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@@ -0,0 +1,930 @@
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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.bullet;
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+
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+import com.jme3.app.AppTask;
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+import com.jme3.asset.AssetManager;
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+import com.jme3.math.Vector3f;
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+import com.jme3.bullet.collision.PhysicsCollisionEvent;
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+import com.jme3.bullet.collision.PhysicsCollisionEventFactory;
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+import com.jme3.bullet.collision.PhysicsCollisionGroupListener;
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+import com.jme3.bullet.collision.PhysicsCollisionListener;
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+import com.jme3.bullet.collision.PhysicsCollisionObject;
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+import com.jme3.bullet.collision.PhysicsRayTestResult;
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+import com.jme3.bullet.collision.PhysicsSweepTestResult;
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+import com.jme3.bullet.collision.shapes.CollisionShape;
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+import com.jme3.bullet.control.PhysicsControl;
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+import com.jme3.bullet.control.RigidBodyControl;
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+import com.jme3.bullet.joints.PhysicsJoint;
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+import com.jme3.bullet.objects.PhysicsGhostObject;
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+import com.jme3.bullet.objects.PhysicsCharacter;
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+import com.jme3.bullet.objects.PhysicsVehicle;
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+import com.jme3.bullet.objects.PhysicsRigidBody;
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+import com.jme3.math.Transform;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import java.util.Iterator;
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+import java.util.LinkedList;
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+import java.util.List;
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+import java.util.Map;
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+import java.util.concurrent.Callable;
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+import java.util.concurrent.ConcurrentHashMap;
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+import java.util.concurrent.ConcurrentLinkedQueue;
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+import java.util.concurrent.Future;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+
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+/**
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+ * <p>PhysicsSpace - The central jbullet-jme physics space</p>
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+ * @author normenhansen
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+ */
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+public class PhysicsSpace {
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+
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+ public static final int AXIS_X = 0;
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+ public static final int AXIS_Y = 1;
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+ public static final int AXIS_Z = 2;
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+ private long physicsSpaceId = 0;
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+ private static ThreadLocal<ConcurrentLinkedQueue<AppTask<?>>> pQueueTL =
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+ new ThreadLocal<ConcurrentLinkedQueue<AppTask<?>>>() {
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+
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+ @Override
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+ protected ConcurrentLinkedQueue<AppTask<?>> initialValue() {
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+ return new ConcurrentLinkedQueue<AppTask<?>>();
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+ }
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+ };
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+ private ConcurrentLinkedQueue<AppTask<?>> pQueue = new ConcurrentLinkedQueue<AppTask<?>>();
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+ private static ThreadLocal<PhysicsSpace> physicsSpaceTL = new ThreadLocal<PhysicsSpace>();
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+ private BroadphaseType broadphaseType = BroadphaseType.DBVT;
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+// private DiscreteDynamicsWorld dynamicsWorld = null;
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+// private BroadphaseInterface broadphase;
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+// private CollisionDispatcher dispatcher;
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+// private ConstraintSolver solver;
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+// private DefaultCollisionConfiguration collisionConfiguration;
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+// private Map<GhostObject, PhysicsGhostObject> physicsGhostNodes = new ConcurrentHashMap<GhostObject, PhysicsGhostObject>();
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+ private Map<Long, PhysicsRigidBody> physicsNodes = new ConcurrentHashMap<Long, PhysicsRigidBody>();
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+ private List<PhysicsJoint> physicsJoints = new LinkedList<PhysicsJoint>();
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+ private List<PhysicsCollisionListener> collisionListeners = new LinkedList<PhysicsCollisionListener>();
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+ private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
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+ private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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+ private ConcurrentLinkedQueue<PhysicsTickListener> tickListeners = new ConcurrentLinkedQueue<PhysicsTickListener>();
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+ private PhysicsCollisionEventFactory eventFactory = new PhysicsCollisionEventFactory();
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+ private Vector3f worldMin = new Vector3f(-10000f, -10000f, -10000f);
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+ private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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+ private float accuracy = 1f / 60f;
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+ private int maxSubSteps = 4;
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+ private AssetManager debugManager;
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+
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+ static {
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+// System.loadLibrary("bulletjme");
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+// initNativePhysics();
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+ }
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+
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+ /**
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+ * Get the current PhysicsSpace <b>running on this thread</b><br/>
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+ * For parallel physics, this can also be called from the OpenGL thread to receive the PhysicsSpace
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+ * @return the PhysicsSpace running on this thread
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+ */
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+ public static PhysicsSpace getPhysicsSpace() {
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+ return physicsSpaceTL.get();
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+ }
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+
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+ /**
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+ * Used internally
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+ * @param space
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+ */
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+ public static void setLocalThreadPhysicsSpace(PhysicsSpace space) {
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+ physicsSpaceTL.set(space);
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+ }
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+
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+ public PhysicsSpace() {
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+ this(new Vector3f(-10000f, -10000f, -10000f), new Vector3f(10000f, 10000f, 10000f), BroadphaseType.DBVT);
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+ }
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+
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+ public PhysicsSpace(BroadphaseType broadphaseType) {
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+ this(new Vector3f(-10000f, -10000f, -10000f), new Vector3f(10000f, 10000f, 10000f), broadphaseType);
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+ }
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+
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+ public PhysicsSpace(Vector3f worldMin, Vector3f worldMax) {
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+ this(worldMin, worldMax, BroadphaseType.AXIS_SWEEP_3);
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+ }
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+
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+ public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) {
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+ this.worldMin.set(worldMin);
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+ this.worldMax.set(worldMax);
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+ this.broadphaseType = broadphaseType;
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+ create();
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+ System.loadLibrary("bulletjme");
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+ initNativePhysics();
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+ }
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+
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+ /**
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+ * Has to be called from the (designated) physics thread
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+ */
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+ public void create() {
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+ //TODO: boroadphase!
