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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.bullet;
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+
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+import com.jme3.animation.AnimEventListener;
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+import com.jme3.animation.Bone;
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+import com.jme3.bullet.collision.RagdollCollisionListener;
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+import com.jme3.bullet.control.KinematicRagdollControl;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Node;
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+
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+/**
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+ * @author reden
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+ */
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+public class TestIK extends TestBoneRagdoll implements RagdollCollisionListener, AnimEventListener {
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+
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+ Node targetNode = new Node("");
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+ Vector3f targetPoint;
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+ Bone mouseBone;
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+ Vector3f oldMousePos;
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+
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+ public static void main(String[] args) {
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+ TestIK app = new TestIK();
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+ app.start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ super.simpleInitApp();
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+ final KinematicRagdollControl ikControl = model.getControl(KinematicRagdollControl.class);
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+ inputManager.addListener(new ActionListener() {
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+
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+ public void onAction(String name, boolean isPressed, float tpf) {
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+
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+ if (name.equals("stop") && isPressed) {
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+ ikControl.setEnabled(!ikControl.isEnabled());
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+ ikControl.setIKMode();
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+ }
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+
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+ if (name.equals("one") && isPressed) {
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+ //ragdoll.setKinematicMode();
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+ targetPoint = model.getWorldTranslation().add(new Vector3f(0,2,4));
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+ targetNode.setLocalTranslation(targetPoint);
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+ ikControl.setIKTarget(ikControl.getBone("Hand.L"), targetPoint, 2);
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+ ikControl.setIKMode();
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+ }
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+ if (name.equals("two") && isPressed) {
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+ //ragdoll.setKinematicMode();
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+ targetPoint = model.getWorldTranslation().add(new Vector3f(-3,3,0));
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+ targetNode.setLocalTranslation(targetPoint);
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+ ikControl.setIKTarget(ikControl.getBone("Hand.R"), targetPoint, 3);
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+ ikControl.setIKMode();
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+ }
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+ }
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+ }, "one", "two");
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+ inputManager.addMapping("one", new KeyTrigger(KeyInput.KEY_1));
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+ inputManager.addMapping("two", new KeyTrigger(KeyInput.KEY_2));
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+ inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
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+ }
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+
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+}
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