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@@ -6,9 +6,9 @@ MaterialDef AdvancedPBRTerrain {
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Texture2D SunLightExposureMap
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Texture2D SunLightExposureMap
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Boolean UseVertexColorsAsSunIntensity //set true to make the vertex color's R channel how exposed a vertex is to the sun
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Boolean UseVertexColorsAsSunIntensity //set true to make the vertex color's R channel how exposed a vertex is to the sun
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Float StaticSunIntensity //used for setting the sun exposure value for a whole material
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Float StaticSunIntensity //used for setting the sun exposure value for a whole material
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- //these are usually generated at run time or setup in a level editor per-geometry, so that models indooes can have the DirectionalLight dimmed accordingly.
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+ //these are usually generated at run time or setup in a level editor per-geometry, so that models indoors can have the DirectionalLight dimmed accordingly.
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- Boolean BrightenIndoorShadows //set true if shadows are enabled and indoor areas withour full sun exposure are too dark compared to when shadows are turned off in settings
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+ Boolean BrightenIndoorShadows //set true if shadows are enabled and indoor areas without full sun exposure are too dark compared to when shadows are turned off in settings
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Boolean FirstLayerAsTransparency
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Boolean FirstLayerAsTransparency
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