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@@ -10,8 +10,8 @@
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// fog - jayfella
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// fog - jayfella
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#ifdef USE_FOG
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#ifdef USE_FOG
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-varying float fog_distance;
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-uniform vec3 g_CameraPosition;
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+ varying float fogDistance;
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+ uniform vec3 g_CameraPosition;
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#endif
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#endif
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uniform vec4 m_Ambient;
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uniform vec4 m_Ambient;
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@@ -186,6 +186,6 @@ void main(){
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#endif
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#endif
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#ifdef USE_FOG
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#ifdef USE_FOG
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- fog_distance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
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+ fogDistance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
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#endif
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#endif
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-}
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+}
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