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+ System.loadLibrary("bulletjme");
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+ initNativePhysics();
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+ physicsSpaceId = createPhysicsSpace(worldMin.x, worldMin.y, worldMin.z, worldMax.x, worldMax.y, worldMax.z, 3, false);
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+ pQueueTL.set(pQueue);
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+ physicsSpaceTL.set(this);
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+
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+// collisionConfiguration = new DefaultCollisionConfiguration();
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+// dispatcher = new CollisionDispatcher(collisionConfiguration);
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+// switch (broadphaseType) {
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+// case SIMPLE:
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+// broadphase = new SimpleBroadphase();
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+// break;
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+// case AXIS_SWEEP_3:
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+// broadphase = new AxisSweep3(Converter.convert(worldMin), Converter.convert(worldMax));
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+// break;
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+// case AXIS_SWEEP_3_32:
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+// broadphase = new AxisSweep3_32(Converter.convert(worldMin), Converter.convert(worldMax));
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+// break;
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+// case DBVT:
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+// broadphase = new DbvtBroadphase();
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+// break;
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+// }
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+//
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+// solver = new SequentialImpulseConstraintSolver();
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+//
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+// dynamicsWorld = new DiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
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+// dynamicsWorld.setGravity(new javax.vecmath.Vector3f(0, -9.81f, 0));
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+//
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+// broadphase.getOverlappingPairCache().setInternalGhostPairCallback(new GhostPairCallback());
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+// GImpactCollisionAlgorithm.registerAlgorithm(dispatcher);
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+//
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+// //register filter callback for tick / collision
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+// setTickCallback();
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+// setContactCallbacks();
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+// //register filter callback for collision groups
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+// setOverlapFilterCallback();
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+ }
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+
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+ private native long createPhysicsSpace(float minX, float minY, float minZ, float maxX, float maxY, float maxZ, int broadphaseType, boolean threading);
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+
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+ private void preTick_native(float f) {
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+ AppTask task = pQueue.poll();
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+ task = pQueue.poll();
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+ while (task != null) {
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+ while (task.isCancelled()) {
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+ task = pQueue.poll();
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+ }
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+ try {
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+ task.invoke();
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+ } catch (Exception ex) {
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+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.SEVERE, null, ex);
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+ }
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+ task = pQueue.poll();
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+ }
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+ for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
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+ PhysicsTickListener physicsTickCallback = it.next();
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+ physicsTickCallback.prePhysicsTick(this, f);
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+ }
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+ }
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+
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+ private void postTick_native(float f) {
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+ for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
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+ PhysicsTickListener physicsTickCallback = it.next();
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+ physicsTickCallback.physicsTick(this, f);
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+ }
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+ }
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+
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+ private void addCollision_native(){
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+
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+ }
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+
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+ private boolean needCollision_native(PhysicsCollisionObject objectA, PhysicsCollisionObject objectB){
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+ return false;
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+ }
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+
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+// private void setOverlapFilterCallback() {
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+// OverlapFilterCallback callback = new OverlapFilterCallback() {
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+//
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+// public boolean needBroadphaseCollision(BroadphaseProxy bp, BroadphaseProxy bp1) {
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+// boolean collides = (bp.collisionFilterGroup & bp1.collisionFilterMask) != 0;
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+// if (collides) {
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+// collides = (bp1.collisionFilterGroup & bp.collisionFilterMask) != 0;
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+// }
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+// if (collides) {
