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+/*
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+ * Copyright (c) 2009-2019 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.bullet;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.bullet.BulletAppState;
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+import com.jme3.bullet.PhysicsSpace;
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+import com.jme3.bullet.collision.shapes.GImpactCollisionShape;
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+import com.jme3.bullet.control.RigidBodyControl;
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+import com.jme3.bullet.debug.BulletDebugAppState;
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+import com.jme3.font.BitmapFont;
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+import com.jme3.font.BitmapText;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.MouseInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.input.controls.MouseButtonTrigger;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Quaternion;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Mesh;
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+import com.jme3.scene.Spatial;
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+import com.jme3.scene.shape.Cylinder;
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+import com.jme3.system.AppSettings;
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+import java.util.ArrayList;
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+import java.util.List;
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+
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+/**
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+ * Test demonstrating a GImpactCollisionShape falling through a curved mesh, when using JBullet. Bullet native
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+ * does not experience this issue at the time this test was created.
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+ *
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+ * @author lou
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+ */
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+public class TestIssue1120 extends SimpleApplication {
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+
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+ private static TestIssue1120 test;
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+ private BulletAppState bulletAppState;
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+ private final boolean physicsDebug = true;
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+ protected BitmapFont font;
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+ private final BitmapText[] testInfo = new BitmapText[2];
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+ private BitmapText speedText;
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+ private final List<Spatial> testObjects = new ArrayList<>();
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+ private static final boolean SKIP_SETTINGS = false;//Used for repeated runs of this test during dev
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+ private float bulletSpeed = 0.5f;
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+
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+ public static void main(String[] args) {
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+ test = new TestIssue1120();
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+ test.setSettings(new AppSettings(true));
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+ test.settings.setFrameRate(60);
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+ if (SKIP_SETTINGS) {
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+ test.settings.setWidth(1920);
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+ test.settings.setHeight(1150);
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+ test.showSettings = !SKIP_SETTINGS;
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+ }
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+ test.start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ cam.setLocation(new Vector3f(-7.285349f, -2.2638104f, 4.954474f));
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+ cam.setRotation(new Quaternion(0.07345789f, 0.92521834f, -0.2876841f, 0.23624739f));
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+ getFlyByCamera().setMoveSpeed(5);
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+
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+ DirectionalLight dl = new DirectionalLight();
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+ dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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+ dl.setColor(ColorRGBA.Green);
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+ rootNode.addLight(dl);
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+
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+ //Setup interactive test controls
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+ inputManager.addMapping("restart", new KeyTrigger(KeyInput.KEY_SPACE));
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+ inputManager.addMapping("pause", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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+ inputManager.addMapping("+", new KeyTrigger(KeyInput.KEY_ADD), new KeyTrigger(KeyInput.KEY_EQUALS));
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+ inputManager.addMapping("-", new KeyTrigger(KeyInput.KEY_SUBTRACT), new KeyTrigger(KeyInput.KEY_MINUS));
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+ inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> {
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+ if (!isPressed) {
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+ return;
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+ }
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+ switch (name) {
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+ case "restart":
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+ cleanup();
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+ initializeNewTest();
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+ break;
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+ case "pause":
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+ bulletAppState.setSpeed(bulletAppState.getSpeed() > 0.1 ? 0 : bulletSpeed);
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+ break;
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+ case "+":
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+ bulletSpeed += 0.1f;
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+ if (bulletSpeed > 1f) {
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+ bulletSpeed = 1f;
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+ }
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+ bulletAppState.setSpeed(bulletSpeed);
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+ break;
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+ case "-":
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+ bulletSpeed -= 0.1f;
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+ if (bulletSpeed < 0.1f) {
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+ bulletSpeed = 0.1f;
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+ }
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+ bulletAppState.setSpeed(bulletSpeed);
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+ break;
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+ }
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+ }, "pause", "restart", "+", "-");
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+
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+ guiNode = getGuiNode();
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+ font = assetManager.loadFont("Interface/Fonts/Default.fnt");
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+ testInfo[0] = new BitmapText(font);
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+ testInfo[1] = new BitmapText(font);
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+ speedText = new BitmapText(font);
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+
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+ float lineHeight = testInfo[0].getLineHeight();
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+ testInfo[0].setText("Camera move: W/A/S/D/Q/Z +/-: Increase/Decrease Speed");
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+ testInfo[0].setLocalTranslation(5, test.settings.getHeight(), 0);
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+ guiNode.attachChild(testInfo[0]);
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+ testInfo[1].setText("Left Click: Toggle pause Space: Restart test");
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+ testInfo[1].setLocalTranslation(5, test.settings.getHeight() - lineHeight, 0);
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+ guiNode.attachChild(testInfo[1]);
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+
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+ speedText.setLocalTranslation(202, lineHeight * 1, 0);
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+ guiNode.attachChild(speedText);
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+
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+ initializeNewTest();
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+ }
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+
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+ private void initializeNewTest() {
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+ bulletAppState = new BulletAppState();
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+ bulletAppState.setDebugEnabled(physicsDebug);
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+ stateManager.attach(bulletAppState);
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+
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+ bulletAppState.setSpeed(bulletSpeed);
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+
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+ dropTest();
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+
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+ Geometry leftFloor = PhysicsTestHelper.createMeshTestFloor(assetManager, 20, new Vector3f(-11, -5, -10));
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+ addObject(leftFloor);
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+
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+ //Hide physics debug visualization for floors
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+ if (physicsDebug) {
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+ BulletDebugAppState bulletDebugAppState = stateManager.getState(BulletDebugAppState.class);
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+ bulletDebugAppState.setFilter((Object obj) -> {
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+ return !(obj.equals(leftFloor.getControl(RigidBodyControl.class)));
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+ });
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+ }
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+ }
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+
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+ private void addObject(Spatial s) {
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+ testObjects.add(s);
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+ rootNode.attachChild(s);
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+ physicsSpace().add(s);
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+ }
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+
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+ private void dropTest() {
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+ attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(0f, 2f, -5f), 2);
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+ attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(-1f, 2f, -5f), 2);
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+ attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(-2f, 2f, -5f), 2);
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+ attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(-3f, 2f, -5f), 2);
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+ }
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+
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+ private void attachTestObject(Mesh mesh, Vector3f position, float mass) {
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+ Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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+ Geometry g = new Geometry("mesh", mesh);
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+ g.setLocalTranslation(position);
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+ g.setMaterial(material);
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+
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+ RigidBodyControl control = new RigidBodyControl(new GImpactCollisionShape(mesh), mass);
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+ g.addControl(control);
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+ addObject(g);
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+ }
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+
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+ private PhysicsSpace physicsSpace() {
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+ return bulletAppState.getPhysicsSpace();
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+ }
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+
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+ @Override
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+ public void simpleUpdate(float tpf) {
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+ speedText.setText("Speed: " + String.format("%.1f", bulletSpeed));
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+ }
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+
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+ private void cleanup() {
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+ stateManager.detach(bulletAppState);
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+ stateManager.detach(stateManager.getState(BulletDebugAppState.class));
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+ for (Spatial s : testObjects) {
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+ rootNode.detachChild(s);
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+ }
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+ }
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+}
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