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@@ -61,8 +61,8 @@ void main(){
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projCoord0, projCoord1, projCoord2, projCoord3);
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#else
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//spotlight
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- if(lightDot < 0){
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- outFragColor = vec4(1.0);
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+ if(lightDot < 0.0){
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+ gl_FragColor = vec4(1.0);
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return;
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}
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shadow = getSpotLightShadows(m_ShadowMap0,projCoord0);
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