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+// assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject && bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject);
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+// com.bulletphysics.collision.dispatch.CollisionObject colOb = (com.bulletphysics.collision.dispatch.CollisionObject) bp.clientObject;
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+// com.bulletphysics.collision.dispatch.CollisionObject colOb1 = (com.bulletphysics.collision.dispatch.CollisionObject) bp1.clientObject;
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+// assert (colOb.getUserPointer() != null && colOb1.getUserPointer() != null);
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+// PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer();
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+// PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer();
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+// if ((collisionObject.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
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+// || (collisionObject1.getCollideWithGroups() & collisionObject.getCollisionGroup()) > 0) {
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+// PhysicsCollisionGroupListener listener = collisionGroupListeners.get(collisionObject.getCollisionGroup());
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+// PhysicsCollisionGroupListener listener1 = collisionGroupListeners.get(collisionObject1.getCollisionGroup());
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+// if (listener != null) {
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+// return listener.collide(collisionObject, collisionObject1);
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+// } else if (listener1 != null) {
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+// return listener1.collide(collisionObject, collisionObject1);
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+// }
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+// return true;
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+// } else {
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+// return false;
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+// }
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+// }
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+// return collides;
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+// }
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+// };
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+// dynamicsWorld.getPairCache().setOverlapFilterCallback(callback);
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+// }
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+// private void setTickCallback() {
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+// final PhysicsSpace space = this;
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+// InternalTickCallback callback2 = new InternalTickCallback() {
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+//
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+// @Override
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+// public void internalTick(DynamicsWorld dw, float f) {
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+// //execute task list
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+// AppTask task = pQueue.poll();
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+// task = pQueue.poll();
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+// while (task != null) {
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+// while (task.isCancelled()) {
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+// task = pQueue.poll();
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+// }
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+// try {
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+// task.invoke();
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+// } catch (Exception ex) {
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+// Logger.getLogger(PhysicsSpace.class.getName()).log(Level.SEVERE, null, ex);
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+// }
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+// task = pQueue.poll();
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+// }
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+// for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
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+// PhysicsTickListener physicsTickCallback = it.next();
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+// physicsTickCallback.prePhysicsTick(space, f);
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+// }
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+// }
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+// };
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+// dynamicsWorld.setPreTickCallback(callback2);
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+// InternalTickCallback callback = new InternalTickCallback() {
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+//
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+// @Override
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+// public void internalTick(DynamicsWorld dw, float f) {
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+// for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
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+// PhysicsTickListener physicsTickCallback = it.next();
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+// physicsTickCallback.physicsTick(space, f);
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+// }
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+// }
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+// };
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+// dynamicsWorld.setInternalTickCallback(callback, this);
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+// }
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+// private void setContactCallbacks() {
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+// BulletGlobals.setContactAddedCallback(new ContactAddedCallback() {
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+//
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+// public boolean contactAdded(ManifoldPoint cp, com.bulletphysics.collision.dispatch.CollisionObject colObj0,
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+// int partId0, int index0, com.bulletphysics.collision.dispatch.CollisionObject colObj1, int partId1,
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+// int index1) {
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+// System.out.println("contact added");
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+// return true;
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+// }
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+// });
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+//
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+// BulletGlobals.setContactProcessedCallback(new ContactProcessedCallback() {
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+//
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+// public boolean contactProcessed(ManifoldPoint cp, Object body0, Object body1) {
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+// if (body0 instanceof CollisionObject && body1 instanceof CollisionObject) {
