1 = new Vector3f();
-    public final Vector3f vect2 = new Vector3f();
-    public final Vector3f vect3 = new Vector3f();
-    public final Vector3f vect4 = new Vector3f();
-    public final Vector3f vect5 = new Vector3f();
-    public final Vector3f vect6 = new Vector3f();
-    public final Vector3f vect7 = new Vector3f();
-    //seems the maximum number of vector used is 7 in com.jme3.bounding.java
-    public final Vector3f vect8 = new Vector3f();
-    public final Vector3f vect9 = new Vector3f();
-    public final Vector3f vect10 = new Vector3f();
-    public final Vector3f[] tri = {new Vector3f(),
-        new Vector3f(),
-        new Vector3f()};
-    /**
-     * 2D vector
-     */
-    public final Vector2f vect2d = new Vector2f();
-    public final Vector2f vect2d2 = new Vector2f();
-    /**
-     * General matrices.
-     */
-    public final Matrix3f tempMat3 = new Matrix3f();
-    public final Matrix4f tempMat4 = new Matrix4f();
-    /**
-     * General quaternions.
-     */
-    public final Quaternion quat1 = new Quaternion();
-    public final Quaternion quat2 = new Quaternion();
-    /**
-     * Eigen
-     */
-    public final Eigen3f eigen = new Eigen3f();
-    /**
-     * Plane
-     */
-    public final Plane plane = new Plane();
-    /**
-     * BoundingBox ray collision
-     */
-    public final float[] fWdU = new float[3];
-    public final float[] fAWdU = new float[3];
-    public final float[] fDdU = new float[3];
-    public final float[] fADdU = new float[3];
-    public final float[] fAWxDdU = new float[3];
-    /**
-     * Maximum tree depth .. 32 levels??
-     */
-    public final Spatial[] spatialStack = new Spatial[32];
-    public final float[] matrixWrite = new float[16];
-    /**
-     * BIHTree
-     */
-    public final float[] bihSwapTmp = new float[9];
-    public final ArrayList<BIHStackData> bihStack = new ArrayList<BIHStackData>();
-}
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.util;
+
+import com.jme3.collision.bih.BIHNode.BIHStackData;
+import com.jme3.math.Eigen3f;
+import com.jme3.math.Matrix4f;
+import com.jme3.math.Matrix3f;
+import com.jme3.math.Plane;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Triangle;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Spatial;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.util.ArrayList;
+
+/**
+ * Temporary variables assigned to each thread. Engine classes may access
+ * these temp variables with TempVars.get(), all retrieved TempVars
+ * instances must be returned via TempVars.release().
+ * This returns an available instance of the TempVar class ensuring this 
+ * particular instance is never used elsewhere in the mean time.
+ */
+public class TempVars {    
+
+    /**
+     * Allow X instances of TempVars in a single thread.
+     */
+    private static final int STACK_SIZE = 5;
+    
+    /**
+     * <code>TempVarsStack</code> contains a stack of TempVars.
+     * Every time TempVars.get() is called, a new entry is added to the stack,
+     * and the index incremented.
+     * When TempVars.release() is called, the entry is checked against
+     * the current instance and  then the index is decremented.
+     */
+    private static class TempVarsStack {
+        int index = 0;
+        TempVars[] tempVars = new TempVars[STACK_SIZE];
+    }
+    
+    /**
+     * ThreadLocal to store a TempVarsStack for each thread.
+     * This ensures each thread has a single TempVarsStack that is
+     * used only in method calls in that thread.
+     */
+    private static final ThreadLocal<TempVarsStack> varsLocal = new ThreadLocal<TempVarsStack>() {
+        @Override
+        public TempVarsStack initialValue() {
+            return new TempVarsStack();
+        }
+    };
+   
+    /**
+     * This instance of TempVars has been retrieved but not released yet.
+     */
+    private boolean isUsed = false;
+    
+    private TempVars() {
+    }
+    
+    /**
+     * Acquire an instance of the TempVar class.
+     * You have to release the instance after use by calling the 
+     * release() method. 
+     * If more than STACK_SIZE (currently 5) instances are requested 
+     * in a single thread then an ArrayIndexOutOfBoundsException will be thrown.
