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@@ -41,8 +41,13 @@ import java.util.Map;
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import java.util.Map.Entry;
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import com.jme3.asset.BlenderKey.FeaturesToLoad;
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+import com.jme3.bounding.BoundingBox;
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+import com.jme3.bounding.BoundingSphere;
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+import com.jme3.bounding.BoundingVolume;
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+import com.jme3.collision.CollisionResults;
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import com.jme3.material.Material;
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import com.jme3.math.FastMath;
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+import com.jme3.math.Ray;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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@@ -301,7 +306,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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FloatBuffer verticesColorsBuffer = this.createFloatBuffer(verticesColors);
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for (Entry<Integer, List<Integer>> meshEntry : meshesMap.entrySet()) {
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Mesh mesh = new Mesh();
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-
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+
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// creating vertices indices for this mesh
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List<Integer> indexList = meshEntry.getValue();
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int[] indices = new int[indexList.size()];
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@@ -330,11 +335,6 @@ public class MeshHelper extends AbstractBlenderHelper {
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mesh.setBuffer(normalsBuffer);
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mesh.setBuffer(normalsBind);
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- // setting uvCoords
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- if (uvCoordsBuffer != null) {
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- mesh.setBuffer(uvCoordsBuffer);
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- }
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-
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// creating the result
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Geometry geometry = new Geometry(name + (geometries.size() + 1), mesh);
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if (materials != null) {
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@@ -377,9 +377,81 @@ public class MeshHelper extends AbstractBlenderHelper {
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}
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geometries.add(geometry);
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}
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+
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+ //applying uvCoordinates for all the meshes
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+ if (uvCoordsBuffer != null) {
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+ for(Geometry geom : geometries) {
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+ geom.getMesh().setBuffer(uvCoordsBuffer);
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+ }
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+ } else {
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+ Vector2f[] uvTable = new Vector2f[vertexList.size()];
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+ Ray ray = new Ray();
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+ CollisionResults cr = new CollisionResults();
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+ Vector3f yVec = new Vector3f();
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+ Vector3f zVec = new Vector3f();
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+ for(Geometry geom : geometries) {
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+ if(materialHelper.hasTexture(geom.getMaterial())) {//generate only when material has a texture
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+ geom.getMesh().updateBound();
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+ BoundingSphere bs = this.getBoundingSphere(geom.getMesh());
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+ float r2 = bs.getRadius() * bs.getRadius();
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+ yVec.set(0, -bs.getRadius(), 0);
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+ zVec.set(0, 0, -bs.getRadius());
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+ Vector3f center = bs.getCenter();
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+ ray.setOrigin(center);
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+ //we cast each vertex of the current mesh on the bounding box to determine the UV-coordinates
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+ for(int i=0;i<geom.getMesh().getIndexBuffer().size();++i) {
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+ int index = geom.getMesh().getIndexBuffer().get(i);
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+
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+ ray.setOrigin(vertexList.get(index));
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+ ray.setDirection(normalList.get(index));
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+
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+ //finding collision point
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+ cr.clear();
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+ bs.collideWith(ray, cr);//there is ALWAYS one collision
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+ Vector3f p = cr.getCollision(0).getContactPoint();
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+ p.subtractLocal(center);
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+ //arcLength = FastMath.acos(p.dot(yVec)/(p.length * yVec.length)) * r <- an arc length on the sphere (from top to the point on the sphere)
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+ //but yVec.length == r and p.length == r so: arcLength = FastMath.acos(p.dot(yVec)/r^2)/r
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+ //U coordinate is as follows: u = arcLength / PI*r
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+ //so to compute it faster we just write: u = FastMath.acos(p.dot(yVec)/r^2) / PI;
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+ float u = FastMath.acos(p.dot(yVec)/r2) / FastMath.PI;
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+ //we use similiar method to compute v
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+ //the only difference is that we need to cast the p vector on ZX plane
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+ //and use its length instead of r
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+ p.y = 0;
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+ float v = FastMath.acos(p.dot(zVec)/(bs.getRadius()*p.length())) / FastMath.PI;
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+ uvTable[index] = new Vector2f(u, v);
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+ }
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+ }
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+ }
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+
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+ //creating and applying the buffer
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+ uvCoordsBuffer = new VertexBuffer(Type.TexCoord);
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+ uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvTable));
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+ for(Geometry geom : geometries) {
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+ geom.getMesh().setBuffer(uvCoordsBuffer);
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+ }
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+ }
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+
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dataRepository.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, geometries);
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return geometries;
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}
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+
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+ /**
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+ * This method returns bounding shpere of a given mesh.
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+ * @param mesh the mesh to read the bounding sphere from
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+ * @return the bounding sphere of the given mesh
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+ */
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+ protected BoundingSphere getBoundingSphere(Mesh mesh) {
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+ BoundingVolume bv = mesh.getBound();
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+ if(bv instanceof BoundingSphere) {
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+ return (BoundingSphere)bv;
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+ } else if(bv instanceof BoundingBox) {
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+ BoundingBox bb = (BoundingBox)bv;
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+ return new BoundingSphere(bb.getCenter().subtract(bb.getMin(null)).length(), bb.getCenter());
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+ }
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+ throw new IllegalStateException("Unknown bounding volume type: " + bv.getClass().getName());
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+ }
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/**
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* This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
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