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+// PhysicsCollisionObject node = null, node1 = null;
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+// CollisionObject rBody0 = (CollisionObject) body0;
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+// CollisionObject rBody1 = (CollisionObject) body1;
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+// node = (PhysicsCollisionObject) rBody0.getUserPointer();
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+// node1 = (PhysicsCollisionObject) rBody1.getUserPointer();
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+// collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
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+// }
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+// return true;
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+// }
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+// });
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+//
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+// BulletGlobals.setContactDestroyedCallback(new ContactDestroyedCallback() {
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+//
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+// public boolean contactDestroyed(Object userPersistentData) {
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+// System.out.println("contact destroyed");
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+// return true;
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+// }
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+// });
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+// }
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+ /**
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+ * updates the physics space
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+ * @param time the current time value
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+ */
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+ public void update(float time) {
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+ update(time, maxSubSteps);
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+ }
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+
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+ /**
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+ * updates the physics space, uses maxSteps<br>
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+ * @param time the current time value
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+ * @param maxSteps
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+ */
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+ public void update(float time, int maxSteps) {
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+// if (getDynamicsWorld() == null) {
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+// return;
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+// }
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+ //step simulation
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+ stepSimulation(physicsSpaceId, time, maxSteps, accuracy);
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+ }
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+
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+ private native void stepSimulation(long space, float time, int maxSteps, float accuracy);
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+
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+ public void distributeEvents() {
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+ //add collision callbacks
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+ synchronized (collisionEvents) {
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+ for (Iterator<PhysicsCollisionEvent> it = collisionEvents.iterator(); it.hasNext();) {
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+ PhysicsCollisionEvent physicsCollisionEvent = it.next();
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+ for (PhysicsCollisionListener listener : collisionListeners) {
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+ listener.collision(physicsCollisionEvent);
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+ }
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+ //recycle events
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+ eventFactory.recycle(physicsCollisionEvent);
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+ it.remove();
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+ }
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+ }
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+ }
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+
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+ public static <V> Future<V> enqueueOnThisThread(Callable<V> callable) {
|
|
|
+ AppTask<V> task = new AppTask<V>(callable);
|
|
|
+ System.out.println("created apptask");
|
|
|
+ pQueueTL.get().add(task);
|
|
|
+ return task;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * calls the callable on the next physics tick (ensuring e.g. force applying)
|
|
|
+ * @param <V>
|
|
|
+ * @param callable
|
|
|
+ * @return
|
|
|
+ */
|
|
|
+ public <V> Future<V> enqueue(Callable<V> callable) {
|
|
|
+ AppTask<V> task = new AppTask<V>(callable);
|
|
|
+ pQueue.add(task);
|
|
|
+ return task;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * adds an object to the physics space
|
|
|
+ * @param obj the PhysicsControl or Spatial with PhysicsControl to add
|
|
|
+ */
|
|
|
+ public void add(Object obj) {
|
|
|
+ if (obj instanceof PhysicsControl) {
|
|
|
+ ((PhysicsControl) obj).setPhysicsSpace(this);
|
|
|
+ } else if (obj instanceof Spatial) {
|
|
|
+ Spatial node = (Spatial) obj;
|
|
|
+ PhysicsControl control = node.getControl(PhysicsControl.class);
|
|
|
+ control.setPhysicsSpace(this);
|
|
|
+ } else if (obj instanceof PhysicsCollisionObject) {
|
|
|
+ addCollisionObject((PhysicsCollisionObject) obj);
|
|
|
+ } else if (obj instanceof PhysicsJoint) {
|
|
|
+ addJoint((PhysicsJoint) obj);
|
|
|
+ } else {
|
|
|
+ throw (new UnsupportedOperationException("Cannot add this kind of object to the physics space."));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void addCollisionObject(PhysicsCollisionObject obj) {
|
|
|
+ if (obj instanceof PhysicsGhostObject) {
|
|
|
+ addGhostObject((PhysicsGhostObject) obj);
|
|
|
+ } else if (obj instanceof PhysicsRigidBody) {
|
|
|
+ addRigidBody((PhysicsRigidBody) obj);
|
|
|
+ } else if (obj instanceof PhysicsVehicle) {
|
|
|
+ addRigidBody((PhysicsVehicle) obj);
|
|
|
+ } else if (obj instanceof PhysicsCharacter) {
|
|
|
+ addCharacter((PhysicsCharacter) obj);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * removes an object from the physics space
|
|
|
+ * @param obj the PhysicsControl or Spatial with PhysicsControl to remove
|
|
|
+ */
|
|
|
+ public void remove(Object obj) {
|
|
|
+ if (obj instanceof PhysicsControl) {
|
|
|
+ ((PhysicsControl) obj).setPhysicsSpace(null);
|
|
|
+ } else if (obj instanceof Spatial) {
|
|
|
+ Spatial node = (Spatial) obj;
|
|
|
+ PhysicsControl control = node.getControl(PhysicsControl.class);
|
|
|
+ control.setPhysicsSpace(null);
|
|
|
+ } else if (obj instanceof PhysicsCollisionObject) {
|
|
|
+ removeCollisionObject((PhysicsCollisionObject) obj);