+     * 
+     * @return A TempVar instance
+     */
+    public static TempVars get() {
+        TempVarsStack stack = varsLocal.get();
+        
+        TempVars instance = stack.tempVars[stack.index];
+        
+        if (instance == null){
+            // Create new
+            instance = new TempVars();
+            
+            // Put it in there
+            stack.tempVars[stack.index] = instance;
+        }
+        
+        stack.index++;
+        
+        instance.isUsed = true;
+        
+        return instance;
+    }
+
+    /**
+     * Releases this instance of TempVars.
+     * Once released, the contents of the TempVars are undefined.
+     * The TempVars must be released in the opposite order that they are retrieved,
+     * e.g. Acquiring vars1, then acquiring vars2, vars2 MUST be released 
+     * first otherwise an exception will be thrown.
+     */
+    public void release() {
+        if (!isUsed){
+            throw new IllegalStateException("This instance of TempVars was already released!");
+        }
+        
+        isUsed = false;
+        
+        TempVarsStack stack = varsLocal.get();
+        
+        // Return it to the stack
+        stack.index--;
+        
+        // Check if it is actually there
+        if (stack.tempVars[stack.index] != this){
+            throw new IllegalStateException("An instance of TempVars has not been released in a called method!");
+        }
+    }
+    
+    /**
+     * For interfacing with OpenGL in Renderer.
+     */
+    public final IntBuffer intBuffer1 = BufferUtils.createIntBuffer(1);
+    public final IntBuffer intBuffer16 = BufferUtils.createIntBuffer(16);
+    public final FloatBuffer floatBuffer16 = BufferUtils.createFloatBuffer(16);
+    /**
+     * Skinning buffers
+     */
+    public final float[] skinPositions = new float[512 * 3];
+    public final float[] skinNormals = new float[512 * 3];
+    /**
+     * Fetching triangle from mesh
+     */
+    public final Triangle triangle = new Triangle();
+    /**
+     * General vectors.
+     */
+    public final Vector3f vect1 = new Vector3f();
+    public final Vector3f vect2 = new Vector3f();
+    public final Vector3f vect3 = new Vector3f();
+    public final Vector3f vect4 = new Vector3f();
+    public final Vector3f vect5 = new Vector3f();
+    public final Vector3f vect6 = new Vector3f();
+    public final Vector3f vect7 = new Vector3f();
+    //seems the maximum number of vector used is 7 in com.jme3.bounding.java
+    public final Vector3f vect8 = new Vector3f();
+    public final Vector3f vect9 = new Vector3f();
+    public final Vector3f vect10 = new Vector3f();
+    public final Vector3f[] tri = {new Vector3f(),
+        new Vector3f(),
+        new Vector3f()};
+    /**
+     * 2D vector
+     */
+    public final Vector2f vect2d = new Vector2f();
+    public final Vector2f vect2d2 = new Vector2f();
+    /**
+     * General matrices.
+     */
+    public final Matrix3f tempMat3 = new Matrix3f();
+    public final Matrix4f tempMat4 = new Matrix4f();
+    /**
+     * General quaternions.
+     */
+    public final Quaternion quat1 = new Quaternion();
+    public final Quaternion quat2 = new Quaternion();
+    /**
+     * Eigen
+     */
+    public final Eigen3f eigen = new Eigen3f();
+    /**
+     * Plane
+     */
+    public final Plane plane = new Plane();
+    /**
+     * BoundingBox ray collision
+     */
+    public final float[] fWdU = new float[3];
+    public final float[] fAWdU = new float[3];
+    public final float[] fDdU = new float[3];
+    public final float[] fADdU = new float[3];
+    public final float[] fAWxDdU = new float[3];
+    /**
+     * Maximum tree depth .. 32 levels??
+     */
+    public final Spatial[] spatialStack = new Spatial[32];
+    public final float[] matrixWrite = new float[16];
+    /**
+     * BIHTree
+     */
+    public final float[] bihSwapTmp = new float[9];
+    public final ArrayList<BIHStackData> bihStack = new ArrayList<BIHStackData>();
+}