|
|
|
+ } else if (obj instanceof PhysicsJoint) {
|
|
|
+ removeJoint((PhysicsJoint) obj);
|
|
|
+ } else {
|
|
|
+ throw (new UnsupportedOperationException("Cannot remove this kind of object from the physics space."));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void removeCollisionObject(PhysicsCollisionObject obj) {
|
|
|
+ if (obj instanceof PhysicsGhostObject) {
|
|
|
+ removeGhostObject((PhysicsGhostObject) obj);
|
|
|
+ } else if (obj instanceof PhysicsRigidBody) {
|
|
|
+ removeRigidBody((PhysicsRigidBody) obj);
|
|
|
+ } else if (obj instanceof PhysicsCharacter) {
|
|
|
+ removeCharacter((PhysicsCharacter) obj);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * adds all physics controls and joints in the given spatial node to the physics space
|
|
|
+ * (e.g. after loading from disk) - recursive if node
|
|
|
+ * @param spatial the rootnode containing the physics objects
|
|
|
+ */
|
|
|
+ public void addAll(Spatial spatial) {
|
|
|
+ if (spatial.getControl(RigidBodyControl.class) != null) {
|
|
|
+ RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
|
|
|
+ if (!physicsNodes.containsValue(physicsNode)) {
|
|
|
+ physicsNode.setPhysicsSpace(this);
|
|
|
+ }
|
|
|
+ //add joints
|
|
|
+ List<PhysicsJoint> joints = physicsNode.getJoints();
|
|
|
+ for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
|
|
|
+ PhysicsJoint physicsJoint = it1.next();
|
|
|
+ //add connected physicsnodes if they are not already added
|
|
|
+ if (!physicsNodes.containsValue(physicsJoint.getBodyA())) {
|
|
|
+ if (physicsJoint.getBodyA() instanceof PhysicsControl) {
|
|
|
+ add(physicsJoint.getBodyA());
|
|
|
+ } else {
|
|
|
+ addRigidBody(physicsJoint.getBodyA());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (!physicsNodes.containsValue(physicsJoint.getBodyB())) {
|
|
|
+ if (physicsJoint.getBodyA() instanceof PhysicsControl) {
|
|
|
+ add(physicsJoint.getBodyB());
|
|
|
+ } else {
|
|
|
+ addRigidBody(physicsJoint.getBodyB());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (!physicsJoints.contains(physicsJoint)) {
|
|
|
+ addJoint(physicsJoint);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else if (spatial.getControl(PhysicsControl.class) != null) {
|
|
|
+ spatial.getControl(PhysicsControl.class).setPhysicsSpace(this);
|
|
|
+ }
|
|
|
+ //recursion
|
|
|
+ if (spatial instanceof Node) {
|
|
|
+ List<Spatial> children = ((Node) spatial).getChildren();
|
|
|
+ for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
|
|
|
+ Spatial spat = it.next();
|
|
|
+ addAll(spat);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Removes all physics controls and joints in the given spatial from the physics space
|
|
|
+ * (e.g. before saving to disk) - recursive if node
|
|
|
+ * @param spatial the rootnode containing the physics objects
|
|
|
+ */
|
|
|
+ public void removeAll(Spatial spatial) {
|
|
|
+ if (spatial.getControl(RigidBodyControl.class) != null) {
|
|
|
+ RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
|
|
|
+ if (physicsNodes.containsValue(physicsNode)) {
|
|
|
+ physicsNode.setPhysicsSpace(null);
|
|
|
+ }
|
|
|
+ //remove joints
|
|
|
+ List<PhysicsJoint> joints = physicsNode.getJoints();
|
|
|
+ for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
|
|
|
+ PhysicsJoint physicsJoint = it1.next();
|
|
|
+ //add connected physicsnodes if they are not already added
|
|
|
+ if (physicsNodes.containsValue(physicsJoint.getBodyA())) {
|
|
|
+ if (physicsJoint.getBodyA() instanceof PhysicsControl) {
|
|
|
+ remove(physicsJoint.getBodyA());
|
|
|
+ } else {
|
|
|
+ removeRigidBody(physicsJoint.getBodyA());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (physicsNodes.containsValue(physicsJoint.getBodyB())) {
|
|
|
+ if (physicsJoint.getBodyA() instanceof PhysicsControl) {
|
|
|
+ remove(physicsJoint.getBodyB());
|
|
|
+ } else {
|
|
|
+ removeRigidBody(physicsJoint.getBodyB());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (physicsJoints.contains(physicsJoint)) {
|
|
|
+ removeJoint(physicsJoint);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else if (spatial.getControl(PhysicsControl.class) != null) {
|
|
|
+ spatial.getControl(PhysicsControl.class).setPhysicsSpace(null);
|
|
|
+ }
|
|
|
+ //recursion
|
|
|
+ if (spatial instanceof Node) {
|
|
|
+ List<Spatial> children = ((Node) spatial).getChildren();
|
|
|
+ for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
|
|
|
+ Spatial spat = it.next();
|
|
|
+ if (spat instanceof Node) {
|
|
|
+ removeAll((Node) spat);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private native void addCollisionObject(long space, long id);
|
|
|
+
|
|
|
+ private native void removeCollisionObject(long space, long id);
|
|
|
+
|
|
|
+ private native void addRigidBody(long space, long id);
|
|
|
+
|
|
|
+ private native void removeRigidBody(long space, long id);
|
|
|
+
|
|
|
+ private native void addCharacterObject(long space, long id);
|
|
|
+
|
|
|
+ private native void removeCharacterObject(long space, long id);
|
|
|
+
|
|
|
+ private native void addAction(long space, long id);
|
|
|
+
|
|
|
+ private native void removeAction(long space, long id);
|
|
|
+
|
|
|
+ private native void addVehicle(long space, long id);
|
|
|
+
|
|
|
+ private native void removeVehicle(long space, long id);
|
|
|
+
|
|
|
+ private native void addConstraint(long space, long id);
|
|
|
+
|
|
|
+ private native void removeConstraint(long space, long id);
|
|
|
+
|
|
|
+ private void addGhostObject(PhysicsGhostObject node) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding ghost object {0} to physics space.", Long.toHexString(node.getObjectId()));
|
|
|
+ addCollisionObject(physicsSpaceId, node.getObjectId());
|
|
|
+ }
|
|
|
+
|
|
|
+ private void removeGhostObject(PhysicsGhostObject node) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Removing ghost object {0} from physics space.", Long.toHexString(node.getObjectId()));
|
|
|
+ removeCollisionObject(physicsSpaceId, node.getObjectId());
|
|
|
+ }
|
|
|
+
|
|
|
+ private void addCharacter(PhysicsCharacter node) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding character {0} to physics space.", Long.toHexString(node.getObjectId()));
|
|
|
+ addCharacterObject(physicsSpaceId, node.getObjectId());
|
|
|
+ addAction(physicsSpaceId, node.getControllerId());
|
|
|
+// dynamicsWorld.addCollisionObject(node.getObjectId(), CollisionFilterGroups.CHARACTER_FILTER, (short) (CollisionFilterGroups.STATIC_FILTER | CollisionFilterGroups.DEFAULT_FILTER));
|
|
|
+// dynamicsWorld.addAction(node.getControllerId());
|
|
|
+ }
|
|
|
+
|
|
|
+ private void removeCharacter(PhysicsCharacter node) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Removing character {0} from physics space.", Long.toHexString(node.getObjectId()));
|
|
|
+ removeAction(physicsSpaceId, node.getControllerId());
|
|
|
+ removeCharacterObject(physicsSpaceId, node.getObjectId());
|
|
|
+// dynamicsWorld.removeAction(node.getControllerId());
|
|
|
+// dynamicsWorld.removeCollisionObject(node.getObjectId());
|
|
|
+ }
|
|
|
+
|
|
|
+ private void addRigidBody(PhysicsRigidBody node) {
|
|
|
+ physicsNodes.put(node.getObjectId(), node);
|
|
|
+
|
|
|
+ //Workaround
|
|
|
+ //It seems that adding a Kinematic RigidBody to the dynamicWorld prevent it from being non kinematic again afterward.
|
|
|
+ //so we add it non kinematic, then set it kinematic again.
|
|
|
+ boolean kinematic = false;
|
|
|
+ if (node.isKinematic()) {
|
|
|
+ kinematic = true;
|
|
|
+ node.setKinematic(false);
|
|
|
+ }
|
|
|
+ addRigidBody(physicsSpaceId, node.getObjectId());
|
|
|
+ if (kinematic) {
|
|
|
+ node.setKinematic(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding RigidBody {0} to physics space.", node.getObjectId());
|
|
|
+ if (node instanceof PhysicsVehicle) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding vehicle constraint {0} to physics space.", Long.toHexString(((PhysicsVehicle) node).getVehicleId()));
|
|
|
+ ((PhysicsVehicle) node).createVehicle(this);
|
|
|
+ addVehicle(physicsSpaceId, ((PhysicsVehicle) node).getVehicleId());
|
|
|
+// dynamicsWorld.addVehicle(((PhysicsVehicle) node).getVehicleId());
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private void removeRigidBody(PhysicsRigidBody node) {
|
|
|
+ if (node instanceof PhysicsVehicle) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Removing vehicle constraint {0} from physics space.", Long.toHexString(((PhysicsVehicle) node).getVehicleId()));
|
|
|
+ removeVehicle(physicsSpaceId, ((PhysicsVehicle) node).getVehicleId());
|
|
|
+// dynamicsWorld.removeVehicle(((PhysicsVehicle) node).getVehicleId());
|
|
|
+ }
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Removing RigidBody {0} from physics space.", Long.toHexString(node.getObjectId()));
|
|
|
+ physicsNodes.remove(node.getObjectId());
|
|
|
+ removeRigidBody(physicsSpaceId, node.getObjectId());
|
|
|
+ }
|
|
|
+
|
|
|
+ private void addJoint(PhysicsJoint joint) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Adding Joint {0} to physics space.", Long.toHexString(joint.getObjectId()));
|
|
|
+ physicsJoints.add(joint);
|
|
|
+ addConstraint(physicsSpaceId, joint.getObjectId());
|
|
|
+// dynamicsWorld.addConstraint(joint.getObjectId(), !joint.isCollisionBetweenLinkedBodys());
|
|
|
+ }
|
|
|
+
|
|
|
+ private void removeJoint(PhysicsJoint joint) {
|
|
|
+ Logger.getLogger(PhysicsSpace.class.getName()).log(Level.INFO, "Removing Joint {0} from physics space.", Long.toHexString(joint.getObjectId()));
|
|
|
+ physicsJoints.remove(joint);
|
|
|
+ removeConstraint(physicsSpaceId, joint.getObjectId());
|
|
|
+// dynamicsWorld.removeConstraint(joint.getObjectId());
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the gravity of the PhysicsSpace, set before adding physics objects!
|
|
|
+ * @param gravity
|
|
|
+ */
|
|
|
+ public void setGravity(Vector3f gravity) {
|
|
|
+// dynamicsWorld.setGravity(Converter.convert(gravity));
|
|
|
+ setGravity(physicsSpaceId, gravity);
|
|
|
+ }
|
|
|
+
|
|
|
+ private native void setGravity(long spaceId, Vector3f gravity);
|
|
|
+
|
|
|
+// /**
|
|
|
+// * applies gravity value to all objects
|
|
|
+// */
|
|
|
+// public void applyGravity() {
|
|
|
+//// dynamicsWorld.applyGravity();
|
|
|
+// }
|
|
|
+//
|
|
|
+// /**
|
|
|
+// * clears forces of all objects
|
|
|
+// */
|
|
|
+// public void clearForces() {
|
|
|
+//// dynamicsWorld.clearForces();
|
|
|
+// }
|
|
|
+//
|
|
|
+ /**
|
|
|
+ * Adds the specified listener to the physics tick listeners.
|
|
|
+ * The listeners are called on each physics step, which is not necessarily
|
|
|
+ * each frame but is determined by the accuracy of the physics space.
|
|
|
+ * @param listener
|
|
|
+ */
|
|
|
+ public void addTickListener(PhysicsTickListener listener) {
|
|
|
+ tickListeners.add(listener);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void removeTickListener(PhysicsTickListener listener) {
|
|
|
+ tickListeners.remove(listener);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds a CollisionListener that will be informed about collision events
|
|
|
+ * @param listener the CollisionListener to add
|
|
|
+ */
|
|
|
+ public void addCollisionListener(PhysicsCollisionListener listener) {
|
|
|
+ collisionListeners.add(listener);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Removes a CollisionListener from the list
|
|
|
+ * @param listener the CollisionListener to remove
|
|
|
+ */
|
|
|
+ public void removeCollisionListener(PhysicsCollisionListener listener) {
|
|
|
+ collisionListeners.remove(listener);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds a listener for a specific collision group, such a listener can disable collisions when they happen.<br>
|
|
|
+ * There can be only one listener per collision group.
|
|
|
+ * @param listener
|
|
|
+ * @param collisionGroup
|
|
|
+ */
|
|
|
+ public void addCollisionGroupListener(PhysicsCollisionGroupListener listener, int collisionGroup) {
|
|
|
+ collisionGroupListeners.put(collisionGroup, listener);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void removeCollisionGroupListener(int collisionGroup) {
|
|
|
+ collisionGroupListeners.remove(collisionGroup);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Performs a ray collision test and returns the results as a list of PhysicsRayTestResults
|
|
|
+ */
|
|
|
+ public List<PhysicsRayTestResult> rayTest(Vector3f from, Vector3f to) {
|
|
|
+ List<PhysicsRayTestResult> results = new LinkedList<PhysicsRayTestResult>();
|
|
|
+// dynamicsWorld.rayTest(Converter.convert(from, rayVec1), Converter.convert(to, rayVec2), new InternalRayListener(results));
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Performs a ray collision test and returns the results as a list of PhysicsRayTestResults
|
|
|
+ */
|
|
|
+ public List<PhysicsRayTestResult> rayTest(Vector3f from, Vector3f to, List<PhysicsRayTestResult> results) {
|
|
|
+ results.clear();
|
|
|
+// dynamicsWorld.rayTest(Converter.convert(from, rayVec1), Converter.convert(to, rayVec2), new InternalRayListener(results));
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+// private class InternalRayListener extends CollisionWorld.RayResultCallback {
|
|
|
+//
|
|
|
+// private List<PhysicsRayTestResult> results;
|
|
|
+//
|
|
|
+// public InternalRayListener(List<PhysicsRayTestResult> results) {
|
|
|
+// this.results = results;
|
|
|
+// }
|
|
|
+//
|
|
|
+// @Override
|
|
|
+// public float addSingleResult(LocalRayResult lrr, boolean bln) {
|
|
|
+// PhysicsCollisionObject obj = (PhysicsCollisionObject) lrr.collisionObject.getUserPointer();
|
|
|
+// results.add(new PhysicsRayTestResult(obj, Converter.convert(lrr.hitNormalLocal), lrr.hitFraction, bln));
|
|
|
+// return lrr.hitFraction;
|
|
|
+// }
|
|
|
+// }
|
|
|
+ /**
|
|
|
+ * Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
|
|
|
+ * You have to use different Transforms for start and end (at least distance > 0.4f).
|
|
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+ * SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
|
|
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+ */
|
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+ public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end) {
|
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+ List<PhysicsSweepTestResult> results = new LinkedList<PhysicsSweepTestResult>();
|
|
|
+// if (!(shape.getCShape() instanceof ConvexShape)) {
|
|
|
+// Logger.getLogger(PhysicsSpace.class.getName()).log(Level.WARNING, "Trying to sweep test with incompatible mesh shape!");
|
|
|
+// return results;
|
|
|
+// }
|
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+// dynamicsWorld.convexSweepTest((ConvexShape) shape.getCShape(), Converter.convert(start, sweepTrans1), Converter.convert(end, sweepTrans2), new InternalSweepListener(results));
|
|
|
+ return results;
|
|
|
+
|
|
|
+ }
|
|
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+
|
|
|
+ /**
|
|
|
+ * Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
|
|
|
+ * You have to use different Transforms for start and end (at least distance > 0.4f).
|
|
|
+ * SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
|
|
|
+ */
|
|
|
+ public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
|
|
|
+ results.clear();
|
|
|
+// if (!(shape.getCShape() instanceof ConvexShape)) {
|
|
|
+// Logger.getLogger(PhysicsSpace.class.getName()).log(Level.WARNING, "Trying to sweep test with incompatible mesh shape!");
|
|
|
+// return results;
|
|
|
+// }
|
|
|
+// dynamicsWorld.convexSweepTest((ConvexShape) shape.getCShape(), Converter.convert(start, sweepTrans1), Converter.convert(end, sweepTrans2), new InternalSweepListener(results));
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+// private class InternalSweepListener extends CollisionWorld.ConvexResultCallback {
|
|
|
+//
|
|
|
+// private List<PhysicsSweepTestResult> results;
|
|
|
+//
|
|
|
+// public InternalSweepListener(List<PhysicsSweepTestResult> results) {
|
|
|
+// this.results = results;
|
|
|
+// }
|
|
|
+//
|
|
|
+// @Override
|
|
|
+// public float addSingleResult(LocalConvexResult lcr, boolean bln) {
|
|
|
+// PhysicsCollisionObject obj = (PhysicsCollisionObject) lcr.hitCollisionObject.getUserPointer();
|
|
|
+// results.add(new PhysicsSweepTestResult(obj, Converter.convert(lcr.hitNormalLocal), lcr.hitFraction, bln));
|
|
|
+// return lcr.hitFraction;
|
|
|
+// }
|
|
|
+// }
|
|
|
+ /**
|
|
|
+ * destroys the current PhysicsSpace so that a new one can be created
|
|
|
+ */
|
|
|
+ public void destroy() {
|
|
|
+ physicsNodes.clear();
|
|
|
+ physicsJoints.clear();
|
|
|
+
|
|
|
+// dynamicsWorld.destroy();
|
|
|
+// dynamicsWorld = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ // * used internally
|
|
|
+ // * @return the dynamicsWorld
|
|
|
+ // */
|
|
|
+ public long getSpaceId() {
|
|
|
+ return physicsSpaceId;
|
|
|
+ }
|
|
|
+
|
|
|
+ public BroadphaseType getBroadphaseType() {
|
|
|
+ return broadphaseType;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void setBroadphaseType(BroadphaseType broadphaseType) {
|
|
|
+ this.broadphaseType = broadphaseType;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the maximum amount of extra steps that will be used to step the physics
|
|
|
+ * when the fps is below the physics fps. Doing this maintains determinism in physics.
|
|
|
+ * For example a maximum number of 2 can compensate for framerates as low as 30fps
|
|
|
+ * when the physics has the default accuracy of 60 fps. Note that setting this
|
|
|
+ * value too high can make the physics drive down its own fps in case its overloaded.
|
|
|
+ * @param steps The maximum number of extra steps, default is 4.
|
|
|
+ */
|
|
|
+ public void setMaxSubSteps(int steps) {
|
|
|
+ maxSubSteps = steps;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * get the current accuracy of the physics computation
|
|
|
+ * @return the current accuracy
|
|
|
+ */
|
|
|
+ public float getAccuracy() {
|
|
|
+ return accuracy;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * sets the accuracy of the physics computation, default=1/60s<br>
|
|
|
+ * @param accuracy
|
|
|
+ */
|
|
|
+ public void setAccuracy(float accuracy) {
|
|
|
+ this.accuracy = accuracy;
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector3f getWorldMin() {
|
|
|
+ return worldMin;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * only applies for AXIS_SWEEP broadphase
|
|
|
+ * @param worldMin
|
|
|
+ */
|
|
|
+ public void setWorldMin(Vector3f worldMin) {
|
|
|
+ this.worldMin.set(worldMin);
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector3f getWorldMax() {
|
|
|
+ return worldMax;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * only applies for AXIS_SWEEP broadphase
|
|
|
+ * @param worldMax
|
|
|
+ */
|
|
|
+ public void setWorldMax(Vector3f worldMax) {
|
|
|
+ this.worldMax.set(worldMax);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Enable debug display for physics
|
|
|
+ * @param manager AssetManager to use to create debug materials
|
|
|
+ */
|
|
|
+ public void enableDebug(AssetManager manager) {
|
|
|
+ debugManager = manager;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Disable debug display
|
|
|
+ */
|
|
|
+ public void disableDebug() {
|
|
|
+ debugManager = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ public AssetManager getDebugManager() {
|
|
|
+ return debugManager;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static native void initNativePhysics();
|
|
|
+
|
|
|
+ /**
|
|
|
+ * interface with Broadphase types
|
|
|
+ */
|
|
|
+ public enum BroadphaseType {
|
|
|
+
|
|
|
+ /**
|
|
|
+ * basic Broadphase
|
|
|
+ */
|
|
|
+ SIMPLE,
|
|
|
+ /**
|
|
|
+ * better Broadphase, needs worldBounds , max Object number = 16384
|
|
|
+ */
|
|
|
+ AXIS_SWEEP_3,
|
|
|
+ /**
|
|
|
+ * better Broadphase, needs worldBounds , max Object number = 65536
|
|
|
+ */
|
|
|
+ AXIS_SWEEP_3_32,
|
|
|
+ /**
|
|
|
+ * Broadphase allowing quicker adding/removing of physics objects
|
|
|
+ */
|
|
|
+ DBVT;
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ protected void finalize() throws Throwable {
|
|
|
+ super.finalize();
|
|
|
+ Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing PhysicsSpace {0}", Long.toHexString(physicsSpaceId));
|
|
|
+ finalizeNative(physicsSpaceId);
|
|
|
+ }
|
|
|
+
|
|
|
+ private native void finalizeNative(long objectId);
|
|
|
+}
|